mirror of
https://github.com/GraphiteEditor/Graphite.git
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Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489)
This commit is contained in:
parent
b7e304a708
commit
60a9c27bf1
43 changed files with 437 additions and 463 deletions
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@ -19,6 +19,7 @@ pub mod renderer;
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pub struct GraphicGroup {
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elements: Vec<GraphicElement>,
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pub opacity: f32,
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pub blend_mode: BlendMode,
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pub transform: DAffine2,
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}
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@ -41,29 +42,16 @@ pub enum GraphicElementData {
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Artboard(Artboard),
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}
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/// A named [`GraphicElementData`] with a blend mode, opacity, as well as visibility, locked, and collapsed states.
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// TODO: Remove this wrapper and directly use GraphicElementData
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#[derive(Clone, Debug, PartialEq, DynAny)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct GraphicElement {
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pub name: String,
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pub blend_mode: BlendMode,
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/// In range 0..=1
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pub opacity: f32,
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pub visible: bool,
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pub locked: bool,
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pub collapsed: bool,
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pub graphic_element_data: GraphicElementData,
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}
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impl Default for GraphicElement {
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fn default() -> Self {
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Self {
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name: "".to_owned(),
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blend_mode: BlendMode::Normal,
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opacity: 1.,
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visible: true,
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locked: false,
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collapsed: false,
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graphic_element_data: GraphicElementData::VectorShape(Box::new(VectorData::empty())),
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}
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}
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@ -93,14 +81,8 @@ impl Artboard {
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}
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}
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pub struct ConstructLayerNode<GraphicElementData, Name, BlendMode, Opacity, Visible, Locked, Collapsed, Stack> {
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pub struct ConstructLayerNode<GraphicElementData, Stack> {
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graphic_element_data: GraphicElementData,
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name: Name,
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blend_mode: BlendMode,
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opacity: Opacity,
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visible: Visible,
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locked: Locked,
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collapsed: Collapsed,
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stack: Stack,
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}
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@ -108,23 +90,11 @@ pub struct ConstructLayerNode<GraphicElementData, Name, BlendMode, Opacity, Visi
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async fn construct_layer<Data: Into<GraphicElementData>, Fut1: Future<Output = Data>, Fut2: Future<Output = GraphicGroup>>(
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footprint: crate::transform::Footprint,
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graphic_element_data: impl Node<crate::transform::Footprint, Output = Fut1>,
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name: String,
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blend_mode: BlendMode,
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opacity: f32,
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visible: bool,
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locked: bool,
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collapsed: bool,
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mut stack: impl Node<crate::transform::Footprint, Output = Fut2>,
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) -> GraphicGroup {
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let graphic_element_data = self.graphic_element_data.eval(footprint).await;
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let mut stack = self.stack.eval(footprint).await;
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stack.push(GraphicElement {
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name,
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blend_mode,
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opacity: opacity / 100.,
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visible,
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locked,
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collapsed,
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graphic_element_data: graphic_element_data.into(),
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});
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stack
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@ -154,7 +124,7 @@ async fn construct_artboard<Fut: Future<Output = GraphicGroup>>(
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background: Color,
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clip: bool,
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) -> Artboard {
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footprint.transform = footprint.transform * DAffine2::from_translation(location.as_dvec2());
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footprint.transform *= DAffine2::from_translation(location.as_dvec2());
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let graphic_group = self.contents.eval(footprint).await;
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Artboard {
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graphic_group,
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@ -212,13 +182,11 @@ where
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T: ToGraphicElement,
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{
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fn from(value: T) -> Self {
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let element = GraphicElement {
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graphic_element_data: value.into(),
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..Default::default()
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};
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let element = GraphicElement { graphic_element_data: value.into() };
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Self {
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elements: (vec![element]),
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opacity: 1.,
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blend_mode: BlendMode::Normal,
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transform: DAffine2::IDENTITY,
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}
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}
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@ -228,6 +196,7 @@ impl GraphicGroup {
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pub const EMPTY: Self = Self {
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elements: Vec::new(),
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opacity: 1.,
