mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-03 21:08:18 +00:00
Add the first basic version of the GPU blend node (#1243)
* Implement Gpu Blend node * Remove duplicate shader input * Fix formatting --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
parent
9da83d3280
commit
57415b948b
14 changed files with 369 additions and 67 deletions
|
@ -1,11 +1,11 @@
|
|||
use glam::UVec3;
|
||||
use gpu_executor::{Bindgroup, PipelineLayout, StorageBufferOptions};
|
||||
use glam::{DAffine2, DMat2, DVec2, Mat2, UVec3, Vec2};
|
||||
use gpu_executor::{Bindgroup, ComputePassDimensions, PipelineLayout, StorageBufferOptions};
|
||||
use gpu_executor::{GpuExecutor, ShaderIO, ShaderInput};
|
||||
use graph_craft::document::value::TaggedValue;
|
||||
use graph_craft::document::*;
|
||||
use graph_craft::proto::*;
|
||||
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
|
||||
use graphene_core::raster::*;
|
||||
use graphene_core::value::ValueNode;
|
||||
use graphene_core::*;
|
||||
use wgpu_executor::NewExecutor;
|
||||
|
||||
|
@ -58,7 +58,7 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
nodes: [
|
||||
DocumentNode {
|
||||
name: "Slice".into(),
|
||||
inputs: vec![NodeInput::Inline(InlineRust::new("i0[_global_index.x as usize]".into(), concrete![Color]))],
|
||||
inputs: vec![NodeInput::Inline(InlineRust::new("i1[(_global_index.y * i0 + _global_index.x) as usize]".into(), concrete![Color]))],
|
||||
implementation: DocumentNodeImplementation::Unresolved("graphene_core::value::CopiedNode".into()),
|
||||
..Default::default()
|
||||
},
|
||||
|
@ -108,10 +108,11 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
log::debug!("compiling shader");
|
||||
let shader = compilation_client::compile(
|
||||
proto_networks,
|
||||
vec![concrete!(Color)], //, concrete!(u32)],
|
||||
vec![concrete!(u32), concrete!(Color)], //, concrete!(u32)],
|
||||
vec![concrete!(Color)],
|
||||
ShaderIO {
|
||||
inputs: vec![
|
||||
ShaderInput::UniformBuffer((), concrete!(u32)),
|
||||
ShaderInput::StorageBuffer((), concrete!(Color)),
|
||||
//ShaderInput::Constant(gpu_executor::GPUConstant::GlobalInvocationId),
|
||||
ShaderInput::OutputBuffer((), concrete!(Color)),
|
||||
|
@ -122,11 +123,11 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
.await
|
||||
.unwrap();
|
||||
//return ImageFrame::empty();
|
||||
let len = image.image.data.len();
|
||||
log::debug!("instances: {}", len);
|
||||
let len: usize = image.image.data.len();
|
||||
|
||||
let executor = NewExecutor::new().await.unwrap();
|
||||
log::debug!("creating buffer");
|
||||
let width_uniform = executor.create_uniform_buffer(image.image.width).unwrap();
|
||||
let storage_buffer = executor
|
||||
.create_storage_buffer(
|
||||
image.image.data.clone(),
|
||||
|
@ -138,6 +139,7 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
},
|
||||
)
|
||||
.unwrap();
|
||||
let width_uniform = Arc::new(width_uniform);
|
||||
let storage_buffer = Arc::new(storage_buffer);
|
||||
let output_buffer = executor.create_output_buffer(len, concrete!(Color), false).unwrap();
|
||||
let output_buffer = Arc::new(output_buffer);
|
||||
|
@ -145,7 +147,7 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
let readback_buffer = Arc::new(readback_buffer);
|
||||
log::debug!("created buffer");
|
||||
let bind_group = Bindgroup {
|
||||
buffers: vec![storage_buffer.clone()],
|
||||
buffers: vec![width_uniform.clone(), storage_buffer.clone()],
|
||||
};
|
||||
|
||||
let shader = gpu_executor::Shader {
|
||||
|
@ -164,7 +166,9 @@ async fn map_gpu(image: ImageFrame<Color>, node: DocumentNode) -> ImageFrame<Col
|
|||
output_buffer: output_buffer.clone(),
|
||||
};
|
||||
log::debug!("created pipeline");
|
||||
let compute_pass = executor.create_compute_pass(&pipeline, Some(readback_buffer.clone()), len as u32).unwrap();
|
