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Update Wasm dependencies to fix WebGPU spec change crash in Firefox with Vello (#2027)
* Update wasm deps * Bump wasm-bindgen and fix the depricated methods
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f7d83d2632
commit
3b0e9587eb
8 changed files with 425 additions and 444 deletions
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@ -17,7 +17,7 @@ use futures::Future;
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use glam::{DAffine2, UVec2};
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use std::pin::Pin;
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, DebugLayers, RenderParams, Renderer, RendererOptions, Scene};
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::util::DeviceExt;
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use wgpu::{Buffer, BufferDescriptor, Origin3d, ShaderModule, SurfaceConfiguration, SurfaceError, Texture, TextureAspect, TextureView};
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@ -160,8 +160,6 @@ impl WgpuExecutor {
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width,
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height,
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antialiasing_method: AaConfig::Msaa8,
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// This setting can be used to visualize things like bounding boxes used for rendering
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debug: DebugLayers::none(),
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};
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{
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@ -178,10 +176,7 @@ impl WgpuExecutor {
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Some(texture_view),
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);
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}
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renderer
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.render_to_surface_async(&self.context.device, &self.context.queue, scene, &surface_texture, &render_params)
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.await
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.unwrap();
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renderer.render_to_surface(&self.context.device, &self.context.queue, scene, &surface_texture, &render_params).unwrap();
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}
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surface_texture.present();
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@ -301,7 +296,7 @@ impl WgpuExecutor {
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label: None,
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layout: None,
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module: &layout.shader.0,
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entry_point: layout.entry_point.as_str(),
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entry_point: Some(layout.entry_point.as_str()),
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compilation_options: Default::default(),
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cache: None,
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});
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@ -335,7 +330,7 @@ impl WgpuExecutor {
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let dimensions = instances.get();
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let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: None, timestamp_writes: None });
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cpass.set_pipeline(&compute_pipeline);
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cpass.set_bind_group(0, &bind_group, &[]);
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cpass.set_bind_group(0, Some(&bind_group), &[]);
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cpass.insert_debug_marker("compute node network evaluation");
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cpass.push_debug_group("compute shader");
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cpass.dispatch_workgroups(dimensions.0, dimensions.1, dimensions.2); // Number of cells to run, the (x,y,z) size of item being processed
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@ -450,7 +445,7 @@ impl WgpuExecutor {
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});
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render_pass.set_pipeline(&self.render_configuration.render_pipeline);
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render_pass.set_bind_group(0, &output_texture_bind_group, &[]);
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render_pass.set_bind_group(0, Some(&output_texture_bind_group), &[]);
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render_pass.set_vertex_buffer(0, self.render_configuration.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.render_configuration.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..self.render_configuration.num_indices, 0, 0..1);
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@ -600,13 +595,13 @@ impl WgpuExecutor {
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[Vertex::desc()],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Bgra8Unorm,
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blend: Some(wgpu::BlendState {
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