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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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33 changed files with 1574 additions and 339 deletions
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@ -394,9 +394,9 @@ impl NodeNetwork {
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(
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0,
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DocumentNode {
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name: "CacheNode".to_string(),
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name: "MemoNode".to_string(),
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inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::Network(ty)],
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_std::memo::CacheNode")),
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode")),
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..Default::default()
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},
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),
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