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Since the software renderer doesn't clip the rounded rect, it doesn't look good when the ink level is totaly empty, so adjust a bit for that
79 lines
2.6 KiB
Text
79 lines
2.6 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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import { DemoPalette, Page } from "common.slint";
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export struct InkLevel := {
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color: color,
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level: float,
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}
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export InkPage := Page {
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header: "Ink Level";
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property <[InkLevel]> ink-levels;
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property <bool> page-visible;
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Rectangle {
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x: (parent.width - width) / 2;
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y: (parent.height - height);
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height: 82%;
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width: 60%;
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HorizontalLayout {
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spacing: root.width * 5%;
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for color-info in ink-levels : Rectangle {
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ink := Rectangle {
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width: parent.width;
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height: parent.height * color-info.level;
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y: parent.height - self.height;
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clip: true;
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Rectangle {
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background: color-info.color;
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border-radius: width / 2;
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border-width: 2px;
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height: parent.height + parent.y;
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y: -parent.y;
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}
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states [
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inactive when !root.page-visible : {
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height: 2px;
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}
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]
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transitions [
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out inactive : {
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animate height {
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duration: 750ms;
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delay: 50ms;
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easing: ease-in-out;
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}
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}
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in inactive : {
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animate height { duration: 200ms; easing: ease-in; }
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}
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]
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}
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Rectangle {
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y: max(ink.y - height, 0phx);
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height: 2px;
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// w = 2*sqrt(r² - (max(0, min(r-y , y-h+r)))²)
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property <length> r: (parent.width - height) / 2;
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property <length> y2: max(0phx, max(r - y, y - parent.height + r));
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width: 2*sqrt((r*r - y2*y2)/(1phx * 1phx))*1phx; // FIXME: it would be nice if sqrt could do proper unit handling
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x: (parent.width - width) / 2;
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background: DemoPalette.neutral-box;
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}
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Rectangle {
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border-radius: width / 2;
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border-color: DemoPalette.neutral-box;
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border-width: 2px;
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}
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}
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}
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}
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}
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