mirror of
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494 lines
18 KiB
Objective-C
494 lines
18 KiB
Objective-C
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
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#pragma once
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#include "slint.h"
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#include <utility>
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#include <cassert>
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struct xcb_connection_t;
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struct wl_surface;
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struct wl_display;
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#if defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
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# ifdef __OBJC__
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@class NSView;
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@class NSWindow;
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# else
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typedef struct objc_object NSView;
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typedef struct objc_object NSWindow;
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# endif
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#endif
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namespace slint {
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/// Namespace to be used when you implement your own Platform
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namespace platform {
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/// Internal interface for a renderer for use with the WindowAdapter.
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class AbstractRenderer
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{
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private:
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/// \private
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virtual cbindgen_private::RendererPtr renderer_handle() const = 0;
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friend class WindowAdapter;
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};
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/// Base class for the layer between a slint::Window and the internal window from the platform
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///
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/// Re-implement this class to do the link between the two.
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///
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class WindowAdapter
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{
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// This is a pointer to the rust window that own us.
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// Note that we do not have ownership (there is no reference increase for this)
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// because it would otherwise be a reference loop
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cbindgen_private::WindowAdapterRcOpaque self {};
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// Whether this WindowAdapter was already given to the slint runtime
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bool was_initialized = false;
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cbindgen_private::WindowAdapterRcOpaque initialize()
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{
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cbindgen_private::slint_window_adapter_new(
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this, [](void *wa) { delete reinterpret_cast<const WindowAdapter *>(wa); },
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[](void *wa) {
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return reinterpret_cast<WindowAdapter *>(wa)->renderer().renderer_handle();
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},
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[](void *wa, bool visible) {
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reinterpret_cast<WindowAdapter *>(wa)->set_visible(visible);
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},
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[](void *wa) { reinterpret_cast<WindowAdapter *>(wa)->request_redraw(); },
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[](void *wa) -> cbindgen_private::IntSize {
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return reinterpret_cast<const WindowAdapter *>(wa)->physical_size();
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},
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&self);
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was_initialized = true;
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return self;
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}
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friend inline void set_platform(std::unique_ptr<class Platform> platform);
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public:
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/// Construct a WindowAdapter
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explicit WindowAdapter() { }
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virtual ~WindowAdapter() = default;
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/// This function is called by Slint when the slint window is shown or hidden.
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///
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/// Re-implement this function to forward the call to show/hide the native window
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virtual void set_visible(bool) { }
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/// This function is called when Slint detects that the window need to be repainted.
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///
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/// Reimplement this function to forward the call to the window manager.
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///
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/// You should not render the window in the implementation of this call. Instead you should
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/// do that in the next iteration of the event loop, or in a callback from the window manager.
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virtual void request_redraw() { }
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/// Returns the actual physical size of the window
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virtual slint::PhysicalSize physical_size() const = 0;
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/// Re-implement this function to provide a reference to the renderer for use with the window
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/// adapter.
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virtual AbstractRenderer &renderer() = 0;
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/// Return the slint::Window associated with this window.
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///
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/// Note that this function can only be called if the window was initialized, which is only
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/// the case after it has been returned from a call to Platform::create_window_adapter
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const Window &window() const
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{
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if (!was_initialized)
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std::abort();
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// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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// layout
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return *reinterpret_cast<const Window *>(&self);
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}
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/// Overload
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Window &window()
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{
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if (!was_initialized)
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std::abort();
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// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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// layout
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return *reinterpret_cast<Window *>(&self);
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}
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};
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/// The platform is acting like a factory to create a WindowAdapter
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///
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/// slint::platform::set_platform() need to be called before any other Slint handle
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/// are created, and if it is called, it will use the WindowAdapter provided by the
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/// create_window_adapter function.
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class Platform
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{
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public:
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virtual ~Platform() = default;
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Platform(const Platform &) = delete;
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Platform &operator=(const Platform &) = delete;
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Platform() = default;
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/// Returns a new WindowAdapter
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virtual std::unique_ptr<WindowAdapter> create_window_adapter() = 0;
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#ifndef SLINT_FEATURE_STD
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/// Returns the amount of milliseconds since start of the application.
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///
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/// This function should only be implemented if the runtime is compiled with no_std
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virtual std::chrono::milliseconds duration_since_start() const
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{
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return {};
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}
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#endif
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/// Spins an event loop and renders the visible windows.
