Improve animation handler state management (#2471)

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Dennis Kobert 2025-03-19 19:15:22 +01:00 committed by GitHub
parent 08a4b69948
commit 5f398e79e9
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@ -11,20 +11,32 @@ pub enum AnimationTimeMode {
FrameBased,
}
#[derive(Debug, Default)]
#[derive(Default, Debug, Clone, PartialEq)]
enum AnimationState {
#[default]
Stopped,
Playing {
start: f64,
},
Paused {
start: f64,
pause_time: f64,
},
}
#[derive(Default, Debug, Clone, PartialEq)]
pub struct AnimationMessageHandler {
live_preview: bool,
/// Used to re-send the UI on the next frame after playback starts
live_preview_recently_zero: bool,
timestamp: f64,
frame_index: f64,
animation_start: Option<f64>,
animation_state: AnimationState,
fps: f64,
animation_time_mode: AnimationTimeMode,
}
impl AnimationMessageHandler {
pub(crate) fn timing_information(&self) -> TimingInformation {
let animation_time = self.timestamp - self.animation_start.unwrap_or(self.timestamp);
let animation_time = self.timestamp - self.animation_start();
let animation_time = match self.animation_time_mode {
AnimationTimeMode::TimeBased => Duration::from_millis(animation_time as u64),
AnimationTimeMode::FrameBased => Duration::from_secs((self.frame_index / self.fps) as u64),
@ -32,34 +44,39 @@ impl AnimationMessageHandler {
TimingInformation { time: self.timestamp, animation_time }
}
pub(crate) fn animation_start(&self) -> f64 {
match self.animation_state {
AnimationState::Stopped => self.timestamp,
AnimationState::Playing { start } => start,
AnimationState::Paused { start, pause_time } => start + self.timestamp - pause_time,
}
}
pub fn is_playing(&self) -> bool {
self.live_preview
matches!(self.animation_state, AnimationState::Playing { .. })
}
}
impl MessageHandler<AnimationMessage, ()> for AnimationMessageHandler {
fn process_message(&mut self, message: AnimationMessage, responses: &mut VecDeque<Message>, _data: ()) {
match message {
AnimationMessage::ToggleLivePreview => {
if self.animation_start.is_none() {
self.animation_start = Some(self.timestamp);
}
self.live_preview = !self.live_preview;
// Update the restart and pause/play buttons
responses.add(PortfolioMessage::UpdateDocumentWidgets);
}
AnimationMessage::ToggleLivePreview => match self.animation_state {
AnimationState::Stopped => responses.add(AnimationMessage::EnableLivePreview),
AnimationState::Playing { .. } => responses.add(AnimationMessage::DisableLivePreview),
AnimationState::Paused { .. } => responses.add(AnimationMessage::EnableLivePreview),
},
AnimationMessage::EnableLivePreview => {
if self.animation_start.is_none() {
self.animation_start = Some(self.timestamp);
}
self.live_preview = true;
self.animation_state = AnimationState::Playing { start: self.animation_start() };
// Update the restart and pause/play buttons
responses.add(PortfolioMessage::UpdateDocumentWidgets);
}
AnimationMessage::DisableLivePreview => {
self.live_preview = false;
match self.animation_state {
AnimationState::Stopped => (),
AnimationState::Playing { start } => self.animation_state = AnimationState::Paused { start, pause_time: self.timestamp },
AnimationState::Paused { .. } => (),
}
// Update the restart and pause/play buttons
responses.add(PortfolioMessage::UpdateDocumentWidgets);
@ -72,18 +89,16 @@ impl MessageHandler<AnimationMessage, ()> for AnimationMessageHandler {
}
AnimationMessage::SetTime(time) => {
self.timestamp = time;
if self.live_preview {
responses.add(AnimationMessage::UpdateTime);
}
responses.add(AnimationMessage::UpdateTime);
}
AnimationMessage::IncrementFrameCounter => {
if self.live_preview {
if self.is_playing() {
self.frame_index += 1.;
responses.add(AnimationMessage::UpdateTime);
}
}
AnimationMessage::UpdateTime => {
if self.live_preview {
if self.is_playing() {
responses.add(PortfolioMessage::SubmitActiveGraphRender);
if self.live_preview_recently_zero {
@ -95,7 +110,10 @@ impl MessageHandler<AnimationMessage, ()> for AnimationMessageHandler {
}
AnimationMessage::RestartAnimation => {
self.frame_index = 0.;
self.animation_start = None;
self.animation_state = match self.animation_state {
AnimationState::Playing { .. } => AnimationState::Playing { start: self.timestamp },
_ => AnimationState::Stopped,
};
self.live_preview_recently_zero = true;
responses.add(PortfolioMessage::SubmitActiveGraphRender);
// Update the restart and pause/play buttons