slint/internal/backends/winit/event_loop.rs
2022-09-02 11:05:53 +02:00

811 lines
32 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
#![warn(missing_docs)]
/*!
This module contains the event loop implementation using winit, as well as the
[WindowAdapter] trait used by the generated code and the run-time to change
aspects of windows on the screen.
*/
use copypasta::ClipboardProvider;
use corelib::items::PointerEventButton;
use i_slint_core as corelib;
use corelib::graphics::euclid;
use corelib::graphics::Point;
use corelib::input::{KeyEvent, KeyEventType, KeyboardModifiers, MouseEvent};
use corelib::window::*;
use corelib::{Coord, SharedString};
use std::cell::{Cell, RefCell, RefMut};
use std::rc::{Rc, Weak};
use winit::event::WindowEvent;
#[cfg(not(target_arch = "wasm32"))]
use winit::platform::run_return::EventLoopExtRunReturn;
pub(crate) static QUIT_ON_LAST_WINDOW_CLOSED: std::sync::atomic::AtomicBool =
std::sync::atomic::AtomicBool::new(true);
pub trait WinitWindow: WindowAdapter {
fn currently_pressed_key_code(&self) -> &Cell<Option<winit::event::VirtualKeyCode>>;
fn current_keyboard_modifiers(&self) -> &Cell<KeyboardModifiers>;
fn draw(&self);
fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window));
fn constraints(&self) -> (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo);
fn set_constraints(
&self,
constraints: (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo),
);
fn set_icon(&self, icon: corelib::graphics::Image);
/// Called by the event loop when a WindowEvent::Resized is received.
fn resize_event(&self, _size: winit::dpi::PhysicalSize<u32>) {}
fn apply_constraints(
&self,
constraints_horizontal: corelib::layout::LayoutInfo,
constraints_vertical: corelib::layout::LayoutInfo,
) {
self.with_window_handle(&mut |winit_window| {
// If we're in fullscreen state, don't try to resize the window but maintain the surface
// size we've been assigned to from the windowing system. Weston/Wayland don't like it
// when we create a surface that's bigger than the screen due to constraints (#532).
if winit_window.fullscreen().is_some() {
return;
}
if (constraints_horizontal, constraints_vertical) != self.constraints() {
let min_width = constraints_horizontal.min.min(constraints_horizontal.max) as f32;
let min_height = constraints_vertical.min.min(constraints_vertical.max) as f32;
let max_width = constraints_horizontal.max.max(constraints_horizontal.min) as f32;
let max_height = constraints_vertical.max.max(constraints_vertical.min) as f32;
let sf = self.window().scale_factor();
winit_window.set_resizable(true);
winit_window.set_min_inner_size(if min_width > 0. || min_height > 0. {
Some(winit::dpi::PhysicalSize::new(min_width * sf, min_height * sf))
} else {
None
});
winit_window.set_max_inner_size(
if max_width < i32::MAX as f32 || max_height < i32::MAX as f32 {
Some(winit::dpi::PhysicalSize::new(
(max_width * sf).min(65535.),
(max_height * sf).min(65535.),
))
} else {
None
},
);
self.set_constraints((constraints_horizontal, constraints_vertical));
winit_window.set_resizable(min_width < max_width || min_height < max_height);
#[cfg(target_arch = "wasm32")]
{
// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
let existing_size: winit::dpi::LogicalSize<f32> =
winit_window.inner_size().to_logical(sf as f64);
if !(min_width..=max_width).contains(&(existing_size.width))
|| !(min_height..=max_height).contains(&(existing_size.height))
{
let new_size = winit::dpi::LogicalSize::new(
existing_size.width.min(max_width).max(min_width),
existing_size.height.min(max_height).max(min_height),
);
winit_window.set_inner_size(new_size);
}
}
}
});
}
fn apply_window_properties(
&self,
window_item: core::pin::Pin<&i_slint_core::items::WindowItem>,
) {
let title = window_item.title();
let no_frame = window_item.no_frame();
let icon = window_item.icon();
let mut width = window_item.width() as f32;
let mut height = window_item.height() as f32;
self.set_icon(icon);
let mut must_resize = false;
self.with_window_handle(&mut |winit_window| {
winit_window.set_title(&title);
if no_frame && winit_window.fullscreen().is_none() {
winit_window.set_decorations(false);
} else {
winit_window.set_decorations(true);
}
if width <= 0. || height <= 0. {
must_resize = true;
let winit_size =
winit_window.inner_size().to_logical(self.window().scale_factor() as f64);
if width <= 0. {
width = winit_size.width;
}
if height <= 0. {
height = winit_size.height;
}
}
let existing_size: i_slint_core::api::LogicalSize =
self.inner_size().to_logical(self.window().scale_factor());
if (existing_size.width as f32 - width).abs() > 1.
|| (existing_size.height as f32 - height).abs() > 1.
{
// If we're in fullscreen state, don't try to resize the window but maintain the surface
// size we've been assigned to from the windowing system. Weston/Wayland don't like it
// when we create a surface that's bigger than the screen due to constraints (#532).
if winit_window.fullscreen().is_none() {
winit_window.set_inner_size(winit::dpi::LogicalSize::new(width, height));
}
}
});
if must_resize {
let win = self.window();
win.set_size(
i_slint_core::api::LogicalSize::new(width, height).to_physical(win.scale_factor()),
);
}
}
/// Return true if the proxy element used for input method has the focus
fn input_method_focused(&self) -> bool {
false
}
fn inner_size(&self) -> i_slint_core::api::PhysicalSize;
}
struct NotRunningEventLoop {
clipboard: RefCell<Box<dyn copypasta::ClipboardProvider>>,
instance: winit::event_loop::EventLoop<CustomEvent>,
event_loop_proxy: winit::event_loop::EventLoopProxy<CustomEvent>,
}
impl NotRunningEventLoop {
fn new() -> Self {
let instance = winit::event_loop::EventLoopBuilder::with_user_event().build();
let event_loop_proxy = instance.create_proxy();
let clipboard = RefCell::new(create_clipboard(&instance));
Self { clipboard, instance, event_loop_proxy }
}
}
struct RunningEventLoop<'a> {
event_loop_target: &'a winit::event_loop::EventLoopWindowTarget<CustomEvent>,
event_loop_proxy: &'a winit::event_loop::EventLoopProxy<CustomEvent>,
clipboard: &'a RefCell<Box<dyn copypasta::ClipboardProvider>>,
}
pub(crate) trait EventLoopInterface {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent>;
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent>;
fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider>;
}
impl EventLoopInterface for NotRunningEventLoop {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
&*self.instance
}
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
&self.event_loop_proxy
}
fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider> {
RefMut::map(self.clipboard.borrow_mut(), |clipboard_box| clipboard_box.as_mut())
}
}
impl<'a> EventLoopInterface for RunningEventLoop<'a> {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
self.event_loop_target
}
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
self.event_loop_proxy
}
fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider> {
RefMut::map(self.clipboard.borrow_mut(), |clipboard_box| clipboard_box.as_mut())
}
}
thread_local! {
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<dyn WinitWindow>>> = RefCell::new(std::collections::HashMap::new());
static MAYBE_LOOP_INSTANCE: RefCell<Option<NotRunningEventLoop>> = RefCell::new(Some(NotRunningEventLoop::new()));
}
scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>);
pub(crate) enum GlobalEventLoopProxyOrEventQueue {
Proxy(winit::event_loop::EventLoopProxy<CustomEvent>),
Queue(Vec<CustomEvent>),
}
impl GlobalEventLoopProxyOrEventQueue {
pub(crate) fn send_event(&mut self, event: CustomEvent) {
match self {
GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => proxy.send_event(event).ok().unwrap(),
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
queue.push(event);
}
};
}
fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy<CustomEvent>) {
match self {
GlobalEventLoopProxyOrEventQueue::Proxy(_) => {}
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
std::mem::take(queue)
.into_iter()
.for_each(|event| proxy.send_event(event).ok().unwrap());
*self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy);
}
}
}
}
impl Default for GlobalEventLoopProxyOrEventQueue {
fn default() -> Self {
Self::Queue(Vec::new())
}
}
#[cfg(not(target_arch = "wasm32"))]
pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell<
std::sync::Mutex<GlobalEventLoopProxyOrEventQueue>,
> = once_cell::sync::OnceCell::new();
#[cfg(target_arch = "wasm32")]
thread_local! {
pub(crate) static GLOBAL_PROXY: RefCell<Option<GlobalEventLoopProxyOrEventQueue>> = RefCell::new(None)
}
pub(crate) fn with_window_target<T>(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T {
if CURRENT_WINDOW_TARGET.is_set() {
CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target))
} else {
MAYBE_LOOP_INSTANCE.with(|loop_instance| {
if loop_instance.borrow().is_none() {
*loop_instance.borrow_mut() = Some(NotRunningEventLoop::new());
}
callback(loop_instance.borrow().as_ref().unwrap())
})
}
}
pub fn register_window(id: winit::window::WindowId, window: Rc<dyn WinitWindow>) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().insert(id, Rc::downgrade(&window));
})
}
pub fn unregister_window(id: winit::window::WindowId) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().remove(&id);
})
}
fn window_by_id(id: winit::window::WindowId) -> Option<Rc<dyn WinitWindow>> {
ALL_WINDOWS.with(|windows| windows.borrow().get(&id).and_then(|weakref| weakref.upgrade()))
}
/// This enum captures run-time specific events that can be dispatched to the event loop in
/// addition to the winit events.
