mirror of
https://github.com/slint-ui/slint.git
synced 2025-09-29 05:14:48 +00:00
723 lines
30 KiB
Rust
723 lines
30 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
|
|
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
|
|
|
|
#![warn(missing_docs)]
|
|
/*!
|
|
This module contains the event loop implementation using winit, as well as the
|
|
[PlatformWindow] trait used by the generated code and the run-time to change
|
|
aspects of windows on the screen.
|
|
*/
|
|
use corelib::items::PointerEventButton;
|
|
use i_slint_core as corelib;
|
|
|
|
use corelib::api::euclid;
|
|
use corelib::graphics::Point;
|
|
use corelib::input::{KeyEvent, KeyEventType, KeyboardModifiers, MouseEvent};
|
|
use corelib::{window::*, Color};
|
|
use corelib::{Coord, SharedString};
|
|
use std::cell::{Cell, RefCell};
|
|
use std::rc::{Rc, Weak};
|
|
use winit::event::WindowEvent;
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
use winit::platform::run_return::EventLoopExtRunReturn;
|
|
|
|
pub trait WinitWindow: PlatformWindow {
|
|
fn runtime_window(&self) -> Rc<corelib::window::Window>;
|
|
fn currently_pressed_key_code(&self) -> &Cell<Option<winit::event::VirtualKeyCode>>;
|
|
fn current_keyboard_modifiers(&self) -> &Cell<KeyboardModifiers>;
|
|
fn draw(self: Rc<Self>);
|
|
fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window));
|
|
fn constraints(&self) -> (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo);
|
|
fn set_constraints(
|
|
&self,
|
|
constraints: (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo),
|
|
);
|
|
/// Get the size of the window. Unlike [`winit::window::Window::inner_size()`], this property does not
|
|
/// hold the most recent window size as known by the OS but the latest size that has been processed
|
|
/// by [`WinitWindow::apply_window_properties()`].
|
|
fn existing_size(&self) -> winit::dpi::LogicalSize<f32>;
|
|
/// Set the size of the window. Unlike [`winit::window::Window::set_inner_size()`], this property does not
|
|
/// hold the most recent window size as known by the OS but the latest size that has been processed
|
|
/// by [`WinitWindow::apply_window_properties()`].
|
|
fn set_existing_size(&self, size: winit::dpi::LogicalSize<f32>);
|
|
fn set_background_color(&self, color: Color);
|
|
fn set_icon(&self, icon: corelib::graphics::Image);
|
|
|
|
fn apply_constraints(
|
|
&self,
|
|
constraints_horizontal: corelib::layout::LayoutInfo,
|
|
constraints_vertical: corelib::layout::LayoutInfo,
|
|
) {
|
|
self.with_window_handle(&mut |winit_window| {
|
|
// If we're in fullscreen state, don't try to resize the window but maintain the surface
|
|
// size we've been assigned to from the windowing system. Weston/Wayland don't like it
|
|
// when we create a surface that's bigger than the screen due to constraints (#532).
|
|
if winit_window.fullscreen().is_some() {
|
|
return;
|
|
}
|
|
|
|
if (constraints_horizontal, constraints_vertical) != self.constraints() {
|
|
let min_width = constraints_horizontal.min.min(constraints_horizontal.max) as f32;
|
|
let min_height = constraints_vertical.min.min(constraints_vertical.max) as f32;
|
|
let max_width = constraints_horizontal.max.max(constraints_horizontal.min) as f32;
|
|
let max_height = constraints_vertical.max.max(constraints_vertical.min) as f32;
|
|
|
|
let sf = self.runtime_window().scale_factor();
|
|
|
|
winit_window.set_min_inner_size(if min_width > 0. || min_height > 0. {
|
|
Some(winit::dpi::PhysicalSize::new(min_width * sf, min_height * sf))
|
|
} else {
|
|
None
|
|
});
|
|
