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Add Vector Repeat Node (#1371)
* Implement skeleton for repeat node * Implemen RepeatNode
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4 changed files with 49 additions and 0 deletions
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@ -526,6 +526,7 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
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register_node!(graphene_core::transform::SetTransformNode<_>, input: ImageFrame<Color>, params: [DAffine2]),
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register_node!(graphene_core::vector::SetFillNode<_, _, _, _, _, _, _>, input: VectorData, params: [graphene_core::vector::style::FillType, Option<graphene_core::Color>, graphene_core::vector::style::GradientType, DVec2, DVec2, DAffine2, Vec<(f64, Option<graphene_core::Color>)>]),
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register_node!(graphene_core::vector::SetStrokeNode<_, _, _, _, _, _, _>, input: VectorData, params: [Option<graphene_core::Color>, f32, Vec<f32>, f32, graphene_core::vector::style::LineCap, graphene_core::vector::style::LineJoin, f32]),
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register_node!(graphene_core::vector::RepeatNode<_, _>, input: VectorData, params: [DVec2, u32]),
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register_node!(graphene_core::vector::generator_nodes::UnitCircleGenerator, input: (), params: []),
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register_node!(
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graphene_core::vector::generator_nodes::PathGenerator<_>,
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