mirror of
https://github.com/slint-ui/slint.git
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493 lines
17 KiB
C++
493 lines
17 KiB
C++
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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#pragma once
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// In C++17, it is conditionally supported, but still valid for all compiler we care
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#pragma GCC diagnostic ignored "-Winvalid-offsetof"
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <iostream> // FIXME: remove: iostream always bring it lots of code so we should not have it in this header
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namespace sixtyfps::cbindgen_private {
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// Workaround https://github.com/eqrion/cbindgen/issues/43
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struct ComponentVTable;
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struct ItemVTable;
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}
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#include "sixtyfps_internal.h"
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#include "sixtyfps_default_backend_internal.h"
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#include "sixtyfps_qt_internal.h"
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namespace sixtyfps {
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namespace private_api {
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extern "C" {
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extern const cbindgen_private::ItemVTable RectangleVTable;
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extern const cbindgen_private::ItemVTable BorderRectangleVTable;
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extern const cbindgen_private::ItemVTable TextVTable;
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extern const cbindgen_private::ItemVTable TouchAreaVTable;
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extern const cbindgen_private::ItemVTable ImageVTable;
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extern const cbindgen_private::ItemVTable PathVTable;
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extern const cbindgen_private::ItemVTable FlickableVTable;
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extern const cbindgen_private::ItemVTable WindowVTable;
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extern const cbindgen_private::ItemVTable TextInputVTable;
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extern const cbindgen_private::ItemVTable NativeButtonVTable;
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extern const cbindgen_private::ItemVTable NativeCheckBoxVTable;
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extern const cbindgen_private::ItemVTable NativeSpinBoxVTable;
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extern const cbindgen_private::ItemVTable NativeSliderVTable;
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extern const cbindgen_private::ItemVTable NativeGroupBoxVTable;
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extern const cbindgen_private::ItemVTable NativeLineEditVTable;
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extern const cbindgen_private::ItemVTable NativeScrollBar;
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}
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}
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// Bring opaque structure in scope
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namespace private_api {
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using cbindgen_private::ComponentVTable;
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using cbindgen_private::ItemVTable;
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using ComponentRef = VRef<private_api::ComponentVTable>;
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using ItemVisitorRefMut = VRefMut<cbindgen_private::ItemVisitorVTable>;
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}
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using cbindgen_private::EasingCurve;
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using cbindgen_private::PropertyAnimation;
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using cbindgen_private::Slice;
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using cbindgen_private::TextHorizontalAlignment;
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using cbindgen_private::TextVerticalAlignment;
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using cbindgen_private::TraversalOrder;
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namespace private_api {
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using ItemTreeNode = cbindgen_private::ItemTreeNode<uint8_t>;
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struct ComponentWindow
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{
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ComponentWindow() { cbindgen_private::sixtyfps_component_window_init(&inner); }
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~ComponentWindow() { cbindgen_private::sixtyfps_component_window_drop(&inner); }
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ComponentWindow(const ComponentWindow &) = delete;
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ComponentWindow(ComponentWindow &&) = delete;
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ComponentWindow &operator=(const ComponentWindow &) = delete;
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template<typename Component>
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void run(Component *c)
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{
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sixtyfps_component_window_run(
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&inner, VRefMut<ComponentVTable> { &Component::component_type, c }, c->root_item());
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}
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float scale_factor() const { return sixtyfps_component_window_get_scale_factor(&inner); }
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void set_scale_factor(float value)
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{
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sixtyfps_component_window_set_scale_factor(&inner, value);
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}
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template<typename Component>
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void free_graphics_resources(Component *c) const
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{
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cbindgen_private::sixtyfps_component_window_free_graphics_resources(
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&inner, VRef<ComponentVTable> { &Component::component_type, c });
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}
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private:
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cbindgen_private::ComponentWindowOpaque inner;
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};
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}
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using cbindgen_private::BorderRectangle;
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using cbindgen_private::Flickable;
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using cbindgen_private::Image;
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using cbindgen_private::Path;
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using cbindgen_private::Rectangle;
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using cbindgen_private::Text;
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using cbindgen_private::TextInput;
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using cbindgen_private::TouchArea;
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using cbindgen_private::Window;
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using cbindgen_private::NativeButton;
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using cbindgen_private::NativeCheckBox;
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using cbindgen_private::NativeGroupBox;
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using cbindgen_private::NativeLineEdit;
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using cbindgen_private::NativeSlider;
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using cbindgen_private::NativeSpinBox;
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namespace private_api {
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constexpr inline ItemTreeNode make_item_node(std::uintptr_t offset,
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const cbindgen_private::ItemVTable *vtable,