winit_window.set_max_inner_size(
|
|
if max_width < i32::MAX as f32 || max_height < i32::MAX as f32 {
|
|
Some(winit::dpi::PhysicalSize::new(
|
|
(max_width * sf).min(65535.),
|
|
(max_height * sf).min(65535.),
|
|
))
|
|
} else {
|
|
None
|
|
},
|
|
);
|
|
winit_window.set_resizable(true);
|
|
self.set_constraints((constraints_horizontal, constraints_vertical));
|
|
winit_window.set_resizable(min_width < max_width || min_height < max_height);
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
|
|
let existing_size: winit::dpi::LogicalSize<f32> =
|
|
winit_window.inner_size().to_logical(sf as f64);
|
|
if !(min_width..=max_width).contains(&(existing_size.width))
|
|
|| !(min_height..=max_height).contains(&(existing_size.height))
|
|
{
|
|
let new_size = winit::dpi::LogicalSize::new(
|
|
existing_size.width.min(max_width).max(min_width),
|
|
existing_size.height.min(max_height).max(min_height),
|
|
);
|
|
winit_window.set_inner_size(new_size);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
fn apply_window_properties(
|
|
&self,
|
|
window_item: core::pin::Pin<&i_slint_core::items::WindowItem>,
|
|
) {
|
|
let background = window_item.background();
|
|
let title = window_item.title();
|
|
let no_frame = window_item.no_frame();
|
|
let icon = window_item.icon();
|
|
let mut width = window_item.width() as f32;
|
|
let mut height = window_item.height() as f32;
|
|
|
|
self.set_background_color(background);
|
|
self.set_icon(icon);
|
|
|
|
let mut must_resize = false;
|
|
|
|
self.with_window_handle(&mut |winit_window| {
|
|
winit_window.set_title(&title);
|
|
if no_frame && winit_window.fullscreen().is_none() {
|
|
winit_window.set_decorations(false);
|
|
} else {
|
|
winit_window.set_decorations(true);
|
|
}
|
|
|
|
if width <= 0. || height <= 0. {
|
|
must_resize = true;
|
|
|
|
let winit_size = winit_window
|
|
.inner_size()
|
|
.to_logical(self.runtime_window().scale_factor() as f64);
|
|
|
|
if width <= 0. {
|
|
width = winit_size.width;
|
|
}
|
|
if height <= 0. {
|
|
height = winit_size.height;
|
|
}
|
|
}
|
|
|
|
let existing_size = self.existing_size();
|
|
|
|
if (existing_size.width as f32 - width).abs() > 1.
|
|
|| (existing_size.height as f32 - height).abs() > 1.
|
|
{
|
|
// If we're in fullscreen state, don't try to resize the window but maintain the surface
|
|
// size we've been assigned to from the windowing system. Weston/Wayland don't like it
|
|
// when we create a surface that's bigger than the screen due to constraints (#532).
|
|
if winit_window.fullscreen().is_none() {
|
|
winit_window.set_inner_size(winit::dpi::LogicalSize::new(width, height));
|
|
}
|
|
}
|
|
});
|
|
|
|
if must_resize {
|
|
self.runtime_window().set_window_item_geometry(width as _, height as _)
|
|
}
|
|
}
|
|
|
|
/// Return true if the proxy element used for input method has the focus
|
|
fn input_method_focused(&self) -> bool {
|
|
false
|
|
}
|
|
}
|
|
|
|
struct NotRunningEventLoop {
|
|
instance: winit::event_loop::EventLoop<CustomEvent>,
|
|
event_loop_proxy: winit::event_loop::EventLoopProxy<CustomEvent>,
|
|
}
|
|
|
|
impl NotRunningEventLoop {
|
|
fn new() -> Self {
|
|
let instance = winit::event_loop::EventLoop::with_user_event();
|
|
let event_loop_proxy = instance.create_proxy();
|
|
Self { instance, event_loop_proxy }
|
|
}
|
|
}
|
|
|
|
struct RunningEventLoop<'a> {
|
|
event_loop_target: &'a winit::event_loop::EventLoopWindowTarget<CustomEvent>,
|
|
event_loop_proxy: &'a winit::event_loop::EventLoopProxy<CustomEvent>,
|
|
}
|
|
|
|