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virtual void run_event_loop() { }
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/// Exits the event loop.
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///
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/// This is what is called by slint::quit_event_loop() and can be called from a different thread
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/// or re-enter from the event loop
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virtual void quit_event_loop() { }
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/// An task that is passed to the Platform::run_in_event_loop function and needs to be
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/// run in the event loop and not in any other thread.
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class Task
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{
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cbindgen_private::PlatformTaskOpaque inner { nullptr, nullptr };
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friend inline void set_platform(std::unique_ptr<Platform> platform);
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explicit Task(cbindgen_private::PlatformTaskOpaque inner) : inner(inner) { }
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public:
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~Task()
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{
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if (inner._0) {
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cbindgen_private::slint_platform_task_drop(
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std::exchange(inner, { nullptr, nullptr }));
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}
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}
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Task(const Task &) = delete;
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Task &operator=(const Task &) = delete;
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/// Move constructor. A moved from Task can no longer be run.
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Task(Task &&other) : inner(other.inner) { other.inner = { nullptr, nullptr }; }
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/// Move operator.
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Task &operator=(Task &&other)
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{
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std::swap(other.inner, inner);
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return *this;
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}
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/// Run the task.
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///
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/// Can only be invoked once and should only be called from the event loop.
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void run() &&
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{
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private_api::assert_main_thread();
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assert(inner._0 && "calling invoke form a moved-from Task");
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if (inner._0) {
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cbindgen_private::slint_platform_task_run(
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std::exchange(inner, { nullptr, nullptr }));
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}
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};
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};
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/// Run a task from the event loop.
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///
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/// This function is called by slint::invoke_from_event_loop().
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/// It can be called from any thread, but the passed function must only be called
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/// from the event loop.
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/// Reimplements this function and move the event to the event loop before calling
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/// Task::run()
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virtual void run_in_event_loop(Task) { }
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};
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/// Registers the platform with Slint. Must be called before Slint windows are created.
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/// Can only be called once in an application.
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inline void set_platform(std::unique_ptr<Platform> platform)
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{
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cbindgen_private::slint_platform_register(
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platform.release(), [](void *p) { delete reinterpret_cast<const Platform *>(p); },
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[](void *p, cbindgen_private::WindowAdapterRcOpaque *out) {
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auto w = reinterpret_cast<Platform *>(p)->create_window_adapter();
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*out = w->initialize();
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(void)w.release();
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},
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[]([[maybe_unused]] void *p) -> uint64_t {
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#ifdef SLINT_FEATURE_STD
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return 0;
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#else
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return reinterpret_cast<const Platform *>(p)->duration_since_start().count();
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#endif
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},
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[](void *p) { return reinterpret_cast<Platform *>(p)->run_event_loop(); },
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[](void *p) { return reinterpret_cast<Platform *>(p)->quit_event_loop(); },
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[](void *p, cbindgen_private::PlatformTaskOpaque event) {
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return reinterpret_cast<Platform *>(p)->run_in_event_loop(Platform::Task(event));
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});
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}
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#ifdef SLINT_FEATURE_RENDERER_SOFTWARE
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/// Represents a region on the screen, used for partial rendering.
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///
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/// The region may be composed of multiple sub-regions.
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struct PhysicalRegion
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{
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/// Returns the size of the bounding box of this region.
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PhysicalSize bounding_box_size() const
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{
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return PhysicalSize({ uint32_t(inner.width), uint32_t(inner.height) });
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}
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/// Returns the origin of the bounding box of this region.
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PhysicalPosition bounding_box_origin() const { return PhysicalPosition({ inner.x, inner.y }); }
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private:
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cbindgen_private::types::IntRect inner;
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friend class SoftwareRenderer;
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PhysicalRegion(cbindgen_private::types::IntRect inner) : inner(inner) { }
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};
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/// A 16bit pixel that has 5 red bits, 6 green bits and 5 blue bits
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struct Rgb565Pixel
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{
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/// The red component, encoded in 5 bits.
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uint16_t r : 5;
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/// The green component, encoded in 6 bits.
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uint16_t g : 6;
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/// The blue component, encoded in 5 bits.
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uint16_t b : 5;
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/// Default constructor.
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constexpr Rgb565Pixel() : r(0), g(0), b(0) { }
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/// \brief Constructor that constructs from an Rgb8Pixel.