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uint32_t child_count, uint32_t child_index)
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{
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return ItemTreeNode { ItemTreeNode::Item_Body {
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ItemTreeNode::Tag::Item, { vtable, offset }, child_count, child_index } };
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}
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constexpr inline ItemTreeNode make_dyn_node(std::uintptr_t offset)
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{
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return ItemTreeNode { ItemTreeNode::DynamicTree_Body { ItemTreeNode::Tag::DynamicTree,
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offset } };
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}
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}
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using cbindgen_private::FocusEvent;
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using cbindgen_private::FocusEventResult;
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using cbindgen_private::InputEventResult;
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using cbindgen_private::KeyEvent;
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using cbindgen_private::KeyEventResult;
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using cbindgen_private::MouseEvent;
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using cbindgen_private::sixtyfps_visit_item_tree;
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namespace private_api {
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template<typename GetDynamic>
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inline InputEventResult process_input_event(ComponentRef component, int64_t &mouse_grabber,
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MouseEvent mouse_event, Slice<ItemTreeNode> tree,
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GetDynamic get_dynamic, const ComponentWindow *window,
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const ComponentRef *app_component)
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{
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if (mouse_grabber != -1) {
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auto item_index = mouse_grabber & 0xffffffff;
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auto rep_index = mouse_grabber >> 32;
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auto offset = cbindgen_private::sixtyfps_item_offset(component, tree, item_index);
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mouse_event.pos = { mouse_event.pos.x - offset.x, mouse_event.pos.y - offset.y };
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const auto &item_node = tree.ptr[item_index];
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InputEventResult result = InputEventResult::EventIgnored;
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switch (item_node.tag) {
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case ItemTreeNode::Tag::Item:
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result = item_node.item.item.vtable->input_event(
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{
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item_node.item.item.vtable,
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reinterpret_cast<char *>(component.instance)
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+ item_node.item.item.offset,
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},
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mouse_event, window, *app_component);
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break;
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case ItemTreeNode::Tag::DynamicTree: {
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ComponentRef comp = get_dynamic(item_node.dynamic_tree.index, rep_index);
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result = comp.vtable->input_event(comp, mouse_event, window, app_component);
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} break;
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}
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if (result != InputEventResult::GrabMouse) {
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mouse_grabber = -1;
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}
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return result;
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} else {
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return cbindgen_private::sixtyfps_process_ungrabbed_mouse_event(
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component, mouse_event, window, *app_component, &mouse_grabber);
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}
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}
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template<typename GetDynamic>
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inline KeyEventResult process_key_event(ComponentRef component, int64_t focus_item,
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const KeyEvent *event, Slice<ItemTreeNode> tree,
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GetDynamic get_dynamic, const ComponentWindow *window)
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{
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if (focus_item != -1) {
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auto item_index = focus_item & 0xffffffff;
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auto rep_index = focus_item >> 32;
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const auto &item_node = tree.ptr[item_index];
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switch (item_node.tag) {
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case ItemTreeNode::Tag::Item:
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return item_node.item.item.vtable->key_event(
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{
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item_node.item.item.vtable,
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reinterpret_cast<char *>(component.instance)
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+ item_node.item.item.offset,
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},
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event, window);
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case ItemTreeNode::Tag::DynamicTree: {
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ComponentRef comp = get_dynamic(item_node.dynamic_tree.index, rep_index);
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return comp.vtable->key_event(comp, event, window);
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};
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}
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}
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return KeyEventResult::EventIgnored;
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}
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template<typename GetDynamic>
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inline FocusEventResult process_focus_event(ComponentRef component, int64_t &focus_item,
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const FocusEvent *event, Slice<ItemTreeNode> tree,
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GetDynamic get_dynamic, const ComponentWindow *window)
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{
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switch (event->tag) {
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case FocusEvent::Tag::FocusIn:
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return cbindgen_private::sixtyfps_locate_and_activate_focus_item(component, event, window,
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&focus_item);
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case FocusEvent::Tag::FocusOut:
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[[fallthrough]];
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case FocusEvent::Tag::WindowReceivedFocus:
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[[fallthrough]];
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case FocusEvent::Tag::WindowLostFocus:
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if (focus_item != -1) {
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auto item_index = focus_item & 0xffffffff;
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auto rep_index = focus_item >> 32;
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const auto &item_node = tree.ptr[item_index];
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switch (item_node.tag) {
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case ItemTreeNode::Tag::Item:
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item_node.item.item.vtable->focus_event(
