slint/api/cpp/include/slint_platform.h
Olivier Goffart a19efc30db
Replace the MAX_BUFFER_AGE const generic with a runtime enum
Having a const generic for that didn't turn to be a good API.
Also made the C++ side more difficult

(Also renamed buffer_stride to pixel_stride)

Closes #2135
2023-02-08 14:44:01 +01:00

332 lines
11 KiB
C++

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
#pragma once
#ifndef SLINT_FEATURE_EXPERIMENTAL
# warning "slint_platform.h API only available when SLINT_FEATURE_EXPERIMENTAL is activated"
#else
# include "slint.h"
struct xcb_connection_t;
struct wl_surface;
struct wl_display;
namespace slint {
/// This namespace contains experimental API.
/// No compatibility across version.
///
/// \private
namespace experimental {
/// Namespace to be used when you implement your own Platform
namespace platform {
/// The Renderer is one of the Type provided by Slint to do the rendering of a scene.
///
/// See SoftwareRenderer or SkiaRenderer
template<typename R>
concept Renderer = requires(R r)
{
r.init(static_cast<const cbindgen_private::WindowAdapterRcOpaque *>(nullptr));
cbindgen_private::RendererPtr { r.renderer_handle() };
};
/// Base class common to all WindowAdapter<R>. See the documentation of WindowAdapter
class AbstractWindowAdapter
{
public:
virtual ~AbstractWindowAdapter() = default;
AbstractWindowAdapter(const AbstractWindowAdapter &) = delete;
AbstractWindowAdapter &operator=(const AbstractWindowAdapter &) = delete;
AbstractWindowAdapter() = default;
/// This function is called by Slint when the slint window is shown.
///
/// Re-implement this function to forward the call to show to the native window
virtual void show() const { }
/// This function is called by Slint when the slint window is hidden.
///
/// Re-implement this function to forward the call to hide to the native window
virtual void hide() const { }
/// This function is called when Slint detects that the window need to be repainted.
///
/// Reimplement this function to forward the call to the window manager.
///
/// You should not render the window in the implementation of this call. Instead you should
/// do that in the next iteration of the event loop, or in a callback from the window manager.
virtual void request_redraw() const { }
private:
friend class Platform;
virtual cbindgen_private::WindowAdapterRcOpaque initialize() = 0;
};
/// Base class for the layer between a slint::Window and the internal window from the platform
///
/// Re-implement this class to do the link between the two.
///
/// The R template parameter is the Renderer which is one of the renderer type provided by Slint
template<Renderer R>
class WindowAdapter : public AbstractWindowAdapter
{
// This is a pointer to the rust window that own us.
// Note that we do not have ownership (there is no reference increase for this)
// because it would otherwise be a reference loop
cbindgen_private::WindowAdapterRcOpaque self {};
// Whether this WindowAdapter was already given to the slint runtime
const R m_renderer;
bool was_initialized = false;
private:
cbindgen_private::WindowAdapterRcOpaque initialize() final
{
using WA = WindowAdapter<R>;
cbindgen_private::slint_window_adapter_new(
this, [](void *wa) { delete reinterpret_cast<const WA *>(wa); },
[](void *wa) {
return reinterpret_cast<const WA *>(wa)->m_renderer.renderer_handle();
},
[](void *wa) { reinterpret_cast<const WA *>(wa)->show(); },
[](void *wa) { reinterpret_cast<const WA *>(wa)->hide(); },
[](void *wa) { reinterpret_cast<const WA *>(wa)->request_redraw(); }, &self);
m_renderer.init(&self);
was_initialized = true;
return self;
}
public:
/// Construct a WindowAdapter. The arguments are forwarded to initialize the renderer
template<typename... Args>
explicit WindowAdapter(Args... a) : m_renderer(std::forward<Args>(a)...)
{
}
/// Return a reference to the renderer that can be used to do the rendering.
const R &renderer() const { return m_renderer; }
/// Return the slint::Window associated with this window.
///
/// Note that this function can only be called if the window was initialized, which is only
/// the case after it has been returned from a call to Platform::create_window_adapter
const Window &window() const
{
if (!was_initialized)
std::abort();
// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
// layout
return *reinterpret_cast<const Window *>(&self);
}
/// Overload
Window &window()
{
if (!was_initialized)
std::abort();
// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
// layout
return *reinterpret_cast<Window *>(&self);
}
/// Send a pointer event to this window
// Note: in rust, this is on the Window. FIXME: use a public event type
void dispatch_pointer_event(const cbindgen_private::MouseEvent &event)
{
private_api::assert_main_thread();
if (was_initialized) {
cbindgen_private::slint_windowrc_dispatch_pointer_event(&self, event);
}
}
/// Send a key event to this window
// Note: in rust, this is on the Window. FIXME: use a public event type
void dispatch_key_event(const cbindgen_private::KeyInputEvent &event)
{
private_api::assert_main_thread();
