Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)

* okayish solution

should be improved at some point but for now it works well enough.

* do leftover renames

* better solution

* less weird resize frames

* move surface reconfiguration

* fix recent desktop mac breakages

* better looking resize on mac

* fix background color

* Fix blank screen on window initialization

* cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Timon 2025-12-06 23:11:47 +00:00 committed by GitHub
parent 5b472a64b2
commit 2e4481880e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 129 additions and 66 deletions

View file

@ -5,7 +5,7 @@ use std::path::{Path, PathBuf};
use crate::common::*;
const PACKAGE: &str = "graphite-desktop-platform-win";
const EXECUTABLE: &str = "graphite-editor.exe";
const EXECUTABLE: &str = "graphite.exe";
pub fn main() -> Result<(), Box<dyn Error>> {
let app_bin = build_bin(PACKAGE, None)?;

View file

@ -18,22 +18,22 @@ use crate::cef;
use crate::consts::CEF_MESSAGE_LOOP_MAX_ITERATIONS;
use crate::event::{AppEvent, AppEventScheduler};
use crate::persist::PersistentData;
use crate::render::GraphicsState;
use crate::render::{RenderError, RenderState};
use crate::window::Window;
use crate::wrapper::messages::{DesktopFrontendMessage, DesktopWrapperMessage, Platform};
use crate::wrapper::{DesktopWrapper, NodeGraphExecutionResult, WgpuContext, serialize_frontend_messages};
pub(crate) struct App {
cef_context: Box<dyn cef::CefContext>,
render_state: Option<RenderState>,
wgpu_context: WgpuContext,
window: Option<Window>,
window_scale: f64,
cef_schedule: Option<Instant>,
cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
graphics_state: Option<GraphicsState>,
wgpu_context: WgpuContext,
app_event_receiver: Receiver<AppEvent>,
app_event_scheduler: AppEventScheduler,
desktop_wrapper: DesktopWrapper,
cef_context: Box<dyn cef::CefContext>,
cef_schedule: Option<Instant>,
cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
last_ui_update: Instant,
avg_frame_time: f32,
start_render_sender: SyncSender<()>,
@ -77,17 +77,17 @@ impl App {
persistent_data.load_from_disk();
Self {
cef_context,
window: None,
window_scale: 1.0,
cef_schedule: Some(Instant::now()),
graphics_state: None,
cef_view_info_sender,
render_state: None,
wgpu_context,
window: None,
window_scale: 1.,
app_event_receiver,
app_event_scheduler,
desktop_wrapper: DesktopWrapper::new(),
last_ui_update: Instant::now(),
cef_context,
cef_schedule: Some(Instant::now()),
cef_view_info_sender,
avg_frame_time: 0.,
start_render_sender,
web_communication_initialized: false,
@ -162,23 +162,23 @@ impl App {
});
}
DesktopFrontendMessage::UpdateViewportPhysicalBounds { x, y, width, height } => {
if let Some(graphics_state) = &mut self.graphics_state
if let Some(render_state) = &mut self.render_state
&& let Some(window) = &self.window
{
let window_size = window.surface_size();
let viewport_offset_x = x / window_size.width as f64;
let viewport_offset_y = y / window_size.height as f64;
graphics_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
render_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
let viewport_scale_x = if width != 0.0 { window_size.width as f64 / width } else { 1.0 };
let viewport_scale_y = if height != 0.0 { window_size.height as f64 / height } else { 1.0 };
graphics_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
render_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
}
}
DesktopFrontendMessage::UpdateOverlays(scene) => {
if let Some(graphics_state) = &mut self.graphics_state {
graphics_state.set_overlays_scene(scene);
if let Some(render_state) = &mut self.render_state {
render_state.set_overlays_scene(scene);
}
}
DesktopFrontendMessage::PersistenceWriteDocument { id, document } => {
@ -331,19 +331,18 @@ impl App {
NodeGraphExecutionResult::HasRun(texture) => {
self.dispatch_desktop_wrapper_message(DesktopWrapperMessage::PollNodeGraphEvaluation);
if let Some(texture) = texture
&& let Some(graphics_state) = self.graphics_state.as_mut()
&& let Some(render_state) = self.render_state.as_mut()
&& let Some(window) = self.window.as_ref()
{
graphics_state.bind_viewport_texture(texture);
render_state.bind_viewport_texture(texture);
window.request_redraw();
}
}
NodeGraphExecutionResult::NotRun => {}
},
AppEvent::UiUpdate(texture) => {
if let Some(graphics_state) = self.graphics_state.as_mut() {
graphics_state.resize(texture.width(), texture.height());
graphics_state.bind_ui_texture(texture);
if let Some(render_state) = self.render_state.as_mut() {
render_state.bind_ui_texture(texture);
let elapsed = self.last_ui_update.elapsed().as_secs_f32();
self.last_ui_update = Instant::now();
if elapsed < 0.5 {
@ -385,13 +384,18 @@ impl ApplicationHandler for App {
self.window_scale = window.scale_factor();
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Scale(self.window_scale));
// Ensures the CEF texture does not remain at 1x1 pixels until the window is resized by the user
// Affects only some Mac devices (issue found on 2023 M2 Mac Mini).
let PhysicalSize { width, height } = window.surface_size();
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
self.cef_context.notify_view_info_changed();
self.window = Some(window);
let graphics_state = GraphicsState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
self.graphics_state = Some(graphics_state);
let render_state = RenderState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
self.render_state = Some(render_state);
self.desktop_wrapper.init(self.wgpu_context.clone());
@ -418,14 +422,18 @@ impl ApplicationHandler for App {
self.app_event_scheduler.schedule(AppEvent::CloseWindow);
}
WindowEvent::SurfaceResized(PhysicalSize { width, height }) => {
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size {
width: width as usize,
height: height as usize,
});
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
self.cef_context.notify_view_info_changed();
if let Some(render_state) = &mut self.render_state {
render_state.resize(width, height);
}
if let Some(window) = &self.window {
let maximized = window.is_maximized();
self.app_event_scheduler.schedule(AppEvent::DesktopWrapperMessage(DesktopWrapperMessage::UpdateMaximized { maximized }));
window.request_redraw();
}
}
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
@ -434,18 +442,24 @@ impl ApplicationHandler for App {
self.cef_context.notify_view_info_changed();
}
WindowEvent::RedrawRequested => {
let Some(ref mut graphics_state) = self.graphics_state else { return };
// Only rerender once we have a new UI texture to display
let Some(render_state) = &mut self.render_state else { return };
if let Some(window) = &self.window {
match graphics_state.render(window) {
let size = window.surface_size();
render_state.resize(size.width, size.height);
match render_state.render(window) {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => {
Err(RenderError::OutdatedUITextureError) => {
self.cef_context.notify_view_info_changed();
}
Err(RenderError::SurfaceError(wgpu::SurfaceError::Lost)) => {
tracing::warn!("lost surface");
}
Err(wgpu::SurfaceError::OutOfMemory) => {
Err(RenderError::SurfaceError(wgpu::SurfaceError::OutOfMemory)) => {
tracing::error!("GPU out of memory");
event_loop.exit();
}
Err(e) => tracing::error!("{:?}", e),
Err(RenderError::SurfaceError(e)) => tracing::error!("Render error: {:?}", e),
}
let _ = self.start_render_sender.try_send(());
}