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{
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item_node.item.item.vtable,
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reinterpret_cast<char *>(component.instance)
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+ item_node.item.item.offset,
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},
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event, window);
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break;
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case ItemTreeNode::Tag::DynamicTree: {
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ComponentRef comp = get_dynamic(item_node.dynamic_tree.index, rep_index);
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comp.vtable->focus_event(comp, event, window);
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} break;
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}
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if (event->tag == FocusEvent::Tag::FocusOut) {
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focus_item = -1;
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}
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return FocusEventResult::FocusItemFound;
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} else {
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return FocusEventResult::FocusItemNotFound;
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}
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}
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return FocusEventResult::FocusItemNotFound;
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}
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}
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// layouts:
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using cbindgen_private::grid_layout_info;
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using cbindgen_private::GridLayoutCellData;
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using cbindgen_private::GridLayoutData;
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using cbindgen_private::LayoutInfo;
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using cbindgen_private::Padding;
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using cbindgen_private::PathLayoutData;
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using cbindgen_private::PathLayoutItemData;
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using cbindgen_private::solve_grid_layout;
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using cbindgen_private::solve_path_layout;
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// models
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struct AbstractRepeaterView {
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~AbstractRepeaterView() = default;
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virtual void row_added(int index, int count) = 0;
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virtual void row_removed(int index, int count) = 0;
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virtual void row_changed(int index) = 0;
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};
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using ModelPeer = std::weak_ptr<AbstractRepeaterView>;
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template<typename ModelData>
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class Model
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{
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public:
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virtual ~Model() = default;
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Model() = default;
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Model(const Model &) = delete;
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Model &operator=(const Model &) = delete;
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/// The amount of row in the model
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virtual int row_count() const = 0;
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/// Returns the data for a particular row. This function should be called with `row <
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/// row_count()`.
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virtual ModelData row_data(int i) const = 0;
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/// Sets the data for a particular row. This function should be called with `row < row_count()`.
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/// If the model cannot support data changes, then it is ok to do nothing (default
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/// implementation). If the model can update the data, the implmentation should also call
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/// row_changed.
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virtual void set_row_data(int, const ModelData &) {};
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/// Internal function called by the view to register itself
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void attach_peer(ModelPeer p) { peers.push_back(std::move(p)); }
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protected:
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/// Notify the views that a specific row was changed
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void row_changed(int row)
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{
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for_each_peers([=](auto peer) { peer->row_changed(row); });
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}
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/// Notify the views that rows were added
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void row_added(int index, int count)
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{
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for_each_peers([=](auto peer) { peer->row_added(index, count); });
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}
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/// Notify the views that rows were removed
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void row_removed(int index, int count)
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{
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for_each_peers([=](auto peer) { peer->row_removed(index, count); });
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}
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private:
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template<typename F>
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void for_each_peers(const F &f)
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{
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peers.erase(std::remove_if(peers.begin(), peers.end(),
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[&](const auto &p) {
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if (auto pp = p.lock()) {
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f(pp);
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return false;
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}
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return true;
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}),
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peers.end());
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}
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std::vector<ModelPeer> peers;
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};
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/// A Model backed by an array of constant size
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template<int Count, typename ModelData>
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class ArrayModel : public Model<ModelData>
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{
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std::array<ModelData, Count> data;
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public:
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template<typename... A>
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ArrayModel(A &&... a) : data { std::forward<A>(a)... }
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{
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}
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int row_count() const override { return Count; }
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ModelData row_data(int i) const override { return data[i]; }
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void set_row_data(int i, const ModelData &value) override { data[i] = value; }
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};
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/// Model to be used when we just want to repeat without data.
