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The logical pixels are now just called "px" and the less frequently used physical pixels have the "phx" suffix. The existing markup was adapted using the syntax updater and the following patch: + if node.kind() == SyntaxKind::NumberLiteral { + if node.text().ends_with("lx") { + return write!( + file, + "{}px", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + if node.text().ends_with("px") { + return write!( + file, + "{}phx", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + } Fixes #49
31 lines
958 B
Text
31 lines
958 B
Text
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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SuperSimple := Rectangle {
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88;
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// ^error{Parse error}
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* / - + // no error there as this is already reported in the previous line
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foo := Rectangle {
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color: blue + 3
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x: 45phx;
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// ^error{Syntax error: expected Semicolon}
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// FIXME: would be nice if the smeicolon error was on the previous line
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}
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there was already parse error in this scope, so no more
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property <string> xyz = 425;
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// ^error{Syntax error: expected Semicolon}
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Image {
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* .
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// ^error{Parse error}
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}
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}
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