Fix angle logic in the Grid node to allow slanted isometric grids (#2602)

* Fix angles

* Fix hardcoded index

* More information on monitor nodes
This commit is contained in:
James Lindsay 2025-04-20 22:16:27 +01:00 committed by GitHub
parent dd1feee734
commit 704dad4f76
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GPG key ID: B5690EEEBB952194
3 changed files with 29 additions and 10 deletions

View file

@ -17,6 +17,7 @@ use graphene_core::raster::{
SelectiveColorChoice,
};
use graphene_core::text::Font;
use graphene_core::vector::generator_nodes::grid;
use graphene_core::vector::misc::CentroidType;
use graphene_core::vector::style::{GradientType, LineCap, LineJoin};
use graphene_std::animation::RealTimeMode;
@ -27,7 +28,7 @@ use graphene_std::vector::VectorDataTable;
use graphene_std::vector::misc::ArcType;
use graphene_std::vector::misc::{BooleanOperation, GridType};
use graphene_std::vector::style::{Fill, FillChoice, FillType, GradientStops};
use graphene_std::{GraphicGroupTable, RasterFrame};
use graphene_std::{GraphicGroupTable, NodeInputDecleration, RasterFrame};
pub(crate) fn string_properties(text: &str) -> Vec<LayoutGroup> {
let widget = TextLabel::new(text).widget_holder();
@ -1621,11 +1622,11 @@ pub(crate) fn _gpu_map_properties(parameter_widgets_info: ParameterWidgetsInfo)
}
pub(crate) fn grid_properties(node_id: NodeId, context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let grid_type_index = 1;
let spacing_index = 2;
let angles_index = 3;
let rows_index = 4;
let columns_index = 5;
let grid_type_index = grid::GridTypeInput::INDEX;
let spacing_index = grid::SpacingInput::<f64>::INDEX;
let angles_index = grid::AnglesInput::INDEX;
let rows_index = grid::RowsInput::INDEX;
let columns_index = grid::ColumnsInput::INDEX;
let document_node = match get_document_node(node_id, context) {
Ok(document_node) => document_node,

View file

@ -295,7 +295,7 @@ impl NodeRuntime {
} else if let Some(record) = introspected_data.downcast_ref::<IORecord<Context, VectorDataTable>>() {
self.vector_modify.insert(parent_network_node_id, record.output.one_instance().instance.clone());
} else {
log::warn!("failed to downcast monitor node output");
log::warn!("failed to downcast monitor node output {parent_network_node_id:?}");
}
}
}

View file

@ -205,9 +205,14 @@ fn grid<T: GridSpacing>(
for x in 0..columns {
// Add current point to the grid with offset for odd columns
let current_index = vector_data.point_domain.ids().len();
vector_data
.point_domain
.push(point_id.next_id(), DVec2::new(spacing.x * x as f64, spacing.y * (y as f64 - (x % 2) as f64 * 0.5)));
let a_angles_eaten = ((x + 1) / 2) as f64;
let b_angles_eaten = (x / 2) as f64;
let offset_y_fraction = b_angles_eaten * tan_b - a_angles_eaten * tan_a;
let position = DVec2::new(spacing.x * x as f64, spacing.y * y as f64 + offset_y_fraction * spacing.x);
vector_data.point_domain.push(point_id.next_id(), position);
// Helper function to connect points with line segments
let mut push_segment = |to_index: Option<usize>| {
@ -259,3 +264,16 @@ fn isometric_grid_test() {
);
}
}
#[test]
fn skew_isometric_grid_test() {
let grid = grid((), (), GridType::Isometric, 10., (40., 30.).into(), 5, 5);
assert_eq!(grid.one_instance().instance.point_domain.ids().len(), 5 * 5);
assert_eq!(grid.one_instance().instance.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
for (_, bezier, _, _) in grid.one_instance().instance.segment_bezier_iter() {
assert_eq!(bezier.handles, bezier_rs::BezierHandles::Linear);
let vector = bezier.start - bezier.end;
let angle = (vector.angle_to(DVec2::X).to_degrees() + 180.) % 180.;
assert!([90., 150., 40.].into_iter().any(|target| (target - angle).abs() < 1e-10), "unexpected angle of {}", angle)
}
}