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blend_mode: BlendMode::Normal,
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transform: DAffine2::IDENTITY,
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};
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@ -337,12 +306,6 @@ impl GraphicElement {
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impl core::hash::Hash for GraphicElement {
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fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
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self.name.hash(state);
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self.blend_mode.hash(state);
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self.opacity.to_bits().hash(state);
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self.visible.hash(state);
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self.locked.hash(state);
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self.collapsed.hash(state);
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self.graphic_element_data.hash(state);
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}
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}
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@ -59,8 +59,6 @@ pub struct SvgRender {
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pub svg: SvgSegmentList,
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pub svg_defs: String,
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pub transform: DAffine2,
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pub opacity: f32,
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pub blend_mode: BlendMode,
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pub image_data: Vec<(u64, Image<Color>)>,
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indent: usize,
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}
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@ -71,8 +69,6 @@ impl SvgRender {
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svg: SvgSegmentList::default(),
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svg_defs: String::new(),
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transform: DAffine2::IDENTITY,
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opacity: 1.,
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blend_mode: BlendMode::Normal,
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image_data: Vec::new(),
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indent: 0,
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}
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@ -121,6 +117,7 @@ impl SvgRender {
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self.indent();
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self.svg.push("<");
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self.svg.push(name.clone());
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// Wraps `self` in a newtype (1-tuple) which is then mutated by the `attributes` closure
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attributes(&mut SvgRenderAttrs(self));
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self.svg.push(">");
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let length = self.svg.len();
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@ -183,6 +180,7 @@ pub fn format_transform_matrix(transform: DAffine2) -> String {
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result.push(')');
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result
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}
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fn to_transform(transform: DAffine2) -> usvg::Transform {
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let cols = transform.to_cols_array();
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usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32)
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@ -204,6 +202,7 @@ pub trait GraphicElementRendered {
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let tree = usvg::Tree::from_str(&svg, &opt).expect("Failed to parse SVG");
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tree.root.clone()
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}
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fn to_usvg_tree(&self, resolution: glam::UVec2, viewbox: [DVec2; 2]) -> usvg::Tree {
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let root_node = self.to_usvg_node();
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usvg::Tree {
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@ -219,26 +218,33 @@ pub trait GraphicElementRendered {
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impl GraphicElementRendered for GraphicGroup {
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fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
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let old_opacity = render.opacity;
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render.opacity *= self.opacity;
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render.parent_tag(
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"g",
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|attributes| attributes.push("transform", format_transform_matrix(self.transform)),
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|attributes| {
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attributes.push("transform", format_transform_matrix(self.transform));
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if self.opacity < 1. {
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attributes.push("opacity", self.opacity.to_string());
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}
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if self.blend_mode != BlendMode::default() {
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attributes.push("style", self.blend_mode.render());
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}
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},
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|render| {
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for element in self.iter() {
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render.blend_mode = element.blend_mode;
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element.graphic_element_data.render_svg(render, render_params);
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}
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},
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);
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render.opacity = old_opacity;
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}
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
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self.iter()
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.filter_map(|element| element.graphic_element_data.bounding_box(transform * self.transform))
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.reduce(Quad::combine_bounds)
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}
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fn add_click_targets(&self, _click_targets: &mut Vec<ClickTarget>) {}
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fn to_usvg_node(&self) -> usvg::Node {
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@ -260,24 +266,31 @@ impl GraphicElementRendered for VectorData {
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for subpath in &self.subpaths {
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let _ = subpath.subpath_to_svg(&mut path, multiplied_transform);
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}
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render.leaf_tag("path", |attributes| {
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attributes.push("class", "vector-data");
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attributes.push("d", path);
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let render = &mut attributes.0;
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let style = self.style.render(render_params.view_mode, &mut render.svg_defs, multiplied_transform, layer_bounds, transformed_bounds);
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attributes.push_val(style);
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if attributes.0.blend_mode != BlendMode::default() {
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attributes.push_complex("style", |v| {
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v.svg.push("mix-blend-mode: ");