||||
let compute_pass = executor
|
||||
.create_compute_pass(&pipeline, Some(readback_buffer.clone()), ComputePassDimensions::XY(image.image.width, image.image.height))
|
||||
.unwrap();
|
||||
executor.execute_compute_pipeline(compute_pass).unwrap();
|
||||
log::debug!("executed pipeline");
|
||||
log::debug!("reading buffer");
|
||||
|
@ -243,3 +247,183 @@ fn map_gpu_single_image(input: Image<Color>, node: String) -> Image<Color> {
|
|||
Image { data, ..input }
|
||||
}
|
||||
*/
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct BlendGpuImageNode<Background, B, O> {
|
||||
background: Background,
|
||||
blend_mode: B,
|
||||
opacity: O,
|
||||
}
|
||||
|
||||
#[node_macro::node_fn(BlendGpuImageNode)]
|
||||
async fn blend_gpu_image(foreground: ImageFrame<Color>, background: ImageFrame<Color>, blend_mode: BlendMode, opacity: f32) -> ImageFrame<Color> {
|
||||
let foreground_size = DVec2::new(foreground.image.width as f64, foreground.image.height as f64);
|
||||
let background_size = DVec2::new(background.image.width as f64, background.image.height as f64);
|
||||
// Transforms a point from the background image to the forground image
|
||||
let bg_to_fg = DAffine2::from_scale(foreground_size) * foreground.transform.inverse() * background.transform * DAffine2::from_scale(1. / background_size);
|
||||
|
||||
let transform_matrix: Mat2 = bg_to_fg.matrix2.as_mat2();
|
||||
let translation: Vec2 = bg_to_fg.translation.as_vec2();
|
||||
|
||||
log::debug!("Executing gpu blend node!");
|
||||
let compiler = graph_craft::executor::Compiler {};
|
||||
|
||||
let network = NodeNetwork {
|
||||
inputs: vec![],
|
||||
outputs: vec![NodeOutput::new(0, 0)],
|
||||
nodes: [DocumentNode {
|
||||
name: "BlendOp".into(),
|
||||
inputs: vec![NodeInput::Inline(InlineRust::new(
|
||||
format!(
|
||||
r#"graphene_core::raster::adjustments::BlendNode::new(
|
||||
graphene_core::value::CopiedNode::new({}),
|
||||
graphene_core::value::CopiedNode::new({}),
|
||||
).eval((
|
||||
{{
|
||||
let bg_point = Vec2::new(_global_index.x as f32, _global_index.y as f32);
|
||||
let fg_point = (*i4) * bg_point + (*i5);
|
||||
|
||||
if !((fg_point.cmpge(Vec2::ZERO) & bg_point.cmpge(Vec2::ZERO)) == BVec2::new(true, true)) {{
|
||||
Color::from_rgbaf32_unchecked(0.0, 0.0, 0.0, 0.0)
|
||||
}} else {{
|
||||
i2[((fg_point.y as u32) * i3 + (fg_point.x as u32)) as usize]
|
||||
}}
|
||||
}},
|
||||
i1[(_global_index.y * i0 + _global_index.x) as usize],
|
||||
))"#,
|
||||
TaggedValue::BlendMode(blend_mode).to_primitive_string(),
|
||||
TaggedValue::F32(opacity).to_primitive_string(),
|
||||
),
|
||||
concrete![Color],
|
||||
))],
|
||||
implementation: DocumentNodeImplementation::Unresolved("graphene_core::value::CopiedNode".into()),
|
||||
..Default::default()
|
||||
}]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, n)| (i as u64, n))
|
||||
.collect(),
|
||||
..Default::default()
|
||||
};
|
||||
log::debug!("compiling network");
|
||||
let proto_networks = compiler.compile(network.clone(), true).collect();
|
||||
log::debug!("compiling shader");
|
||||
|
||||
let shader = compilation_client::compile(
|
||||
proto_networks,
|
||||
vec![
|
||||
concrete!(u32),
|
||||
concrete!(Color),
|
||||
concrete!(Color),
|
||||
concrete!(u32),
|
||||
concrete_with_name!(Mat2, "Mat2"),
|
||||
concrete_with_name!(Vec2, "Vec2"),
|
||||
],
|
||||
vec![concrete!(Color)],
|
||||
ShaderIO {
|
||||
inputs: vec![
|
||||
ShaderInput::UniformBuffer((), concrete!(u32)), // width of the output image
|
||||
ShaderInput::StorageBuffer((), concrete!(Color)), // background image
|
||||
ShaderInput::StorageBuffer((), concrete!(Color)), // foreground image
|
||||
ShaderInput::UniformBuffer((), concrete!(u32)), // width of the foreground image
|
||||
ShaderInput::UniformBuffer((), concrete_with_name!(Mat2, "Mat2")), // bg_to_fg.matrix2
