slint/sixtyfps_runtime/corelib/graphics.rs
Simon Hausmann d4385280eb Fix disappearing images or panics when hiding and showing a window with wayland
Properly release GL resource when unmapping a window and detect stale
cache indices using a generation count. This fixes the disappearing
images (GL textures would be invalid and need to be re-created) as well
as the panics when an item's cache index ended up being re-used because
some other item was drawn first and allocated that indices. The latter
is fixed by using a generational counter on the cache that's bumped when
clearing, instead of a single "cache_ok" bool.
2021-05-28 09:16:24 +02:00

224 lines
8.1 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#![warn(missing_docs)]
/*!
Graphics Abstractions.
This module contains the abstractions and convenience types used for rendering.
The run-time library also makes use of [RenderingCache] to store the rendering primitives
created by the backend in a type-erased manner.
*/
extern crate alloc;
#[cfg(feature = "rtti")]
use crate::rtti::*;
use crate::SharedString;
use auto_enums::auto_enum;
/// 2D Rectangle
pub type Rect = euclid::default::Rect<f32>;
/// 2D Rectangle with integer coordinates
pub type IntRect = euclid::default::Rect<i32>;
/// 2D Point
pub type Point = euclid::default::Point2D<f32>;
/// 2D Size
pub type Size = euclid::default::Size2D<f32>;
/// 2D Transform
pub type Transform = euclid::default::Transform2D<f32>;
pub(crate) mod color;
pub use color::*;
mod path;
pub use path::*;
mod brush;
pub use brush::*;
/// A resource is a reference to binary data, for example images. They can be accessible on the file
/// system or embedded in the resulting binary. Or they might be URLs to a web server and a downloaded
/// is necessary before they can be used.
///
/// TODO! If we want to make this type public API, we should not make it an enum, but an opaque type instead
#[derive(Clone, PartialEq, Debug)]
#[repr(u8)]
pub enum ImageReference {
/// A resource that does not represent any data.
None,
/// A resource that points to a file in the file system
AbsoluteFilePath(crate::SharedString),
/// A resource that is embedded in the program and accessible via pointer
/// The format is the same as in a file
EmbeddedData(super::slice::Slice<'static, u8>),
/// Raw ARGB
#[allow(missing_docs)]
EmbeddedRgbaImage { width: u32, height: u32, data: super::sharedvector::SharedVector<u32> },
}
impl Default for ImageReference {
fn default() -> Self {
ImageReference::None
}
}
/// CachedGraphicsData allows the graphics backend to store an arbitrary piece of data associated with
/// an item, which is typically computed by accessing properties. The dependency_tracker is used to allow
/// for a lazy computation. Typically backends store either compute intensive data or handles that refer to
/// data that's stored in GPU memory.
pub struct CachedGraphicsData<T> {
/// The backend specific data.
pub data: T,
/// The property tracker that should be used to evaluate whether the primitive needs to be re-created
/// or not.
pub dependency_tracker: core::pin::Pin<Box<crate::properties::PropertyTracker>>,
}
impl<T> CachedGraphicsData<T> {
/// Creates a new TrackingRenderingPrimitive by evaluating the provided update_fn once, storing the returned
/// rendering primitive and initializing the dependency tracker.
pub fn new(update_fn: impl FnOnce() -> T) -> Self {
let dependency_tracker = Box::pin(crate::properties::PropertyTracker::default());
let data = dependency_tracker.as_ref().evaluate(update_fn);
Self { data, dependency_tracker }
}
}
/// The RenderingCache, in combination with CachedGraphicsData, allows backends to store data that's either
/// intensive to compute or has bad CPU locality. Backends typically keep a RenderingCache instance and use
/// the item's cached_rendering_data() integer as index in the vec_arena::Arena.
pub struct RenderingCache<T> {
slab: slab::Slab<CachedGraphicsData<T>>,
generation: usize,
}
impl<T> Default for RenderingCache<T> {
fn default() -> Self {
Self { slab: Default::default(), generation: 1 }
}
}
impl<T> RenderingCache<T> {
/// Returns the generation of the cache. The generation starts at 1 and is increased
/// whenever the cache is cleared, for example when the GL context is lost.
