Fix Path tool multi-point handle scaling behavior and double-click smooth/sharp conversion on rectangles (#2765)

* fixed double-click on anchor connected to linear segments

* fix when scaling when anchor

* Nit

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0SlowPoke0 2025-06-30 13:26:22 +05:30 committed by GitHub
parent 59e34836cd
commit 71ddae9028
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3 changed files with 18 additions and 7 deletions

View file

@ -9,9 +9,7 @@ use crate::messages::tool::common_functionality::shape_editor::ShapeState;
use crate::messages::tool::utility_types::ToolType;
use glam::{DAffine2, DMat2, DVec2};
use graphene_std::renderer::Quad;
use graphene_std::vector::VectorModificationType;
use graphene_std::vector::{HandleExt, ManipulatorPointId};
use graphene_std::vector::{HandleId, PointId};
use graphene_std::vector::{HandleExt, HandleId, ManipulatorPointId, PointId, VectorModificationType};
use std::collections::{HashMap, VecDeque};
use std::f64::consts::PI;
@ -616,7 +614,7 @@ impl<'a> Selected<'a> {
responses.add(GraphOperationMessage::Vector { layer, modification_type });
}
if transform_operation.is_some_and(|transform_operation| matches!(transform_operation, TransformOperation::Scaling(_))) && initial_points.anchors.len() > 1 {
if transform_operation.is_some_and(|transform_operation| matches!(transform_operation, TransformOperation::Scaling(_))) && (initial_points.anchors.len() == 2) {
return;
}

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@ -899,6 +899,9 @@ impl ShapeState {
let non_zero_handles = handles.iter().filter(|handle| handle.length(vector_data) > 1e-6).count();
let handle_segments = handles.iter().map(|handles| handles.segment).collect::<Vec<_>>();
// Check if the anchor is connected to linear segments and has no handles
let linear_segments = vector_data.connected_linear_segments(point_id) != 0;
// Grab the next and previous manipulator groups by simply looking at the next / previous index
let points = handles.iter().map(|handle| vector_data.other_point(handle.segment, point_id));
let anchor_positions = points
@ -940,7 +943,7 @@ impl ShapeState {
handle_direction *= -1.;
}
if non_zero_handles != 0 {
if non_zero_handles != 0 && !linear_segments {
let [a, b] = handles.as_slice() else { return };
let (non_zero_handle, zero_handle) = if a.length(vector_data) > 1e-6 { (a, b) } else { (b, a) };
let Some(direction) = non_zero_handle
@ -1772,10 +1775,13 @@ impl ShapeState {
.filter(|&handle| anchor.abs_diff_eq(handle, 1e-5))
.count();
// Check if the anchor is connected to linear segments.
let one_or_more_segment_linear = vector_data.connected_linear_segments(id) != 0;
// Check by comparing the handle positions to the anchor if this manipulator group is a point
for point in self.selected_points() {
let Some(point_id) = point.as_anchor() else { continue };
if positions != 0 {
if positions != 0 || one_or_more_segment_linear {
self.convert_manipulator_handles_to_colinear(&vector_data, point_id, responses, layer);
} else {
for handle in vector_data.all_connected(point_id) {

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@ -11,7 +11,7 @@ use crate::transform::Transform;
use crate::vector::click_target::{ClickTargetType, FreePoint};
use crate::{AlphaBlending, Color, GraphicGroupTable};
pub use attributes::*;
use bezier_rs::ManipulatorGroup;
use bezier_rs::{BezierHandles, ManipulatorGroup};
use core::borrow::Borrow;
use core::hash::Hash;
use dyn_any::DynAny;
@ -334,6 +334,13 @@ impl VectorData {
index.flat_map(|index| self.segment_domain.connected_points(index).map(|index| self.point_domain.ids()[index]))
}
/// Returns the number of linear segments connected to the given point.
pub fn connected_linear_segments(&self, point_id: PointId) -> usize {
self.segment_bezier_iter()
.filter(|(_, bez, start, end)| ((*start == point_id || *end == point_id) && matches!(bez.handles, BezierHandles::Linear)))
.count()
}
/// Get an array slice of all segment IDs.
pub fn segment_ids(&self) -> &[SegmentId] {
self.segment_domain.ids()