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	`cargo bench -p printerdemo_mcu`
Before
```
bench                fastest       │ slowest       │ median        │ mean          │ samples │ iters
├─ full                            │               │               │               │         │
│  ├─ Rgb565Pixel    2.919 ms      │ 8.155 ms      │ 4.279 ms      │ 4.326 ms      │ 100     │ 100
│  ╰─ Rgb<u8>        6.139 ms      │ 10.49 ms      │ 7.729 ms      │ 7.826 ms      │ 100     │ 100
╰─ render_only                     │               │               │               │         │
   ├─ Rgb565Pixel                  │               │               │               │         │
   │  ├─ FullBuffer  1.439 ms      │ 4.138 ms      │ 1.597 ms      │ 1.635 ms      │ 100     │ 100
   │  ╰─ LineByLine  1.576 ms      │ 1.765 ms      │ 1.636 ms      │ 1.642 ms      │ 100     │ 100
   ╰─ Rgb<u8>                      │               │               │               │         │
      ├─ FullBuffer  2.016 ms      │ 2.872 ms      │ 2.111 ms      │ 2.128 ms      │ 100     │ 100
      ╰─ LineByLine  2.122 ms      │ 2.995 ms      │ 2.21 ms       │ 2.245 ms      │ 100     │ 100
```
After
```
bench                fastest       │ slowest       │ median        │ mean          │ samples │ iters
├─ full                            │               │               │               │         │
│  ├─ Rgb565Pixel    2.187 ms      │ 4.913 ms      │ 3.48 ms       │ 3.505 ms      │ 100     │ 100
│  ╰─ Rgb<u8>        5.489 ms      │ 8.193 ms      │ 6.713 ms      │ 6.723 ms      │ 100     │ 100
╰─ render_only                     │               │               │               │         │
   ├─ Rgb565Pixel                  │               │               │               │         │
   │  ├─ FullBuffer  1.105 ms      │ 1.932 ms      │ 1.225 ms      │ 1.278 ms      │ 100     │ 100
   │  ╰─ LineByLine  1.188 ms      │ 2.052 ms      │ 1.289 ms      │ 1.352 ms      │ 100     │ 100
   ╰─ Rgb<u8>                      │               │               │               │         │
      ├─ FullBuffer  1.505 ms      │ 2.643 ms      │ 1.599 ms      │ 1.669 ms      │ 100     │ 100
      ╰─ LineByLine  1.539 ms      │ 2.058 ms      │ 1.641 ms      │ 1.652 ms      │ 100     │ 100
```
		
	
			
		
			
				
	
	
		
			828 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			828 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#![allow(clippy::identity_op)] // We use x + 0 a lot here for symmetry
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//! This is the module for the functions that are drawing the pixels
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//! on the line buffer
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use super::{Fixed, PhysicalLength, PhysicalRect};
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use crate::graphics::{Rgb8Pixel, TexturePixelFormat};
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use crate::lengths::{PointLengths, SizeLengths};
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use crate::Color;
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use derive_more::{Add, Mul, Sub};
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use integer_sqrt::IntegerSquareRoot;
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/// Draw one line of the texture in the line buffer
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///
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pub(super) fn draw_texture_line(
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    span: &PhysicalRect,
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    line: PhysicalLength,
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    texture: &super::SceneTexture,
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    line_buffer: &mut [impl TargetPixel],
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    extra_clip_begin: i16,
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    extra_clip_end: i16,
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) {
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    let super::SceneTexture {
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        data,
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        format,
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        pixel_stride,
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        extra: super::SceneTextureExtra { colorize, alpha, rotation, dx, dy, off_x, off_y },
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    } = *texture;
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    let source_size = texture.source_size().cast::<i32>();
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    let len = line_buffer.len();
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    let y = line - span.origin.y_length();
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    let y = if rotation.mirror_width() { span.size.height - y.get() - 1 } else { y.get() } as i32;
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    let off_y = Fixed::<i32, 8>::from_fixed(off_y);
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    let dx = Fixed::<i32, 8>::from_fixed(dx);
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    let dy = Fixed::<i32, 8>::from_fixed(dy);
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    let off_x = Fixed::<i32, 8>::from_fixed(off_x);
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    if !rotation.is_transpose() {
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        let mut delta = dx;
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        let row = off_y + dy * y;
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        // The position where to start in the image array for a this row
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        let mut init =
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            Fixed::from_integer(row.truncate() % source_size.height) * pixel_stride as i32;
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        // the size of the tile in physical pixels in the target
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        let tile_len = (Fixed::from_integer(source_size.width) / delta) as usize;
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        // the amount of missing image pixel on one tile
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        let mut remainder = Fixed::from_integer(source_size.width) % delta;
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        // The position in image pixel where to get the image
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        let mut pos;
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        // the end index in the target buffer
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        let mut end;
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        // the accumulated error in image pixels
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        let mut acc_err;
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        if rotation.mirror_height() {
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            let o = (off_x + (delta * (extra_clip_end as i32 + len as i32 - 1)))
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                % Fixed::from_integer(source_size.width);
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            pos = init + o;
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            init += Fixed::from_integer(source_size.width);
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            end = (o / delta) as usize + 1;
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            acc_err = -delta + o % delta;
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            delta = -delta;
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            remainder = -remainder;
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        } else {
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            let o =
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                (off_x + delta * extra_clip_begin as i32) % Fixed::from_integer(source_size.width);
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            pos = init + o;
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            end = ((Fixed::from_integer(source_size.width) - o) / delta) as usize;
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            acc_err = (Fixed::from_integer(source_size.width) - o) % delta;
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            if acc_err != Fixed::default() {
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                acc_err = delta - acc_err;
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                end += 1;
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            }
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        }
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        end = end.min(len);
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        let mut begin = 0;
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        let row_fract = row.fract();
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        while begin < len {
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            fetch_blend_pixel(
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                &mut line_buffer[begin..end],
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                format,
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                data,
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                alpha,
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                colorize,
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                (pixel_stride as usize, dy),
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                #[inline(always)]
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                |bpp| {
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                    let p = (pos.truncate() as usize * bpp, pos.fract(), row_fract);
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                    pos += delta;
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                    p