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v.svg.push(v.blend_mode.to_svg_style_name());
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v.svg.push(";");
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})
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let fill_and_stroke = self
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.style
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.render(render_params.view_mode, &mut attributes.0.svg_defs, multiplied_transform, layer_bounds, transformed_bounds);
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attributes.push_val(fill_and_stroke);
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if self.style.opacity < 1. {
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attributes.push("opacity", self.style.opacity.to_string());
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}
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if self.style.blend_mode != BlendMode::default() {
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attributes.push("style", self.style.blend_mode.render());
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}
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});
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}
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
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self.bounding_box_with_transform(self.transform * transform)
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}
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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let stroke_width = self.style.stroke().as_ref().map_or(0., crate::vector::style::Stroke::weight);
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let update_closed = |mut subpath: bezier_rs::Subpath<ManipulatorGroupId>| {
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@ -345,19 +358,24 @@ impl GraphicElementRendered for Artboard {
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attributes.push("font-size", "14px");
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},
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|render| {
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// TODO: Use the artboard's layer name
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render.svg.push("Artboard");
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},
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);
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// Contents group
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// Contents group (includes the artwork but not the background)
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render.parent_tag(
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// SVG group tag
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"g",
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// Group tag attributes
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|attributes| {
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attributes.push("class", "artboard");
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attributes.push(
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"transform",
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format_transform_matrix(DAffine2::from_translation(self.location.as_dvec2()) * self.graphic_group.transform),
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);
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if self.clip {
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let id = format!("artboard-{}", generate_uuid());
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let selector = format!("url(#{id})");
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@ -373,19 +391,15 @@ impl GraphicElementRendered for Artboard {
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attributes.push("clip-path", selector);
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}
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},
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// Artboard contents
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|render| {
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let old_opacity = render.opacity;
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render.opacity *= self.graphic_group.opacity;
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// Contents
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for element in self.graphic_group.iter() {
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render.blend_mode = element.blend_mode;
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element.graphic_element_data.render_svg(render, render_params);
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}
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render.opacity = old_opacity;
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},
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);
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}
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
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let artboard_bounds = (transform * Quad::from_box([self.location.as_dvec2(), self.location.as_dvec2() + self.dimensions.as_dvec2()])).bounding_box();
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if self.clip {
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@ -394,6 +408,7 @@ impl GraphicElementRendered for Artboard {
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[self.graphic_group.bounding_box(transform), Some(artboard_bounds)].into_iter().flatten().reduce(Quad::combine_bounds)
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}
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}
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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let subpath = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2());
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click_targets.push(ClickTarget { stroke_width: 0., subpath });
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@ -412,7 +427,10 @@ impl GraphicElementRendered for ImageFrame<Color> {
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attributes.push("height", 1.to_string());
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attributes.push("preserveAspectRatio", "none");
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attributes.push("transform", transform);
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attributes.push("href", SvgSegment::BlobUrl(uuid))
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attributes.push("href", SvgSegment::BlobUrl(uuid));
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if self.blend_mode != BlendMode::default() {
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attributes.push("style", self.blend_mode.render());
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}
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});
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render.image_data.push((uuid, self.image.clone()))
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}
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@ -429,11 +447,13 @@ impl GraphicElementRendered for ImageFrame<Color> {
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render.leaf_tag("image", |attributes| {
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attributes.push("width", 1.to_string());
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attributes.push("height", 1.to_string());
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attributes.push("preserveAspectRatio", "none");
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attributes.push("transform", transform);
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attributes.push("href", base64_string)
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attributes.push("href", base64_string);
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if self.blend_mode != BlendMode::default() {
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attributes.push("style", self.blend_mode.render());
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}
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});
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}
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ImageRenderMode::Canvas => {
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@ -441,10 +461,12 @@ impl GraphicElementRendered for ImageFrame<Color> {
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}
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}
