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When rendering into a layer, we applied the y coordinate system flip using a transform. That transform is incompatible with Canvas::fill/stroke_text, which uses transform_point to transform the glyph quads. That appears to not work, as opposed to the y-flip in the main vertex shader. Fortunately we can work around it by doing the flip when rendering the layer image (as part of the fill). Closes #199
348 lines
13 KiB
Rust
348 lines
13 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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use std::cell::RefCell;
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use std::rc::Rc;
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use sixtyfps_corelib::{graphics::Size, slice::Slice, ImageReference, Property, SharedString};
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use super::{CanvasRc, GLItemRenderer, GLRendererData, ItemGraphicsCacheEntry};
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struct Texture {
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id: femtovg::ImageId,
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canvas: CanvasRc,
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/// If present, this boolean property indicates whether the image has been uploaded yet or
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/// if that operation is still pending. If not present, then the image *is* available. This is
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/// used for remote HTML image loading and the property will be used to correctly track dependencies
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/// to graphics items that query for the size.
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upload_pending: Option<core::pin::Pin<Box<Property<bool>>>>,
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}
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impl Texture {
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fn size(&self) -> Option<Size> {
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if self
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.upload_pending
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.as_ref()
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.map_or(false, |pending_property| pending_property.as_ref().get())
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{
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None
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} else {
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self.canvas
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.borrow()
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.image_info(self.id)
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.map(|info| [info.width() as f32, info.height() as f32].into())
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.ok()
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}
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}
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}
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impl Drop for Texture {
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fn drop(&mut self) {
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self.canvas.borrow_mut().delete_image(self.id);
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}
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}
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#[derive(derive_more::From)]
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enum ImageData {
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Texture(Texture),
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DecodedImage(image::DynamicImage),
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#[cfg(feature = "svg")]
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SVG(usvg::Tree),
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}
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impl std::fmt::Debug for ImageData {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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use image::GenericImageView;
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match self {
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ImageData::Texture(t) => {
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write!(f, "ImageData::Texture({:?})", t.id.0)
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}
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ImageData::DecodedImage(i) => {
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write!(f, "ImageData::DecodedImage({}x{})", i.width(), i.height())
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}
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ImageData::SVG(_) => {
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write!(f, "ImageData::SVG(...)")
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}
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct CachedImage(RefCell<ImageData>);
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impl CachedImage {
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fn new_on_cpu(decoded_image: image::DynamicImage) -> Self {
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Self(RefCell::new(ImageData::DecodedImage(decoded_image)))
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}
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pub fn new_on_gpu(
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canvas: &CanvasRc,
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image_id: femtovg::ImageId,
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upload_pending_notifier: Option<core::pin::Pin<Box<Property<bool>>>>,
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) -> Self {
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Self(RefCell::new(
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Texture {
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id: image_id,
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canvas: canvas.clone(),
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upload_pending: upload_pending_notifier,
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}
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.into(),
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))
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}
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pub fn new_empty_on_gpu(canvas: &CanvasRc, width: usize, height: usize) -> Self {
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let image_id = canvas
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.borrow_mut()
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.create_image_empty(
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width,
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height,
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femtovg::PixelFormat::Rgba8,
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femtovg::ImageFlags::PREMULTIPLIED | femtovg::ImageFlags::FLIP_Y,
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)
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.unwrap();
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Self::new_on_gpu(canvas, image_id, None)
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}
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#[cfg(feature = "svg")]
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fn new_on_cpu_svg(tree: usvg::Tree) -> Self {
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Self(RefCell::new(ImageData::SVG(tree)))
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}
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pub fn new_from_resource(
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resource: &ImageReference,
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renderer: &GLRendererData,
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) -> Option<Rc<Self>> {
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match resource {
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ImageReference::None => None,
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ImageReference::AbsoluteFilePath(path) => Self::new_from_path(path, renderer),
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ImageReference::EmbeddedData(data) => Self::new_from_data(data).map(Rc::new),
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ImageReference::EmbeddedRgbaImage { .. } => todo!(),
