mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-03 21:08:18 +00:00
Implement the Brush tool (#1099)
* Implement Brush Node * Add color Input * Add VectorPointsNode * Add Erase Node * Adapt compilation infrastructure to allow non Image Frame inputs * Remove debug output from TransformNode * Fix transform calculation * Fix Blending by making the brush texture use associated alpha * Code improvements and UX polish * Rename Opacity to Flow * Add erase option to brush node + fix freehand tool * Fix crash * Revert erase implementation * Fix flattening id calculation * Fix some transformation issues * Fix changing the pivot location * Fix vector data modify bounds * Minor fn name cleanup * Fix some tests * Fix tests --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: hypercube <0hypercube@gmail.com>
This commit is contained in:
parent
758f757775
commit
589ff9a2d3
36 changed files with 1527 additions and 406 deletions
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@ -93,7 +93,7 @@ impl<N: Clone, O: StaticType> Clone for DowncastNode<O, N> {
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impl<N: Copy, O: StaticType> Copy for DowncastNode<O, N> {}
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#[node_macro::node_fn(DowncastNode<_O>)]
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fn downcast<N, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
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fn downcast<N: 'input, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
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where
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N: for<'any_input> Node<'any_input, Any<'any_input>, Output = Any<'any_input>> + 'input,
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{
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215
node-graph/gstd/src/brush.rs
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215
node-graph/gstd/src/brush.rs
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@ -0,0 +1,215 @@
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use std::marker::PhantomData;
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use glam::{DAffine2, DVec2};
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use graphene_core::raster::{Color, Image, ImageFrame};
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use graphene_core::transform::TransformMut;
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use graphene_core::vector::VectorData;
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use graphene_core::Node;
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use node_macro::node_fn;
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// Spacing is a consistent 0.2 apart, even when tiled across pixels (from 0.9 to the neighboring 0.1), to avoid bias
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const MULTISAMPLE_GRID: [(f64, f64); 25] = [
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// Row 1
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(0.1, 0.1),
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(0.1, 0.3),
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(0.1, 0.5),
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(0.1, 0.7),
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(0.1, 0.9),
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// Row 2
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(0.3, 0.1),
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(0.3, 0.3),
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(0.3, 0.5),
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(0.3, 0.7),
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(0.3, 0.9),
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// Row 3
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(0.5, 0.1),
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(0.5, 0.3),
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(0.5, 0.5),
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(0.5, 0.7),
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(0.5, 0.9),
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// Row 4
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(0.7, 0.1),
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(0.7, 0.3),
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(0.7, 0.5),
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(0.7, 0.7),
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(0.7, 0.9),
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// Row 5
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(0.9, 0.1),
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(0.9, 0.3),
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(0.9, 0.5),
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(0.9, 0.7),
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(0.9, 0.9),
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];
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#[derive(Clone, Debug, PartialEq)]
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pub struct ReduceNode<Initial, Lambda> {
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pub initial: Initial,
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pub lambda: Lambda,
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}
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#[node_fn(ReduceNode)]
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fn reduce<I: Iterator, Lambda, T>(iter: I, initial: T, lambda: &'any_input Lambda) -> T
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where
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Lambda: for<'a> Node<'a, (T, I::Item), Output = T>,
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{
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iter.fold(initial, |a, x| lambda.eval((a, x)))
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct IntoIterNode<T> {
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_t: PhantomData<T>,
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}
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#[node_fn(IntoIterNode<_T>)]
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fn into_iter<'i: 'input, _T: Send + Sync>(vec: &'i Vec<_T>) -> Box<dyn Iterator<Item = &'i _T> + Send + Sync + 'i> {
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Box::new(vec.iter())
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct VectorPointsNode;
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#[node_fn(VectorPointsNode)]
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fn vector_points(vector: VectorData) -> Vec<DVec2> {
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vector.subpaths.iter().flat_map(|subpath| subpath.manipulator_groups().iter().map(|group| group.anchor)).collect()
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct BrushTextureNode<ColorNode, Hardness, Flow> {
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pub color: ColorNode,
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pub hardness: Hardness,
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pub flow: Flow,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct EraseNode<Flow> {
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flow: Flow,
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}
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#[node_fn(EraseNode)]
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fn erase(input: (Color, Color), flow: f64) -> Color {
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let (input, brush) = input;
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let alpha = input.a() * (1.0 - flow as f32 * brush.a());
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Color::from_unassociated_alpha(input.r(), input.g(), input.b(), alpha)
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}
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#[node_fn(BrushTextureNode)]
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fn brush_texture(diameter: f64, color: Color, hardness: f64, flow: f64) -> ImageFrame {
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// Diameter
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let radius = diameter / 2.;
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// TODO: Remove the 4px padding after figuring out why the brush stamp gets randomly offset by 1px up/down/left/right when clicking with the Brush tool
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let dimension = diameter.ceil() as u32 + 4;
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let center = DVec2::splat(radius + (dimension as f64 - diameter) / 2.);
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// Hardness
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let hardness = hardness / 100.;
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let feather_exponent = 1. / (1. - hardness);
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// Flow
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let flow = flow / 100.;
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// Color
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let color = color.apply_opacity(flow as f32);
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// Initial transparent image
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let mut image = Image::new(dimension, dimension, Color::TRANSPARENT);
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for y in 0..dimension {
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for x in 0..dimension {
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let summation = MULTISAMPLE_GRID.iter().fold(0., |acc, (offset_x, offset_y)| {
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let position = DVec2::new(x as f64 + offset_x, y as f64 + offset_y);
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let distance = (position - center).length();
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if distance < radius {
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acc + (1. - (distance / radius).powf(feather_exponent)).clamp(0., 1.)