View file

@ -55,8 +55,8 @@ pub(crate) trait CefEventHandler: Send + Sync + 'static {
#[derive(Clone, Copy)]
pub(crate) struct ViewInfo {
width: usize,
height: usize,
width: u32,
height: u32,
scale: f64,
}
impl ViewInfo {
@ -78,10 +78,10 @@ impl ViewInfo {
pub(crate) fn zoom(&self) -> f64 {
self.scale.ln() / 1.2_f64.ln()
}
pub(crate) fn width(&self) -> usize {
pub(crate) fn width(&self) -> u32 {
self.width
}
pub(crate) fn height(&self) -> usize {
pub(crate) fn height(&self) -> u32 {
self.height
}
}
@ -92,7 +92,7 @@ impl Default for ViewInfo {
}
pub(crate) enum ViewInfoUpdate {
Size { width: usize, height: usize },
Size { width: u32, height: u32 },
Scale(f64),
}

View file

@ -1,5 +1,5 @@
#[derive(clap::Parser)]
#[clap(name = "graphite-editor", version)]
#[clap(name = "graphite", version)]
pub struct Cli {
#[arg(help = "Files to open on startup")]
pub files: Vec<std::path::PathBuf>,

View file

@ -1,4 +1,5 @@
pub(crate) const APP_NAME: &str = "Graphite";
#[cfg(target_os = "linux")]
pub(crate) const APP_ID: &str = "rs.graphite.Graphite";
pub(crate) const APP_DIRECTORY_NAME: &str = "graphite";

View file

@ -1,5 +1,5 @@
mod frame_buffer_ref;
pub(crate) use frame_buffer_ref::FrameBufferRef;
mod graphics_state;
pub(crate) use graphics_state::GraphicsState;
mod state;
pub(crate) use state::{RenderError, RenderState};