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}
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fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
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let transform = self.transform * transform;
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(transform.matrix2 != glam::DMat2::ZERO).then(|| (transform * Quad::from_box([DVec2::ZERO, DVec2::ONE])).bounding_box())
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}
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fn add_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
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click_targets.push(ClickTarget { subpath, stroke_width: 0. });
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@ -563,6 +585,7 @@ impl GraphicElementRendered for Option<Color> {
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render.parent_tag("text", |_| {}, |render| render.leaf_node("Empty color"));
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return;
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};
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let color_info = format!("{:?} #{} {:?}", color, color.rgba_hex(), color.to_rgba8_srgb());
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render.leaf_tag("rect", |attributes| {
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attributes.push("width", "100");
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@ -570,7 +593,6 @@ impl GraphicElementRendered for Option<Color> {
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attributes.push("y", "40");
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attributes.push("fill", format!("#{}", color.rgba_hex()));
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});
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let color_info = format!("{:?} #{} {:?}", color, color.rgba_hex(), color.to_rgba8_srgb());
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render.parent_tag("text", text_attributes, |render| render.leaf_node(color_info))
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}
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@ -5,6 +5,7 @@ pub struct LogToConsoleNode;
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#[node_macro::node_fn(LogToConsoleNode)]
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fn log_to_console<T: core::fmt::Debug>(value: T) -> T {
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#[cfg(not(target_arch = "spirv"))]
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// KEEP THIS `debug!()` - It acts as the output for the debug node itself
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debug!("{value:#?}");
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value
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}
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@ -90,15 +90,15 @@ pub enum BlendMode {
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// Not supported by SVG, but we should someday support: Dissolve
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// Darken group
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Multiply,
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Darken,
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Multiply,
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ColorBurn,
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LinearBurn,
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DarkerColor,
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// Lighten group
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Screen,
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Lighten,
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Screen,
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ColorDodge,
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LinearDodge,
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LighterColor,
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@ -172,6 +172,7 @@ impl core::fmt::Display for BlendMode {
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}
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}
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}
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impl BlendMode {
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/// Convert the enum to the CSS string for the blend mode.
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/// [Read more](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#values)
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@ -206,6 +207,11 @@ impl BlendMode {
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}
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}
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/// Renders the blend mode CSS style declaration.
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pub fn render(&self) -> String {
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format!(r#" mix-blend-mode: {};"#, self.to_svg_style_name())
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}
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/// List of all the blend modes in their conventional ordering and grouping.
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pub fn list_modes_in_groups() -> [&'static [BlendMode]; 6] {
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[
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@ -898,32 +904,55 @@ pub struct OpacityNode<O> {
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}
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#[node_macro::node_fn(OpacityNode)]
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fn image_opacity(color: Color, opacity_multiplier: f32) -> Color {
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fn opacity_node(color: Color, opacity_multiplier: f32) -> Color {
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let opacity_multiplier = opacity_multiplier / 100.;
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Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
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}
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#[node_macro::node_impl(OpacityNode)]
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fn image_opacity(mut vector_data: VectorData, opacity_multiplier: f32) -> VectorData {
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fn opacity_node(mut vector_data: VectorData, opacity_multiplier: f32) -> VectorData {
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let opacity_multiplier = opacity_multiplier / 100.;
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vector_data.style.opacity *= opacity_multiplier;
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vector_data
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}
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#[node_macro::node_impl(OpacityNode)]
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fn image_opacity(mut graphic_group: GraphicGroup, opacity_multiplier: f32) -> GraphicGroup {
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fn opacity_node(mut graphic_group: GraphicGroup, opacity_multiplier: f32) -> GraphicGroup {
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let opacity_multiplier = opacity_multiplier / 100.;
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graphic_group.opacity *= opacity_multiplier;
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graphic_group
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}
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|
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#[derive(Debug, Clone, Copy)]
|
||||
pub struct BlendModeNode<BM> {
|
||||
blend_mode: BM,
|
||||
}
|
||||
|
||||
#[node_macro::node_fn(BlendModeNode)]
|
||||
fn blend_mode_node(mut vector_data: VectorData, blend_mode: BlendMode) -> VectorData {
|
||||
vector_data.style.blend_mode = blend_mode;
|
||||
vector_data
|
||||
}
|
||||
|
||||
#[node_macro::node_impl(BlendModeNode)]
|
||||
fn blend_mode_node(mut graphic_group: GraphicGroup, blend_mode: BlendMode) -> GraphicGroup {
|
||||
graphic_group.blend_mode = blend_mode;
|
||||
graphic_group
|
||||
}
|
||||
|
||||
#[node_macro::node_impl(BlendModeNode)]
|
||||
fn blend_mode_node(mut image_frame: ImageFrame<Color>, blend_mode: BlendMode) -> ImageFrame<Color> {
|
||||
image_frame.blend_mode = blend_mode;
|
||||
image_frame
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct PosterizeNode<P> {
|
||||
posterize_value: P,
|
||||
}
|
||||
|
||||
// Based on http://www.axiomx.com/posterize.htm
|
||||
// This algorithm is perfectly accurate.