|
||||
ShaderInput::UniformBuffer((), concrete_with_name!(Vec2, "Vec2")), // bg_to_fg.translation
|
||||
ShaderInput::OutputBuffer((), concrete!(Color)),
|
||||
],
|
||||
output: ShaderInput::OutputBuffer((), concrete!(Color)),
|
||||
},
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
let len = background.image.data.len();
|
||||
|
||||
let executor = NewExecutor::new()
|
||||
.await
|
||||
.expect("Failed to create wgpu executor. Please make sure that webgpu is enabled for your browser.");
|
||||
log::debug!("creating buffer");
|
||||
let width_uniform = executor.create_uniform_buffer(background.image.width).unwrap();
|
||||
let bg_storage_buffer = executor
|
||||
.create_storage_buffer(
|
||||
background.image.data.clone(),
|
||||
StorageBufferOptions {
|
||||
cpu_writable: false,
|
||||
gpu_writable: true,
|
||||
cpu_readable: false,
|
||||
storage: true,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let fg_storage_buffer = executor
|
||||
.create_storage_buffer(
|
||||
foreground.image.data.clone(),
|
||||
StorageBufferOptions {
|
||||
cpu_writable: false,
|
||||
gpu_writable: true,
|
||||
cpu_readable: false,
|
||||
storage: true,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let fg_width_uniform = executor.create_uniform_buffer(foreground.image.width).unwrap();
|
||||
let transform_uniform = executor.create_uniform_buffer(transform_matrix).unwrap();
|
||||
let translation_uniform = executor.create_uniform_buffer(translation).unwrap();
|
||||
let width_uniform = Arc::new(width_uniform);
|
||||
let bg_storage_buffer = Arc::new(bg_storage_buffer);
|
||||
let fg_storage_buffer = Arc::new(fg_storage_buffer);
|
||||
let fg_width_uniform = Arc::new(fg_width_uniform);
|
||||
let transform_uniform = Arc::new(transform_uniform);
|
||||
let translation_uniform = Arc::new(translation_uniform);
|
||||
let output_buffer = executor.create_output_buffer(len, concrete!(Color), false).unwrap();
|
||||
let output_buffer = Arc::new(output_buffer);
|
||||
let readback_buffer = executor.create_output_buffer(len, concrete!(Color), true).unwrap();
|
||||
let readback_buffer = Arc::new(readback_buffer);
|
||||
log::debug!("created buffer");
|
||||
let bind_group = Bindgroup {
|
||||
buffers: vec![
|
||||
width_uniform.clone(),
|
||||
bg_storage_buffer.clone(),
|
||||
fg_storage_buffer.clone(),
|
||||
fg_width_uniform.clone(),
|
||||
transform_uniform.clone(),
|
||||
translation_uniform.clone(),
|
||||
],
|
||||
};
|
||||
|
||||
let shader = gpu_executor::Shader {
|
||||
source: shader.spirv_binary.into(),
|
||||
name: "gpu::eval",
|
||||
io: shader.io,
|
||||
};
|
||||
log::debug!("loading shader");
|
||||
log::debug!("shader: {:?}", shader.source);
|
||||
let shader = executor.load_shader(shader).unwrap();
|
||||
log::debug!("loaded shader");
|
||||
let pipeline = PipelineLayout {
|
||||
shader,
|
||||
entry_point: "eval".to_string(),
|
||||
bind_group,
|
||||
output_buffer: output_buffer.clone(),
|
||||
};
|
||||
log::debug!("created pipeline");
|
||||
let compute_pass = executor
|
||||
.create_compute_pass(
|
||||
&pipeline,
|
||||
Some(readback_buffer.clone()),
|
||||
ComputePassDimensions::XY(background.image.width as u32, background.image.height as u32),
|
||||
)
|
||||
.unwrap();
|
||||
executor.execute_compute_pipeline(compute_pass).unwrap();
|
||||
log::debug!("executed pipeline");
|
||||
log::debug!("reading buffer");
|
||||
let result = executor.read_output_buffer(readback_buffer).await.unwrap();
|
||||
let colors = bytemuck::pod_collect_to_vec::<u8, Color>(result.as_slice());
|
||||
|
||||
ImageFrame {
|
||||
image: Image {
|
||||
data: colors,
|
||||
width: background.image.width,
|
||||
height: background.image.height,
|
||||
},
|
||||
transform: background.transform,
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue