slint/sixtyfps_runtime/rendering_backends/gl/graphics_window.rs
Simon Hausmann 8a66af0746 Clean up image size determination in the rendering backend
Don't use the item's rendering cache to determine the image size, as
that's soley for rendering. The Qt backend doesn't use the item cache
and the GL backend neither after this change. Instead both backends have
a cache for decoded images.
2021-02-10 17:34:29 +01:00

522 lines
21 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
//! This module contains the GraphicsWindow that used to be within corelib.
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use std::rc::{Rc, Weak};
use const_field_offset::FieldOffsets;
use corelib::component::ComponentRc;
use corelib::graphics::*;
use corelib::input::{KeyboardModifiers, MouseEvent, MouseEventType};
use corelib::items::ItemRef;
use corelib::properties::PropertyTracker;
use corelib::slice::Slice;
use corelib::window::{ComponentWindow, PlatformWindow};
use corelib::Property;
use sixtyfps_corelib as corelib;
/// FIXME! this is some remains from a time where the GLRenderer was called the backend
type Backend = super::GLRenderer;
type WindowFactoryFn =
dyn Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend;
/// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is
/// typically instantiated by entry factory functions of the different graphics backends.
pub struct GraphicsWindow {
pub(crate) self_weak: once_cell::unsync::OnceCell<Weak<corelib::window::Window>>,
window_factory: Box<WindowFactoryFn>,
map_state: RefCell<GraphicsWindowBackendState>,
properties: Pin<Box<WindowProperties>>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
meta_property_listener: Pin<Rc<PropertyTracker>>,
mouse_input_state: std::cell::Cell<corelib::input::MouseInputState>,
/// Current popup's component and position
/// FIXME: the popup should actually be another window, not just some overlay
active_popup: std::cell::RefCell<Option<(ComponentRc, Point)>>,
}
impl GraphicsWindow {
/// Creates a new reference-counted instance.
///
/// Arguments:
/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
/// backing window.
pub(crate) fn new(
graphics_backend_factory: impl Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend
+ 'static,
) -> Rc<Self> {
Rc::new(Self {
self_weak: Default::default(),
window_factory: Box::new(graphics_backend_factory),
map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
properties: Box::pin(WindowProperties::default()),
keyboard_modifiers: Default::default(),
meta_property_listener: Rc::pin(Default::default()),
mouse_input_state: Default::default(),
active_popup: Default::default(),
})
}
fn apply_geometry_constraint(&self, constraints: corelib::layout::LayoutInfo) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
if constraints != window.constraints.get() {
let min_width = constraints.min_width.min(constraints.max_width);
let min_height = constraints.min_height.min(constraints.max_height);
let max_width = constraints.max_width.max(constraints.min_width);
let max_height = constraints.max_height.max(constraints.min_height);
window.backend.borrow().window().set_min_inner_size(
if min_width > 0. || min_height > 0. {
Some(winit::dpi::PhysicalSize::new(min_width, min_height))
} else {
None
},
);
window.backend.borrow().window().set_max_inner_size(
if max_width < f32::MAX || max_height < f32::MAX {
Some(winit::dpi::PhysicalSize::new(
max_width.min(65535.),
max_height.min(65535.),
))
} else {
None
},
);
window.constraints.set(constraints);
#[cfg(target_arch = "wasm32")]
{
// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
let existing_size = window.backend.borrow().window().inner_size();
if !(min_width..=max_width).contains(&(existing_size.width as f32))
|| !(min_height..=max_height).contains(&(existing_size.height as f32))
{
let new_size = winit::dpi::PhysicalSize::new(
existing_size
.width
.min(max_width.ceil() as u32)
.max(min_width.ceil() as u32),
existing_size
.height
.min(max_height.ceil() as u32)
.max(min_height.ceil() as u32),
);
window.backend.borrow().window().set_inner_size(new_size);
}
}
}
}
}
}
fn apply_window_properties(&self, window_item: Pin<&corelib::items::Window>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let backend = window.backend.borrow();
backend.window().set_title(window_item.title().as_str());
}
}
}
/// Requests for the window to be mapped to the screen.
///
/// Arguments:
/// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then
/// the `width` and `height` properties are read and the values are passed to the windowing system as request
/// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date
/// with the size as it may be changed by the user or the windowing system in general.
fn map_window(self: Rc<Self>) {
if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
return;
}
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
let root_item = component.as_ref().get_item_ref(0);
let window_title =
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.title().to_string()
} else {
"SixtyFPS Window".to_string()
};
let window_builder = winit::window::WindowBuilder::new().with_title(window_title);
let id = {
let backend = crate::eventloop::with_window_target(|event_loop| {
self.window_factory.as_ref()(event_loop, window_builder)
});
// Ideally we should be passing the initial requested size to the window builder, but those properties
// may be specified in logical pixels, relative to the scale factory, which we only know *after* mapping
// the window to the screen. So we first map the window then, propagate the scale factory and *then* the
// width/height properties should have the correct values calculated via their bindings that multiply with
// the scale factor.
// We could pass the logical requested size at window builder time, *if* we knew what the values are.
let window_id = {
let platform_window = backend.window();
if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() {
platform_window
.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
}
let window_id = platform_window.id();
self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
let existing_size = platform_window.inner_size();
let mut new_size = existing_size;
if let Some(window_item) =
ItemRef::downcast_pin::<corelib::items::Window>(root_item)
{
let width = window_item.width();
if width > 0. {
new_size.width = width as _;
}
let height = window_item.height();
if height > 0. {
new_size.height = height as _;
}
{
let window = self.clone();
window_item.as_ref().width.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.width
.apply_pin(window.properties.as_ref())
.get()
});
}
{
let window = self.clone();
window_item.as_ref().height.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.height
.apply_pin(window.properties.as_ref())
.get()
});
}
}
if new_size != existing_size {
platform_window.set_inner_size(new_size)
}
self.properties.as_ref().width.set(new_size.width as _);
self.properties.as_ref().height.set(new_size.height as _);
window_id
};
self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
backend: RefCell::new(backend),
constraints: Default::default(),
}));
window_id
};
crate::eventloop::register_window(id, self.clone());
}
/// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later
/// by calling [`PlatformWindow::map_window`].
fn unmap_window(self: Rc<Self>) {
self.map_state.replace(GraphicsWindowBackendState::Unmapped);
/* FIXME:
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}*/
}
fn component(&self) -> ComponentRc {
self.self_weak.get().unwrap().upgrade().unwrap().component()
}
}
impl Drop for GraphicsWindow {
fn drop(&mut self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(mw) => {
crate::eventloop::unregister_window(mw.backend.borrow().window().id());
}
}
}
}
impl GraphicsWindow {
/// Draw the items of the specified `component` in the given window.
pub fn draw(self: Rc<Self>) {
let component_rc = self.component();
let component = ComponentRc::borrow_pin(&component_rc);
{
if self.meta_property_listener.as_ref().is_dirty() {
self.meta_property_listener.as_ref().evaluate(|| {
self.apply_geometry_constraint(component.as_ref().layout_info());
component.as_ref().apply_layout(self.get_geometry());
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin(root_item) {
self.apply_window_properties(window_item);
}
if let Some((popup, pos)) = &*self.active_popup.borrow() {
let popup = ComponentRc::borrow_pin(popup);
let popup_root = popup.as_ref().get_item_ref(0);
let size = if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let layout_info = popup.as_ref().layout_info();
let width =
corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item);
let mut w = width.get();
if w < layout_info.min_width {
w = layout_info.min_width;
width.set(w);
}
let height =
corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item);
let mut h = height.get();
if h < layout_info.min_height {
h = layout_info.min_height;
height.set(h);
}
Size::new(h, w)
} else {
Size::default()
};
popup.as_ref().apply_layout(Rect::new(pos.clone(), size));
}
})
}
}
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let root_item = component.as_ref().get_item_ref(0);
let background_color =
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.background()
} else {
RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into()
};
let mut renderer =
window.backend.borrow_mut().new_renderer(&background_color, self.scale_factor());
corelib::item_rendering::render_component_items(
&component_rc,
&mut renderer,
Point::default(),
);
if let Some(popup) = &*self.active_popup.borrow() {
corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1);
}
window.backend.borrow_mut().flush_renderer(renderer);
}
/// FIXME: this is the same as Window::process_mouse_input, but this handle the popup.