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                },
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            );
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            begin = end;
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            end += tile_len;
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            pos = init;
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            pos += acc_err;
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            if remainder != Fixed::from_integer(0) {
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                acc_err -= remainder;
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                let wrap = if rotation.mirror_height() {
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                    acc_err >= Fixed::from_integer(0)
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                } else {
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                    acc_err < Fixed::from_integer(0)
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                };
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                if wrap {
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                    acc_err += delta;
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                    end += 1;
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                }
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            };
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            end = end.min(len);
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        }
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    } else {
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        let bpp = format.bpp();
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        let col = off_x + dx * y;
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        let col_fract = col.fract();
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        let col = (col.truncate() % source_size.width) as usize * bpp;
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        let stride = pixel_stride as usize * bpp;
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        let mut row_delta = dy;
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        let tile_len = (Fixed::from_integer(source_size.height) / row_delta) as usize;
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        let mut remainder = Fixed::from_integer(source_size.height) % row_delta;
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        let mut end;
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        let mut row_init = Fixed::default();
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        let mut row;
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        let mut acc_err;
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        if rotation.mirror_height() {
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            row_init = Fixed::from_integer(source_size.height);
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            row = (off_y + (row_delta * (extra_clip_end as i32 + len as i32 - 1)))
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                % Fixed::from_integer(source_size.height);
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            end = (row / row_delta) as usize + 1;
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            acc_err = -row_delta + row % row_delta;
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            row_delta = -row_delta;
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            remainder = -remainder;
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        } else {
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            row = (off_y + row_delta * extra_clip_begin as i32)
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                % Fixed::from_integer(source_size.height);
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            end = ((Fixed::from_integer(source_size.height) - row) / row_delta) as usize;
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            acc_err = (Fixed::from_integer(source_size.height) - row) % row_delta;
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            if acc_err != Fixed::default() {
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                acc_err = row_delta - acc_err;
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                end += 1;
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            }
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        };
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        end = end.min(len);
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        let mut begin = 0;
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        while begin < len {
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            fetch_blend_pixel(
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                &mut line_buffer[begin..end],
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                format,
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                data,
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                alpha,
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                colorize,
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                (stride, dy),
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                #[inline(always)]
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                |_| {
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                    let pos = (row.truncate() as usize * stride + col, col_fract, row.fract());
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                    row += row_delta;
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                    pos
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                },
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            );
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            begin = end;
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            end += tile_len;
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            row = row_init;
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            row += acc_err;
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            if remainder != Fixed::from_integer(0) {
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                acc_err -= remainder;
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                let wrap = if rotation.mirror_height() {
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                    acc_err >= Fixed::from_integer(0)
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                } else {
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                    acc_err < Fixed::from_integer(0)
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                };
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                if wrap {
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                    acc_err += row_delta;
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                    end += 1;
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                }
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            };
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            end = end.min(len);
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        }
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    };
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    fn fetch_blend_pixel(
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        line_buffer: &mut [impl TargetPixel],
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        format: TexturePixelFormat,
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        data: &[u8],
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        alpha: u8,
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        color: Color,
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        (stride, delta): (usize, Fixed<i32, 8>),
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        mut pos: impl FnMut(usize) -> (usize, u8, u8),
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    ) {
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        match format {
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            TexturePixelFormat::Rgb => {
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                for pix in line_buffer {
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                    let pos = pos(3).0;
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                    let p: &[u8] = &data[pos..pos + 3];
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                    if alpha == 0xff {
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                        *pix = TargetPixel::from_rgb(p[0], p[1], p[2]);
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                    } else {
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                        pix.blend(PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                            alpha, p[0], p[1], p[2],
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                        )))
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                    }
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                }
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            }
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            TexturePixelFormat::Rgba => {
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                if color.alpha() == 0 {
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                    for pix in line_buffer {
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                        let pos = pos(4).0;
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                        let alpha = ((data[pos + 3] as u16 * alpha as u16) / 255) as u8;
