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Decrease graph compilation time significantly (#1368)
* Decrease compilation time significantly * Refactor reorder_ids method to improve performance
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13 changed files with 125 additions and 112 deletions
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@ -15,7 +15,7 @@ fn main() {
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let network = add_network();
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let compiler = graph_craft::graphene_compiler::Compiler {};
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let proto_network = compiler.compile_single(network, true).unwrap();
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let proto_network = compiler.compile_single(network).unwrap();
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let io = ShaderIO {
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inputs: vec![
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