View file

@ -23,6 +23,8 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
struct Constants {
viewport_scale: vec2<f32>,
viewport_offset: vec2<f32>,
ui_scale: vec2<f32>,
background_color: vec4<f32>,
};
var<push_constant> constants: Constants;
@ -38,19 +40,29 @@ var s_diffuse: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let ui_linear = srgb_to_linear(textureSample(t_ui, s_diffuse, in.tex_coords));
let ui_coordinate = in.tex_coords * constants.ui_scale;
if (ui_coordinate.x < 0.0 || ui_coordinate.x > 1.0 ||
ui_coordinate.y < 0.0 || ui_coordinate.y > 1.0) {
return srgb_to_linear(constants.background_color);
}
let ui_linear = srgb_to_linear(textureSample(t_ui, s_diffuse, ui_coordinate));
if (ui_linear.a >= 0.999) {
return ui_linear;
}
// UI texture is premultiplied, we need to unpremultiply before blending
let ui_srgb = linear_to_srgb(unpremultiply(ui_linear));
let viewport_coordinate = (in.tex_coords - constants.viewport_offset) * constants.viewport_scale;
if (viewport_coordinate.x < 0.0 || viewport_coordinate.x > 1.0 ||
viewport_coordinate.y < 0.0 || viewport_coordinate.y > 1.0) {
return srgb_to_linear(constants.background_color);
}
let overlay_srgb = textureSample(t_overlays, s_diffuse, viewport_coordinate);
let viewport_srgb = textureSample(t_viewport, s_diffuse, viewport_coordinate);
// UI texture is premultiplied, we need to unpremultiply before blending
let ui_srgb = linear_to_srgb(unpremultiply(ui_linear));
if (overlay_srgb.a < 0.001) {
if (ui_srgb.a < 0.001) {
return srgb_to_linear(viewport_srgb);

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@ -4,7 +4,7 @@ use crate::wrapper::{Color, WgpuContext, WgpuExecutor};
#[derive(derivative::Derivative)]
#[derivative(Debug)]
pub(crate) struct GraphicsState {
pub(crate) struct RenderState {
surface: wgpu::Surface<'static>,
context: WgpuContext,
executor: WgpuExecutor,
@ -12,6 +12,8 @@ pub(crate) struct GraphicsState {
render_pipeline: wgpu::RenderPipeline,
transparent_texture: wgpu::Texture,
sampler: wgpu::Sampler,
desired_width: u32,
desired_height: u32,
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
viewport_texture: Option<wgpu::Texture>,
@ -22,7 +24,7 @@ pub(crate) struct GraphicsState {
overlays_scene: Option<vello::Scene>,
}
impl GraphicsState {
impl RenderState {
pub(crate) fn new(window: &Window, context: WgpuContext) -> Self {
let size = window.surface_size();
let surface = window.create_surface(context.instance.clone());
@ -171,6 +173,8 @@ impl GraphicsState {
render_pipeline,
transparent_texture,
sampler,
desired_width: size.width,
desired_height: size.height,
viewport_scale: [1.0, 1.0],
viewport_offset: [0.0, 0.0],
viewport_texture: None,
@ -182,6 +186,13 @@ impl GraphicsState {
}
pub(crate) fn resize(&mut self, width: u32, height: u32) {
if width == self.desired_width && height == self.desired_height {
return;
}
self.desired_width = width;
self.desired_height = height;
if width > 0 && height > 0 && (self.config.width != width || self.config.height != height) {
self.config.width = width;
self.config.height = height;
@ -230,24 +241,33 @@ impl GraphicsState {
self.bind_overlays_texture(texture);
}
pub(crate) fn render(&mut self, window: &Window) -> Result<(), wgpu::SurfaceError> {
pub(crate) fn render(&mut self, window: &Window) -> Result<(), RenderError> {
let ui_scale = if let Some(ui_texture) = &self.ui_texture
&& (self.desired_width != ui_texture.width() || self.desired_height != ui_texture.height())
{
Some([self.desired_width as f32 / ui_texture.width() as f32, self.desired_height as f32 / ui_texture.height() as f32])
} else {
None
};
if let Some(scene) = self.overlays_scene.take() {
self.render_overlays(scene);
}
let output = self.surface.get_current_texture()?;
let output = self.surface.get_current_texture().map_err(RenderError::SurfaceError)?;
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
label: Some("Graphite Composition Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.01, g: 0.01, b: 0.01, a: 1.0 }),
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.01, g: 0.01, b: 0.01, a: 1. }),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
@ -264,11 +284,14 @@ impl GraphicsState {
bytemuck::bytes_of(&Constants {
viewport_scale: self.viewport_scale,
viewport_offset: self.viewport_offset,
ui_scale: ui_scale.unwrap_or([1., 1.]),
_pad: [0., 0.],
background_color: [0x22 as f32 / 0xff as f32, 0x22 as f32 / 0xff as f32, 0x22 as f32 / 0xff as f32, 1.], // #222222
}),
);
if let Some(bind_group) = &self.bind_group {
render_pass.set_bind_group(0, bind_group, &[]);
render_pass.draw(0..6, 0..1); // Draw 3 vertices for fullscreen triangle
render_pass.draw(0..3, 0..1); // Draw 3 vertices for fullscreen triangle
} else {
tracing::warn!("No bind group available - showing clear color only");
}
@ -277,6 +300,10 @@ impl GraphicsState {
window.pre_present_notify();
output.present();
if ui_scale.is_some() {
return Err(RenderError::OutdatedUITextureError);
}
Ok(())
}
@ -312,9 +339,17 @@ impl GraphicsState {
}
}
pub(crate) enum RenderError {
OutdatedUITextureError,
SurfaceError(wgpu::SurfaceError),
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Constants {
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
ui_scale: [f32; 2],
_pad: [f32; 2],
background_color: [f32; 4],
}