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}
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}
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fn new_from_path(path: &SharedString, _renderer: &GLRendererData) -> Option<Rc<Self>> {
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#[cfg(not(target_arch = "wasm32"))]
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{
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#[cfg(feature = "svg")]
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if path.ends_with(".svg") {
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return Some(Rc::new(Self::new_on_cpu_svg(
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super::svg::load_from_path(std::path::Path::new(&path.as_str())).map_or_else(
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|err| {
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eprintln!("Error loading SVG from {}: {}", &path, err);
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None
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},
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|svg_tree| Some(svg_tree),
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)?,
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)));
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}
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Some(Rc::new(Self::new_on_cpu(
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image::open(std::path::Path::new(&path.as_str())).map_or_else(
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|decode_err| {
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eprintln!("Error loading image from {}: {}", &path, decode_err);
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None
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},
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|image| Some(image),
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)?,
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)))
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}
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#[cfg(target_arch = "wasm32")]
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Some(Self::load_html_image(&path, _renderer))
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}
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fn new_from_data(data: &Slice<u8>) -> Option<Self> {
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#[cfg(feature = "svg")]
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if data.starts_with(b"<svg") {
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return Some(CachedImage::new_on_cpu_svg(
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super::svg::load_from_data(data.as_slice()).map_or_else(
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|svg_err| {
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eprintln!("Error loading SVG: {}", svg_err);
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None
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},
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|svg_tree| Some(svg_tree),
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)?,
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));
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}
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Some(CachedImage::new_on_cpu(image::load_from_memory(data.as_slice()).map_or_else(
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|decode_err| {
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eprintln!("Error decoding image: {}", decode_err);
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None
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},
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|decoded_image| Some(decoded_image),
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)?))
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}
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#[cfg(target_arch = "wasm32")]
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fn load_html_image(url: &str, renderer: &GLRendererData) -> Rc<CachedImage> {
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let image_id = renderer
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.canvas
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.borrow_mut()
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.create_image_empty(1, 1, femtovg::PixelFormat::Rgba8, femtovg::ImageFlags::empty())
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.unwrap();
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let cached_image = Rc::new(Self::new_on_gpu(
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&renderer.canvas,
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image_id,
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Some(Box::pin(/*upload pending*/ Property::new(true))),
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));
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let html_image = web_sys::HtmlImageElement::new().unwrap();
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html_image.set_cross_origin(Some("anonymous"));
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html_image.set_onload(Some(
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&wasm_bindgen::closure::Closure::once_into_js({
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let canvas_weak = Rc::downgrade(&renderer.canvas);
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let html_image = html_image.clone();
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let image_id = image_id.clone();
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let window_weak = Rc::downgrade(&renderer.window);
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let cached_image_weak = Rc::downgrade(&cached_image);
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let event_loop_proxy_weak = Rc::downgrade(&renderer.event_loop_proxy);
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move || {
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let (canvas, window, event_loop_proxy, cached_image) = match (
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canvas_weak.upgrade(),
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window_weak.upgrade(),
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event_loop_proxy_weak.upgrade(),
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cached_image_weak.upgrade(),
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) {
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(
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Some(canvas),
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Some(window),
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Some(event_loop_proxy),
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Some(cached_image),
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) => (canvas, window, event_loop_proxy, cached_image),
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_ => return,
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};
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canvas
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.borrow_mut()
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.realloc_image(
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image_id,
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html_image.width() as usize,
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html_image.height() as usize,
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femtovg::PixelFormat::Rgba8,
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femtovg::ImageFlags::empty(),
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)
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.unwrap();
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canvas.borrow_mut().update_image(image_id, &html_image.into(), 0, 0).unwrap();
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cached_image.notify_loaded();
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// As you can paint on a HTML canvas at any point in time, request_redraw()
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// on a winit window only queues an additional internal event, that'll be
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// be dispatched as the next event. We are however not in an event loop
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// call, so we also need to wake up the event loop.
