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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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33 changed files with 1574 additions and 339 deletions
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@ -6,6 +6,7 @@ pub struct Context {
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pub device: Arc<Device>,
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pub queue: Arc<Queue>,
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pub instance: Arc<Instance>,
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pub adapter: Arc<wgpu::Adapter>,
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}
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impl Context {
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@ -16,9 +17,9 @@ impl Context {
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// `request_adapter` instantiates the general connection to the GPU
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let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions::default()).await?;
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let limits = adapter.limits();
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//let limits = adapter.limits();
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log::trace!("Adapter limits: {:?}", limits);
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//log::trace!("Adapter limits: {:?}", limits);
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// `request_device` instantiates the feature specific connection to the GPU, defining some parameters,
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// `features` being the available features.
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@ -27,7 +28,7 @@ impl Context {
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits,
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limits: Default::default(),
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},
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None,
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)
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@ -42,6 +43,7 @@ impl Context {
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Some(Self {
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device: Arc::new(device),
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queue: Arc::new(queue),
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adapter: Arc::new(adapter),
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instance: Arc::new(instance),
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})
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}
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