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Add layer node chains, import/export edge connectors, and refactor graph editing to go thru a NodeNetworkInterface (#1794)
* WIP: NodeNetworkInterface * Organize ModifyInputsContext to use network interface * Improve ClickTarget and Position state * Rework ClickTarget state * Continue fixing NodeGraphMessageHandler * Restructure network_metadata * Final(?) NodeNetworkInterface struct * Final(??) NodeNetworkInterface * Final(???) NodeNetworkInterface. Separated persistent and transient data * Final NodeNetworkInterface data structure. Implemented all basic getters * Continue migrating functionality to network interface * Migrate all NodeGraphMessage's to use network interface * Fix all helper functions in NodeGraphMessageHandler * Move document metadata to network interface, remove various cached fields * Move all editor only NodeNetwork implementations to NodeNetworkInterface * Fix all DocumentNodeDefinitions * Rework and migrate GraphOperationMessages to network interface * Continue migration to NodeNetworkInterface * Save point before merging master * Fix all errors in network_interface * 850 -> 160 errors * Fix all errors :D * Render default document * Visualize click targets * merge conflicts * Cache transient metadata separately, store entire interface in document history * Start migration to storing selected nodes for each network * Remove selected nodes from document message handler * Move outward wires and all nodes bounding box to transient metadata * Fix connecting/disconnecting nodes * Layer stack organization for disconnecting/connecting nodes * Basic chain locking * Improve chain positioning * Add copy/pasting * Move upstream nodes on shift+drag * merge conflict fixes * Improve Graph.svelte code quality * Final improvements to Graph.svelte * Fix layer panel * Performance optimizations * Bug fixes and derived PTZ * Chain organization improvement and bug fixes * Bug fixes, remove all warnings * Automatic file upgrade * Final code review * Fix editor tests * Fix compile errors * Remove select tool intersection check when panning * WIP: Import/Exports * Fix JS issues * Finish simplified import/export UI * Import/Export viewport edge UI * Remove minimum y bound on import/export ports * Improve performance while panning graph * cargo fmt * Fix CI code build * Format the demo artwork graph with chains * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
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77 changed files with 11361 additions and 8011 deletions
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@ -20,7 +20,6 @@ mod tests {
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(
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NodeId(0),
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DocumentNode {
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name: "Cons".into(),
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inputs: vec![NodeInput::network(concrete!(u32), 0), NodeInput::network(concrete!(&u32), 1)],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::structural::ConsNode<_, _>")),
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..Default::default()
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@ -29,7 +28,6 @@ mod tests {
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(
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NodeId(1),
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DocumentNode {
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name: "Add".into(),
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inputs: vec![NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::AddPairNode")),
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..Default::default()
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@ -47,7 +45,6 @@ mod tests {
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nodes: [(
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NodeId(0),
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DocumentNode {
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name: "Inc".into(),
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inputs: vec![NodeInput::network(concrete!(u32), 0), NodeInput::value(graph_craft::document::value::TaggedValue::U32(1u32), false)],
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implementation: DocumentNodeImplementation::Network(add_network()),
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..Default::default()
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@ -82,7 +79,6 @@ mod tests {
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(
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NodeId(0),
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DocumentNode {
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name: "id".into(),
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inputs: vec![NodeInput::network(concrete!(u32), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::IdentityNode")),
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..Default::default()
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@ -92,7 +88,6 @@ mod tests {
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(
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NodeId(1),
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DocumentNode {
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name: "Add".into(),
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inputs: vec![NodeInput::node(NodeId(0), 0), NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::AddNode<_>")),
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..Default::default()
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