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Make hue saturation node work on the gpu + make f32 default for user inputs
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21 changed files with 235 additions and 217 deletions
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@ -121,7 +121,7 @@ impl SpirVCompiler for GpuCompiler {
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pub fn serialize_gpu(networks: &[ProtoNetwork], io: &ShaderIO) -> anyhow::Result<String> {
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fn nid(id: &u64) -> String {
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format!("n{id}")
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format!("n{id:0x}")
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}
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dbg!(&io);
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@ -216,9 +216,10 @@ pub fn compile(dir: &Path) -> Result<spirv_builder::CompileResult, spirv_builder
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.release(true)
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.spirv_metadata(SpirvMetadata::Full)
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.capability(spirv_builder::Capability::Float64)
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.extra_arg("no-early-report-zombies")
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.extra_arg("no-infer-storage-classes")
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.extra_arg("spirt-passes=qptr")
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//.extra_arg("no-early-report-zombies")
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//.extra_arg("no-infer-storage-classes")
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//.extra_arg("spirt-passes=qptr,reduce")
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.extra_arg("spirt-passes=reduce")
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.build()?;
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Ok(result)
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