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https://github.com/slint-ui/slint.git
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643 lines
24 KiB
Rust
643 lines
24 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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use alloc::collections::VecDeque;
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use alloc::rc::Rc;
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use alloc::{vec, vec::Vec};
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use core::pin::Pin;
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use embedded_graphics::pixelcolor::Rgb888;
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use embedded_graphics::prelude::*;
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use i_slint_core::graphics::{FontRequest, IntRect, PixelFormat, Rect as RectF};
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use i_slint_core::{Color, ImageInner};
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use crate::fonts::FontMetrics;
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use crate::lengths::PhysicalPx;
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use crate::{
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Devices, LogicalItemGeometry, LogicalPoint, LogicalRect, PhysicalLength, PhysicalPoint,
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PhysicalRect, PhysicalSize, PointLengths, RectLengths, ScaleFactor, SizeLengths,
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};
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use euclid::num::Zero;
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pub fn render_window_frame(
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runtime_window: Rc<i_slint_core::window::Window>,
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background: Rgb888,
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devices: &mut dyn Devices,
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) {
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let size = devices.screen_size();
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let mut scene = prepare_scene(runtime_window, size);
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/*for item in scene.future_items {
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match item.command {
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SceneCommand::Rectangle { color } => {
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embedded_graphics::primitives::Rectangle {
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top_left: Point { x: item.x as _, y: item.y as _ },
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size: Size { width: item.width as _, height: item.height as _ },
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}
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.into_styled(
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embedded_graphics::primitives::PrimitiveStyleBuilder::new()
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.fill_color(Rgb888::new(color.red(), color.green(), color.blue()))
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.build(),
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)
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.draw(display)
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.unwrap();
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}
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SceneCommand::Texture { data, format, stride, source_width, source_height, color } => {
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let sx = item.width as f32 / source_width as f32;
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let sy = item.height as f32 / source_height as f32;
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let bpp = bpp(format) as usize;
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for y in 0..item.height {
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let pixel_iter = (0..item.width).into_iter().map(|x| {
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let pos = ((y as f32 / sy) as usize * stride as usize)
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+ (x as f32 / sx) as usize * bpp;
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to_color(&data[pos..], format, color)
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});
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display
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.fill_contiguous(
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&embedded_graphics::primitives::Rectangle::new(
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Point::new(item.x as i32, (item.y + y) as i32),
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Size::new(item.width as u32, 1),
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),
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pixel_iter,
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)
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.unwrap()
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}
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}
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}
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}*/
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let mut line_buffer = vec![background; size.width as usize];
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while scene.current_line < size.height_length() {
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line_buffer.fill(background);
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let line = scene.process_line();
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for span in line.spans.iter().rev() {
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match span.command {
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SceneCommand::Rectangle => {
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let color = scene.rectangles[span.data_index];
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let alpha = color.alpha();
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if alpha == u8::MAX {
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line_buffer[span.x.get() as usize
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..(span.x + span.size.width_length()).get() as usize]
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.fill(to_rgb888_color_discard_alpha(color))
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} else {
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for pix in &mut line_buffer[span.x.get() as usize
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..(span.x + span.size.width_length()).get() as usize]
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{
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let a = (u8::MAX - alpha) as u16;
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let b = alpha as u16;
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*pix = Rgb888::new(
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((pix.r() as u16 * a + color.red() as u16 * b) >> 8) as u8,
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((pix.g() as u16 * a + color.green() as u16 * b) >> 8) as u8,
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((pix.b() as u16 * a + color.blue() as u16 * b) >> 8) as u8,
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);
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}
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}
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}
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SceneCommand::Texture => {
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let SceneTexture { data, format, stride, source_size, color } =
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scene.textures[span.data_index];
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let sx: euclid::Scale<f32, PhysicalPx, PhysicalPx> =
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span.size.width_length().cast::<f32>()
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/ source_size.width_length().cast::<f32>();
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let sy: euclid::Scale<f32, PhysicalPx, PhysicalPx> =
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span.size.height_length().cast::<f32>()
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/ source_size.height_length().cast::<f32>();
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let bpp = bpp(format) as usize;
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let y = (line.line - span.y).cast::<f32>();
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for (x, pix) in line_buffer[(span.x).get() as usize
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..(span.x + span.size.width_length()).get() as usize]
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.iter_mut()
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.enumerate()
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.map(|(x, pix)| (PhysicalLength::new(x as i16).cast::<f32>(), pix))
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{
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let pos = ((y / sy).get() as usize * stride as usize)
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+ (x / sx).get() as usize * bpp;
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*pix = match format {
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PixelFormat::Rgb => {
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Rgb888::new(data[pos + 0], data[pos + 1], data[pos + 2])
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}
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PixelFormat::Rgba => {
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if color.alpha() == 0 {
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let a = (u8::MAX - data[pos + 3]) as u16;
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let b = data[pos + 3] as u16;
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Rgb888::new(
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((pix.r() as u16 * a + data[pos + 0] as u16 * b) >> 8)
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as u8,
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((pix.g() as u16 * a + data[pos + 1] as u16 * b) >> 8)
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as u8,
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((pix.b() as u16 * a + data[pos + 2] as u16 * b) >> 8)
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as u8,
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)
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} else {
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let a = (u8::MAX - data[pos + 3]) as u16;
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let b = data[pos + 3] as u16;
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Rgb888::new(
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((pix.r() as u16 * a + color.red() as u16 * b) >> 8) as u8,
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((pix.g() as u16 * a + color.green() as u16 * b) >> 8)
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as u8,
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((pix.b() as u16 * a + color.blue() as u16 * b) >> 8) as u8,
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)
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}
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}
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PixelFormat::AlphaMap => {
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let a = (u8::MAX - data[pos]) as u16;
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let b = data[pos] as u16;
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Rgb888::new(
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((pix.r() as u16 * a + color.red() as u16 * b) >> 8) as u8,
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((pix.g() as u16 * a + color.green() as u16 * b) >> 8) as u8,
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((pix.b() as u16 * a + color.blue() as u16 * b) >> 8) as u8,
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)
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}
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}
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}
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}
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}
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}
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devices.fill_region(euclid::rect(0, line.line.get() as i16, size.width, 1), &line_buffer)
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}
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}
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struct Scene {
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/// the next line to be processed
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current_line: PhysicalLength,
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/// Element that have `y > current_line`
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/// They must be sorted by `y` in reverse order (bottom to top)
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/// then by `z` top to bottom
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future_items: Vec<SceneItem>,
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/// The items that overlap with the current line, sorted by z top to bottom
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current_items: VecDeque<SceneItem>,
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/// Some staging buffer of scene item
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next_items: VecDeque<SceneItem>,
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rectangles: Vec<Color>,
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textures: Vec<SceneTexture>,
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}
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impl Scene {
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fn new(mut items: Vec<SceneItem>, rectangles: Vec<Color>, textures: Vec<SceneTexture>) -> Self {
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items.sort_unstable_by(|a, b| compare_scene_item(a, b).reverse());
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Self {
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future_items: items,
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current_line: PhysicalLength::zero(),
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current_items: Default::default(),
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next_items: Default::default(),
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rectangles,
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textures,
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}
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}
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/// Will generate a LineCommand for the current_line, remove all items that are done from the items
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fn process_line(&mut self) -> LineCommand {
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let mut command = vec![];
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// Take the next element from current_items or future_items
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loop {
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let a_next_z =
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self.future_items.last().filter(|i| i.y == self.current_line).map(|i| i.z);
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let b_next_z = self.current_items.front().map(|i| i.z);
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let item = match (a_next_z, b_next_z) {
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(Some(a), Some(b)) => {
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if a > b {
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self.future_items.pop()
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} else {
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self.current_items.pop_front()
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}
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}
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(Some(_), None) => self.future_items.pop(),
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(None, Some(_)) => self.current_items.pop_front(),
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_ => break,
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};
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let item = item.unwrap();
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if item.y + item.size.height_length() > self.current_line + PhysicalLength::new(1) {
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self.next_items.push_back(item.clone());
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}
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command.push(item);
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}
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core::mem::swap(&mut self.next_items, &mut self.current_items);
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let line = self.current_line;
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self.current_line += PhysicalLength::new(1);
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LineCommand { spans: command, line }
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}
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}
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#[derive(Clone, Copy)]
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struct SceneItem {
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x: PhysicalLength,
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y: PhysicalLength,
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size: PhysicalSize,
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// this is the order of the item from which it is in the item tree
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z: u16,
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command: SceneCommand,
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data_index: usize, // SceneCommand specific index in textures, etc. arrays for additional data
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}
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struct LineCommand {
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line: PhysicalLength,
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// Fixme: we need to process these so we do not draw items under opaque regions
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spans: Vec<SceneItem>,
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}
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fn compare_scene_item(a: &SceneItem, b: &SceneItem) -> core::cmp::Ordering {
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// First, order by line (top to bottom)
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match a.y.partial_cmp(&b.y) {
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None | Some(core::cmp::Ordering::Equal) => {}
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Some(ord) => return ord,
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}
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// Then by the reverse z (front to back)
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match a.z.partial_cmp(&b.z) {
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None | Some(core::cmp::Ordering::Equal) => {}
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Some(ord) => return ord.reverse(),
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}
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// anything else, we don't care
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core::cmp::Ordering::Equal
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}
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#[derive(Clone, Copy)]
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#[repr(u8)]
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enum SceneCommand {
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Rectangle,
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Texture,
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}
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struct SceneTexture {
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data: &'static [u8],
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format: PixelFormat,
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/// bytes between two lines in the source
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stride: u16,
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source_size: PhysicalSize,
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color: Color,
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}
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fn prepare_scene(runtime_window: Rc<i_slint_core::window::Window>, size: PhysicalSize) -> Scene {
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let mut prepare_scene = PrepareScene::new(
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size,
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ScaleFactor::new(runtime_window.scale_factor()),
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runtime_window.default_font_properties(),
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);
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runtime_window.draw_contents(|components| {
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for (component, origin) in components {
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i_slint_core::item_rendering::render_component_items(
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component,
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&mut prepare_scene,
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origin.clone(),
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);
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}
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});
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Scene::new(prepare_scene.items, prepare_scene.rectangles, prepare_scene.textures)
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}
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struct PrepareScene {
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items: Vec<SceneItem>,
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rectangles: Vec<Color>,
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textures: Vec<SceneTexture>,
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state_stack: Vec<RenderState>,
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current_state: RenderState,
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scale_factor: ScaleFactor,
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default_font: FontRequest,
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}
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impl PrepareScene {
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fn new(size: PhysicalSize, scale_factor: ScaleFactor, default_font: FontRequest) -> Self {
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Self {
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items: vec![],
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rectangles: vec![],
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textures: vec![],
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state_stack: vec![],
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current_state: RenderState {
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alpha: 1.,
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offset: LogicalPoint::default(),
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clip: LogicalRect::new(LogicalPoint::default(), size.cast() / scale_factor),
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},
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scale_factor,
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default_font,
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}
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}
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fn should_draw(&self, rect: &LogicalRect) -> bool {
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!rect.size.is_empty()
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&& self.current_state.alpha > 0.01