|
||||
// This algorithm produces fully accurate output in relation to the industry standard.
|
||||
#[node_macro::node_fn(PosterizeNode)]
|
||||
fn posterize(color: Color, posterize_value: f32) -> Color {
|
||||
let color = color.to_gamma_srgb();
|
||||
|
|
|
@ -250,7 +250,6 @@ fn map_node<P: Pixel>(input: (u32, u32), data: Vec<P>) -> Image<P> {
|
|||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct ImageFrame<P: Pixel> {
|
||||
pub image: Image<P>,
|
||||
|
||||
// The transform that maps image space to layer space.
|
||||
//
|
||||
// Image space is unitless [0, 1] for both axes, with x axis positive
|
||||
|
@ -261,6 +260,7 @@ pub struct ImageFrame<P: Pixel> {
|
|||
// positive going right and y axis positive going down, with the origin
|
||||
// being an unspecified quantity.
|
||||
pub transform: DAffine2,
|
||||
pub blend_mode: BlendMode,
|
||||
}
|
||||
|
||||
impl<P: Debug + Copy + Pixel> Sample for ImageFrame<P> {
|
||||
|
@ -312,6 +312,7 @@ impl<P: Copy + Pixel> ImageFrame<P> {
|
|||
Self {
|
||||
image: Image::empty(),
|
||||
transform: DAffine2::ZERO,
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -319,6 +320,7 @@ impl<P: Copy + Pixel> ImageFrame<P> {
|
|||
Self {
|
||||
image: Image::empty(),
|
||||
transform: DAffine2::IDENTITY,
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -379,6 +381,7 @@ impl From<ImageFrame<Color>> for ImageFrame<SRGBA8> {
|
|||
height: image.image.height,
|
||||
},
|
||||
transform: image.transform,
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -393,6 +396,7 @@ impl From<ImageFrame<SRGBA8>> for ImageFrame<Color> {
|
|||
height: image.image.height,
|
||||
},
|
||||
transform: image.transform,
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,8 +106,8 @@ impl<'i, T: Clone + 'i> Node<'i, ()> for DebugClonedNode<T> {
|
|||
type Output = T;
|
||||
#[inline(always)]
|
||||
fn eval(&'i self, _input: ()) -> Self::Output {
|
||||
// KEEP THIS `debug!()` - It acts as the output for the debug node itself
|
||||
#[cfg(not(target_arch = "spirv"))]
|
||||
// KEEP THIS `debug!()` - It acts as the output for the debug node itself
|
||||
log::debug!("DebugClonedNode::eval");
|
||||
|
||||
self.0.clone()
|
||||
|
|
|
@ -99,6 +99,7 @@ fn spline_generator(_input: (), positions: Vec<DVec2>) -> VectorData {
|
|||
// TODO(TrueDoctor): I removed the Arc requirement we should think about when it makes sense to use it vs making a generic value node
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct PathGenerator<Mirror> {
|
||||
// TODO: Keavon asks: what is this for? Is it dead code? It seems to only be set, never read.
|
||||
mirror: Mirror,
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
//! Contains stylistic options for SVG elements.
|
||||
|
||||
use crate::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
|
||||
use crate::raster::BlendMode;
|
||||
use crate::Color;
|
||||
|
||||
use dyn_any::{DynAny, StaticType};
|
||||
|
@ -12,9 +13,9 @@ use std::fmt::{self, Display, Write};
|
|||
/// A value of 3 would correspond to a precision of 10^-3.
