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![]() When opting into the Skia renderer, we default to metal on macOS and D3D on Windows. However if you want to develop a cross-platform application with Skia and for example rely on OpenGL to be able to implement an OpenGL underlay or overlay, then we need the ability to explicitly opt into skia's GL renderer. cc #1445 |
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femtovg | ||
skia | ||
boxshadowcache.rs | ||
femtovg.rs | ||
skia.rs | ||
sw.rs |