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                        let c = PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                            alpha,
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                            data[pos + 0],
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                            data[pos + 1],
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                            data[pos + 2],
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                        ));
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                        pix.blend(c);
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                    }
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                } else {
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                    for pix in line_buffer {
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                        let pos = pos(4).0;
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                        let alpha = ((data[pos + 3] as u16 * alpha as u16) / 255) as u8;
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                        let c = PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                            alpha,
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                            color.red(),
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                            color.green(),
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                            color.blue(),
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                        ));
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                        pix.blend(c);
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                    }
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                }
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            }
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            TexturePixelFormat::RgbaPremultiplied => {
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                if color.alpha() > 0 {
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                    for pix in line_buffer {
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                        let pos = pos(4).0;
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                        let c = PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                            ((data[pos + 3] as u16 * alpha as u16) / 255) as u8,
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                            color.red(),
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                            color.green(),
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                            color.blue(),
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                        ));
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                        pix.blend(c);
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                    }
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                } else if alpha == 0xff {
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                    for pix in line_buffer {
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                        let pos = pos(4).0;
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                        let c = PremultipliedRgbaColor {
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                            alpha: data[pos + 3],
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                            red: data[pos + 0],
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                            green: data[pos + 1],
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                            blue: data[pos + 2],
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                        };
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                        pix.blend(c);
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                    }
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                } else {
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                    for pix in line_buffer {
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                        let pos = pos(4).0;
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                        let c = PremultipliedRgbaColor {
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                            alpha: (data[pos + 3] as u16 * alpha as u16 / 255) as u8,
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                            red: (data[pos + 0] as u16 * alpha as u16 / 255) as u8,
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                            green: (data[pos + 1] as u16 * alpha as u16 / 255) as u8,
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                            blue: (data[pos + 2] as u16 * alpha as u16 / 255) as u8,
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                        };
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                        pix.blend(c);
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                    }
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                }
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            }
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            TexturePixelFormat::AlphaMap => {
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                for pix in line_buffer {
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                    let pos = pos(1).0;
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                    let c = PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                        ((data[pos] as u16 * alpha as u16) / 255) as u8,
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                        color.red(),
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                        color.green(),
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                        color.blue(),
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                    ));
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                    pix.blend(c);
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                }
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            }
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            TexturePixelFormat::SignedDistanceField => {
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                const RANGE: i32 = 6;
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                let factor = (362 * 256 / delta.0) * RANGE; // 362 ≃ 255 * sqrt(2)
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						|
                for pix in line_buffer {
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                    let (pos, col_f, row_f) = pos(1);
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						|
                    let (col_f, row_f) = (col_f as i32, row_f as i32);
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						|
                    let mut dist = ((data[pos] as i8 as i32) * (256 - col_f)
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						|
                        + (data[pos + 1] as i8 as i32) * col_f)
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						|
                        * (256 - row_f);
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						|
                    if pos + stride + 1 < data.len() {
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                        dist += ((data[pos + stride] as i8 as i32) * (256 - col_f)
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                            + (data[pos + stride + 1] as i8 as i32) * col_f)
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                            * row_f
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                    } else {
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                        debug_assert_eq!(row_f, 0);
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                    }
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                    let a = ((((dist >> 8) * factor) >> 16) + 128).clamp(0, 255) * alpha as i32;
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                    let c = PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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                        (a / 255) as u8,
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                        color.red(),
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                        color.green(),
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                        color.blue(),
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                    ));
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                    pix.blend(c);
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                }
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            }
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        };
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    }
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}
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/// draw one line of the rounded rectangle in the line buffer
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#[allow(clippy::unnecessary_cast)] // Coord
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pub(super) fn draw_rounded_rectangle_line(
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    span: &PhysicalRect,
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    line: PhysicalLength,
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    rr: &super::RoundedRectangle,
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    line_buffer: &mut [impl TargetPixel],
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    extra_left_clip: i16,
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    extra_right_clip: i16,
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) {
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    /// This is an integer shifted by 4 bits.
