slint/internal/backends/winit/renderer
Simon Hausmann 3a1817de3f Skia: Make it possible to explicitly select the OpenGL backend of Skia
When opting into the Skia renderer, we default to metal on macOS and D3D on Windows.
However if you want to develop a cross-platform application with Skia and
for example rely on OpenGL to be able to implement an OpenGL underlay or overlay,
then we need the ability to explicitly opt into skia's GL renderer.

cc #1445
2022-09-05 14:07:27 +02:00
..
femtovg Remove use of euclid types and tags for logical/physical position and size in the public API 2022-09-02 11:05:53 +02:00
skia Add debug info about the Skia back buffer color depths 2022-09-05 13:53:04 +02:00
boxshadowcache.rs Fix box shadow not rendering correctly when using scale factors != 1 2022-08-31 11:36:04 +02:00
femtovg.rs Allow to run the software backend without the femtovg backend 2022-09-02 16:38:35 +02:00
skia.rs Skia: Make it possible to explicitly select the OpenGL backend of Skia 2022-09-05 14:07:27 +02:00
sw.rs Allow to run the software backend without the femtovg backend 2022-09-02 16:38:35 +02:00