mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-23 22:44:04 +00:00
Add a complexity limit on displaying layer thumbnails to improve performance (#2828)
* Skip complex layer thumbnails * Set Raster<GPU> to have usize::MAX render complexity * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
parent
ceffcfd8df
commit
13ad814639
4 changed files with 77 additions and 2 deletions
61
node-graph/gcore/src/render_complexity.rs
Normal file
61
node-graph/gcore/src/render_complexity.rs
Normal file
|
@ -0,0 +1,61 @@
|
|||
use crate::instances::Instances;
|
||||
use crate::raster_types::{CPU, GPU, Raster};
|
||||
use crate::vector::VectorData;
|
||||
use crate::{Artboard, Color, GraphicElement};
|
||||
use glam::DVec2;
|
||||
|
||||
pub trait RenderComplexity {
|
||||
fn render_complexity(&self) -> usize {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: RenderComplexity> RenderComplexity for Instances<T> {
|
||||
fn render_complexity(&self) -> usize {
|
||||
self.instance_ref_iter().map(|instance| instance.instance.render_complexity()).fold(0, usize::saturating_add)
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for Artboard {
|
||||
fn render_complexity(&self) -> usize {
|
||||
self.graphic_group.render_complexity()
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for GraphicElement {
|
||||
fn render_complexity(&self) -> usize {
|
||||
match self {
|
||||
Self::GraphicGroup(instances) => instances.render_complexity(),
|
||||
Self::VectorData(instances) => instances.render_complexity(),
|
||||
Self::RasterDataCPU(instances) => instances.render_complexity(),
|
||||
Self::RasterDataGPU(instances) => instances.render_complexity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for VectorData {
|
||||
fn render_complexity(&self) -> usize {
|
||||
self.segment_domain.ids().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for Raster<CPU> {
|
||||
fn render_complexity(&self) -> usize {
|
||||
(self.width * self.height / 500) as usize
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for Raster<GPU> {
|
||||
fn render_complexity(&self) -> usize {
|
||||
// GPU textures currently can't have a thumbnail
|
||||
usize::MAX
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderComplexity for String {}
|
||||
impl RenderComplexity for bool {}
|
||||
impl RenderComplexity for f32 {}
|
||||
impl RenderComplexity for f64 {}
|
||||
impl RenderComplexity for DVec2 {}
|
||||
impl RenderComplexity for Option<Color> {}
|
||||
impl RenderComplexity for Vec<Color> {}
|
Loading…
Add table
Add a link
Reference in a new issue