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} else {
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acc
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}
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});
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let pixel_fill = summation / MULTISAMPLE_GRID.len() as f64;
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let pixel = image.get_mut(x, y).unwrap();
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*pixel = color.apply_opacity(pixel_fill as f32);
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}
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}
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ImageFrame {
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image,
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transform: DAffine2::from_scale_angle_translation(DVec2::splat(dimension as f64), 0., -DVec2::splat(radius)),
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct TranslateNode<Translatable> {
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translatable: Translatable,
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}
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#[node_fn(TranslateNode)]
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fn translate_node<Data: TransformMut>(offset: DVec2, mut translatable: Data) -> Data {
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translatable.translate(offset);
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translatable
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::raster::*;
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use glam::DAffine2;
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use graphene_core::ops::{AddNode, CloneNode};
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use graphene_core::raster::*;
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use graphene_core::structural::Then;
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use graphene_core::transform::{Transform, TransformMut};
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use graphene_core::value::{ClonedNode, ValueNode};
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#[test]
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fn test_translate_node() {
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let image = Image::new(10, 10, Color::TRANSPARENT);
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let mut image = ImageFrame { image, transform: DAffine2::IDENTITY };
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image.translate(DVec2::new(1.0, 2.0));
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let translate_node = TranslateNode::new(ClonedNode::new(image));
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let image = translate_node.eval(DVec2::new(1.0, 2.0));
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assert_eq!(image.transform(), DAffine2::from_translation(DVec2::new(2.0, 4.0)));
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}
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#[test]
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fn test_reduce() {
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let reduce_node = ReduceNode::new(ClonedNode::new(0u32), ValueNode::new(AddNode));
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let sum = reduce_node.eval(vec![1, 2, 3, 4, 5].into_iter());
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assert_eq!(sum, 15);
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}
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#[test]
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fn test_brush_texture() {
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let brush_texture_node = BrushTextureNode::new(ClonedNode::new(Color::BLACK), ClonedNode::new(100.), ClonedNode::new(100.));
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let size = 20.;
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let image = brush_texture_node.eval(size);
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assert_eq!(image.image.width, size.ceil() as u32 + 4);
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assert_eq!(image.image.height, size.ceil() as u32 + 4);
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assert_eq!(image.transform, DAffine2::from_scale_angle_translation(DVec2::splat(size.ceil() + 4.), 0., -DVec2::splat(size / 2.)));
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// center pixel should be BLACK
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assert_eq!(image.image.get(11, 11), Some(&Color::BLACK));
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}
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#[test]
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fn test_brush() {
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let brush_texture_node = BrushTextureNode::new(ClonedNode::new(Color::BLACK), ClonedNode::new(1.0), ClonedNode::new(1.0));
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let image = brush_texture_node.eval(20.);
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let trace = vec![DVec2::new(0.0, 0.0), DVec2::new(10.0, 0.0)];
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let trace = ClonedNode::new(trace.into_iter());
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let translate_node = TranslateNode::new(ClonedNode::new(image));
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let frames = MapNode::new(ValueNode::new(translate_node));
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let frames = trace.then(frames).eval(()).collect::<Vec<_>>();
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assert_eq!(frames.len(), 2);
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assert_eq!(frames[0].image.width, 24);
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let background_bounds = ReduceNode::new(ClonedNode::new(None), ValueNode::new(MergeBoundingBoxNode::new()));
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let background_bounds = background_bounds.eval(frames.clone().into_iter());
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let background_bounds = ClonedNode::new(background_bounds.unwrap().to_transform());
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let background_image = background_bounds.then(EmptyImageNode::new(ClonedNode::new(Color::TRANSPARENT)));
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let blend_node = graphene_core::raster::BlendNode::new(ClonedNode::new(BlendMode::Normal), ClonedNode::new(1.0));
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let final_image = ReduceNode::new(background_image, ValueNode::new(BlendImageTupleNode::new(ValueNode::new(blend_node))));
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let final_image = final_image.eval(frames.into_iter());
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assert_eq!(final_image.image.height, 24);
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assert_eq!(final_image.image.width, 34);
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drop(final_image);
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}
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}
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@ -19,3 +19,5 @@ pub mod executor;
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pub mod quantization;
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pub use graphene_core::*;
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pub mod brush;
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@ -1,9 +1,12 @@
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use dyn_any::{DynAny, StaticType};
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use dyn_any::{DynAny, StaticType, StaticTypeSized};
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use glam::{BVec2, DAffine2, DVec2};
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use graphene_core::raster::{Color, Image, ImageFrame};
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use graphene_core::transform::Transform;
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use graphene_core::value::{ClonedNode, ValueNode};
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use graphene_core::Node;
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use std::marker::PhantomData;
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use std::path::Path;
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#[derive(Debug, DynAny)]
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map_fn: MapFn,
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}
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impl<MapFn: dyn_any::StaticTypeSized> StaticType for MapImageFrameNode<MapFn> {
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type Static = MapImageFrameNode<MapFn::Static>;
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}
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#[node_macro::node_fn(MapImageFrameNode)]
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fn map_image<MapFn>(mut image_frame: ImageFrame, map_fn: &'any_input MapFn) -> ImageFrame
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where
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image_frame
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}
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#[derive(Debug, Clone)]
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struct AxisAlignedBbox {
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#[derive(Debug, Clone, DynAny)]
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pub struct AxisAlignedBbox {
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start: DVec2,
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end: DVec2,
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}
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impl AxisAlignedBbox {
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pub fn size(&self) -> DVec2 {
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self.end - self.start
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}
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pub fn to_transform(&self) -> DAffine2 {
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DAffine2::from_translation(self.start) * DAffine2::from_scale(self.size())
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}
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pub fn contains(&self, point: DVec2) -> bool {
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point.x >= self.start.x && point.x <= self.end.x && point.y >= self.start.y && point.y <= self.end.y
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}
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pub fn intersects(&self, other: &AxisAlignedBbox) -> bool {
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other.start.x <= self.end.x && other.end.x >= self.start.x && other.start.y <= self.end.y && other.end.y >= self.start.y
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}
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pub fn union(&self, other: &AxisAlignedBbox) -> AxisAlignedBbox {
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AxisAlignedBbox {
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start: DVec2::new(self.start.x.min(other.start.x), self.start.y.min(other.start.y)),
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end: DVec2::new(self.end.x.max(other.end.x), self.end.y.max(other.end.y)),
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}
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}
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}
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#[derive(Debug, Clone)]
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struct Bbox {
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top_left: DVec2,
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendImageTupleNode<MapFn> {
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map_fn: MapFn,
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}
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impl<MapFn: StaticTypeSized> StaticType for BlendImageTupleNode<MapFn> {
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type Static = BlendImageTupleNode<MapFn::Static>;
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}
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#[node_macro::node_fn(BlendImageTupleNode)]
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fn blend_image_tuple<MapFn>(images: (ImageFrame, ImageFrame), map_fn: &'any_input MapFn) -> ImageFrame
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where
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MapFn: for<'any_input> Node<'any_input, (Color, Color), Output = Color> + 'input + Clone,
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{
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let (mut background, foreground) = images;
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let node = BlendImageNode::new(ClonedNode::new(background), ValueNode::new(map_fn.clone()));
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node.eval(foreground)
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendImageNode<Background, MapFn> {
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background: Background,
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map_fn: MapFn,
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}
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impl<Background: StaticTypeSized, MapFn: StaticTypeSized> StaticType for BlendImageNode<Background, MapFn> {
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type Static = BlendImageNode<Background::Static, MapFn::Static>;
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}
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// TODO: Implement proper blending
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#[node_macro::node_fn(BlendImageNode)]
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fn blend_image<MapFn>(foreground: ImageFrame, mut background: ImageFrame, map_fn: &'any_input MapFn) -> ImageFrame
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fn blend_image<MapFn, Frame: AsRef<ImageFrame>>(foreground: Frame, mut background: ImageFrame, map_fn: &'any_input MapFn) -> ImageFrame
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where
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MapFn: for<'any_input> Node<'any_input, (Color, Color), Output = Color> + 'input,
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{
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let foreground = foreground.as_ref();
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let foreground_size = DVec2::new(foreground.image.width as f64, foreground.image.height as f64);
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let background_size = DVec2::new(background.image.width as f64, background.image.height as f64);
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@ -271,6 +327,38 @@ where
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background
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct MergeBoundingBoxNode<Data> {
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_data: PhantomData<Data>,
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}
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#[node_macro::node_fn(MergeBoundingBoxNode<_Data>)]
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fn merge_bounding_box_node<_Data: Transform>(input: (Option<AxisAlignedBbox>, _Data)) -> Option<AxisAlignedBbox> {
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let (initial_aabb, data) = input;
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let snd_aabb = compute_transformed_bounding_box(data.transform()).axis_aligned_bbox();
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if let Some(fst_aabb) = initial_aabb {
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Some(fst_aabb.union(&snd_aabb))
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} else {
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Some(snd_aabb)
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct EmptyImageNode<FillColor> {
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pub color: FillColor,
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}
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#[node_macro::node_fn(EmptyImageNode)]
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fn empty_image(transform: DAffine2, color: Color) -> ImageFrame {
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let width = transform.transform_vector2(DVec2::new(1., 0.)).length() as u32;
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let height = transform.transform_vector2(DVec2::new(0., 1.)).length() as u32;
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let image = Image::new(width, height, color);
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ImageFrame { image, transform }
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImaginateNode<E> {
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cached: E,
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