pub enum CustomEvent {
/// Request for the event loop to wake up and redraw all windows. This is used on the
/// web for example to request an animation frame.
#[cfg(target_arch = "wasm32")]
RedrawAllWindows,
/// On wasm request_redraw doesn't wake the event loop, so we need to manually send an event
/// so that the event loop can run
#[cfg(target_arch = "wasm32")]
WakeEventLoopWorkaround,
UpdateWindowProperties(winit::window::WindowId),
UserEvent(Box<dyn FnOnce() + Send>),
/// Called from `GLWindow::hide` so that we can check if we should quit the event loop
WindowHidden,
Exit,
}
impl std::fmt::Debug for CustomEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
#[cfg(target_arch = "wasm32")]
Self::RedrawAllWindows => write!(f, "RedrawAllWindows"),
#[cfg(target_arch = "wasm32")]
Self::WakeEventLoopWorkaround => write!(f, "WakeEventLoopWorkaround"),
Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e),
Self::UserEvent(_) => write!(f, "UserEvent"),
Self::WindowHidden => write!(f, "WindowHidden"),
Self::Exit => write!(f, "Exit"),
}
}
}
#[cfg(target_arch = "wasm32")]
fn redraw_all_windows() {
let all_windows_weak =
ALL_WINDOWS.with(|windows| windows.borrow().values().cloned().collect::<Vec<_>>());
for window_weak in all_windows_weak {
if let Some(window) = window_weak.upgrade() {
window.request_redraw();
}
}
}
mod key_codes {
macro_rules! winit_key_to_string_fn {
($($char:literal # $name:ident # $($_qt:ident)|* # $($winit:ident)|* ;)*) => {
pub fn winit_key_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<i_slint_core::SharedString> {
let char = match(virtual_keycode) {
$($(winit::event::VirtualKeyCode::$winit => $char,)*)*
_ => return None,
};
let mut buffer = [0; 6];
Some(i_slint_core::SharedString::from(char.encode_utf8(&mut buffer) as &str))
}
};
}
i_slint_common::for_each_special_keys!(winit_key_to_string_fn);
}
fn process_window_event(
window: Rc<dyn WinitWindow>,
event: WindowEvent,
cursor_pos: &mut Point,
pressed: &mut bool,
) {
fn key_event(
event_type: KeyEventType,
text: SharedString,
modifiers: KeyboardModifiers,
) -> KeyEvent {
let mut event = KeyEvent { event_type, text, modifiers };
let tab = String::from(corelib::input::key_codes::Tab);
// map Shift-Tab into (Shift) Backtab to have a similar behavior as Qt backend
if event.text == tab && modifiers.shift {
event.text = SharedString::from(String::from(corelib::input::key_codes::Backtab));
}
event
}
let runtime_window = window.window().window_handle();
match event {
WindowEvent::Resized(size) => {
window.resize_event(size);
}
WindowEvent::CloseRequested => {
if runtime_window.request_close() {
window.hide();
}
}
WindowEvent::ReceivedCharacter(ch) => {
// On Windows, X11 and Wayland sequences like Ctrl+C will send a ReceivedCharacter after the pressed keyboard input event,
// with a control character. We choose not to forward those but try to use the current key code instead.
