slint/sixtyfps_runtime/rendering_backends/gl
Simon Hausmann 1887b37af7 Remove premultiply_alpha from ARGBColor again
It's not safe to use with ARGBColor<u8> because of overflows, so instead let's
use it in the place where we need it and where the precision is given.
2020-10-19 18:45:33 +02:00
..
buffers.rs Update license header to mention that commertial option are available 2020-08-26 13:23:42 +02:00
Cargo.toml Fix clipping in the wasm demos 2020-10-15 07:42:33 +02:00
glyphcache.rs Use a tight bounding box around rasterized glyphs 2020-10-01 13:27:14 +02:00
lib.rs Fix color blending when using the alpha channel 2020-10-19 17:21:03 +02:00
shader.rs Remove premultiply_alpha from ARGBColor again 2020-10-19 18:45:33 +02:00
texture.rs Revert "Temporarily disable fetching URL on wasm" 2020-10-13 11:31:18 +02:00