pub(crate) trait EventLoopInterface {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent>;
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent>;
|
|
}
|
|
|
|
impl EventLoopInterface for NotRunningEventLoop {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
|
|
&*self.instance
|
|
}
|
|
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
|
|
&self.event_loop_proxy
|
|
}
|
|
}
|
|
|
|
impl<'a> EventLoopInterface for RunningEventLoop<'a> {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
|
|
self.event_loop_target
|
|
}
|
|
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
|
|
self.event_loop_proxy
|
|
}
|
|
}
|
|
|
|
thread_local! {
|
|
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<dyn WinitWindow>>> = RefCell::new(std::collections::HashMap::new());
|
|
static MAYBE_LOOP_INSTANCE: RefCell<Option<NotRunningEventLoop>> = RefCell::new(Some(NotRunningEventLoop::new()));
|
|
}
|
|
|
|
scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>);
|
|
|
|
pub(crate) enum GlobalEventLoopProxyOrEventQueue {
|
|
Proxy(winit::event_loop::EventLoopProxy<CustomEvent>),
|
|
Queue(Vec<CustomEvent>),
|
|
}
|
|
|
|
impl GlobalEventLoopProxyOrEventQueue {
|
|
pub(crate) fn send_event(&mut self, event: CustomEvent) {
|
|
match self {
|
|
GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => proxy.send_event(event).ok().unwrap(),
|
|
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
|
|
queue.push(event);
|
|
}
|
|
};
|
|
}
|
|
|
|
fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy<CustomEvent>) {
|
|
match self {
|
|
GlobalEventLoopProxyOrEventQueue::Proxy(_) => {}
|
|
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
|
|
std::mem::take(queue)
|
|
.into_iter()
|
|
.for_each(|event| proxy.send_event(event).ok().unwrap());
|
|
*self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for GlobalEventLoopProxyOrEventQueue {
|
|
fn default() -> Self {
|
|
Self::Queue(Vec::new())
|
|
}
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell<
|
|
std::sync::Mutex<GlobalEventLoopProxyOrEventQueue>,
|
|
> = once_cell::sync::OnceCell::new();
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
thread_local! {
|
|
pub(crate) static GLOBAL_PROXY: RefCell<Option<GlobalEventLoopProxyOrEventQueue>> = RefCell::new(None)
|
|
}
|
|
|
|
pub(crate) fn with_window_target<T>(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T {
|
|
if CURRENT_WINDOW_TARGET.is_set() {
|
|
CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target))
|
|
} else {
|
|
MAYBE_LOOP_INSTANCE.with(|loop_instance| {
|
|
if loop_instance.borrow().is_none() {
|
|
*loop_instance.borrow_mut() = Some(NotRunningEventLoop::new());
|
|
}
|
|
callback(loop_instance.borrow().as_ref().unwrap())
|
|
})
|
|
}
|
|
}
|
|
|
|
pub fn register_window(id: winit::window::WindowId, window: Rc<dyn WinitWindow>) {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow_mut().insert(id, Rc::downgrade(&window));
|
|
})
|
|
}
|
|
|
|
pub fn unregister_window(id: winit::window::WindowId) {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow_mut().remove(&id);
|
|
})
|
|
}
|
|
|
|
fn window_by_id(id: winit::window::WindowId) -> Option<Rc<dyn WinitWindow>> {
|
|
ALL_WINDOWS.with(|windows| windows.borrow().get(&id).and_then(|weakref| weakref.upgrade()))
|
|
}
|
|
|
|
/// This enum captures run-time specific events that can be dispatched to the event loop in
|
|
/// addition to the winit events.
|
|
pub enum CustomEvent {
|
|
/// Request for the event loop to wake up and redraw all windows. This is used on the
|
|
/// web for example to request an animation frame.
