mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-23 14:34:06 +00:00
Re-add upload texture (#2915)
* vello: code cleanup of resource overwrites * upload_texture: upload cpu textures as SRGBA8 * vello: fix wgpu::Texture leak within vello's `context.resource_overrides` HashMap * fix missing feature gate
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0d43ad2ea0
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6 changed files with 161 additions and 24 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -5830,6 +5830,7 @@ name = "wgpu-executor"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"bytemuck",
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"dyn-any",
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"futures",
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"glam",
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@ -1083,6 +1083,86 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
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description: Cow::Borrowed("TODO"),
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properties: None,
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},
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#[cfg(feature = "gpu")]
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DocumentNodeDefinition {
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identifier: "Upload Texture",
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category: "Debug: GPU",
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node_template: NodeTemplate {
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document_node: DocumentNode {
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implementation: DocumentNodeImplementation::Network(NodeNetwork {
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exports: vec![NodeInput::node(NodeId(2), 0)],
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nodes: [
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DocumentNode {
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inputs: vec![NodeInput::scope("editor-api")],
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::IntoNode<&WgpuExecutor>")),
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..Default::default()
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},
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DocumentNode {
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inputs: vec![NodeInput::network(concrete!(RasterDataTable<CPU>), 0), NodeInput::node(NodeId(0), 0)],
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manual_composition: Some(generic!(T)),
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implementation: DocumentNodeImplementation::ProtoNode(wgpu_executor::texture_upload::upload_texture::IDENTIFIER),
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..Default::default()
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},
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DocumentNode {
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manual_composition: Some(generic!(T)),
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inputs: vec![NodeInput::node(NodeId(1), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(memo::impure_memo::IDENTIFIER),
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (NodeId(id as u64), node))
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.collect(),
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..Default::default()
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}),
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inputs: vec![NodeInput::value(TaggedValue::RasterData(RasterDataTable::default()), true)],
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..Default::default()
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},
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persistent_node_metadata: DocumentNodePersistentMetadata {
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output_names: vec!["Texture".to_string()],
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network_metadata: Some(NodeNetworkMetadata {
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persistent_metadata: NodeNetworkPersistentMetadata {
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node_metadata: [
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DocumentNodeMetadata {
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persistent_metadata: DocumentNodePersistentMetadata {
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display_name: "Extract Executor".to_string(),
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node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(0, 0)),
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..Default::default()
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},
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..Default::default()
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},
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DocumentNodeMetadata {
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persistent_metadata: DocumentNodePersistentMetadata {
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display_name: "Upload Texture".to_string(),
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node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(7, 0)),
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..Default::default()
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},
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..Default::default()
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},
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DocumentNodeMetadata {
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persistent_metadata: DocumentNodePersistentMetadata {
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display_name: "Cache".to_string(),
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node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(14, 0)),
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..Default::default()
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},
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..Default::default()
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},
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]
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.into_iter()
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.enumerate()
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.map(|(id, node)| (NodeId(id as u64), node))
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.collect(),
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..Default::default()
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},
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..Default::default()
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}),
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..Default::default()
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},
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},
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description: Cow::Borrowed("TODO"),
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properties: None,
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},
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DocumentNodeDefinition {
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identifier: "Extract",
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category: "Debug",
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@ -16,10 +16,12 @@ use graphene_core::uuid::{NodeId, generate_uuid};
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use graphene_core::vector::VectorDataTable;
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use graphene_core::vector::click_target::{ClickTarget, FreePoint};
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use graphene_core::vector::style::{Fill, Stroke, StrokeAlign, ViewMode};
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use graphene_core::{AlphaBlending, Artboard, ArtboardGroupTable, GraphicElement, GraphicGroupTable};
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use graphene_core::{Artboard, ArtboardGroupTable, GraphicElement, GraphicGroupTable};
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use num_traits::Zero;
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use std::collections::{HashMap, HashSet};
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use std::fmt::Write;
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use std::ops::Deref;
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use std::sync::{Arc, LazyLock};
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#[cfg(feature = "vello")]
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use vello::*;
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@ -145,7 +147,7 @@ impl Default for SvgRender {
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#[derive(Clone, Debug, Default)]
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pub struct RenderContext {
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#[cfg(feature = "vello")]
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pub resource_overrides: HashMap<u64, wgpu::Texture>,
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pub resource_overrides: Vec<(peniko::Image, wgpu::Texture)>,
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}
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/// Static state used whilst rendering
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@ -1014,6 +1016,8 @@ impl GraphicElementRendered for RasterDataTable<CPU> {
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}
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}
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const LAZY_ARC_VEC_ZERO_U8: LazyLock<Arc<Vec<u8>>> = LazyLock::new(|| Arc::new(Vec::new()));
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impl GraphicElementRendered for RasterDataTable<GPU> {
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fn render_svg(&self, _render: &mut SvgRender, _render_params: &RenderParams) {
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log::warn!("tried to render texture as an svg");
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@ -1023,30 +1027,30 @@ impl GraphicElementRendered for RasterDataTable<GPU> {