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    /// Note: this is not a "fixed point" because multiplication and sqrt operation operate to
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    /// the shifted integer
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    #[derive(Clone, Copy, PartialEq, Ord, PartialOrd, Eq, Add, Sub, Mul)]
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    struct Shifted(u32);
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    impl Shifted {
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        const ONE: Self = Shifted(1 << 4);
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        #[track_caller]
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        #[inline]
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        pub fn new(value: impl TryInto<u32> + core::fmt::Debug + Copy) -> Self {
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            Self(value.try_into().unwrap_or_else(|_| panic!("Overflow {value:?}")) << 4)
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        }
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        #[inline(always)]
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        pub fn floor(self) -> u32 {
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            self.0 >> 4
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						|
        }
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        #[inline(always)]
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        pub fn ceil(self) -> u32 {
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            (self.0 + Self::ONE.0 - 1) >> 4
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        }
 | 
						|
        #[inline(always)]
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        pub fn saturating_sub(self, other: Self) -> Self {
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            Self(self.0.saturating_sub(other.0))
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						|
        }
 | 
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        #[inline(always)]
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        pub fn sqrt(self) -> Self {
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            Self(self.0.integer_sqrt())
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        }
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    }
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    impl core::ops::Mul for Shifted {
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        type Output = Shifted;
 | 
						|
        #[inline(always)]
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        fn mul(self, rhs: Self) -> Self::Output {
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						|
            Self(self.0 * rhs.0)
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        }
 | 
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    }
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    let width = line_buffer.len();
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						|
    let y1 = (line - span.origin.y_length()) + rr.top_clip;
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						|
    let y2 = (span.origin.y_length() + span.size.height_length() - line) + rr.bottom_clip
 | 
						|
        - PhysicalLength::new(1);
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						|
    let y = y1.min(y2);
 | 
						|
    debug_assert!(y.get() >= 0,);
 | 
						|
    let border = Shifted::new(rr.width.get());
 | 
						|
    const ONE: Shifted = Shifted::ONE;
 | 
						|
    const ZERO: Shifted = Shifted(0);
 | 
						|
    let anti_alias = |x1: Shifted, x2: Shifted, process_pixel: &mut dyn FnMut(usize, u32)| {
 | 
						|
        // x1 and x2 are the coordinate on the top and bottom of the intersection of the pixel
 | 
						|
        // line and the curve.
 | 
						|
        // `process_pixel` be called for the coordinate in the array and a coverage between 0..255
 | 
						|
        // This algorithm just go linearly which is not perfect, but good enough.
 | 
						|
        for x in x1.floor()..x2.ceil() {
 | 
						|
            // the coverage is basically how much of the pixel should be used
 | 
						|
            let cov = ((ONE + Shifted::new(x) - x1).0 << 8) / (ONE + x2 - x1).0;
 | 
						|
            process_pixel(x as usize, cov);
 | 
						|
        }
 | 
						|
    };
 | 
						|
    let rev = |x: Shifted| {
 | 
						|
        (Shifted::new(width) + Shifted::new(rr.right_clip.get() + extra_right_clip))
 | 
						|
            .saturating_sub(x)
 | 
						|
    };
 | 
						|
    let calculate_xxxx = |r: i16, y: i16| {
 | 
						|
        let r = Shifted::new(r);
 | 
						|
        // `y` is how far away from the center of the circle the current line is.
 | 
						|
        let y = r - Shifted::new(y);
 | 
						|
        // Circle equation: x = √(r² - y²)
