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These are two different concept, and it is confusing to keep them in the same enum We want to support component without any base element, and Void is already used for global component, so do this refactoring before
492 lines
17 KiB
Rust
492 lines
17 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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/*!
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The module responsible for the code generation.
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There is one sub module for every language
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*/
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use std::collections::{BTreeSet, HashSet, VecDeque};
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use std::rc::{Rc, Weak};
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use crate::expression_tree::{BindingExpression, Expression};
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use crate::langtype::ElementType;
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use crate::namedreference::NamedReference;
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use crate::object_tree::{Component, Document, ElementRc};
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#[cfg(feature = "cpp")]
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mod cpp;
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#[cfg(feature = "rust")]
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pub mod rust;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum OutputFormat {
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#[cfg(feature = "cpp")]
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Cpp,
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#[cfg(feature = "rust")]
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Rust,
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Interpreter,
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Llr,
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}
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impl OutputFormat {
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pub fn guess_from_extension(path: &std::path::Path) -> Option<Self> {
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match path.extension().and_then(|ext| ext.to_str()) {
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#[cfg(feature = "cpp")]
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Some("cpp") | Some("cxx") | Some("h") | Some("hpp") => Some(Self::Cpp),
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#[cfg(feature = "rust")]
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Some("rs") => Some(Self::Rust),
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_ => None,
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}
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}
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}
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impl std::str::FromStr for OutputFormat {
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type Err = String;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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match s {
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#[cfg(feature = "cpp")]
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"cpp" => Ok(Self::Cpp),
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#[cfg(feature = "rust")]
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"rust" => Ok(Self::Rust),
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"llr" => Ok(Self::Llr),
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_ => Err(format!("Unknown outpout format {}", s)),
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}
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}
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}
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pub fn generate(
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format: OutputFormat,
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destination: &mut impl std::io::Write,
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doc: &Document,
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) -> std::io::Result<()> {
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#![allow(unused_variables)]
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#![allow(unreachable_code)]
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if matches!(doc.root_component.root_element.borrow().base_type, ElementType::Error) {
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// empty document, nothing to generate
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return Ok(());
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}
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match format {
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#[cfg(feature = "cpp")]
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OutputFormat::Cpp => {
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let output = cpp::generate(doc);
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write!(destination, "{}", output)?;
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}
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#[cfg(feature = "rust")]
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OutputFormat::Rust => {
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let output = rust::generate(doc);
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write!(destination, "{}", output)?;
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}
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OutputFormat::Interpreter => {
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return Err(std::io::Error::new(
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std::io::ErrorKind::Other,
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"Unsupported output format: The interpreter is not a valid output format yet.",
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)); // Perhaps byte code in the future?
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}
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OutputFormat::Llr => {
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writeln!(
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destination,
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"{:#?}",
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crate::llr::lower_to_item_tree::lower_to_item_tree(&doc.root_component)
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)?;
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}
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}
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Ok(())
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}
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/// A reference to this trait is passed to the [`build_item_tree`] function.
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/// It can be used to build the array for the item tree.
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pub trait ItemTreeBuilder {
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/// Some state that contains the code on how to access some particular component
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type SubComponentState: Clone;
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fn push_repeated_item(
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&mut self,
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item: &crate::object_tree::ElementRc,
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repeater_count: u32,
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parent_index: u32,
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component_state: &Self::SubComponentState,
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);
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fn push_native_item(
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&mut self,
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item: &ElementRc,
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children_offset: u32,
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parent_index: u32,
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component_state: &Self::SubComponentState,
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);
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/// Called when a component is entered, this allow to change the component_state.
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/// The returned SubComponentState will be used for all the items within that component
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fn enter_component(
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&mut self,
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item: &ElementRc,
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sub_component: &Rc<Component>,
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children_offset: u32,
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component_state: &Self::SubComponentState,
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) -> Self::SubComponentState;
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/// Called before the children of a component are entered.
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fn enter_component_children(
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&mut self,
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item: &ElementRc,
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repeater_count: u32,
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component_state: &Self::SubComponentState,
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sub_component_state: &Self::SubComponentState,
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);
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}
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/// Visit each item in order in which they should appear in the children tree array.
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pub fn build_item_tree<T: ItemTreeBuilder>(
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root_component: &Rc<Component>,
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initial_state: &T::SubComponentState,
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builder: &mut T,
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) {
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if let Some(sub_component) = root_component.root_element.borrow().sub_component() {
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assert!(root_component.root_element.borrow().children.is_empty());
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let sub_compo_state =
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builder.enter_component(&root_component.root_element, sub_component, 1, initial_state);
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builder.enter_component_children(
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&root_component.root_element,
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0,
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initial_state,
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&sub_compo_state,
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);
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build_item_tree::<T>(sub_component, &sub_compo_state, builder);
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} else {
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let mut repeater_count = 0;
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visit_item(initial_state, &root_component.root_element, 1, &mut repeater_count, 0, builder);
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visit_children(
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initial_state,
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&root_component.root_element.borrow().children,
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root_component,
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&root_component.root_element,
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0,
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0,
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1,
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1,
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&mut repeater_count,
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builder,
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);
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}
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// Size of the element's children and grand-children including
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// sub-component children, needed to allocate the correct amount of
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// index spaces for sub-components.