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fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, _render_params: &RenderParams) {
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use vello::peniko;
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let mut render_stuff = |image: peniko::Image, instance_transform: DAffine2, blend_mode: AlphaBlending| {
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let image_transform = transform * instance_transform * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
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for instance in self.instance_ref_iter() {
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let blend_mode = *instance.alpha_blending;
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let layer = blend_mode != Default::default();
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if layer {
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let Some(bounds) = self.bounding_box(transform, true) else { return };
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let blending = peniko::BlendMode::new(blend_mode.blend_mode.to_peniko(), peniko::Compose::SrcOver);
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if layer {
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let rect = kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y);
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scene.push_layer(blending, blend_mode.opacity, kurbo::Affine::IDENTITY, &rect);
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}
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let image = peniko::Image::new(
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peniko::Blob::new(LAZY_ARC_VEC_ZERO_U8.deref().clone()),
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peniko::ImageFormat::Rgba8,
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instance.instance.data().width(),
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instance.instance.data().height(),
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)
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.with_extend(peniko::Extend::Repeat);
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let image_transform = transform * *instance.transform * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
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scene.draw_image(&image, kurbo::Affine::new(image_transform.to_cols_array()));
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context.resource_overrides.push((image, instance.instance.data().clone()));
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if layer {
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scene.pop_layer()
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}
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};
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for instance in self.instance_ref_iter() {
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let image = peniko::Image::new(vec![].into(), peniko::ImageFormat::Rgba8, instance.instance.data().width(), instance.instance.data().height()).with_extend(peniko::Extend::Repeat);
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let id = image.data.id();
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context.resource_overrides.insert(id, instance.instance.data().clone());
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render_stuff(image, *instance.transform, *instance.alpha_blending);
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}
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}
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@ -25,3 +25,4 @@ futures = { workspace = true }
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web-sys = { workspace = true }
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winit = { workspace = true }
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vello = { workspace = true }
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bytemuck = { workspace = true }
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@ -1,4 +1,5 @@
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mod context;
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pub mod texture_upload;
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use anyhow::Result;
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pub use context::Context;
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@ -111,20 +112,19 @@ impl WgpuExecutor {
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{
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let mut renderer = self.vello_renderer.lock().await;
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for (id, texture) in context.resource_overrides.iter() {
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let texture = texture.clone();
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for (image, texture) in context.resource_overrides.iter() {
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let texture_view = wgpu::TexelCopyTextureInfoBase {
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texture,
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texture: texture.clone(),
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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};
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renderer.override_image(
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&vello::peniko::Image::new(vello::peniko::Blob::from_raw_parts(Arc::new(vec![]), *id), vello::peniko::ImageFormat::Rgba8, 0, 0),
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Some(texture_view),
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);
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renderer.override_image(image, Some(texture_view));
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}
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renderer.render_to_texture(&self.context.device, &self.context.queue, scene, &target_texture.view, &render_params)?;
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for (image, _) in context.resource_overrides.iter() {
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renderer.override_image(image, None);
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}
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}
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let surface_texture = surface_inner.get_current_texture()?;
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51
node-graph/wgpu-executor/src/texture_upload.rs
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51
node-graph/wgpu-executor/src/texture_upload.rs
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@ -0,0 +1,51 @@
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use crate::WgpuExecutor;
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use graphene_core::color::SRGBA8;
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use graphene_core::instances::Instance;
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use graphene_core::raster_types::{CPU, GPU, Raster, RasterDataTable};
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use graphene_core::{Ctx, ExtractFootprint};
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use wgpu::util::{DeviceExt, TextureDataOrder};
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use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
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#[node_macro::node(category(""))]
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pub async fn upload_texture<'a: 'n>(_: impl ExtractFootprint + Ctx, input: RasterDataTable<CPU>, executor: &'a WgpuExecutor) -> RasterDataTable<GPU> {
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let device = &executor.context.device;
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let queue = &executor.context.queue;
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let instances = input
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.instance_ref_iter()
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.map(|instance| {
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let image = instance.instance;
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let rgba8_data: Vec<SRGBA8> = image.data.iter().map(|x| (*x).into()).collect();
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let texture = device.create_texture_with_data(
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queue,
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&TextureDescriptor {
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label: Some("upload_texture node texture"),
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size: Extent3d {
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width: image.width,
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height: image.height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8UnormSrgb,
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// I don't know what usages are actually necessary
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
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view_formats: &[],
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},
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TextureDataOrder::LayerMajor,
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bytemuck::cast_slice(rgba8_data.as_slice()),
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);
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Instance {
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instance: Raster::new_gpu(texture.into()),
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transform: *instance.transform,
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alpha_blending: *instance.alpha_blending,
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source_node_id: *instance.source_node_id,
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}
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})
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.collect();
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queue.submit([]);
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instances
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}
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