slint/internal/core/items/flickable.rs
2024-09-09 14:40:55 +02:00

434 lines
17 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
//! The implementation details behind the Flickable
//! The `Flickable` item
use super::{
Item, ItemConsts, ItemRc, ItemRendererRef, KeyEventResult, PointerEventButton, RenderingResult,
VoidArg,
};
use crate::animations::{EasingCurve, Instant};
use crate::input::{
FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent, MouseEvent,
};
use crate::item_rendering::CachedRenderingData;
use crate::items::PropertyAnimation;
use crate::layout::{LayoutInfo, Orientation};
use crate::lengths::{
LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
PointLengths, RectLengths,
};
#[cfg(feature = "rtti")]
use crate::rtti::*;
use crate::window::WindowAdapter;
use crate::Callback;
use crate::Property;
#[cfg(not(feature = "std"))]
use alloc::boxed::Box;
use alloc::rc::Rc;
use const_field_offset::FieldOffsets;
use core::cell::RefCell;
use core::pin::Pin;
use core::time::Duration;
#[allow(unused)]
use euclid::num::Ceil;
use euclid::num::Zero;
use i_slint_core_macros::*;
#[cfg(not(feature = "std"))]
#[allow(unused)]
use num_traits::Float;
/// The implementation of the `Flickable` element
#[repr(C)]
#[derive(FieldOffsets, Default, SlintElement)]
#[pin]
pub struct Flickable {
pub viewport_x: Property<LogicalLength>,
pub viewport_y: Property<LogicalLength>,
pub viewport_width: Property<LogicalLength>,
pub viewport_height: Property<LogicalLength>,
pub interactive: Property<bool>,
pub flicked: Callback<VoidArg>,
data: FlickableDataBox,
/// FIXME: remove this
pub cached_rendering_data: CachedRenderingData,
}
impl Item for Flickable {
fn init(self: Pin<&Self>, _self_rc: &ItemRc) {}
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo {
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
}
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc,
) -> InputEventFilterResult {
if let Some(pos) = event.position() {
let geometry = self_rc.geometry();
if pos.x < 0 as _
|| pos.y < 0 as _
|| pos.x_length() > geometry.width_length()
|| pos.y_length() > geometry.height_length()
{
return InputEventFilterResult::Intercept;
}
}
if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
return InputEventFilterResult::ForwardAndIgnore;
}
self.data.handle_mouse_filter(self, event, self_rc)
}
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc,
) -> InputEventResult {
if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
return InputEventResult::EventIgnored;
}
if let Some(pos) = event.position() {
let geometry = self_rc.geometry();
if matches!(event, MouseEvent::Wheel { .. } | MouseEvent::Pressed { .. })
&& (pos.x < 0 as _
|| pos.y < 0 as _
|| pos.x_length() > geometry.width_length()
|| pos.y_length() > geometry.height_length())
{
return InputEventResult::EventIgnored;
}
}
self.data.handle_mouse(self, event, window_adapter, self_rc)
}
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> KeyEventResult {
KeyEventResult::EventIgnored
}
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> FocusEventResult {
FocusEventResult::FocusIgnored
}
fn render(
self: Pin<&Self>,
backend: &mut ItemRendererRef,
_self_rc: &ItemRc,
size: LogicalSize,
) -> RenderingResult {
(*backend).combine_clip(
LogicalRect::new(LogicalPoint::default(), size),
LogicalBorderRadius::zero(),
LogicalLength::zero(),
);
RenderingResult::ContinueRenderingChildren
}
}
impl ItemConsts for Flickable {
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
}
#[repr(C)]
/// Wraps the internal data structure for the Flickable
pub struct FlickableDataBox(core::ptr::NonNull<FlickableData>);
impl Default for FlickableDataBox {
fn default() -> Self {
FlickableDataBox(Box::leak(Box::<FlickableData>::default()).into())
}
}
impl Drop for FlickableDataBox {
fn drop(&mut self) {
// Safety: the self.0 was constructed from a Box::leak in FlickableDataBox::default
drop(unsafe { Box::from_raw(self.0.as_ptr()) });
}
}
impl core::ops::Deref for FlickableDataBox {
type Target = FlickableData;
fn deref(&self) -> &Self::Target {
// Safety: initialized in FlickableDataBox::default
unsafe { self.0.as_ref() }
}
}
/// The distance required before it starts flicking if there is another item intercepting the mouse.
