Add ::IDENTITY to node macro to return a ProtoNodeIdentifier that is always a &'static str (#2842)
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* fix warnings on master

* make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str`

* always generate `node_name::identifier()`, even with `skip_impl`

* make `FrontendNodeType` use Cow

* remove broken `DocumentNodeDefinition`s for old GPU nodes

* don't reexport `graphic_element` in it's entirety, only data structures

* adjust everything to use the new `node_name::identifier()`

* fixup imports for wasm

* turn identifier fn into a constant
This commit is contained in:
Firestar99 2025-07-08 01:29:59 +02:00 committed by GitHub
parent 4a83067081
commit 69ed80b79b
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20 changed files with 213 additions and 523 deletions

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@ -39,7 +39,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
DocumentNode {
manual_composition: Some(concrete!(Context)),
inputs: vec![NodeInput::node(NodeId(0), 0)],
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::memo::MemoNode")),
implementation: DocumentNodeImplementation::ProtoNode(graphene_core::memo::memo::IDENTIFIER),
..Default::default()
},
// TODO: Add conversion step
@ -68,7 +68,7 @@ pub fn wrap_network_in_scope(mut network: NodeNetwork, editor_api: Arc<WasmEdito
inner_network,
render_node,
DocumentNode {
implementation: DocumentNodeImplementation::proto("graphene_core::ops::IdentityNode"),
implementation: DocumentNodeImplementation::ProtoNode(graphene_std::ops::identity::IDENTIFIER),
inputs: vec![NodeInput::value(TaggedValue::EditorApi(editor_api), false)],
..Default::default()
},