|
|
#[cfg(target_arch = "wasm32")]
|
|
RedrawAllWindows,
|
|
/// On wasm request_redraw doesn't wake the event loop, so we need to manually send an event
|
|
/// so that the event loop can run
|
|
#[cfg(target_arch = "wasm32")]
|
|
WakeEventLoopWorkaround,
|
|
UpdateWindowProperties(winit::window::WindowId),
|
|
UserEvent(Box<dyn FnOnce() + Send>),
|
|
/// Called from `GLWindow::hide` so that we can check if we should quit the event loop
|
|
WindowHidden,
|
|
Exit,
|
|
}
|
|
|
|
impl std::fmt::Debug for CustomEvent {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
#[cfg(target_arch = "wasm32")]
|
|
Self::RedrawAllWindows => write!(f, "RedrawAllWindows"),
|
|
#[cfg(target_arch = "wasm32")]
|
|
Self::WakeEventLoopWorkaround => write!(f, "WakeEventLoopWorkaround"),
|
|
Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e),
|
|
Self::UserEvent(_) => write!(f, "UserEvent"),
|
|
Self::WindowHidden => write!(f, "WindowHidden"),
|
|
Self::Exit => write!(f, "Exit"),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
fn redraw_all_windows() {
|
|
let all_windows_weak =
|
|
ALL_WINDOWS.with(|windows| windows.borrow().values().cloned().collect::<Vec<_>>());
|
|
for window_weak in all_windows_weak {
|
|
if let Some(window) = window_weak.upgrade() {
|
|
window.request_redraw();
|
|
}
|
|
}
|
|
}
|
|
|
|
mod key_codes {
|
|
macro_rules! winit_key_to_string_fn {
|
|
($($char:literal # $name:ident # $($_qt:ident)|* # $($winit:ident)|* ;)*) => {
|
|
pub fn winit_key_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<i_slint_core::SharedString> {
|
|
let char = match(virtual_keycode) {
|
|
$($(winit::event::VirtualKeyCode::$winit => $char,)*)*
|
|
_ => return None,
|
|
};
|
|
let mut buffer = [0; 6];
|
|
Some(i_slint_core::SharedString::from(char.encode_utf8(&mut buffer) as &str))
|
|
}
|
|
};
|
|
}
|
|
i_slint_common::for_each_special_keys!(winit_key_to_string_fn);
|
|
}
|
|
|
|
fn process_window_event(
|
|
window: Rc<dyn WinitWindow>,
|
|
event: WindowEvent,
|
|
cursor_pos: &mut Point,
|
|
pressed: &mut bool,
|
|
) {
|
|
fn key_event(
|
|
event_type: KeyEventType,
|
|
text: SharedString,
|
|
modifiers: KeyboardModifiers,
|
|
) -> KeyEvent {
|
|
let mut event = KeyEvent { event_type, text, modifiers };
|
|
|
|
let tab = String::from(corelib::input::key_codes::Tab);
|
|
|
|
// map Shift-Tab into (Shift) Backtab to have a similar behavior as Qt backend
|
|
if event.text == tab && modifiers.shift {
|
|
event.text = SharedString::from(String::from(corelib::input::key_codes::Backtab));
|
|
}
|
|
|
|
event
|
|
}
|
|
|
|
let runtime_window = window.runtime_window();
|
|
match event {
|
|
WindowEvent::Resized(size) => {
|
|
let size = size.to_logical(runtime_window.scale_factor() as f64);
|
|
runtime_window.set_window_item_geometry(size.width, size.height);
|
|
window.set_existing_size(size);
|
|
}
|
|
WindowEvent::CloseRequested => {
|
|
if runtime_window.request_close() {
|
|
window.hide();
|
|
}
|
|
}
|
|
WindowEvent::ReceivedCharacter(ch) => {
|
|
// On Windows, X11 and Wayland sequences like Ctrl+C will send a ReceivedCharacter after the pressed keyboard input event,
|
|
// with a control character. We choose not to forward those but try to use the current key code instead.
|
|
//
|
|
// We do not want to change the text to the value of the key press when that was a
|
|
// control key itself: We already sent that event when handling the KeyboardInput.
|
|
let text: Option<SharedString> = if ch.is_control() {
|
|
window
|
|
.currently_pressed_key_code()
|
|
.take()
|
|
.and_then(winit_key_code_to_string)
|
|
.filter(|key_text| !key_text.starts_with(char::is_control))
|
|
} else {
|
|
Some(ch.to_string().into())
|
|
};
|
|
|
|
let text = match text {
|
|
Some(text) => text,
|
|
None => return,
|
|
};
|
|
|
|
let modifiers = window.current_keyboard_modifiers().get();
|
|
|
|
let mut event = key_event(KeyEventType::KeyPressed, text, modifiers);
|
|
|
|
runtime_window.clone().process_key_input(&event);
|
|
event.event_type = KeyEventType::KeyReleased;
|
|
runtime_window.process_key_input(&event);
|
|
}
|
|
WindowEvent::Focused(have_focus) => {
|
|
let have_focus = have_focus || window.input_method_focused();
|
|
// We don't render popups as separate windows yet, so treat
|
|
// focus to be the same as being active.