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struct IntModel : Model<int>
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{
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IntModel(int d) : data(d) { }
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int data;
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int row_count() const override { return data; }
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int row_data(int value) const override { return value; }
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};
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/// A Model backed by a SharedArray
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template<typename ModelData>
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class SharedArrayModel : public Model<ModelData>
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{
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SharedArray<ModelData> data;
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public:
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SharedArrayModel() = default;
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SharedArrayModel(SharedArray<ModelData> array) : data(std::move(array)) { }
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int row_count() const override { return data.size(); }
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ModelData row_data(int i) const override { return data[i]; }
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void set_row_data(int i, const ModelData &value) override
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{
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data[i] = value;
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this->row_changed(i);
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}
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// Append a new row with the given value
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void push_back(const ModelData &value)
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{
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data.push_back(value);
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this->row_added(data.size() - 1, 1);
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}
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};
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template<typename C, typename ModelData>
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class Repeater
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{
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Property<std::shared_ptr<Model<ModelData>>> model;
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struct RepeaterInner : AbstractRepeaterView {
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enum class State { Clean, Dirty };
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struct ComponentWithState {
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State state = State::Dirty;
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std::unique_ptr<C> ptr;
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};
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std::vector<ComponentWithState> data;
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bool is_dirty = true;
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void row_added(int index, int count) override {
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is_dirty = true;
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data.resize(data.size() + count);
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std::rotate(data.begin() + index, data.end() - count, data.end());
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}
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void row_changed(int index) override {
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is_dirty = true;
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data[index].state = State::Dirty;
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}
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void row_removed(int index, int count) override {
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data.erase(data.begin() + index, data.begin() + index + count);
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}
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};
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public:
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// FIXME: should be private, but compute_layout uses it.
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mutable std::shared_ptr<RepeaterInner> inner;
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template<typename F>
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void set_model_binding(F &&binding) const
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{
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model.set_binding(std::forward<F>(binding));
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}
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template<typename Parent>
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void ensure_updated(const Parent *parent) const
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{
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if (model.is_dirty()) {
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inner = std::make_shared<RepeaterInner>();
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if (auto m = model.get()) {
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m->attach_peer(inner);
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}
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}
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if (inner && inner->is_dirty) {
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inner->is_dirty = false;
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if (auto m = model.get()) {
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int count = m->row_count();
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inner->data.resize(count);
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for (int i = 0; i < count; ++i) {
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auto &c = inner->data[i];
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if (c.state == RepeaterInner::State::Dirty) {
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if (!c.ptr) {
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c.ptr = std::make_unique<C>();
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c.ptr->parent = parent;
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}
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c.ptr->update_data(i, m->row_data(i));
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}
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}
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} else {
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inner->data.clear();
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}
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}
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}
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intptr_t visit(TraversalOrder order, private_api::ItemVisitorRefMut visitor) const
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{
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for (std::size_t i = 0; i < inner->data.size(); ++i) {
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int index = order == TraversalOrder::BackToFront ? i : inner->data.size() - 1 - i;
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auto ref = item_at(index);
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if (ref.vtable->visit_children_item(ref, -1, order, visitor) != -1) {
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return index;
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}
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}
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return -1;
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}
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VRef<private_api::ComponentVTable> item_at(int i) const
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{
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const auto &x = inner->data.at(i);
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return { &C::component_type, x.ptr.get() };
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}
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void compute_layout() const
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{
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if (!inner)
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return;
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for (auto &x : inner->data) {
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x.ptr->compute_layout({ &C::component_type, x.ptr.get() });
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}
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}
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};
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Flickable::Flickable()
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{
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sixtyfps_flickable_data_init(&data);
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}
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Flickable::~Flickable()
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{
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sixtyfps_flickable_data_free(&data);
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}
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namespace private_api {
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template<int Major, int Minor, int Patch>
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struct VersionCheckHelper
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{
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};
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}
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} // namespace sixtyfps
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