//
// We do not want to change the text to the value of the key press when that was a
// control key itself: We already sent that event when handling the KeyboardInput.
let text: Option<SharedString> = if ch.is_control() {
window
.currently_pressed_key_code()
.take()
.and_then(winit_key_code_to_string)
.filter(|key_text| !key_text.starts_with(char::is_control))
} else {
Some(ch.to_string().into())
};
let text = match text {
Some(text) => text,
None => return,
};
let modifiers = window.current_keyboard_modifiers().get();
let mut event = key_event(KeyEventType::KeyPressed, text, modifiers);
runtime_window.process_key_input(&event);
event.event_type = KeyEventType::KeyReleased;
runtime_window.process_key_input(&event);
}
WindowEvent::Focused(have_focus) => {
let have_focus = have_focus || window.input_method_focused();
// We don't render popups as separate windows yet, so treat
// focus to be the same as being active.
if have_focus != runtime_window.active() {
runtime_window.set_active(have_focus);
runtime_window.set_focus(have_focus);
}
}
WindowEvent::KeyboardInput { ref input, .. } => {
window.currently_pressed_key_code().set(match input.state {
winit::event::ElementState::Pressed => input.virtual_keycode,
_ => None,
});
if let Some(text) = input.virtual_keycode.and_then(key_codes::winit_key_to_string) {
#[allow(unused_mut)]
let mut modifiers = window.current_keyboard_modifiers().get();
// On wasm, the WindowEvent::ModifiersChanged event is not received
#[cfg(target_arch = "wasm32")]
#[allow(deprecated)]
{
modifiers.shift |= input.modifiers.shift();
modifiers.control |= input.modifiers.ctrl();
modifiers.meta |= input.modifiers.logo();
modifiers.alt |= input.modifiers.alt();
}
let event = key_event(
match input.state {
winit::event::ElementState::Pressed => KeyEventType::KeyPressed,
winit::event::ElementState::Released => KeyEventType::KeyReleased,
},
text,
modifiers,
);
runtime_window.process_key_input(&event);
};
}
WindowEvent::ModifiersChanged(state) => {
// To provide an easier cross-platform behavior, we map the command key to control
// on macOS, and control to meta.
#[cfg(target_os = "macos")]
let (control, meta) = (state.logo(), state.ctrl());
#[cfg(not(target_os = "macos"))]
let (control, meta) = (state.ctrl(), state.logo());
let modifiers =
KeyboardModifiers { shift: state.shift(), alt: state.alt(), control, meta };
window.current_keyboard_modifiers().set(modifiers);
}
WindowEvent::CursorMoved { position, .. } => {
let position = position.to_logical(runtime_window.scale_factor() as f64);
*cursor_pos = euclid::point2(position.x, position.y);
runtime_window.process_mouse_input(MouseEvent::Moved { position: *cursor_pos });
}
WindowEvent::CursorLeft { .. } => {
// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
if cfg!(target_arch = "wasm32") || !*pressed {
*pressed = false;
runtime_window.process_mouse_input(MouseEvent::Exit);
}
}
WindowEvent::MouseWheel { delta, .. } => {
let (delta_x, delta_y) = match delta {
winit::event::MouseScrollDelta::LineDelta(lx, ly) => (lx * 60., ly * 60.),
winit::event::MouseScrollDelta::PixelDelta(d) => {
let d = d.to_logical(runtime_window.scale_factor() as f64);
(d.x, d.y)
}
};
runtime_window.process_mouse_input(MouseEvent::Wheel {
position: *cursor_pos,
delta_x: delta_x as Coord,
delta_y: delta_y as Coord,
});
}
WindowEvent::MouseInput { state, button, .. } => {
let button = match button {
winit::event::MouseButton::Left => PointerEventButton::Left,
winit::event::MouseButton::Right => PointerEventButton::Right,
winit::event::MouseButton::Middle => PointerEventButton::Middle,
winit::event::MouseButton::Other(_) => PointerEventButton::None,
};
let ev = match state {
winit::event::ElementState::Pressed => {
*pressed = true;
MouseEvent::Pressed { position: *cursor_pos, button }
}
winit::event::ElementState::Released => {
*pressed = false;
MouseEvent::Released { position: *cursor_pos, button }
}
};
runtime_window.process_mouse_input(ev);
}
WindowEvent::Touch(touch) => {
let location = touch.location.to_logical(runtime_window.scale_factor() as f64);
let position = euclid::point2(location.x, location.y);
let ev = match touch.phase {
winit::event::TouchPhase::Started => {
*pressed = true;
MouseEvent::Pressed { position, button: PointerEventButton::Left }
}
winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => {
*pressed = false;
MouseEvent::Released { position, button: PointerEventButton::Left }
}
winit::event::TouchPhase::Moved => MouseEvent::Moved { position },
};
runtime_window.process_mouse_input(ev);
}
WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: size } => {
if std::env::var("SLINT_SCALE_FACTOR").is_err() {
let size = size.to_logical(scale_factor);
runtime_window.set_window_item_geometry(size.width, size.height);
runtime_window.set_scale_factor(scale_factor as f32);
}
}
_ => {}
}
}
/// Runs the event loop and renders the items in the provided `component` in its
/// own window.