|
|
if have_focus != runtime_window.active() {
|
|
runtime_window.set_active(have_focus);
|
|
runtime_window.set_focus(have_focus);
|
|
}
|
|
}
|
|
WindowEvent::KeyboardInput { ref input, .. } => {
|
|
window.currently_pressed_key_code().set(match input.state {
|
|
winit::event::ElementState::Pressed => input.virtual_keycode,
|
|
_ => None,
|
|
});
|
|
if let Some(text) = input.virtual_keycode.and_then(key_codes::winit_key_to_string) {
|
|
#[allow(unused_mut)]
|
|
let mut modifiers = window.current_keyboard_modifiers().get();
|
|
// On wasm, the WindowEvent::ModifiersChanged event is not received
|
|
#[cfg(target_arch = "wasm32")]
|
|
#[allow(deprecated)]
|
|
{
|
|
modifiers.shift |= input.modifiers.shift();
|
|
modifiers.control |= input.modifiers.ctrl();
|
|
modifiers.meta |= input.modifiers.logo();
|
|
modifiers.alt |= input.modifiers.alt();
|
|
}
|
|
|
|
let event = key_event(
|
|
match input.state {
|
|
winit::event::ElementState::Pressed => KeyEventType::KeyPressed,
|
|
winit::event::ElementState::Released => KeyEventType::KeyReleased,
|
|
},
|
|
text,
|
|
modifiers,
|
|
);
|
|
runtime_window.process_key_input(&event);
|
|
};
|
|
}
|
|
WindowEvent::ModifiersChanged(state) => {
|
|
// To provide an easier cross-platform behavior, we map the command key to control
|
|
// on macOS, and control to meta.
|
|
#[cfg(target_os = "macos")]
|
|
let (control, meta) = (state.logo(), state.ctrl());
|
|
#[cfg(not(target_os = "macos"))]
|
|
let (control, meta) = (state.ctrl(), state.logo());
|
|
let modifiers =
|
|
KeyboardModifiers { shift: state.shift(), alt: state.alt(), control, meta };
|
|
window.current_keyboard_modifiers().set(modifiers);
|
|
}
|
|
WindowEvent::CursorMoved { position, .. } => {
|
|
let position = position.to_logical(runtime_window.scale_factor() as f64);
|
|
*cursor_pos = euclid::point2(position.x, position.y);
|
|
runtime_window.process_mouse_input(MouseEvent::MouseMoved { pos: *cursor_pos });
|
|
}
|
|
WindowEvent::CursorLeft { .. } => {
|
|
// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
|
|
if cfg!(target_arch = "wasm32") || !*pressed {
|
|
*pressed = false;
|
|
runtime_window.process_mouse_input(MouseEvent::MouseExit);
|
|
}
|
|
}
|
|
WindowEvent::MouseWheel { delta, .. } => {
|
|
let delta = match delta {
|
|
winit::event::MouseScrollDelta::LineDelta(lx, ly) => {
|
|
euclid::point2(lx * 60., ly * 60.)
|
|
}
|
|
winit::event::MouseScrollDelta::PixelDelta(d) => {
|
|
let d = d.to_logical(runtime_window.scale_factor() as f64);
|
|
euclid::point2(d.x, d.y)
|
|
}
|
|
}
|
|
.cast::<Coord>();
|
|
runtime_window.process_mouse_input(MouseEvent::MouseWheel { pos: *cursor_pos, delta });
|
|
}
|
|
WindowEvent::MouseInput { state, button, .. } => {
|
|
let button = match button {
|
|
winit::event::MouseButton::Left => PointerEventButton::left,
|
|
winit::event::MouseButton::Right => PointerEventButton::right,
|
|
winit::event::MouseButton::Middle => PointerEventButton::middle,
|
|
winit::event::MouseButton::Other(_) => PointerEventButton::none,
|
|
};
|
|
let ev = match state {
|
|
winit::event::ElementState::Pressed => {
|
|
*pressed = true;
|
|
MouseEvent::MousePressed { pos: *cursor_pos, button }
|
|
}
|
|
winit::event::ElementState::Released => {
|
|
*pressed = false;
|
|
MouseEvent::MouseReleased { pos: *cursor_pos, button }
|
|
}
|
|
};
|
|
runtime_window.process_mouse_input(ev);
|
|
}
|
|
WindowEvent::Touch(touch) => {
|
|
let location = touch.location.to_logical(runtime_window.scale_factor() as f64);
|
|
let pos = euclid::point2(location.x, location.y);
|
|
let ev = match touch.phase {
|
|
winit::event::TouchPhase::Started => {
|
|
*pressed = true;
|
|
MouseEvent::MousePressed { pos, button: PointerEventButton::left }
|
|
}
|
|
winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => {
|
|
*pressed = false;
|
|
MouseEvent::MouseReleased { pos, button: PointerEventButton::left }
|
|
}
|
|
winit::event::TouchPhase::Moved => MouseEvent::MouseMoved { pos },
|
|
};
|
|
runtime_window.process_mouse_input(ev);
|
|
}
|
|
WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: size } => {
|
|
if std::env::var("SLINT_SCALE_FACTOR").is_err() {
|
|
let size = size.to_logical(scale_factor);
|
|
runtime_window.set_window_item_geometry(size.width, size.height);
|
|
runtime_window.set_scale_factor(scale_factor as f32);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
/// Runs the event loop and renders the items in the provided `component` in its
|
|
/// own window.