 | 
						|
        // Coordinate from the left edge: x' = r - x
 | 
						|
        let x2 = r - (r * r).saturating_sub(y * y).sqrt();
 | 
						|
        let x1 = r - (r * r).saturating_sub((y - ONE) * (y - ONE)).sqrt();
 | 
						|
        let r2 = r.saturating_sub(border);
 | 
						|
        let x4 = r - (r2 * r2).saturating_sub(y * y).sqrt();
 | 
						|
        let x3 = r - (r2 * r2).saturating_sub((y - ONE) * (y - ONE)).sqrt();
 | 
						|
        (x1, x2, x3, x4)
 | 
						|
    };
 | 
						|
 | 
						|
    let (x1, x2, x3, x4, x5, x6, x7, x8) = if let Some(r) = rr.radius.as_uniform() {
 | 
						|
        let (x1, x2, x3, x4) =
 | 
						|
            if y.get() < r { calculate_xxxx(r, y.get()) } else { (ZERO, ZERO, border, border) };
 | 
						|
        (x1, x2, x3, x4, rev(x4), rev(x3), rev(x2), rev(x1))
 | 
						|
    } else {
 | 
						|
        let (x1, x2, x3, x4) = if y1 < PhysicalLength::new(rr.radius.top_left) {
 | 
						|
            calculate_xxxx(rr.radius.top_left, y.get())
 | 
						|
        } else if y2 < PhysicalLength::new(rr.radius.bottom_left) {
 | 
						|
            calculate_xxxx(rr.radius.bottom_left, y.get())
 | 
						|
        } else {
 | 
						|
            (ZERO, ZERO, border, border)
 | 
						|
        };
 | 
						|
        let (x5, x6, x7, x8) = if y1 < PhysicalLength::new(rr.radius.top_right) {
 | 
						|
            let x = calculate_xxxx(rr.radius.top_right, y.get());
 | 
						|
            (x.3, x.2, x.1, x.0)
 | 
						|
        } else if y2 < PhysicalLength::new(rr.radius.bottom_right) {
 | 
						|
            let x = calculate_xxxx(rr.radius.bottom_right, y.get());
 | 
						|
            (x.3, x.2, x.1, x.0)
 | 
						|
        } else {
 | 
						|
            (border, border, ZERO, ZERO)
 | 
						|
        };
 | 
						|
        (x1, x2, x3, x4, rev(x5), rev(x6), rev(x7), rev(x8))
 | 
						|
    };
 | 
						|
    anti_alias(
 | 
						|
        x1.saturating_sub(Shifted::new(rr.left_clip.get() + extra_left_clip)),
 | 
						|
        x2.saturating_sub(Shifted::new(rr.left_clip.get() + extra_left_clip)),
 | 
						|
        &mut |x, cov| {
 | 
						|
            if x >= width {
 | 
						|
                return;
 | 
						|
            }
 | 
						|
            let c = if border == ZERO { rr.inner_color } else { rr.border_color };
 | 
						|
            let col = PremultipliedRgbaColor {
 | 
						|
                alpha: (((c.alpha as u32) * cov as u32) / 255) as u8,
 | 
						|
                red: (((c.red as u32) * cov as u32) / 255) as u8,
 | 
						|
                green: (((c.green as u32) * cov as u32) / 255) as u8,
 | 
						|
                blue: (((c.blue as u32) * cov as u32) / 255) as u8,
 | 
						|
            };
 | 
						|
            line_buffer[x].blend(col);
 | 
						|
        },
 | 
						|
    );
 | 
						|
    if y < rr.width {
 | 
						|
        // up or down border (x2 .. x7)
 | 
						|
        let l = x2
 | 
						|
            .ceil()
 | 
						|
            .saturating_sub((rr.left_clip.get() + extra_left_clip) as u32)
 | 
						|
            .min(width as u32) as usize;
 | 
						|
        let r = x7.floor().min(width as u32) as usize;
 | 
						|
        if l < r {
 | 
						|
            TargetPixel::blend_slice(&mut line_buffer[l..r], rr.border_color)
 | 
						|
        }
 | 
						|
    } else {
 | 
						|
        if border > ZERO {
 | 
						|
            // 3. draw the border (between x2 and x3)
 | 
						|
            if ONE + x2 <= x3 {
 | 
						|
                TargetPixel::blend_slice(
 | 
						|
                    &mut line_buffer[x2
 | 
						|
                        .ceil()
 | 
						|
                        .saturating_sub((rr.left_clip.get() + extra_left_clip) as u32)
 | 
						|
                        .min(width as u32) as usize
 | 
						|
                        ..x3.floor()
 | 
						|
                            .saturating_sub((rr.left_clip.get() + extra_left_clip) as u32)
 | 
						|
                            .min(width as u32) as usize],
 | 
						|
                    rr.border_color,
 | 
						|
                )
 | 
						|
            }
 | 
						|
            // 4. anti-aliasing for the contents (x3 .. x4)
 | 
						|
            anti_alias(
 | 
						|
                x3.saturating_sub(Shifted::new(rr.left_clip.get() + extra_left_clip)),
 | 
						|
                x4.saturating_sub(Shifted::new(rr.left_clip.get() + extra_left_clip)),
 | 
						|
                &mut |x, cov| {
 | 
						|
                    if x >= width {
 | 
						|
                        return;
 | 
						|
                    }
 | 
						|
                    let col = interpolate_color(cov, rr.border_color, rr.inner_color);
 | 
						|
                    line_buffer[x].blend(col);
 | 
						|
                },
 | 
						|
            );
 | 
						|
        }
 | 
						|
        if rr.inner_color.alpha > 0 {
 | 
						|
            // 5. inside (x4 .. x5)