#[allow(unused_mut)] // mut need changes for wasm
pub fn run() {
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| {
loop_instance.borrow_mut().take().unwrap_or_else(NotRunningEventLoop::new)
});
let event_loop_proxy = not_running_loop_instance.event_loop_proxy;
#[cfg(not(target_arch = "wasm32"))]
GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap().set_proxy(event_loop_proxy.clone());
#[cfg(target_arch = "wasm32")]
GLOBAL_PROXY.with(|global_proxy| {
global_proxy
.borrow_mut()
.get_or_insert_with(Default::default)
.set_proxy(event_loop_proxy.clone())
});
let mut winit_loop = not_running_loop_instance.instance;
let clipboard = not_running_loop_instance.clipboard;
// Applying the property values of the `Window` item in .slint files to the underlying winit Window
// may for example set the width but preserve the height of the window. Winit only knows the entire
// size, so we need to query the existing size via `inner_size()`. The timing of when to call `inner_size()`
// is important to avoid jitter as described in https://github.com/slint-ui/slint/issues/1269 . We want to
// process pending resize events first. That is why this vector collects the window ids of windows that
// we have scheduled for a sync between the `Window` item properties the the winit window, so that we
// apply them at `MainEventsCleared` time.
let mut windows_with_pending_property_updates = Vec::new();
// last seen cursor position, (physical coordinate)
let mut cursor_pos = Point::default();
let mut pressed = false;
let mut run_fn = move |event: Event<CustomEvent>, control_flow: &mut ControlFlow| match event {
Event::WindowEvent { event, window_id } => {
if let Some(window) = window_by_id(window_id) {
process_window_event(window, event, &mut cursor_pos, &mut pressed);
};
}
Event::RedrawRequested(id) => {
if let Some(window) = window_by_id(id) {
window.draw();
}
}
Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => {
if let Err(insert_pos) = windows_with_pending_property_updates.binary_search(&window_id)
{
windows_with_pending_property_updates.insert(insert_pos, window_id);
}
}
Event::UserEvent(CustomEvent::WindowHidden) => {
if QUIT_ON_LAST_WINDOW_CLOSED.load(std::sync::atomic::Ordering::Relaxed) {
let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len());
if window_count == 0 {
*control_flow = ControlFlow::Exit;
}
}
}
Event::UserEvent(CustomEvent::Exit) => {
*control_flow = ControlFlow::Exit;
}
Event::UserEvent(CustomEvent::UserEvent(user)) => {
user();
}
#[cfg(target_arch = "wasm32")]
Event::UserEvent(CustomEvent::RedrawAllWindows) => redraw_all_windows(),
#[cfg(target_arch = "wasm32")]
Event::UserEvent(CustomEvent::WakeEventLoopWorkaround) => {
*control_flow = ControlFlow::Poll;
}
Event::NewEvents(_) => {
*control_flow = ControlFlow::Wait;
corelib::platform::update_timers_and_animations();
}
Event::MainEventsCleared => {
for window in windows_with_pending_property_updates
.drain(..)
.flat_map(|window_id| window_by_id(window_id))
{
window.window().window_handle().update_window_properties();
}
}
Event::RedrawEventsCleared => {
if *control_flow != ControlFlow::Exit
&& ALL_WINDOWS.with(|windows| {
windows.borrow().iter().any(|(_, w)| {
w.upgrade().map_or(false, |w| w.window().has_active_animations())
})
})
{
*control_flow = ControlFlow::Poll;
}
if *control_flow == ControlFlow::Wait {
if let Some(next_timer) = corelib::platform::duration_until_next_timer_update() {
*control_flow = ControlFlow::WaitUntil(instant::Instant::now() + next_timer);
}
}
}
_ => (),
};
#[cfg(not(target_arch = "wasm32"))]
{
winit_loop.run_return(
|event: Event<CustomEvent>,
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
control_flow: &mut ControlFlow| {
let running_instance = RunningEventLoop {
event_loop_target,
event_loop_proxy: &event_loop_proxy,
clipboard: &clipboard,
};
CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow))
},
);
*GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default();
// Keep the EventLoop instance alive and re-use it in future invocations of run_event_loop().