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&& self.current_state.clip.intersects(rect)
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}
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fn new_scene_rectangle(&mut self, geometry: LogicalRect, color: Color) {
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self.rectangles.push(color);
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self.new_scene_item(geometry, SceneCommand::Rectangle, self.rectangles.len() - 1);
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}
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fn new_scene_texture(&mut self, geometry: LogicalRect, texture: SceneTexture) {
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self.textures.push(texture);
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self.new_scene_item(geometry, SceneCommand::Texture, self.textures.len() - 1);
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}
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fn new_scene_item(&mut self, geometry: LogicalRect, command: SceneCommand, data_index: usize) {
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let z = self.items.len() as u16;
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self.items.push(SceneItem {
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x: ((self.current_state.offset.x_length() + geometry.origin.x_length())
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* self.scale_factor)
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.cast(),
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y: ((self.current_state.offset.y_length() + geometry.origin.y_length())
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* self.scale_factor)
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.cast(),
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size: (geometry.size * self.scale_factor).cast(),
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z,
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command,
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data_index,
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});
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}
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fn draw_image_impl(
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&mut self,
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geom: LogicalRect,
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source: &i_slint_core::graphics::Image,
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source_clip: IntRect,
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colorize: Color,
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) {
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let image_inner: &ImageInner = source.into();
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match image_inner {
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ImageInner::None => (),
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ImageInner::AbsoluteFilePath(_) | ImageInner::EmbeddedData { .. } => {
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unimplemented!()
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}
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ImageInner::EmbeddedImage(_) => todo!(),
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ImageInner::StaticTextures { size, data, textures } => {
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let sx = geom.width() / (size.width as f32);
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let sy = geom.height() / (size.height as f32);
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for t in textures.as_slice() {
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if let Some(dest_rect) = t.rect.intersection(&source_clip).and_then(|r| {
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r.intersection(
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&self
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.current_state
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.clip
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.to_untyped()
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.scale(1. / sx, 1. / sy)
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.round_in()
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.cast(),
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)
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}) {
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let actual_x = dest_rect.origin.x - t.rect.origin.x;
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let actual_y = dest_rect.origin.y - t.rect.origin.y;
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let stride = t.rect.width() as u16 * bpp(t.format);
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self.new_scene_texture(
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LogicalRect::from_untyped(&dest_rect.cast().scale(sx, sy)),
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SceneTexture {
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data: &data.as_slice()[(t.index
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+ (stride as usize) * (actual_y as usize)
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+ (bpp(t.format) as usize) * (actual_x as usize))..],
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stride,
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source_size: PhysicalSize::from_untyped(dest_rect.size.cast()),
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format: t.format,
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color: if colorize.alpha() > 0 { colorize } else { t.color },
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},
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);
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}
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}
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}
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};
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}
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}
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#[derive(Clone, Copy)]
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struct RenderState {
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alpha: f32,
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offset: LogicalPoint,
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clip: LogicalRect,
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}
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impl i_slint_core::item_rendering::ItemRenderer for PrepareScene {
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fn draw_rectangle(&mut self, rect: Pin<&i_slint_core::items::Rectangle>) {
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let geom = LogicalRect::new(LogicalPoint::default(), rect.logical_geometry().size_length());
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if self.should_draw(&geom) {
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let geom = match geom.intersection(&self.current_state.clip) {
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Some(geom) => geom,
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None => return,
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};
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// FIXME: gradients
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let color = rect.background().color();
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if color.alpha() == 0 {
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return;
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}
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self.new_scene_rectangle(geom, color);
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}
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}
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fn draw_border_rectangle(&mut self, rect: Pin<&i_slint_core::items::BorderRectangle>) {
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let geom = LogicalRect::new(LogicalPoint::default(), rect.logical_geometry().size_length());
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if self.should_draw(&geom) {
