Code cleanup and refactoring to enhance consistency (#1695)

- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
This commit is contained in:
Keavon Chambers 2024-03-20 21:28:51 -07:00 committed by GitHub
parent ed3f7acdd7
commit 0a9bd41be1
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134 changed files with 1860 additions and 1865 deletions

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@ -1,7 +1,6 @@
use gpu_executor::ShaderIO;
use graph_craft::{proto::ProtoNetwork, Type};
use serde::{Deserialize, Serialize};
use std::io::Write;
pub fn compile_spirv(request: &CompileRequest, compile_dir: Option<&str>, manifest_path: &str) -> anyhow::Result<Vec<u8>> {
@ -41,7 +40,7 @@ pub fn compile_spirv(request: &CompileRequest, compile_dir: Option<&str>, manife
Ok(std::fs::read(compile_dir.unwrap().to_owned() + "/shader.spv")?)
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Hash, Eq)]
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, PartialEq, Hash, Eq)]
pub struct CompileRequest {
networks: Vec<graph_craft::proto::ProtoNetwork>,
input_types: Vec<Type>,