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explicit constexpr Rgb565Pixel(const Rgb8Pixel &pixel)
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: r(pixel.r >> 3), g(pixel.g >> 2), b(pixel.b >> 3)
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{
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}
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/// \brief Get the red component as an 8-bit value.
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///
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/// The bits are shifted so that the result is between 0 and 255.
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/// \return The red component as an 8-bit value.
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constexpr uint8_t red() const { return (r << 3) | (r >> 2); }
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/// \brief Get the green component as an 8-bit value.
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///
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/// The bits are shifted so that the result is between 0 and 255.
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/// \return The green component as an 8-bit value.
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constexpr uint8_t green() const { return (g << 2) | (g >> 4); }
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/// \brief Get the blue component as an 8-bit value.
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///
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/// The bits are shifted so that the result is between 0 and 255.
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/// \return The blue component as an 8-bit value.
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constexpr uint8_t blue() const { return (b << 3) | (b >> 2); }
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/// \brief Convert to Rgb8Pixel.
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constexpr operator Rgb8Pixel() const { return { red(), green(), blue() }; }
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friend bool operator==(const Rgb565Pixel &, const Rgb565Pixel &) = default;
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};
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/// Slint's software renderer.
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///
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/// To be used as a template parameter of the WindowAdapter.
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///
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/// Use the render() function to render in a buffer
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class SoftwareRenderer : public AbstractRenderer
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{
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mutable cbindgen_private::SoftwareRendererOpaque inner;
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/// \private
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cbindgen_private::RendererPtr renderer_handle() const override
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{
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return cbindgen_private::slint_software_renderer_handle(inner);
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}
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public:
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/// This enum describes which parts of the buffer passed to the SoftwareRenderer may be
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/// re-used to speed up painting.
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enum class RepaintBufferType : uint32_t {
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/// The full window is always redrawn. No attempt at partial rendering will be made.
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NewBuffer = 0,
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/// Only redraw the parts that have changed since the previous call to render().
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///
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/// This variant assumes that the same buffer is passed on every call to render() and
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/// that it still contains the previously rendered frame.
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ReusedBuffer = 1,
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/// Redraw the part that have changed since the last two frames were drawn.
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///
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/// This is used when using double buffering and swapping of the buffers.
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SwappedBuffers = 2,
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};
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virtual ~SoftwareRenderer() { cbindgen_private::slint_software_renderer_drop(inner); };
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SoftwareRenderer(const SoftwareRenderer &) = delete;
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SoftwareRenderer &operator=(const SoftwareRenderer &) = delete;
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explicit SoftwareRenderer(RepaintBufferType buffer_type)
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{
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inner = cbindgen_private::slint_software_renderer_new(uint32_t(buffer_type));
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}
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/// Render the window scene into a pixel buffer
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///
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/// The buffer must be at least as large as the associated slint::Window
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///
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/// The stride is the amount of pixels between two lines in the buffer.
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/// It is must be at least as large as the width of the window.
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PhysicalRegion render(std::span<slint::Rgb8Pixel> buffer, std::size_t pixel_stride) const
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{
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auto r = cbindgen_private::slint_software_renderer_render_rgb8(inner, buffer.data(),
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buffer.size(), pixel_stride);
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return PhysicalRegion { r };
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}
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/// Render the window scene into an RGB 565 encoded pixel buffer
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///
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/// The buffer must be at least as large as the associated slint::Window
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///
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/// The stride is the amount of pixels between two lines in the buffer.
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/// It is must be at least as large as the width of the window.
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PhysicalRegion render(std::span<Rgb565Pixel> buffer, std::size_t pixel_stride) const
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{
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auto r = cbindgen_private::slint_software_renderer_render_rgb565(
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inner, reinterpret_cast<uint16_t *>(buffer.data()), buffer.size(), pixel_stride);
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return PhysicalRegion { r };
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}
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};
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#endif
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#ifdef SLINT_FEATURE_RENDERER_SKIA
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/// An opaque, low-level window handle that internalizes everything necessary to exchange messages
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/// with the windowing system. This includes the connection to the display server, if necessary.
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///
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/// Note that this class does not provide any kind of ownership. The caller is responsible for
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/// ensuring that the pointers supplied to the constructor are valid throughout the lifetime of the
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/// NativeWindowHandle.