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let border = rect.border_width();
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// FIXME: gradients
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let color = rect.background().color();
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if color.alpha() > 0 {
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if let Some(r) =
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geom.inflate(-border, -border).intersection(&self.current_state.clip)
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{
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self.new_scene_rectangle(r, color);
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}
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}
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if border > 0.01 {
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// FIXME: radius
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// FIXME: gradients
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let border_color = rect.border_color().color();
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if border_color.alpha() > 0 {
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let mut add_border = |r: LogicalRect| {
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if let Some(r) = r.intersection(&self.current_state.clip) {
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self.new_scene_rectangle(r, border_color);
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}
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};
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add_border(euclid::rect(0., 0., geom.width(), border));
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add_border(euclid::rect(0., geom.height() - border, geom.width(), border));
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add_border(euclid::rect(0., border, border, geom.height() - border - border));
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add_border(euclid::rect(
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geom.width() - border,
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border,
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border,
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geom.height() - border - border,
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));
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}
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}
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}
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}
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fn draw_image(&mut self, image: Pin<&i_slint_core::items::ImageItem>) {
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let geom =
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LogicalRect::new(LogicalPoint::default(), image.logical_geometry().size_length());
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if self.should_draw(&geom) {
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self.draw_image_impl(
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geom,
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&image.source(),
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euclid::rect(0, 0, i32::MAX, i32::MAX),
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Default::default(),
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);
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}
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}
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fn draw_clipped_image(&mut self, image: Pin<&i_slint_core::items::ClippedImage>) {
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// when the source_clip size is empty, make it full
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|
let a = |v| if v == 0 { i32::MAX } else { v };
|
|
|
|
let geom =
|
|
LogicalRect::new(LogicalPoint::default(), image.logical_geometry().size_length());
|
|
if self.should_draw(&geom) {
|
|
self.draw_image_impl(
|
|
geom,
|
|
&image.source(),
|
|
euclid::rect(
|
|
image.source_clip_x(),
|
|
image.source_clip_y(),
|
|
a(image.source_clip_width()),
|
|
a(image.source_clip_height()),
|
|
),
|
|
image.colorize().color(),
|
|
);
|
|
}
|
|
}
|
|
|
|
fn draw_text(&mut self, text: Pin<&i_slint_core::items::Text>) {
|
|
let font_request = text.unresolved_font_request().merge(&self.default_font);
|
|
let (font, glyphs) = crate::fonts::match_font(&font_request, self.scale_factor);
|
|
|
|
let color = text.color().color();
|
|
|
|
let baseline_y = glyphs.ascent(font);
|
|
|
|
for (glyph_baseline_x, glyph) in crate::fonts::glyphs_for_text(font, glyphs, &text.text()) {
|
|
if let Some(dest_rect) = (PhysicalRect::new(
|
|
PhysicalPoint::from_lengths(
|
|
glyph_baseline_x + glyph.x(),
|
|
baseline_y - glyph.y() - glyph.height(),
|
|
),
|
|
glyph.size(),
|
|
)
|
|
.cast()
|
|
/ self.scale_factor)
|
|
.intersection(&self.current_state.clip)
|
|
{
|
|
let stride = glyph.width().get() as u16;
|
|
|
|
self.new_scene_texture(
|
|
dest_rect,
|
|
SceneTexture {
|
|
data: glyph.data().as_slice(),
|
|
stride,
|
|
source_size: glyph.size(),
|
|
format: PixelFormat::AlphaMap,
|
|
color,
|
|
},
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn draw_text_input(&mut self, _text_input: Pin<&i_slint_core::items::TextInput>) {
|
|
// TODO
|
|
}
|
|
|
|
#[cfg(feature = "simulator")]
|
|
fn draw_path(&mut self, _path: Pin<&i_slint_core::items::Path>) {
|
|
// TODO
|
|
}
|
|
|
|
fn draw_box_shadow(&mut self, _box_shadow: Pin<&i_slint_core::items::BoxShadow>) {
|
|
// TODO
|
|
}
|
|
|
|
fn combine_clip(&mut self, other: RectF, _radius: f32, _border_width: f32) {
|
|
match self.current_state.clip.intersection(&LogicalRect::from_untyped(&other)) {
|
|
Some(r) => {
|
|
self.current_state.clip = r;
|
|
}
|
|
None => {
|
|
self.current_state.clip = LogicalRect::default();
|
|
}
|
|
};
|
|
// TODO: handle radius and border
|
|
}
|
|
|
|
fn get_current_clip(&self) -> i_slint_core::graphics::Rect {
|
|
self.current_state.clip.to_untyped()
|
|
}
|
|
|
|
fn translate(&mut self, x: f32, y: f32) {
|
|
self.current_state.offset.x += x;
|
|
self.current_state.offset.y += y;
|
|
self.current_state.clip = self.current_state.clip.translate((-x, -y).into())
|
|
}
|
|
|
|
fn rotate(&mut self, _angle_in_degrees: f32) {
|
|
todo!()
|
|
}
|
|
|
|
fn apply_opacity(&mut self, opacity: f32) {
|
|
self.current_state.alpha *= opacity;
|
|
}
|
|
|
|
fn save_state(&mut self) {
|
|
self.state_stack.push(self.current_state);
|
|
}
|
|
|
|
fn restore_state(&mut self) {
|
|
self.current_state = self.state_stack.pop().unwrap();
|
|
}
|
|
|
|
fn scale_factor(&self) -> f32 {
|
|
self.scale_factor.0
|
|
}
|
|
|
|
fn draw_cached_pixmap(
|
|
&mut self,
|
|
_item_cache: &i_slint_core::item_rendering::CachedRenderingData,
|
|
_update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
|
|
) {
|
|
todo!()
|
|
}
|
|
|
|
fn draw_string(&mut self, _string: &str, _color: Color) {
|
|
todo!()
|
|
}
|
|
|
|
fn window(&self) -> i_slint_core::window::WindowRc {
|
|
unreachable!("this backend don't query the window")
|
|
}
|
|
|
|
fn as_any(&mut self) -> &mut dyn core::any::Any {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// bytes per pixels
|
|
fn bpp(format: PixelFormat) -> u16 {
|
|
match format {
|
|
PixelFormat::Rgb => 3,
|
|
PixelFormat::Rgba => 4,
|
|
PixelFormat::AlphaMap => 1,
|
|
}
|
|
}
|
|
/*
|
|
fn to_color(data: &[u8], format: PixelFormat, color: Color) -> Rgb888 {
|
|
match format {
|
|
PixelFormat::Rgba if color.alpha() > 0 => Rgb888::new(
|
|
((color.red() as u16 * data[3] as u16) >> 8) as u8,
|
|
((color.green() as u16 * data[3] as u16) >> 8) as u8,
|
|
((color.blue() as u16 * data[3] as u16) >> 8) as u8,
|
|
),
|
|
PixelFormat::Rgb => Rgb888::new(data[0], data[1], data[2]),
|
|
PixelFormat::Rgba => Rgb888::new(data[0], data[1], data[2]),
|
|
PixelFormat::AlphaMap => Rgb888::new(
|
|
((color.red() as u16 * data[0] as u16) >> 8) as u8,
|
|
((color.green() as u16 * data[0] as u16) >> 8) as u8,
|
|
((color.blue() as u16 * data[0] as u16) >> 8) as u8,
|
|
),
|
|
}
|
|
}*/
|
|
|
|
pub fn to_rgb888_color_discard_alpha(col: Color) -> Rgb888 {
|
|
Rgb888::new(col.red(), col.green(), col.blue())
|
|
}
|