/// Ideally the popup should be handled as a different window or by theevent loop, and
/// this function can go away
pub fn process_mouse_input(self: Rc<Self>, mut pos: Point, what: MouseEventType) {
let active_popup = (*self.active_popup.borrow()).clone();
let component = if let Some(popup) = &active_popup {
pos -= popup.1.to_vector();
if what == MouseEventType::MousePressed {
// close the popup if one press outside the popup
let geom =
ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry();
if !geom.contains(pos) {
self.close_popup();
return;
}
}
popup.0.clone()
} else {
self.component()
};
self.mouse_input_state.set(corelib::input::process_mouse_input(
component,
MouseEvent { pos, what },
&ComponentWindow::new(self.self_weak.get().unwrap().upgrade().unwrap()),
self.mouse_input_state.take(),
));
if active_popup.is_some() {
//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
// on release. But ideally, there would be API to close the popup rather than always closing it on release
if what == MouseEventType::MouseReleased {
self.close_popup();
}
}
}
/// Returns the currently active keyboard notifiers.
pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
self.keyboard_modifiers.get()
}
/// Sets the currently active keyboard notifiers. This is used only for testing or directly
/// from the event loop implementation.
pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
self.keyboard_modifiers.set(state)
}
/// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly
pub fn refresh_window_scale_factor(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let sf = window.backend.borrow().window().scale_factor();
self.set_scale_factor(sf as f32)
}
}
}
/// Sets the size of the window. This method is typically called in response to receiving a
/// window resize event from the windowing system.
pub fn set_geometry(&self, width: f32, height: f32) {
self.properties.as_ref().width.set(width);
self.properties.as_ref().height.set(height);
}
}
impl PlatformWindow for GraphicsWindow {
fn request_redraw(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().window().request_redraw()
}
}
}
fn scale_factor(&self) -> f32 {
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
}
fn set_scale_factor(&self, factor: f32) {
self.properties.as_ref().scale_factor.set(factor);
}
fn get_geometry(&self) -> corelib::graphics::Rect {
euclid::rect(
0.,
0.,
WindowProperties::FIELD_OFFSETS.width.apply_pin(self.properties.as_ref()).get(),
WindowProperties::FIELD_OFFSETS.height.apply_pin(self.properties.as_ref()).get(),
)
}
fn free_graphics_resources<'a>(self: Rc<Self>, items: &Slice<'a, Pin<ItemRef<'a>>>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
for item in items.iter() {
let cached_rendering_data = item.cached_rendering_data_offset();
cached_rendering_data.release(
&mut window.backend.borrow().shared_data.item_graphics_cache.borrow_mut(),
)
}
}
}
}
fn show_popup(&self, popup: &ComponentRc, position: Point) {
self.meta_property_listener.set_dirty();
*self.active_popup.borrow_mut() = Some((popup.clone(), position));
}
fn close_popup(&self) {
*self.active_popup.borrow_mut() = None;
}
fn show(self: Rc<Self>) {
self.map_window();
}
fn hide(self: Rc<Self>) {
self.unmap_window();
}
fn font_metrics(
&self,
request: corelib::graphics::FontRequest,
) -> Option<Box<dyn corelib::graphics::FontMetrics>> {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => None,
GraphicsWindowBackendState::Mapped(window) => {
Some(window.backend.borrow_mut().font_metrics(request, self.scale_factor()))
}
}
}
fn image_size(
&self,
source: Pin<&sixtyfps_corelib::properties::Property<Resource>>,
) -> sixtyfps_corelib::graphics::Size {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => Default::default(),
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().image_size(source) * self.scale_factor()
}
}
}
}
struct MappedWindow {
backend: RefCell<Backend>,
constraints: Cell<corelib::layout::LayoutInfo>,
}
enum GraphicsWindowBackendState {
Unmapped,
Mapped(MappedWindow),
}
impl GraphicsWindowBackendState {
fn as_mapped(&self) -> &MappedWindow {
match self {
GraphicsWindowBackendState::Unmapped => panic!(
"internal error: tried to access window functions that require a mapped window"
),
GraphicsWindowBackendState::Mapped(mw) => &mw,
}
}
}
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct WindowProperties {
scale_factor: Property<f32>,
width: Property<f32>,
height: Property<f32>,
}
impl Default for WindowProperties {
fn default() -> Self {
Self {
scale_factor: Property::new(1.0),
width: Property::new(800.),
height: Property::new(600.),
}
}
}