slint/internal/backends/selector/build.rs
2022-02-02 09:58:26 +01:00

35 lines
1.8 KiB
Rust

// Copyright © SixtyFPS GmbH <info@sixtyfps.io>
// SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
use std::path::Path;
fn main() {
// This is part code tries to detect automatically what default style to use and tries to
// use the native style automatically if Qt is available.
//
// The way this work is this
// 1. `qttypes`' crate's build script already detects Qt and set the DEP_QT_VERSION
// 2. The qt rendering backend's build script will check if the qttype crates found Qt and
// look at the SLINT_NO_QT env variable, and sets the DEP_slint_backend_qt_internal_SUPPORTS_NATIVE_STYLE
// env variable so that the default rendering backend can know if Qt was there.
// 3. here, in the default rendering backend, we know if we depends on the qt backend and if it
// has set the DEP_slint_backend_qt_internal_SUPPORTS_NATIVE_STYLE env variable.
// We then write a file in the build directory with the default style that depends on the
// Qt availability
// 4a. When using the sixtyfps-build crate from a build script, it will be able to read this file
// from `sixtyfps_build::compile_with_config`
// 4b. Same when using the `sixtyfps!` macro,
let has_native_style = std::env::var("DEP_slint_backend_qt_internal_SUPPORTS_NATIVE_STYLE")
.unwrap_or_default()
== "1";
let out_dir = std::env::var_os("OUT_DIR").unwrap();
// out_dir is something like
// <target_dir>/build/slint-backend-selector-internal-1fe5c4ab61eb0584/out
// and we want to write to a common directory, so write in the build/ dir
let target_path =
Path::new(&out_dir).parent().unwrap().parent().unwrap().join("SIXTYFPS_DEFAULT_STYLE.txt");
std::fs::write(target_path, if has_native_style { b"native\n" as &[u8] } else { b"fluent\n" })
.unwrap();
}