pub(super) const DISTANCE_THRESHOLD: LogicalLength = LogicalLength::new(8 as _);
/// Time required before we stop caring about child event if the mouse hasn't been moved
pub(super) const DURATION_THRESHOLD: Duration = Duration::from_millis(500);
/// The delay to which press are forwarded to the inner item
pub(super) const FORWARD_DELAY: Duration = Duration::from_millis(100);
#[derive(Default, Debug)]
struct FlickableDataInner {
/// The position in which the press was made
pressed_pos: LogicalPoint,
pressed_time: Option<Instant>,
pressed_viewport_pos: LogicalPoint,
/// Set to true if the flickable is flicking and capturing all mouse event, not forwarding back to the children
capture_events: bool,
}
#[derive(Default, Debug)]
pub struct FlickableData {
inner: RefCell<FlickableDataInner>,
}
impl FlickableData {
fn handle_mouse_filter(
&self,
flick: Pin<&Flickable>,
event: MouseEvent,
flick_rc: &ItemRc,
) -> InputEventFilterResult {
let mut inner = self.inner.borrow_mut();
match event {
MouseEvent::Pressed { position, button: PointerEventButton::Left, .. } => {
inner.pressed_pos = position;
inner.pressed_time = Some(crate::animations::current_tick());
inner.pressed_viewport_pos = LogicalPoint::from_lengths(
(Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get(),
(Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get(),
);
if inner.capture_events {
InputEventFilterResult::Intercept
} else {
InputEventFilterResult::DelayForwarding(FORWARD_DELAY.as_millis() as _)
}
}
MouseEvent::Exit | MouseEvent::Released { button: PointerEventButton::Left, .. } => {
let was_capturing = inner.capture_events;
Self::mouse_released(&mut inner, flick, event, flick_rc);
if was_capturing {
InputEventFilterResult::Intercept
} else {
InputEventFilterResult::ForwardEvent
}
}
MouseEvent::Moved { position } => {
let do_intercept = inner.capture_events
|| inner.pressed_time.map_or(false, |pressed_time| {
if crate::animations::current_tick() - pressed_time > DURATION_THRESHOLD {
return false;
}
// Check if the mouse was moved more than the DISTANCE_THRESHOLD in a
// direction in which the flickable can flick
let diff = position - inner.pressed_pos;
let geo = flick_rc.geometry();
let w = geo.width_length();
let h = geo.height_length();
let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
let x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get();
let y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get();
let zero = LogicalLength::zero();
((vw > w || x != zero) && abs(diff.x_length()) > DISTANCE_THRESHOLD)
|| ((vh > h || y != zero) && abs(diff.y_length()) > DISTANCE_THRESHOLD)
});
if do_intercept {
InputEventFilterResult::Intercept
} else if inner.pressed_time.is_some() {
InputEventFilterResult::ForwardAndInterceptGrab
} else {
InputEventFilterResult::ForwardEvent
}
}
MouseEvent::Wheel { .. } => InputEventFilterResult::ForwardEvent,
// Not the left button
MouseEvent::Pressed { .. } | MouseEvent::Released { .. } => {
InputEventFilterResult::ForwardAndIgnore
}
}
}
fn handle_mouse(
&self,
flick: Pin<&Flickable>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
flick_rc: &ItemRc,
) -> InputEventResult {
let mut inner = self.inner.borrow_mut();
match event {
MouseEvent::Pressed { .. } => {
inner.capture_events = true;
InputEventResult::GrabMouse
}
MouseEvent::Exit | MouseEvent::Released { .. } => {
let was_capturing = inner.capture_events;
Self::mouse_released(&mut inner, flick, event, flick_rc);
if was_capturing {
InputEventResult::EventAccepted
} else {
InputEventResult::EventIgnored
}
}
MouseEvent::Moved { position } => {
if inner.pressed_time.is_some() {
let new_pos = inner.pressed_viewport_pos + (position - inner.pressed_pos);
let x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
let y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
let should_capture = || {
let geo = flick_rc.geometry();
let w = geo.width_length();
let h = geo.height_length();
let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
let zero = LogicalLength::zero();
((vw > w || x.get() != zero)