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window.request_redraw();
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event_loop_proxy.send_event(crate::eventloop::CustomEvent::WakeUpAndPoll).ok();
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}
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})
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.into(),
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));
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html_image.set_src(&url);
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cached_image
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}
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// Upload the image to the GPU? if that hasn't happened yet. This function could take just a canvas
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// as parameter, but since an upload requires a current context, this is "enforced" by taking
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// a renderer instead (which implies a current context).
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pub fn ensure_uploaded_to_gpu(&self, current_renderer: &GLItemRenderer) -> femtovg::ImageId {
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use std::convert::TryFrom;
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let canvas = ¤t_renderer.shared_data.canvas;
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let img = &mut *self.0.borrow_mut();
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if let ImageData::DecodedImage(decoded_image) = img {
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let image_id = match femtovg::ImageSource::try_from(&*decoded_image) {
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Ok(image_source) => {
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canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
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}
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Err(_) => {
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let converted = image::DynamicImage::ImageRgba8(decoded_image.to_rgba8());
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let image_source = femtovg::ImageSource::try_from(&converted).unwrap();
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canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
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}
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}
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.unwrap();
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*img = Texture { id: image_id, canvas: canvas.clone(), upload_pending: None }.into()
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};
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match &img {
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ImageData::Texture(Texture { id, .. }) => *id,
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_ => unreachable!(),
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}
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}
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pub fn size(&self) -> Option<Size> {
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use image::GenericImageView;
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match &*self.0.borrow() {
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ImageData::Texture(texture) => texture.size(),
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ImageData::DecodedImage(decoded_image) => {
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let (width, height) = decoded_image.dimensions();
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Some([width as f32, height as f32].into())
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}
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#[cfg(feature = "svg")]
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ImageData::SVG(tree) => {
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let size = tree.svg_node().size.to_screen_size();
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Some([size.width() as f32, size.height() as f32].into())
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}
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}
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}
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#[cfg(target_arch = "wasm32")]
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fn notify_loaded(&self) {
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if let ImageData::Texture(Texture { upload_pending, .. }) = &*self.0.borrow() {
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upload_pending.as_ref().map(|pending_property| {
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pending_property.as_ref().set(false);
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});
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}
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}
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pub fn as_renderable(
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self: Rc<Self>,
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target_size: euclid::default::Size2D<u32>,
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) -> Option<ItemGraphicsCacheEntry> {
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Some(match &*self.0.borrow() {
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ImageData::Texture { .. } => ItemGraphicsCacheEntry::Image(self.clone()),
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ImageData::DecodedImage(_) => ItemGraphicsCacheEntry::Image(self.clone()),
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#[cfg(feature = "svg")]
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ImageData::SVG(svg_tree) => match super::svg::render(&svg_tree, target_size) {
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Ok(rendered_svg_image) => ItemGraphicsCacheEntry::ScalableImage {
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scalable_source: self.clone(),
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scaled_image: Rc::new(Self::new_on_cpu(rendered_svg_image)),
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},
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Err(err) => {
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eprintln!("Error rendering SVG: {}", err);
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return None;
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}
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},
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})
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}
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pub(crate) fn as_render_target(&self) -> femtovg::RenderTarget {
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match &*self.0.borrow() {
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ImageData::Texture(tex) => femtovg::RenderTarget::Image(tex.id),
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_ => panic!(
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"internal error: CachedImage::as_render_target() called on non-texture image"
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),
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}
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}
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pub(crate) fn as_paint(&self) -> femtovg::Paint {
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match &*self.0.borrow() {
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ImageData::Texture(tex) => {
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let size = tex
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.size()
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.expect("internal error: CachedImage::as_paint() called on zero-sized texture");
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femtovg::Paint::image(tex.id, 0., 0., size.width, size.height, 0., 1.)
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}
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_ => panic!("internal error: CachedImage::as_paint() called on non-texture image"),
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}
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}
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}
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