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class NativeWindowHandle
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{
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cbindgen_private::CppRawHandleOpaque inner;
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friend class SkiaRenderer;
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NativeWindowHandle(cbindgen_private::CppRawHandleOpaque inner) : inner(inner) { }
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public:
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NativeWindowHandle() = delete;
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NativeWindowHandle(const NativeWindowHandle &) = delete;
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NativeWindowHandle &operator=(const NativeWindowHandle &) = delete;
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NativeWindowHandle(NativeWindowHandle &&other) { inner = std::exchange(other.inner, nullptr); }
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NativeWindowHandle &operator=(NativeWindowHandle &&other)
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{
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if (this == &other) {
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return *this;
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}
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if (inner) {
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cbindgen_private::slint_raw_window_handle_drop(inner);
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}
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inner = std::exchange(other.inner, nullptr);
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return *this;
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}
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# if !defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
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static NativeWindowHandle from_x11_xcb(uint32_t /*xcb_window_t*/ window,
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uint32_t /*xcb_visualid_t*/ visual_id,
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xcb_connection_t *connection, int screen)
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{
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return { cbindgen_private::slint_new_raw_window_handle_x11_xcb(window, visual_id,
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connection, screen) };
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}
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static NativeWindowHandle from_x11_xlib(uint32_t /*Window*/ window,
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unsigned long /*VisualID*/ visual_id,
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void /*Display*/ *display, int screen)
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{
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return { cbindgen_private::slint_new_raw_window_handle_x11_xlib(window, visual_id, display,
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screen) };
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}
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static NativeWindowHandle from_wayland(wl_surface *surface, wl_display *display)
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{
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return { cbindgen_private::slint_new_raw_window_handle_wayland(surface, display) };
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}
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# elif defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
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static NativeWindowHandle from_appkit(NSView *nsview, NSWindow *nswindow)
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{
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return { cbindgen_private::slint_new_raw_window_handle_appkit(nsview, nswindow) };
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}
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# elif !defined(__APPLE__) && (defined(_WIN32) || !defined(_WIN64))
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/// Windows handle
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static NativeWindowHandle from_win32(void *hwnd, void *hinstance)
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{
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return { cbindgen_private::slint_new_raw_window_handle_win32(hwnd, hinstance) };
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}
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# endif
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~NativeWindowHandle()
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{
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if (inner) {
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cbindgen_private::slint_raw_window_handle_drop(inner);
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}
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}
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};
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/// Slint's Skia renderer.
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///
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/// Create the renderer when you have created a native window with a non-zero size.
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/// Call the render() function to render the scene into the window.
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class SkiaRenderer : public AbstractRenderer
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{
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mutable cbindgen_private::SkiaRendererOpaque inner;
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/// \private
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cbindgen_private::RendererPtr renderer_handle() const override
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{
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return cbindgen_private::slint_skia_renderer_handle(inner);
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}
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public:
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virtual ~SkiaRenderer() { cbindgen_private::slint_skia_renderer_drop(inner); }
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SkiaRenderer(const SkiaRenderer &) = delete;
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SkiaRenderer &operator=(const SkiaRenderer &) = delete;
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/// Constructs a new Skia renderer for the given window - referenced by the provided
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/// WindowHandle - and the specified initial size.
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explicit SkiaRenderer(const NativeWindowHandle &window_handle, PhysicalSize initial_size)
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{
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inner = cbindgen_private::slint_skia_renderer_new(window_handle.inner, initial_size);
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}
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void render() const { cbindgen_private::slint_skia_renderer_render(inner); }
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};
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#endif
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/// Call this function at each iteration of the event loop to call the timer handler and advance
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/// the animations. This should be called before the rendering or processing input events
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inline void update_timers_and_animations()
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{
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cbindgen_private::slint_platform_update_timers_and_animations();
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}
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/// Returns the duration until the next timer if there are pending timers
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inline std::optional<std::chrono::milliseconds> duration_until_next_timer_update()
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{
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uint64_t val = cbindgen_private::slint_platform_duration_until_next_timer_update();
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if (val == std::numeric_limits<uint64_t>::max()) {
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return std::nullopt;
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} else if (val >= uint64_t(std::chrono::milliseconds::max().count())) {
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return std::chrono::milliseconds::max();
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} else {
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return std::chrono::milliseconds(val);
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}
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}
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}
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}
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