&& abs(x.get() - new_pos.x_length()) > DISTANCE_THRESHOLD)
|| ((vh > h || y.get() != zero)
&& abs(y.get() - new_pos.y_length()) > DISTANCE_THRESHOLD)
};
if inner.capture_events || should_capture() {
let new_pos = ensure_in_bound(flick, new_pos, flick_rc);
let old_pos = (x.get(), y.get());
x.set(new_pos.x_length());
y.set(new_pos.y_length());
if old_pos.0 != new_pos.x_length() || old_pos.1 != new_pos.y_length() {
(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
}
inner.capture_events = true;
InputEventResult::GrabMouse
} else {
InputEventResult::EventIgnored
}
} else {
inner.capture_events = false;
InputEventResult::EventIgnored
}
}
MouseEvent::Wheel { delta_x, delta_y, .. } => {
let old_pos = LogicalPoint::from_lengths(
(Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get(),
(Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get(),
);
let delta = if window_adapter.window().0.modifiers.get().shift()
&& !cfg!(target_os = "macos")
{
// Shift invert coordinate for the purpose of scrolling. But not on macOs because there the OS already take care of the change
LogicalVector::new(delta_y, delta_x)
} else {
LogicalVector::new(delta_x, delta_y)
};
let new_pos = ensure_in_bound(flick, old_pos + delta, flick_rc);
let viewport_x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
let viewport_y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
let old_pos = (viewport_x.get(), viewport_y.get());
viewport_x.set(new_pos.x_length());
viewport_y.set(new_pos.y_length());
if old_pos.0 != new_pos.x_length() || old_pos.1 != new_pos.y_length() {
(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
}
InputEventResult::EventAccepted
}
}
}
fn mouse_released(
inner: &mut FlickableDataInner,
flick: Pin<&Flickable>,
event: MouseEvent,
flick_rc: &ItemRc,
) {
if let (Some(pressed_time), Some(pos)) = (inner.pressed_time, event.position()) {
let dist = (pos - inner.pressed_pos).cast::<f32>();
let millis = (crate::animations::current_tick() - pressed_time).as_millis();
if inner.capture_events
&& dist.square_length() > (DISTANCE_THRESHOLD.get() * DISTANCE_THRESHOLD.get()) as _
&& millis > 1
{
let speed = dist / (millis as f32);
let duration = 250;
let final_pos = ensure_in_bound(
flick,
(inner.pressed_viewport_pos.cast() + dist + speed * (duration as f32)).cast(),
flick_rc,
);
let anim = PropertyAnimation {
duration,
easing: EasingCurve::CubicBezier([0.0, 0.0, 0.58, 1.0]),
..PropertyAnimation::default()
};
let viewport_x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
let viewport_y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
let old_pos = (viewport_x.get(), viewport_y.get());
viewport_x.set_animated_value(final_pos.x_length(), anim.clone());
viewport_y.set_animated_value(final_pos.y_length(), anim);
if old_pos.0 != final_pos.x_length() || old_pos.1 != final_pos.y_length() {
(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
}
}
}
inner.capture_events = false; // FIXME: should only be set to false once the flick animation is over
inner.pressed_time = None;
}
}
fn abs(l: LogicalLength) -> LogicalLength {
LogicalLength::new(l.get().abs())
}
/// Make sure that the point is within the bounds
fn ensure_in_bound(flick: Pin<&Flickable>, p: LogicalPoint, flick_rc: &ItemRc) -> LogicalPoint {
let geo = flick_rc.geometry();
let w = geo.width_length();
let h = geo.height_length();
let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
let min = LogicalPoint::from_lengths(w - vw, h - vh);
let max = LogicalPoint::default();
p.max(min).min(max)
}
/// # Safety
/// This must be called using a non-null pointer pointing to a chunk of memory big enough to
/// hold a FlickableDataBox
#[cfg(feature = "ffi")]
#[no_mangle]
pub unsafe extern "C" fn slint_flickable_data_init(data: *mut FlickableDataBox) {
core::ptr::write(data, FlickableDataBox::default());
}
/// # Safety
/// This must be called using a non-null pointer pointing to an initialized FlickableDataBox
#[cfg(feature = "ffi")]
#[no_mangle]
pub unsafe extern "C" fn slint_flickable_data_free(data: *mut FlickableDataBox) {
core::ptr::drop_in_place(data);
}