slint/examples/opengl_underlay
2024-10-23 11:22:17 +02:00
..
build.rs Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Cargo.toml Bump various dependencies 2024-10-23 10:06:12 +02:00
CMakeLists.txt Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
index.html Wasm Demos: fix size of the canvas 2023-12-01 09:41:02 +01:00
main.cpp Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
main.rs Simplify OpenGL examples to use platform builder API to enforce a GL supported renderer 2024-10-23 11:22:17 +02:00
README.md Update example readmes 2024-08-13 11:35:39 +02:00
scene.slint cleanup examples according to upcoming code guidelines (#3809) 2023-11-02 11:04:40 +01:00

OpenGL Underlay Example

This example application demonstrates how layer two scenes together in a window:

  1. First a graphical effect is rendered using low-level OpenGL code (underlay).
  2. A scene of Slint elements is rendered above.

This is implemented using the set_rendering_notifier function on the slint::Window type. It takes a callback as a parameter and that is invoked during different phases of the rendering. In this example the invocation during the setup phase is used to prepare the pipeline for OpenGL rendering later. Then the BeforeRendering phase is used to render the graphical effect with OpenGL. Afterwards, Slint will render the scene of elements into the same back-buffer as the previous OpenGL code rendered into.

Since the graphical effect is continuous, the code in the callback requests a redraw of the contents by calling slint::Window::request_redraw().

Screenshot of OpenGL Underlay