 | 
						|
            let begin = x4
 | 
						|
                .ceil()
 | 
						|
                .saturating_sub((rr.left_clip.get() + extra_left_clip) as u32)
 | 
						|
                .min(width as u32);
 | 
						|
            let end = x5.floor().min(width as u32);
 | 
						|
            if begin < end {
 | 
						|
                TargetPixel::blend_slice(
 | 
						|
                    &mut line_buffer[begin as usize..end as usize],
 | 
						|
                    rr.inner_color,
 | 
						|
                )
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if border > ZERO {
 | 
						|
            // 6. border anti-aliasing: x5..x6
 | 
						|
            anti_alias(x5, x6, &mut |x, cov| {
 | 
						|
                if x >= width {
 | 
						|
                    return;
 | 
						|
                }
 | 
						|
                let col = interpolate_color(cov, rr.inner_color, rr.border_color);
 | 
						|
                line_buffer[x].blend(col)
 | 
						|
            });
 | 
						|
            // 7. border x6 .. x7
 | 
						|
            if ONE + x6 <= x7 {
 | 
						|
                TargetPixel::blend_slice(
 | 
						|
                    &mut line_buffer[x6.ceil().min(width as u32) as usize
 | 
						|
                        ..x7.floor().min(width as u32) as usize],
 | 
						|
                    rr.border_color,
 | 
						|
                )
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    anti_alias(x7, x8, &mut |x, cov| {
 | 
						|
        if x >= width {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        let c = if border == ZERO { rr.inner_color } else { rr.border_color };
 | 
						|
        let col = PremultipliedRgbaColor {
 | 
						|
            alpha: (((c.alpha as u32) * (255 - cov) as u32) / 255) as u8,
 | 
						|
            red: (((c.red as u32) * (255 - cov) as u32) / 255) as u8,
 | 
						|
            green: (((c.green as u32) * (255 - cov) as u32) / 255) as u8,
 | 
						|
            blue: (((c.blue as u32) * (255 - cov) as u32) / 255) as u8,
 | 
						|
        };
 | 
						|
        line_buffer[x].blend(col);
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
// a is between 0 and 255. When 0, we get color1, when 255 we get color2
 | 
						|
fn interpolate_color(
 | 
						|
    a: u32,
 | 
						|
    color1: PremultipliedRgbaColor,
 | 
						|
    color2: PremultipliedRgbaColor,
 | 
						|
) -> PremultipliedRgbaColor {
 | 
						|
    let b = 255 - a;
 | 
						|
 | 
						|
    let al1 = color1.alpha as u32;
 | 
						|
    let al2 = color2.alpha as u32;
 | 
						|
 | 
						|
    let a_ = a * al2;
 | 
						|
    let b_ = b * al1;
 | 
						|
    let m = a_ + b_;
 | 
						|
 | 
						|
    if m == 0 {
 | 
						|
        return PremultipliedRgbaColor::default();
 | 
						|
    }
 | 
						|
 | 
						|
    PremultipliedRgbaColor {
 | 
						|
        alpha: (m / 255) as u8,
 | 
						|
        red: ((b * color1.red as u32 + a * color2.red as u32) / 255) as u8,
 | 
						|
        green: ((b * color1.green as u32 + a * color2.green as u32) / 255) as u8,
 | 
						|
        blue: ((b * color1.blue as u32 + a * color2.blue as u32) / 255) as u8,
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
pub(super) fn draw_gradient_line(
 | 
						|
    rect: &PhysicalRect,
 | 
						|
    line: PhysicalLength,
 | 
						|
    g: &super::GradientCommand,
 | 
						|
    mut buffer: &mut [impl TargetPixel],
 | 
						|
    extra_left_clip: i16,
 | 
						|
) {
 | 
						|
    let fill_col1 = g.flags & 0b010 != 0;
 | 
						|
    let fill_col2 = g.flags & 0b100 != 0;
 | 
						|
    let invert_slope = g.flags & 0b1 != 0;
 | 
						|
 | 
						|
    let y = (line.get() - rect.min_y() + g.top_clip.get()) as i32;
 | 
						|
    let size_y = (rect.height() + g.top_clip.get() + g.bottom_clip.get()) as i32;
 | 
						|
    let start = g.start as i32;
 | 
						|
 | 
						|
    let (mut color1, mut color2) = (g.color1, g.color2);
 | 
						|
 | 
						|
    if g.start == 0 {
 | 
						|
        let p = if invert_slope {
 | 
						|
            (255 - start) * y / size_y
 | 
						|
        } else {
 | 
						|
            start + (255 - start) * y / size_y
 | 
						|
        };
 | 
						|
        if (fill_col1 || p >= 0) && (fill_col2 || p < 255) {
 | 
						|
            let col = interpolate_color(p.clamp(0, 255) as u32, color1, color2);
 | 
						|
            TargetPixel::blend_slice(buffer, col);
 | 
						|
        }
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    let size_x = (rect.width() + g.left_clip.get() + g.right_clip.get()) as i32;
 | 
						|
 | 
						|
    let mut x = if invert_slope {
 | 
						|
        (y * size_x * (255 - start)) / (size_y * start)
 | 
						|
    } else {
 | 
						|
        (size_y - y) * size_x * (255 - start) / (size_y * start)
 | 
						|
    } + g.left_clip.get() as i32
 | 
						|
        + extra_left_clip as i32;
 | 
						|
 | 
						|