|
|
#[allow(unused_mut)] // mut need changes for wasm
|
|
pub fn run(quit_behavior: i_slint_core::backend::EventLoopQuitBehavior) {
|
|
use winit::event::Event;
|
|
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
|
|
|
|
let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| {
|
|
loop_instance.borrow_mut().take().unwrap_or_else(NotRunningEventLoop::new)
|
|
});
|
|
|
|
let event_loop_proxy = not_running_loop_instance.event_loop_proxy;
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap().set_proxy(event_loop_proxy.clone());
|
|
#[cfg(target_arch = "wasm32")]
|
|
GLOBAL_PROXY.with(|global_proxy| {
|
|
global_proxy
|
|
.borrow_mut()
|
|
.get_or_insert_with(Default::default)
|
|
.set_proxy(event_loop_proxy.clone())
|
|
});
|
|
|
|
let mut winit_loop = not_running_loop_instance.instance;
|
|
|
|
// last seen cursor position, (physical coordinate)
|
|
let mut cursor_pos = Point::default();
|
|
let mut pressed = false;
|
|
let mut run_fn = move |event: Event<CustomEvent>,
|
|
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
|
|
control_flow: &mut ControlFlow| {
|
|
let running_instance =
|
|
RunningEventLoop { event_loop_target, event_loop_proxy: &event_loop_proxy };
|
|
CURRENT_WINDOW_TARGET.set(&running_instance, || {
|
|
// MainEventsCleared and RedrawEventsCleared are passed after flush of the event loop
|
|
// by winit. Make sure not to overwrite a previously set ControlFlow::Poll in that process.
|
|
if !matches!(
|
|
event,
|
|
winit::event::Event::MainEventsCleared | winit::event::Event::RedrawEventsCleared
|
|
) {
|
|
*control_flow = ControlFlow::Wait;
|
|
}
|
|
|
|
match event {
|
|
winit::event::Event::WindowEvent { event, window_id } => {
|
|
if let Some(window) = window_by_id(window_id) {
|
|
process_window_event(window, event, &mut cursor_pos, &mut pressed);
|
|
};
|
|
}
|
|
|
|
winit::event::Event::RedrawRequested(id) => {
|
|
if let Some(window) = window_by_id(id) {
|
|
window.draw();
|
|
}
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => {
|
|
if let Some(window) = window_by_id(window_id) {
|
|
window.runtime_window().update_window_properties();
|
|
}
|
|
}
|
|
winit::event::Event::UserEvent(CustomEvent::WindowHidden) => match quit_behavior {
|
|
corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed => {
|
|
let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len());
|
|
if window_count == 0 {
|
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
|
}
|
|
}
|
|
corelib::backend::EventLoopQuitBehavior::QuitOnlyExplicitly => {}
|
|
},
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::Exit) => {
|
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UserEvent(user)) => {
|
|
user();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
winit::event::Event::UserEvent(CustomEvent::RedrawAllWindows) => {
|
|
redraw_all_windows()
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
winit::event::Event::UserEvent(CustomEvent::WakeEventLoopWorkaround) => {
|
|
*control_flow = winit::event_loop::ControlFlow::Poll;
|
|
}
|
|
|
|
winit::event::Event::NewEvents(_) => {
|
|
corelib::timers::TimerList::maybe_activate_timers();
|
|
corelib::animations::update_animations();
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
if *control_flow != winit::event_loop::ControlFlow::Exit
|
|
&& corelib::animations::CURRENT_ANIMATION_DRIVER
|
|
.with(|driver| driver.has_active_animations())
|
|
{
|
|
*control_flow = ControlFlow::Poll;
|
|
}
|
|
|
|
if *control_flow == winit::event_loop::ControlFlow::Wait {
|
|
if let Some(next_timer) = corelib::timers::TimerList::next_timeout() {
|
|
*control_flow = winit::event_loop::ControlFlow::WaitUntil(next_timer.into());
|
|
}
|
|
}
|
|
})
|
|
};
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
{
|
|
winit_loop.run_return(run_fn);
|
|
|
|
*GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
winit_loop.run(run_fn)
|
|
}
|
|
}
|
|
|
|
// This function is called when we receive a control character via WindowEvent::ReceivedCharacter and
|
|
// instead want to use the last virtual key code. That happens when for example pressing Ctrl+some_key
|
|
// on Windows/X11/Wayland. This function may be missing mappings, it's trying to cover what we may be
|
|
// getting when we're getting control character sequences.