pub fn generation(&self) -> usize {
self.generation
}
/// Retrieves a mutable reference to the cached graphics data at index.
pub fn get_mut(&mut self, index: usize) -> Option<&mut CachedGraphicsData<T>> {
self.slab.get_mut(index)
}
/// Inserts data into the cache and returns the index for retrieval later.
pub fn insert(&mut self, data: CachedGraphicsData<T>) -> usize {
self.slab.insert(data)
}
/// Retrieves an immutable reference to the cached graphics data at index.
pub fn get(&self, index: usize) -> Option<&CachedGraphicsData<T>> {
self.slab.get(index)
}
/// Removes the cached graphics data at the given index.
pub fn remove(&mut self, index: usize) -> CachedGraphicsData<T> {
self.slab.remove(index)
}
/// Removes all entries from the cache and increases the cache's generation count, so
/// that stale index access can be avoided.
pub fn clear(&mut self) {
self.slab.clear();
self.generation += 1;
}
}
/// FontRequest collects all the developer-configurable properties for fonts, such as family, weight, etc.
/// It is submitted as a request to the platform font system (i.e. CoreText on macOS) and in exchange the
/// backend returns a Box<dyn Font>.
#[derive(Debug, Clone, PartialEq, Default)]
pub struct FontRequest {
/// The name of the font family to be used, such as "Helvetica". An empty family name means the system
/// default font family should be used.
pub family: Option<SharedString>,
/// If the weight is None, the the system default font weight should be used.
pub weight: Option<i32>,
/// If the pixel size is None, the system default font size should be used.
pub pixel_size: Option<f32>,
/// The additional spacing (or shrinking if negative) between glyphs. This is usually not submitted to
/// the font-subsystem but collected here for API convenience
pub letter_spacing: Option<f32>,
}
impl FontRequest {
/// Consumes the FontRequest, replaces any missing fields from the specified other request and
/// returns the new request.
pub fn merge(self, other: &FontRequest) -> Self {
Self {
family: self.family.or_else(|| other.family.clone()),
weight: self.weight.or_else(|| other.weight.clone()),
pixel_size: self.pixel_size.or_else(|| other.pixel_size.clone()),
letter_spacing: self.letter_spacing.or_else(|| other.letter_spacing.clone()),
}
}
}
/// The FontMetrics trait is constructed from a FontRequest by the graphics backend and supplied to text related
/// items in order to measure text.
pub trait FontMetrics {
/// Returns the size of the given string in logical pixels.
fn text_size(&self, text: &str) -> Size;
/// Returns the (UTF-8) byte offset in the given text that refers to the character that contributed to
/// the glyph cluster that's visually nearest to the given x coordinate. This is used for hit-testing,
/// for example when receiving a mouse click into a text field. Then this function returns the "cursor"
/// position.
fn text_offset_for_x_position<'a>(&self, text: &'a str, x: f32) -> usize;
}
#[cfg(feature = "ffi")]
pub(crate) mod ffi {
#![allow(unsafe_code)]
/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
#[cfg(cbindgen)]
#[repr(C)]
struct Rect {
x: f32,
y: f32,
width: f32,
height: f32,
}
/// Expand IntRect so that cbindgen can see it. ( is in fact euclid::default::Rect<i32>)
#[cfg(cbindgen)]
#[repr(C)]
struct IntRect {
x: i32,
y: i32,
width: i32,
height: i32,
}
/// Expand Point so that cbindgen can see it. ( is in fact euclid::default::Point2D<f32>)
#[cfg(cbindgen)]
#[repr(C)]
struct Point {
x: f32,
y: f32,
}
/// Expand Size so that cbindgen can see it. ( is in fact euclid::default::Size2D<f32>)
#[cfg(cbindgen)]
#[repr(C)]
struct Size {
width: f32,
height: f32,
}
pub use super::path::ffi::*;
}