    let len = ((255 * size_x) / start) as usize;
 | 
						|
 | 
						|
    if x < 0 {
 | 
						|
        let l = (-x as usize).min(buffer.len());
 | 
						|
        if invert_slope {
 | 
						|
            if fill_col1 {
 | 
						|
                TargetPixel::blend_slice(&mut buffer[..l], g.color1);
 | 
						|
            }
 | 
						|
        } else if fill_col2 {
 | 
						|
            TargetPixel::blend_slice(&mut buffer[..l], g.color2);
 | 
						|
        }
 | 
						|
        buffer = &mut buffer[l..];
 | 
						|
        x = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if buffer.len() + x as usize > len {
 | 
						|
        let l = len.saturating_sub(x as usize);
 | 
						|
        if invert_slope {
 | 
						|
            if fill_col2 {
 | 
						|
                TargetPixel::blend_slice(&mut buffer[l..], g.color2);
 | 
						|
            }
 | 
						|
        } else if fill_col1 {
 | 
						|
            TargetPixel::blend_slice(&mut buffer[l..], g.color1);
 | 
						|
        }
 | 
						|
        buffer = &mut buffer[..l];
 | 
						|
    }
 | 
						|
 | 
						|
    if buffer.is_empty() {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if !invert_slope {
 | 
						|
        core::mem::swap(&mut color1, &mut color2);
 | 
						|
    }
 | 
						|
 | 
						|
    let dr = (((color2.red as i32 - color1.red as i32) * start) << 15) / (255 * size_x);
 | 
						|
    let dg = (((color2.green as i32 - color1.green as i32) * start) << 15) / (255 * size_x);
 | 
						|
    let db = (((color2.blue as i32 - color1.blue as i32) * start) << 15) / (255 * size_x);
 | 
						|
    let da = (((color2.alpha as i32 - color1.alpha as i32) * start) << 15) / (255 * size_x);
 | 
						|
 | 
						|
    let mut r = ((color1.red as u32) << 15).wrapping_add((x * dr) as _);
 | 
						|
    let mut g = ((color1.green as u32) << 15).wrapping_add((x * dg) as _);
 | 
						|
    let mut b = ((color1.blue as u32) << 15).wrapping_add((x * db) as _);
 | 
						|
    let mut a = ((color1.alpha as u32) << 15).wrapping_add((x * da) as _);
 | 
						|
 | 
						|
    if color1.alpha == 255 && color2.alpha == 255 {
 | 
						|
        buffer.fill_with(|| {
 | 
						|
            let pix = TargetPixel::from_rgb((r >> 15) as u8, (g >> 15) as u8, (b >> 15) as u8);
 | 
						|
            r = r.wrapping_add(dr as _);
 | 
						|
            g = g.wrapping_add(dg as _);
 | 
						|
            b = b.wrapping_add(db as _);
 | 
						|
            pix
 | 
						|
        })
 | 
						|
    } else {
 | 
						|
        for pix in buffer {
 | 
						|
            pix.blend(PremultipliedRgbaColor {
 | 
						|
                red: (r >> 15) as u8,
 | 
						|
                green: (g >> 15) as u8,
 | 
						|
                blue: (b >> 15) as u8,
 | 
						|
                alpha: (a >> 15) as u8,
 | 
						|
            });
 | 
						|
            r = r.wrapping_add(dr as _);
 | 
						|
            g = g.wrapping_add(dg as _);
 | 
						|
            b = b.wrapping_add(db as _);
 | 
						|
            a = a.wrapping_add(da as _);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// A color whose component have been pre-multiplied by alpha
 | 
						|
///
 | 
						|
/// The renderer operates faster on pre-multiplied color since it
 | 
						|
/// caches the multiplication of its component
 | 
						|
///
 | 
						|
/// PremultipliedRgbaColor can be constructed from a [`Color`] with
 | 
						|
/// the [`From`] trait. This conversion will pre-multiply the color
 | 
						|
/// components
 | 
						|
#[allow(missing_docs)]
 | 
						|
#[derive(Clone, Copy, Debug, Default, bytemuck::Pod, bytemuck::Zeroable)]
 | 
						|
#[repr(C)]
 | 
						|
pub struct PremultipliedRgbaColor {
 | 
						|
    pub red: u8,
 | 
						|
    pub green: u8,
 | 
						|
    pub blue: u8,
 | 
						|
    pub alpha: u8,
 | 
						|
}
 | 
						|
 | 
						|
/// Convert a non-premultiplied color to a premultiplied one
 | 
						|
impl From<Color> for PremultipliedRgbaColor {
 | 
						|
    fn from(col: Color) -> Self {
 | 
						|
        Self::premultiply(col)
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl PremultipliedRgbaColor {
 | 
						|
    /// Convert a non premultiplied color to a premultiplied one
 | 
						|
    fn premultiply(col: Color) -> Self {
 | 
						|
        let a = col.alpha() as u16;
 | 
						|
        Self {
 | 
						|
            alpha: col.alpha(),
 | 
						|
            red: (col.red() as u16 * a / 255) as u8,
 | 
						|
            green: (col.green() as u16 * a / 255) as u8,
 | 
						|
            blue: (col.blue() as u16 * a / 255) as u8,
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// Trait for the pixels in the buffer
 | 
						|
pub trait TargetPixel: Sized + Copy {
 | 
						|
    /// Blend a single pixel with a color
 | 
						|
    fn blend(&mut self, color: PremultipliedRgbaColor);
 | 
						|
    /// Blend a color to all the pixel in the slice.
