Incremental compilation and stable node IDs (#977)

* Generate stable node ids

* checkpoint

* Implement borrow tree

* Add eval function on borrow tree

* Refactor Node trait to fix lifetime issues

* Compiler infinite loop

* Impl compose pair

* Transition to double lifetime on trait

* Change node trait to use a generic arg for the input

* Start adapting node_macro

* Migrate more nodes to new macro

* Fix raster tests

* Port vector nodes

* Make Node trait object safe

* Fix FlatMapResultNode

* Translate most of gstd

* Fix DowncastBothNode

* Refactor node trait once again to allow for HRTB for type erased nodes

* Start working on type erased nodes

* Try getting DowncastBothNode to work

* Introduce Upcasting node + work on BorrowTree

* Make enough 'static to get the code to compile

* Transition DynamicExecutor to use borrow tree

* Make Compose Node use HRTB's

* Fix MapResultNode

* Disable blur test

* Add workaround for Composing type erased nodes

* Convert more nodes in the node_registry

* Convert more of the node_registry

* Add update tree fn and hook up to frontend

* Fix blur node

* Implement CacheNode

* Make frontend use graph compiler

* Fix document_node_types type declaration for most nodes

* Remove unused imports

* Move comment down

* Reuse nodes via borrow tree

* Deprecate trait based value in favor of TaggedValue

* Remove unsafe code in buffer creation

* Fix blur node

* Fix stable node id generation

* Fix types for Image adjustment document nodes

* Fix Imaginate Node

* Remove unused imports

* Remove log

* Fix off by one error

* Remove macro generated imaginate node entry

* Create parameterized add node

* Fix test case

* Remove link from layer_panel.rs

* Fix formatting
This commit is contained in:
Dennis Kobert 2023-02-07 20:06:24 +01:00 committed by Keavon Chambers
parent 77e69f4e5b
commit 620540d7cd
36 changed files with 1548 additions and 1869 deletions

View file

@ -27,7 +27,7 @@ impl<'a, I: StaticTypeSized, O> GpuExecutor<'a, I, O> {
}
impl<'a, I: StaticTypeSized + Sync + Pod + Send, O: StaticTypeSized + Send + Sync + Pod> Executor for GpuExecutor<'a, I, O> {
fn execute(&self, input: Any<'static>) -> Result<Any<'static>, Box<dyn std::error::Error>> {
fn execute<'i, 's: 'i>(&'s self, input: Any<'i>) -> Result<Any<'i>, Box<dyn std::error::Error>> {
let input = dyn_any::downcast::<Vec<I>>(input).expect("Wrong input type");
let context = &self.context;
let future = execute_shader(context.device.clone(), context.queue.clone(), self.shader.to_vec(), *input, self.entry_point.clone());