if (was_initialized) {
cbindgen_private::slint_windowrc_dispatch_key_event(&self, event);
}
}
/// Returns true if the window is currently animating
bool has_active_animations() const
{
return cbindgen_private::slint_windowrc_has_active_animations(&self);
}
};
/// The platform is acting like a factory to create a WindowAdapter
///
/// Platform::register_platform() need to be called before any other Slint handle
/// are created, and if it is called, it will use the WindowAdapter provided by the
/// create_window_adapter function.
class Platform
{
public:
virtual ~Platform() = default;
Platform(const Platform &) = delete;
Platform &operator=(const Platform &) = delete;
Platform() = default;
/// Returns a new WindowAdapter
virtual std::unique_ptr<AbstractWindowAdapter> create_window_adapter() const = 0;
/// Register the platform to Slint. Must be called before Slint window are created. Can only
/// be called once in an application.
static void register_platform(std::unique_ptr<Platform> platform)
{
cbindgen_private::slint_platform_register(
platform.release(), [](void *p) { delete reinterpret_cast<const Platform *>(p); },
[](void *p, cbindgen_private::WindowAdapterRcOpaque *out) {
auto w = reinterpret_cast<const Platform *>(p)->create_window_adapter();
*out = w->initialize();
(void)w.release();
});
}
};
/// Slint's software renderer.
///
/// To be used as a template parameter of the WindowAdapter.
///
/// Use the render() function to render in a buffer
class SoftwareRenderer
{
mutable cbindgen_private::SoftwareRendererOpaque inner;
public:
virtual ~SoftwareRenderer()
{
if (inner) {
cbindgen_private::slint_software_renderer_drop(inner);
}
};
SoftwareRenderer(const SoftwareRenderer &) = delete;
SoftwareRenderer &operator=(const SoftwareRenderer &) = delete;
SoftwareRenderer() = default;
/// \private
void init(const cbindgen_private::WindowAdapterRcOpaque *win, int max_buffer_age) const
{
if (inner) {
cbindgen_private::slint_software_renderer_drop(inner);
}
inner = cbindgen_private::slint_software_renderer_new(max_buffer_age, win);
}
/// \private
cbindgen_private::RendererPtr renderer_handle() const
{
return cbindgen_private::slint_software_renderer_handle(inner);
}
/// Render the window scene into a pixel buffer
///
/// The buffer must be at least as large as the associated slint::Window
///
/// The stride is the amount of pixels between two lines in the buffer.
/// It is must be at least as large as the width of the window.
void render(std::span<slint::cbindgen_private::Rgb8Pixel> buffer,
std::size_t pixel_stride) const
{
cbindgen_private::slint_software_renderer_render_rgb8(inner, buffer.data(), buffer.size(),
pixel_stride);
}
};
/// Slint's Skia renderer.
///
/// To be used as a template parameter of the WindowAdapter.
///
/// The show() and hide() function must be called from the WindowAdapter's re-implementation
/// of the homonymous functions
///
/// Use render to perform the rendering.
class SkiaRenderer
{
mutable cbindgen_private::SkiaRendererOpaque inner;
public:
virtual ~SkiaRenderer()
{
if (inner) {
cbindgen_private::slint_skia_renderer_drop(inner);
}
};
SkiaRenderer(const SkiaRenderer &) = delete;
SkiaRenderer &operator=(const SkiaRenderer &) = delete;
SkiaRenderer() = default;
/// \private
void init(const cbindgen_private::WindowAdapterRcOpaque *win) const
{
if (inner) {
cbindgen_private::slint_skia_renderer_drop(inner);
}
inner = cbindgen_private::slint_skia_renderer_new(win);
}
/// \private
cbindgen_private::RendererPtr renderer_handle() const
{
return cbindgen_private::slint_skia_renderer_handle(inner);
}
void render(PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_render(inner, size);
}
void resize(PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_resize(inner, size);
}
void hide() const { cbindgen_private::slint_skia_renderer_hide(inner); }
# if !defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
void show(uint32_t /*xcb_window_t*/ window, uint32_t /*xcb_visualid_t*/ visual_id,
xcb_connection_t *connection, int screen, PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_show_x11(inner, window, visual_id, connection, screen,
size);
}
void show(wl_surface *surface, wl_display *display, PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_show_wayland(inner, surface, display, size);
}
# elif defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
void show(void *nsview, void *nswindow, PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_show_appkit(inner, nsview, nswindow, size);
}
# elif !defined(__APPLE__) && (defined(_WIN32) || !defined(_WIN64))
/// Windows handle
void show(void *HWND, void *hinstance, PhysicalSize size) const
{
cbindgen_private::slint_skia_renderer_show_win32(inner, HWND, hinstance, size);
}
# endif
};
/// Call this function at each iteration of the event loop to call the timer handler and advance
/// the animations. This should be called before the rendering or processing input events
inline void update_timers_and_animations()
{
cbindgen_private::slint_platform_update_timers_and_animations();
}
}
}
}
#endif