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fn item_sub_tree_size(e: &ElementRc) -> usize {
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let mut count = e.borrow().children.len();
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if let Some(sub_component) = e.borrow().sub_component() {
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count += item_sub_tree_size(&sub_component.root_element);
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}
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for i in &e.borrow().children {
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count += item_sub_tree_size(i);
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}
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count
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}
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fn visit_children<T: ItemTreeBuilder>(
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state: &T::SubComponentState,
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children: &[ElementRc],
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component: &Rc<Component>,
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parent_item: &ElementRc,
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parent_index: u32,
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relative_parent_index: u32,
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children_offset: u32,
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relative_children_offset: u32,
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repeater_count: &mut u32,
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builder: &mut T,
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) {
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debug_assert_eq!(
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relative_parent_index,
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parent_item.borrow().item_index.get().map(|x| *x as u32).unwrap_or(parent_index)
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);
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// Suppose we have this:
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// ```
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// Button := Rectangle { /* some repeater here*/ }
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// StandardButton := Button { /* no children */ }
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// App := Dialog { StandardButton { /* no children */ }}
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// ```
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// The inlining pass ensures that *if* `StandardButton` had children, `Button` would be inlined, but that's not the case here.
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//
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// We are in the stage of visiting the Dialog's children and we'll end up visiting the Button's Rectangle because visit_item()
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// on the StandardButton - a Dialog's child - follows all the way to the Rectangle as native item. We've also determine that
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// StandardButton is a sub-component and we'll call visit_children() on it. Now we are here. However as `StandardButton` has no children,
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// and therefore we would never recurse into `Button`'s children and thus miss the repeater. That is what this condition attempts to
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// detect and chain the children visitation.
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if children.is_empty() {
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if let Some(nested_subcomponent) = parent_item.borrow().sub_component() {
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let sub_component_state = builder.enter_component(
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parent_item,
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nested_subcomponent,
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children_offset,
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state,
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);
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visit_children(
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&sub_component_state,
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&nested_subcomponent.root_element.borrow().children,
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nested_subcomponent,
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&nested_subcomponent.root_element,
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parent_index,
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relative_parent_index,
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children_offset,
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relative_children_offset,
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repeater_count,
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builder,
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);
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return;
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}
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}
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let mut offset = children_offset + children.len() as u32;
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let mut sub_component_states = VecDeque::new();
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for child in children.iter() {
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if let Some(sub_component) = child.borrow().sub_component() {
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let sub_component_state =
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builder.enter_component(child, sub_component, offset, state);
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visit_item(
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&sub_component_state,
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&sub_component.root_element,
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offset,
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repeater_count,
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parent_index,
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builder,
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);
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sub_component_states.push_back(sub_component_state);
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} else {
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visit_item(state, child, offset, repeater_count, parent_index, builder);
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}
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offset += item_sub_tree_size(child) as u32;
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}
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let mut offset = children_offset + children.len() as u32;
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let mut relative_offset = relative_children_offset + children.len() as u32;
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let mut index = children_offset;
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let mut relative_index = relative_children_offset;
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for e in children.iter() {
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if let Some(sub_component) = e.borrow().sub_component() {
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let sub_tree_state = sub_component_states.pop_front().unwrap();
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builder.enter_component_children(e, *repeater_count, state, &sub_tree_state);
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visit_children(
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&sub_tree_state,
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&sub_component.root_element.borrow().children,
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sub_component,
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&sub_component.root_element,
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index,
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0,
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offset,
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1,
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repeater_count,
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builder,
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);
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} else {
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visit_children(
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state,
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&e.borrow().children,
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component,
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e,
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index,
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relative_index,
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offset,
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relative_offset,
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repeater_count,
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builder,
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);
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}
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index += 1;
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relative_index += 1;
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let size = item_sub_tree_size(e) as u32;
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offset += size;
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relative_offset += size;
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}
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}
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fn visit_item<T: ItemTreeBuilder>(
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component_state: &T::SubComponentState,
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item: &ElementRc,
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children_offset: u32,
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repeater_count: &mut u32,
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parent_index: u32,
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builder: &mut T,
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) {
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if item.borrow().repeated.is_some() {
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builder.push_repeated_item(item, *repeater_count, parent_index, component_state);
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*repeater_count += 1;
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} else {
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let mut item = item.clone();
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let mut component_state = component_state.clone();
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while let Some((base, state)) = {
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let base = item.borrow().sub_component().map(|c| {
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(
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c.root_element.clone(),
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builder.enter_component(&item, c, children_offset, &component_state),
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)
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});
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base
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} {
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item = base;
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component_state = state;
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}
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builder.push_native_item(&item, children_offset, parent_index, &component_state)
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}
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}
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}
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/// Will call the `handle_property` callback for every property that needs to be initialized.
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/// This function makes sure to call them in order so that if constant binding need to access
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/// constant properties, these are already initialized
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pub fn handle_property_bindings_init(
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component: &Rc<Component>,
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mut handle_property: impl FnMut(&ElementRc, &str, &BindingExpression),
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) {
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fn handle_property_inner(
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component: &Weak<Component>,
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elem: &ElementRc,
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prop_name: &str,
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binding_expression: &BindingExpression,
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handle_property: &mut impl FnMut(&ElementRc, &str, &BindingExpression),
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processed: &mut HashSet<NamedReference>,
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) {
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let nr = NamedReference::new(elem, prop_name);
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if processed.contains(&nr) {
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return;
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}
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processed.insert(nr);
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if binding_expression.analysis.as_ref().map_or(false, |a| a.is_const) {
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// We must first handle all dependent properties in case it is a constant property
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binding_expression.expression.visit_recursive(&mut |e| {
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if let Expression::PropertyReference(nr) = e {
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let elem = nr.element();
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if Weak::ptr_eq(&elem.borrow().enclosing_component, component) {
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if let Some(be) = elem.borrow().bindings.get(nr.name()) {
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handle_property_inner(
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component,
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&elem,
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nr.name(),
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&be.borrow(),
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handle_property,
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processed,
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);
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}
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}
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}
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})
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}
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handle_property(elem, prop_name, binding_expression);
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}
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let mut processed = HashSet::new();
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crate::object_tree::recurse_elem(&component.root_element, &(), &mut |elem: &ElementRc, ()| {
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for (prop_name, binding_expression) in &elem.borrow().bindings {
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handle_property_inner(
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&Rc::downgrade(component),
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elem,
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prop_name,
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&binding_expression.borrow(),
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&mut handle_property,
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&mut processed,
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);
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}
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});
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}
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/// Call the given function for each constant property in the Component so one can set
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/// `set_constant` on it.
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pub fn for_each_const_properties(component: &Rc<Component>, mut f: impl FnMut(&ElementRc, &str)) {
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crate::object_tree::recurse_elem(&component.root_element, &(), &mut |elem: &ElementRc, ()| {
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if elem.borrow().repeated.is_some() {
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return;
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}
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let mut e = elem.clone();
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let mut all_prop = BTreeSet::new();
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loop {
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all_prop.extend(
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e.borrow()
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.property_declarations
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.iter()
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.filter(|(_, x)| x.property_type.is_property_type())
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.map(|(k, _)| k.clone()),
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);
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match &e.clone().borrow().base_type {
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ElementType::Component(c) => {
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e = c.root_element.clone();
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}
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ElementType::Native(n) => {
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let mut n = n;
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loop {
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all_prop.extend(
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n.properties
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.iter()
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.filter(|(k, x)| {
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x.ty.is_property_type()
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&& !k.starts_with("viewport-")
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&& k.as_str() != "commands"
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})
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.map(|(k, _)| k.clone()),
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);
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match n.parent.as_ref() {
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Some(p) => n = p,
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None => break,
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}
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}
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break;
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}
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ElementType::Builtin(_) => {
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unreachable!("builtin element should have been resolved")
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}
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ElementType::Global | ElementType::Error => break,
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}
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}
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for c in all_prop {
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if NamedReference::new(elem, &c).is_constant() {
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f(elem, &c);
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}
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}
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});
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}
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/// Convert a ascii kebab string to pascal case
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pub fn to_pascal_case(str: &str) -> String {
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let mut result = Vec::with_capacity(str.len());
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let mut next_upper = true;
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for x in str.as_bytes() {
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if *x == b'-' {
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next_upper = true;
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} else if next_upper {
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result.push(x.to_ascii_uppercase());
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next_upper = false;
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} else {
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result.push(*x);
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}
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}
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String::from_utf8(result).unwrap()
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}
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/// Convert a ascii pascal case string to kebab case
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pub fn to_kebab_case(str: &str) -> String {
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let mut result = Vec::with_capacity(str.len());
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for x in str.as_bytes() {
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if x.is_ascii_uppercase() {
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if !result.is_empty() {
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result.push(b'-');
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}
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result.push(x.to_ascii_lowercase());
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} else {
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result.push(*x);
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}
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}
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String::from_utf8(result).unwrap()
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}
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#[test]
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fn case_conversions() {
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assert_eq!(to_kebab_case("HelloWorld"), "hello-world");
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assert_eq!(to_pascal_case("hello-world"), "HelloWorld");
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}
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