|
|
fn winit_key_code_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<SharedString> {
|
|
use winit::event::VirtualKeyCode;
|
|
Some(
|
|
match virtual_keycode {
|
|
VirtualKeyCode::Key1 => "1",
|
|
VirtualKeyCode::Key2 => "2",
|
|
VirtualKeyCode::Key3 => "3",
|
|
VirtualKeyCode::Key4 => "4",
|
|
VirtualKeyCode::Key5 => "5",
|
|
VirtualKeyCode::Key6 => "6",
|
|
VirtualKeyCode::Key7 => "7",
|
|
VirtualKeyCode::Key8 => "8",
|
|
VirtualKeyCode::Key9 => "9",
|
|
VirtualKeyCode::Key0 => "0",
|
|
VirtualKeyCode::A => "a",
|
|
VirtualKeyCode::B => "b",
|
|
VirtualKeyCode::C => "c",
|
|
VirtualKeyCode::D => "d",
|
|
VirtualKeyCode::E => "e",
|
|
VirtualKeyCode::F => "f",
|
|
VirtualKeyCode::G => "g",
|
|
VirtualKeyCode::H => "h",
|
|
VirtualKeyCode::I => "i",
|
|
VirtualKeyCode::J => "j",
|
|
VirtualKeyCode::K => "k",
|
|
VirtualKeyCode::L => "l",
|
|
VirtualKeyCode::M => "m",
|
|
VirtualKeyCode::N => "n",
|
|
VirtualKeyCode::O => "o",
|
|
VirtualKeyCode::P => "p",
|
|
VirtualKeyCode::Q => "q",
|
|
VirtualKeyCode::R => "r",
|
|
VirtualKeyCode::S => "s",
|
|
VirtualKeyCode::T => "t",
|
|
VirtualKeyCode::U => "u",
|
|
VirtualKeyCode::V => "v",
|
|
VirtualKeyCode::W => "w",
|
|
VirtualKeyCode::X => "x",
|
|
VirtualKeyCode::Y => "y",
|
|
VirtualKeyCode::Z => "z",
|
|
VirtualKeyCode::Space => " ",
|
|
VirtualKeyCode::Caret => "^",
|
|
VirtualKeyCode::Apostrophe => "'",
|
|
VirtualKeyCode::Asterisk => "*",
|
|
VirtualKeyCode::Backslash => "\\",
|
|
VirtualKeyCode::Colon => ":",
|
|
VirtualKeyCode::Comma => ",",
|
|
VirtualKeyCode::Equals => "=",
|
|
VirtualKeyCode::Grave => "`",
|
|
VirtualKeyCode::Minus => "-",
|
|
VirtualKeyCode::Period => ".",
|
|
VirtualKeyCode::Plus => "+",
|
|
VirtualKeyCode::Semicolon => ";",
|
|
VirtualKeyCode::Slash => "/",
|
|
VirtualKeyCode::Tab => "\t",
|
|
_ => return None,
|
|
}
|
|
.into(),
|
|
)
|
|
}
|