// Winit does not support creating multiple instances of the event loop.
let nre = NotRunningEventLoop { clipboard, instance: winit_loop, event_loop_proxy };
MAYBE_LOOP_INSTANCE.with(|loop_instance| *loop_instance.borrow_mut() = Some(nre))
}
#[cfg(target_arch = "wasm32")]
{
winit_loop.run(
move |event: Event<CustomEvent>,
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
control_flow: &mut ControlFlow| {
let running_instance = RunningEventLoop {
event_loop_target,
event_loop_proxy: &event_loop_proxy,
clipboard: &clipboard,
};
CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow))
},
)
}
}
// This function is called when we receive a control character via WindowEvent::ReceivedCharacter and
// instead want to use the last virtual key code. That happens when for example pressing Ctrl+some_key
// on Windows/X11/Wayland. This function may be missing mappings, it's trying to cover what we may be
// getting when we're getting control character sequences.
fn winit_key_code_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<SharedString> {
use winit::event::VirtualKeyCode;
Some(
match virtual_keycode {
VirtualKeyCode::Key1 => "1",
VirtualKeyCode::Key2 => "2",
VirtualKeyCode::Key3 => "3",
VirtualKeyCode::Key4 => "4",
VirtualKeyCode::Key5 => "5",
VirtualKeyCode::Key6 => "6",
VirtualKeyCode::Key7 => "7",
VirtualKeyCode::Key8 => "8",
VirtualKeyCode::Key9 => "9",
VirtualKeyCode::Key0 => "0",
VirtualKeyCode::A => "a",
VirtualKeyCode::B => "b",
VirtualKeyCode::C => "c",
VirtualKeyCode::D => "d",
VirtualKeyCode::E => "e",
VirtualKeyCode::F => "f",
VirtualKeyCode::G => "g",
VirtualKeyCode::H => "h",
VirtualKeyCode::I => "i",
VirtualKeyCode::J => "j",
VirtualKeyCode::K => "k",
VirtualKeyCode::L => "l",
VirtualKeyCode::M => "m",
VirtualKeyCode::N => "n",
VirtualKeyCode::O => "o",
VirtualKeyCode::P => "p",
VirtualKeyCode::Q => "q",
VirtualKeyCode::R => "r",
VirtualKeyCode::S => "s",
VirtualKeyCode::T => "t",
VirtualKeyCode::U => "u",
VirtualKeyCode::V => "v",
VirtualKeyCode::W => "w",
VirtualKeyCode::X => "x",
VirtualKeyCode::Y => "y",
VirtualKeyCode::Z => "z",
VirtualKeyCode::Space => " ",
VirtualKeyCode::Caret => "^",
VirtualKeyCode::Apostrophe => "'",
VirtualKeyCode::Asterisk => "*",
VirtualKeyCode::Backslash => "\\",
VirtualKeyCode::Colon => ":",
VirtualKeyCode::Comma => ",",
VirtualKeyCode::Equals => "=",
VirtualKeyCode::Grave => "`",
VirtualKeyCode::Minus => "-",
VirtualKeyCode::Period => ".",
VirtualKeyCode::Plus => "+",
VirtualKeyCode::Semicolon => ";",
VirtualKeyCode::Slash => "/",
VirtualKeyCode::Tab => "\t",
_ => return None,
}
.into(),
)
}
fn create_clipboard<T>(
_event_loop: &winit::event_loop::EventLoopWindowTarget<T>,
) -> Box<dyn copypasta::ClipboardProvider> {
#[allow(unused_mut)]
let mut clipboard: Option<Box<dyn copypasta::ClipboardProvider>> = None;
cfg_if::cfg_if! {
if #[cfg(all(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
), feature = "wayland", not(feature = "x11")))] {
type DefaultClipboard = copypasta::nop_clipboard::NopClipboardContext;
} else {
type DefaultClipboard = copypasta::ClipboardContext;
}
}
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
if cfg!(feature = "wayland") {
use winit::platform::unix::EventLoopWindowTargetExtUnix;
#[cfg(feature = "wayland")]
if let Some(wayland_display) = _event_loop.wayland_display() {
clipboard = unsafe {
Some(Box::new(
copypasta::wayland_clipboard::create_clipboards_from_external(wayland_display)
.1,
))
};
}
}
clipboard.unwrap_or_else(|| Box::new(DefaultClipboard::new().unwrap()))
}