 | 
						|
    fn blend_slice(slice: &mut [Self], color: PremultipliedRgbaColor) {
 | 
						|
        if color.alpha == u8::MAX {
 | 
						|
            slice.fill(Self::from_rgb(color.red, color.green, color.blue))
 | 
						|
        } else {
 | 
						|
            for x in slice {
 | 
						|
                Self::blend(x, color);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    /// Create a pixel from the red, gree, blue component in the range 0..=255
 | 
						|
    fn from_rgb(red: u8, green: u8, blue: u8) -> Self;
 | 
						|
 | 
						|
    /// Pixel which will be filled as the background in case the slint view has transparency
 | 
						|
    fn background() -> Self {
 | 
						|
        Self::from_rgb(0, 0, 0)
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl TargetPixel for crate::graphics::image::Rgb8Pixel {
 | 
						|
    fn blend(&mut self, color: PremultipliedRgbaColor) {
 | 
						|
        let a = (u8::MAX - color.alpha) as u16;
 | 
						|
        self.r = (self.r as u16 * a / 255) as u8 + color.red;
 | 
						|
        self.g = (self.g as u16 * a / 255) as u8 + color.green;
 | 
						|
        self.b = (self.b as u16 * a / 255) as u8 + color.blue;
 | 
						|
    }
 | 
						|
 | 
						|
    fn from_rgb(r: u8, g: u8, b: u8) -> Self {
 | 
						|
        Self::new(r, g, b)
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl TargetPixel for PremultipliedRgbaColor {
 | 
						|
    fn blend(&mut self, color: PremultipliedRgbaColor) {
 | 
						|
        let a = (u8::MAX - color.alpha) as u16;
 | 
						|
        self.red = (self.red as u16 * a / 255) as u8 + color.red;
 | 
						|
        self.green = (self.green as u16 * a / 255) as u8 + color.green;
 | 
						|
        self.blue = (self.blue as u16 * a / 255) as u8 + color.blue;
 | 
						|
        self.alpha = (self.alpha as u16 + color.alpha as u16
 | 
						|
            - (self.alpha as u16 * color.alpha as u16) / 255) as u8;
 | 
						|
    }
 | 
						|
 | 
						|
    fn from_rgb(r: u8, g: u8, b: u8) -> Self {
 | 
						|
        Self { red: r, green: g, blue: b, alpha: 255 }
 | 
						|
    }
 | 
						|
 | 
						|
    fn background() -> Self {
 | 
						|
        Self { red: 0, green: 0, blue: 0, alpha: 0 }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// A 16bit pixel that has 5 red bits, 6 green bits and  5 blue bits
 | 
						|
#[repr(transparent)]
 | 
						|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default, bytemuck::Pod, bytemuck::Zeroable)]
 | 
						|
pub struct Rgb565Pixel(pub u16);
 | 
						|
 | 
						|
impl Rgb565Pixel {
 | 
						|
    const R_MASK: u16 = 0b1111_1000_0000_0000;
 | 
						|
    const G_MASK: u16 = 0b0000_0111_1110_0000;
 | 
						|
    const B_MASK: u16 = 0b0000_0000_0001_1111;
 | 
						|
 | 
						|
    /// Return the red component as a u8.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255
 | 
						|
    fn red(self) -> u8 {
 | 
						|
        ((self.0 & Self::R_MASK) >> 8) as u8
 | 
						|
    }
 | 
						|
    /// Return the green component as a u8.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255
 | 
						|
    fn green(self) -> u8 {
 | 
						|
        ((self.0 & Self::G_MASK) >> 3) as u8
 | 
						|
    }
 | 
						|
    /// Return the blue component as a u8.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255
 | 
						|
    fn blue(self) -> u8 {
 | 
						|
        ((self.0 & Self::B_MASK) << 3) as u8
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl TargetPixel for Rgb565Pixel {
 | 
						|
    fn blend(&mut self, color: PremultipliedRgbaColor) {
 | 
						|
        let a = (u8::MAX - color.alpha) as u32;
 | 
						|
        // convert to 5 bits
 | 
						|
        let a = (a + 4) >> 3;
 | 
						|
 | 
						|
        // 00000ggg_ggg00000_rrrrr000_000bbbbb
 | 
						|
        let expanded = (self.0 & (Self::R_MASK | Self::B_MASK)) as u32
 | 
						|
            | (((self.0 & Self::G_MASK) as u32) << 16);
 | 
						|
 | 
						|
        // gggggggg_000rrrrr_rrr000bb_bbbbbb00
 | 
						|
        let c =
 | 
						|
            ((color.red as u32) << 13) | ((color.green as u32) << 24) | ((color.blue as u32) << 2);
 | 
						|
        // gggggg00_000rrrrr_000000bb_bbb00000
 | 
						|
        let c = c & 0b11111100_00011111_00000011_11100000;
 | 
						|
 | 
						|
        let res = expanded * a + c;
 | 
						|
 | 
						|
        self.0 = ((res >> 21) as u16 & Self::G_MASK)
 | 
						|
            | ((res >> 5) as u16 & (Self::R_MASK | Self::B_MASK));
 | 
						|
    }
 | 
						|
 | 
						|
    fn from_rgb(r: u8, g: u8, b: u8) -> Self {
 | 
						|
        Self(((r as u16 & 0b11111000) << 8) | ((g as u16 & 0b11111100) << 3) | (b as u16 >> 3))
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl From<Rgb8Pixel> for Rgb565Pixel {
 | 
						|
    fn from(p: Rgb8Pixel) -> Self {
 | 
						|
        Self::from_rgb(p.r, p.g, p.b)
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl From<Rgb565Pixel> for Rgb8Pixel {
 | 
						|
    fn from(p: Rgb565Pixel) -> Self {
 | 
						|
        Rgb8Pixel { r: p.red(), g: p.green(), b: p.blue() }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[test]
 | 
						|
fn rgb565() {
 | 
						|
    let pix565 = Rgb565Pixel::from_rgb(0xff, 0x25, 0);
 | 
						|
    let pix888: Rgb8Pixel = pix565.into();
 | 
						|
    assert_eq!(pix565, pix888.into());
 | 
						|
 | 
						|
    let pix565 = Rgb565Pixel::from_rgb(0x56, 0x42, 0xe3);
 | 
						|
    let pix888: Rgb8Pixel = pix565.into();
 | 
						|
    assert_eq!(pix565, pix888.into());
 | 
						|
}
 |