View file

@ -111,10 +111,7 @@ pub(super) fn intercept_frontend_message(dispatcher: &mut DesktopWrapperMessageD
dispatcher.respond(DesktopFrontendMessage::PersistenceLoadPreferences);
}
#[cfg(target_os = "macos")]
FrontendMessage::UpdateMenuBarLayout {
layout_target: graphite_editor::messages::tool::tool_messages::tool_prelude::LayoutTarget::MenuBar,
diff,
} => {
FrontendMessage::UpdateMenuBarLayout { diff } => {
use graphite_editor::messages::tool::tool_messages::tool_prelude::{DiffUpdate, WidgetDiff};
match diff.as_slice() {
[

View file

@ -3,14 +3,14 @@ pub(crate) mod menu {
use base64::engine::Engine;
use base64::engine::general_purpose::STANDARD as BASE64;
use graphite_editor::messages::input_mapper::utility_types::input_keyboard::{Key, LabeledKey, LabeledShortcut};
use graphite_editor::messages::input_mapper::utility_types::input_keyboard::{Key, LabeledKeyOrMouseMotion, LabeledShortcut};
use graphite_editor::messages::input_mapper::utility_types::misc::ActionShortcut;
use graphite_editor::messages::layout::LayoutMessage;
use graphite_editor::messages::tool::tool_messages::tool_prelude::{Layout, LayoutGroup, LayoutTarget, MenuListEntry, Widget, WidgetId};
use crate::messages::{EditorMessage, KeyCode, MenuItem, Modifiers, Shortcut};
pub(crate) fn convert_menu_bar_layout_to_menu_items(layout: &Layout) -> Vec<MenuItem> {
pub(crate) fn convert_menu_bar_layout_to_menu_items(Layout(layout): &Layout) -> Vec<MenuItem> {
let layout_group = match layout.as_slice() {
[layout_group] => layout_group,
_ => panic!("Menu bar layout is supposed to have exactly one layout group"),
@ -68,9 +68,9 @@ pub(crate) mod menu {
value,
label,
icon,
shortcut_keys,
children,
disabled,
tooltip_shortcut,
children,
..
}: &MenuListEntry = entry;
path.push(value.clone());
@ -83,7 +83,7 @@ pub(crate) mod menu {
return MenuItem::SubMenu { id, text, enabled, items };
}
let shortcut = match shortcut_keys {
let shortcut = match tooltip_shortcut {
Some(ActionShortcut::Shortcut(LabeledShortcut(shortcut))) => convert_labeled_keys_to_shortcut(shortcut),
_ => None,
};
@ -126,10 +126,14 @@ pub(crate) mod menu {
items
}
fn convert_labeled_keys_to_shortcut(labeled_keys: &Vec<LabeledKey>) -> Option<Shortcut> {
fn convert_labeled_keys_to_shortcut(labeled_keys: &Vec<LabeledKeyOrMouseMotion>) -> Option<Shortcut> {
let mut key: Option<KeyCode> = None;
let mut modifiers = Modifiers::default();
for labeled_key in labeled_keys {
let LabeledKeyOrMouseMotion::Key(labeled_key) = labeled_key else {
// Return None for shortcuts that include mouse motion because we can't show them in native menu
return None;
};
match labeled_key.key() {
Key::Shift => modifiers |= Modifiers::SHIFT,
Key::Control => modifiers |= Modifiers::CONTROL,

View file

@ -488,7 +488,7 @@ impl LayoutMessageHandler {
if layout_target == LayoutTarget::MenuBar {
widget_diffs = vec![WidgetDiff {
widget_path: Vec::new(),
new_value: DiffUpdate::Layout(current.layout.clone()),
new_value: DiffUpdate::Layout(self.layouts[LayoutTarget::MenuBar as usize].clone()),
}];
}