|
||||
const OPACITY_PRECISION: usize = 3;
|
||||
|
||||
fn format_opacity(name: &str, opacity: f32) -> String {
|
||||
fn format_opacity(attribute: &str, opacity: f32) -> String {
|
||||
if (opacity - 1.).abs() > 10_f32.powi(-(OPACITY_PRECISION as i32)) {
|
||||
format!(r#" {name}-opacity="{opacity:.OPACITY_PRECISION$}""#)
|
||||
format!(r#" {attribute}="{opacity:.OPACITY_PRECISION$}""#)
|
||||
} else {
|
||||
String::new()
|
||||
}
|
||||
|
@ -64,15 +65,15 @@ impl Gradient {
|
|||
}
|
||||
}
|
||||
|
||||
/// Adds the gradient def, returning the gradient id
|
||||
fn render_defs(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2], opacity: f32) -> u64 {
|
||||
/// Adds the gradient def through mutating the first argument, returning the gradient ID.
|
||||
fn render_defs(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> u64 {
|
||||
let bound_transform = DAffine2::from_scale_angle_translation(bounds[1] - bounds[0], 0., bounds[0]);
|
||||
let transformed_bound_transform = DAffine2::from_scale_angle_translation(transformed_bounds[1] - transformed_bounds[0], 0., transformed_bounds[0]);
|
||||
let updated_transform = multiplied_transform * bound_transform;
|
||||
|
||||
let mut positions = String::new();
|
||||
for (position, color) in self.positions.iter().filter_map(|(pos, color)| color.map(|color| (pos, color))) {
|
||||
let _ = write!(positions, r##"<stop offset="{}" stop-color="#{}" />"##, position, color.with_alpha(color.a() * opacity).rgba_hex());
|
||||
let _ = write!(positions, r##"<stop offset="{}" stop-color="#{}" />"##, position, color.with_alpha(color.a()).rgba_hex());
|
||||
}
|
||||
|
||||
let mod_gradient = transformed_bound_transform.inverse();
|
||||
|
@ -178,13 +179,13 @@ impl Fill {
|
|||
}
|
||||
}
|
||||
|
||||
/// Renders the fill, adding necessary defs.
|
||||
pub fn render(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2], opacity: f32) -> String {
|
||||
/// Renders the fill, adding necessary defs through mutating the first argument.
|
||||
pub fn render(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> String {
|
||||
match self {
|
||||
Self::None => r#" fill="none""#.to_string(),
|
||||
Self::Solid(color) => format!(r##" fill="#{}"{}"##, color.rgb_hex(), format_opacity("fill", color.a() * opacity)),
|
||||
Self::Solid(color) => format!(r##" fill="#{}"{}"##, color.rgb_hex(), format_opacity("fill-opacity", color.a())),
|
||||
Self::Gradient(gradient) => {
|
||||
let gradient_id = gradient.render_defs(svg_defs, multiplied_transform, bounds, transformed_bounds, opacity);
|
||||
let gradient_id = gradient.render_defs(svg_defs, multiplied_transform, bounds, transformed_bounds);
|
||||
format!(r##" fill="url('#{gradient_id}')""##)
|
||||
}
|
||||
}
|
||||
|
@ -326,12 +327,12 @@ impl Stroke {
|
|||
}
|
||||
|
||||
/// Provide the SVG attributes for the stroke.
|
||||
pub fn render(&self, opacity: f32) -> String {
|
||||
pub fn render(&self) -> String {
|
||||
if let Some(color) = self.color {
|
||||
format!(
|
||||
r##" stroke="#{}"{} stroke-width="{}" stroke-dasharray="{}" stroke-dashoffset="{}" stroke-linecap="{}" stroke-linejoin="{}" stroke-miterlimit="{}" "##,
|
||||
color.rgb_hex(),
|
||||
format_opacity("stroke", opacity * color.a()),
|
||||
format_opacity("stroke-opacity", color.a()),
|
||||
self.weight,
|
||||
self.dash_lengths(),
|
||||
self.dash_offset,
|
||||
|
@ -410,6 +411,7 @@ pub struct PathStyle {
|
|||
stroke: Option<Stroke>,
|
||||
fill: Fill,
|
||||
pub opacity: f32,
|
||||
pub blend_mode: BlendMode,
|
||||
}
|
||||
|
||||
impl core::hash::Hash for PathStyle {
|
||||
|
@ -417,12 +419,18 @@ impl core::hash::Hash for PathStyle {
|
|||
self.stroke.hash(state);
|
||||
self.fill.hash(state);
|
||||
self.opacity.to_bits().hash(state);
|
||||
self.blend_mode.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl PathStyle {
|
||||
pub const fn new(stroke: Option<Stroke>, fill: Fill) -> Self {
|
||||
Self { stroke, fill, opacity: 1. }
|
||||
Self {
|
||||
stroke,
|
||||
fill,
|
||||
opacity: 1.,
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the current path's [Fill].
|
||||
|
@ -529,18 +537,20 @@ impl PathStyle {
|
|||
self.stroke = None;
|
||||
}
|
||||
|
||||
/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
|
||||
pub fn render(&self, view_mode: ViewMode, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> String {
|
||||
let fill_attribute = match (view_mode, &self.fill) {
|
||||
(ViewMode::Outline, _) => Fill::None.render(svg_defs, multiplied_transform, bounds, transformed_bounds, self.opacity),
|
||||
(_, fill) => fill.render(svg_defs, multiplied_transform, bounds, transformed_bounds, self.opacity),
|
||||
};
|
||||
let stroke_attribute = match (view_mode, &self.stroke) {
|
||||
(ViewMode::Outline, _) => Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT).render(self.opacity),
|
||||
(_, Some(stroke)) => stroke.render(self.opacity),
|
||||
(_, None) => String::new(),
|
||||
};
|
||||
|
||||
format!("{fill_attribute}{stroke_attribute}")
|
||||
match view_mode {
|
||||
ViewMode::Outline => {
|
||||
let fill_attribute = Fill::None.render(svg_defs, multiplied_transform, bounds, transformed_bounds);
|
||||
let stroke_attribute = Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT).render();
|
||||
format!("{fill_attribute}{stroke_attribute}")
|
||||
}
|
||||
_ => {
|
||||
let fill_attribute = self.fill.render(svg_defs, multiplied_transform, bounds, transformed_bounds);
|
||||
let stroke_attribute = self.stroke.as_ref().map(|stroke| stroke.render()).unwrap_or_default();
|
||||
format!("{fill_attribute}{stroke_attribute}")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ pub struct VectorData {
|
|||
pub subpaths: Vec<bezier_rs::Subpath<ManipulatorGroupId>>,
|
||||
pub transform: DAffine2,
|
||||
pub style: PathStyle,
|
||||
// TODO: Keavon asks: what is this for? Is it dead code? It seems to only be set, never read.
|
||||
pub mirror_angle: Vec<ManipulatorGroupId>,
|
||||
}
|
||||
|
||||
|
@ -47,12 +48,12 @@ impl VectorData {
|
|||
self.subpaths.iter().find_map(|subpath| subpath.manipulator_from_id(id))
|
||||
}
|
||||
|
||||
/// Construct some new vector data from a single subpath with an identy transform and black fill.
|
||||
/// Construct some new vector data from a single subpath with an identity transform and black fill.
|
||||
pub fn from_subpath(subpath: bezier_rs::Subpath<ManipulatorGroupId>) -> Self {
|
||||
Self::from_subpaths(vec![subpath])
|
||||
}
|
||||
|
||||
/// Construct some new vector data from subpaths with an identy transform and black fill.
|
||||
/// Construct some new vector data from subpaths with an identity transform and black fill.
|
||||
pub fn from_subpaths(subpaths: Vec<bezier_rs::Subpath<ManipulatorGroupId>>) -> Self {
|
||||
super::VectorData { subpaths, ..Self::empty() }
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue