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Change document, viewport, and canvas terminology
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12 changed files with 73 additions and 52 deletions
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@ -12,9 +12,9 @@ If the Graphite project strikes your fancy, join our Discord community to chat w
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## Design mockup
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This is a **work-in-progress mockup** of the viewport, properties, and layers panels. The mockup is a nonfunctional pixel-perfect prototype, not code. It is presently being replicated by a functional web UI.
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This is a **work-in-progress mockup** of the document, properties, and layers panels. The mockup is a nonfunctional pixel-perfect prototype, not code. It is presently being replicated by a functional web UI.
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## Vision
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@ -19,6 +19,6 @@ module.exports = {
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"linebreak-style": ["error", "unix"],
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indent: ["error", "tab"],
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quotes: ["error", "double"],
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camelcase: ["error", { ignoreImports: true, ignoreDestructuring: true }]
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camelcase: ["error", { ignoreImports: true, ignoreDestructuring: true }],
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},
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};
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@ -166,7 +166,7 @@
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<script lang="ts">
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import { defineComponent } from "vue";
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import Viewport from "../panels/ViewportPanel.vue";
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import Document from "../panels/DocumentPanel.vue";
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import Properties from "../panels/PropertiesPanel.vue";
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import Layers from "../panels/LayersPanel.vue";
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import Minimap from "../panels/MinimapPanel.vue";
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@ -175,7 +175,7 @@ import CloseX from "../../../assets/svg/16x16-bounds-12x12-icon/close-x.svg";
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export default defineComponent({
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components: {
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Viewport,
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Document,
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Properties,
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Layers,
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Minimap,
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@ -1,7 +1,7 @@
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<template>
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<LayoutRow class="dockable-grid-subdivision">
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<LayoutCol class="dockable-grid-subdivision" style="flex-grow: 1597;">
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<DockablePanel :panelType="'Viewport'" :tabCloseButtons="true" :tabMinWidths="true" :tabLabels="['X-35B Over Death Valley*', 'Document 2', 'Document 3', 'Document 4', 'Document 5']" :tabActiveIndex="0" />
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<DockablePanel :panelType="'Document'" :tabCloseButtons="true" :tabMinWidths="true" :tabLabels="['X-35B Over Death Valley*', 'Document 2', 'Document 3', 'Document 4', 'Document 5']" :tabActiveIndex="0" />
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</LayoutCol>
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<LayoutCol class="dockable-grid-resize-gutter"></LayoutCol>
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<LayoutCol class="dockable-grid-subdivision" style="flex-grow: 319;">
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@ -1,5 +1,5 @@
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<template>
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<LayoutCol :class="'viewport'">
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<LayoutCol :class="'document'">
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<LayoutRow :class="'options-bar'">
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<div class="left side">
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<!-- <span class="label">Select</span>
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@ -10,22 +10,24 @@
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<!-- <span class="label">Layer 1</span> -->
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</div>
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</LayoutRow>
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<LayoutRow :class="'tools-and-viewport'">
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<LayoutCol :class="'tools'"></LayoutCol>
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<LayoutCol
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:class="'canvas'"
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@mousedown="canvasMouseDown"
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@mouseup="canvasMouseUp"
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@mousemove="canvasMouseMove"
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>
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<svg></svg>
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<LayoutRow :class="'toolbar-and-viewport'">
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<LayoutCol :class="'toolbar'"></LayoutCol>
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<LayoutCol :class="'viewport'">
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<div
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class="canvas"
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@mousedown="canvasMouseDown"
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@mouseup="canvasMouseUp"
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@mousemove="canvasMouseMove"
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>
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<svg></svg>
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</div>
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</LayoutCol>
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</LayoutRow>
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</LayoutCol>
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</template>
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<style lang="scss">
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.viewport {
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.document {
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height: 100%;
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.options-bar {
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@ -59,19 +61,25 @@
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}
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}
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.tools-and-viewport {
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.tools {
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.toolbar-and-viewport {
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.toolbar {
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flex: 0 0 32px;
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}
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.canvas {
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background: #111;
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.viewport {
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flex: 1 1 100%;
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svg {
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.canvas {
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background: #111;
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width: 100%;
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height: 100%;
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svg {
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width: 100%;
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height: 100%;
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}
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}
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}
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}
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}
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@ -91,17 +99,14 @@ export default defineComponent({
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},
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methods: {
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async canvasMouseDown(e: MouseEvent) {
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console.log(e);
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const { on_mouse_down } = await wasm;
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on_mouse_down(e.offsetX, e.offsetY, e.buttons);
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},
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async canvasMouseUp(e: MouseEvent) {
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console.log(e);
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const { on_mouse_up } = await wasm;
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on_mouse_up(e.offsetX, e.offsetY, e.buttons);
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},
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async canvasMouseMove(e: MouseEvent) {
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console.log(e);
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const { on_mouse_move } = await wasm;
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on_mouse_move(e.offsetX, e.offsetY);
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},
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@ -1,3 +1,3 @@
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export function update_canvas(svg) {
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document.querySelector(".canvas svg").innerHTML = svg;
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export function updateCanvas(svg) {
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document.querySelector(".document .canvas svg").innerHTML = svg;
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}
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@ -13,30 +13,34 @@ pub fn select_tool(tool: String) -> Result<(), JsValue> {
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})
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}
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/// Mouse movement with the bounds of the canvas
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// TODO: When a mouse button is down that started in the viewport, this should trigger even when the mouse is outside the viewport (or even the browser window if the browser supports it)
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/// Mouse movement within the screenspace bounds of the viewport
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#[wasm_bindgen]
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pub fn on_mouse_move(x: u32, y: u32) -> Result<(), JsValue> {
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let ev = events::Event::MouseMovement(events::CanvasPosition { x, y });
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// TODO: Convert these screenspace viewport coordinates to canvas coordinates based on the current zoom and pan
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let ev = events::Event::MouseMovement(events::ViewportPosition { x, y });
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_event(ev)).map_err(|err| Error::new(&err.to_string()).into())
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}
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/// Mouse click within the bounds of the canvas
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/// A mouse button depressed within screenspace the bounds of the viewport
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#[wasm_bindgen]
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pub fn on_mouse_down(x: u32, y: u32, mouse_keys: u8) -> Result<(), JsValue> {
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// TODO: Convert these screenspace viewport coordinates to canvas coordinates based on the current zoom and pan
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let mouse_keys = events::MouseKeys::from_bits(mouse_keys).expect("invalid modifier keys");
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let ev = events::Event::MouseDown(events::MouseState {
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position: events::CanvasPosition { x, y },
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position: events::ViewportPosition { x, y },
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mouse_keys,
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});
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_event(ev)).map_err(|err| Error::new(&err.to_string()).into())
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}
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/// Mouse released
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/// A mouse button released
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#[wasm_bindgen]
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pub fn on_mouse_up(x: u32, y: u32, mouse_keys: u8) -> Result<(), JsValue> {
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// TODO: Convert these screenspace viewport coordinates to canvas coordinates based on the current zoom and pan
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let mouse_keys = events::MouseKeys::from_bits(mouse_keys).expect("invalid modifier keys");
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let ev = events::Event::MouseUp(events::MouseState {
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position: events::CanvasPosition { x, y },
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position: events::ViewportPosition { x, y },
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mouse_keys,
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});
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_event(ev)).map_err(|err| Error::new(&err.to_string()).into())
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@ -1,6 +1,6 @@
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pub mod document;
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mod shims;
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pub mod utils;
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pub mod viewport;
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pub mod window;
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pub mod wrappers;
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@ -18,13 +18,13 @@ pub fn init() {
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fn handle_response(response: Response) {
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match response {
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Response::UpdateCanvas { document } => update_canvas(document),
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Response::UpdateCanvas { document } => updateCanvas(document),
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}
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}
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#[wasm_bindgen(module = "/../src/wasm-callback-processor.js")]
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extern "C" {
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fn update_canvas(svg: String);
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fn updateCanvas(svg: String);
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}
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#[wasm_bindgen]
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@ -13,7 +13,7 @@ pub enum Event {
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ResetColors,
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MouseDown(MouseState),
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MouseUp(MouseState),
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MouseMovement(CanvasPosition),
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MouseMovement(ViewportPosition),
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ModifierKeyDown(ModKeys),
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ModifierKeyUp(ModKeys),
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KeyPress(Key),
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// origin is top left
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq)]
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pub struct CanvasPosition {
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pub struct ViewportPosition {
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pub x: u32,
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pub y: u32,
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}
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@ -63,7 +63,7 @@ pub struct TracePoint {
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq)]
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pub struct MouseState {
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pub position: CanvasPosition,
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pub position: ViewportPosition,
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pub mouse_keys: MouseKeys,
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}
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pub fn from_pos(x: u32, y: u32) -> MouseState {
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MouseState {
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position: CanvasPosition { x, y },
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position: ViewportPosition { x, y },
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mouse_keys: MouseKeys::default(),
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}
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}
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@ -67,7 +67,7 @@
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[<editor> Open Documents State Store|
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For each open document:|
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[<state> Pan and zoom viewport bounds]|
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[<state> Pan and zoom canvas bounds]|
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[<state> Selected layers]
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]
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[Tool State Machine] <- [Open Documents State Store]
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@ -11,9 +11,9 @@ TODO: Add more to make a comprehensive list, finish writing definitions, separat
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- Asset
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A *GDD* or *GRD* file. Can be shared and *embedded* in another *layer graph*. Useful for providing custom *nodes* that perform some useful functionality. Tangible examples include custom procedural effects, shape generators, and image filters. Many of the Graphite editor's built-in *layers* are also assets that provide useful functionality through a group of nodes rather than being implemented directly in code. The *Asset Manager* panel helps maintain these assets from various sources. The *Asset Store* can be used to share and sell assets for easily inclusion in projects.
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- Document
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A design source file created and edited in the Graphite editor. When saved to disk as *GDD files* (Graphite Design Document), they are one of the two types of *assets*. Documents can be included as *layers* inside other documents, and in doing so they take the form of *groups*. The *layer graph* contents of a *group* actually belong to the *embedded* document's *subgraph*. Because a document is a *group* which is a *layer* in the *layer graph*, documents have *properties* such as the (optional) *pixel bounds* of the *canvas*. Documents are composed of a layer graph, a defined set of properties of set *data types* that are *imported* and *exported*, and the *properties* of the root *layer*.
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A design source file created and edited in the Graphite editor. When saved to disk as *GDD files* (Graphite Design Document), they are one of the two types of *assets*. Documents can be included as *layers* inside other documents, and in doing so they take the form of *groups*. The *layer graph* contents of a *group* actually belong to the *embedded* document's *subgraph*. Because a document is a *group* which is a *layer* in the *layer graph*, documents have *properties* such as the *frames* in the *canvas*. Documents are composed of a layer graph, a defined set of properties of set *data types* that are *imported* and *exported*, and the *properties* of the *root layer*.
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- Render graph
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A read-only "compiled" *document* in a format that is immediately ready for rendering. When saved to disk as *GRD files* (Graphite Render Data), they are one of the two types of *assets*. The Graphite editor internally maintains a render graph based on the open document in order to display it live in the *viewport*, but this can also be saved to disk for the purposes of sharing as an *asset*.
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A read-only "compiled" *document* in a format that is immediately ready for rendering. When saved to disk as *GRD files* (Graphite Render Data), they are one of the two types of *assets*. The Graphite editor internally maintains a render graph based on the open document in order to display the *canvas* live in the *viewport*, but this can also be saved to disk for the purposes of sharing as an *asset*.
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- GDD file
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Graphite Design Document. A binary serialization of a *document* source file. The format includes a chain of *operations* that describe changes to the *layer graph* and the *properties* of *layers* throughout the history of the document since its creation. It also stores certain metadata and *embedded* file data. GDD files, along with *GRD files*, represent *assets* when shared. Because GDD files are editable (unlike *GRD files*), the *layers* of GDD *assets* may be expanded in the layer graph to reveal and modify their contents using a copy-on-write scheme stored to the *asset's* *layer*.
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- GRD file
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@ -35,14 +35,25 @@ TODO: Add more to make a comprehensive list, finish writing definitions, separat
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A shrunken *panel* showing only the *tab bar*. A *panel* consists of the *tab bar* and *panel body* except when the latter is folded away. The user may click the *active tab* to fold and restore a panel, however a panel cannot be folded if there are no other unfolded panels in its column.
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- Panel
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- Panel body
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- Panel content
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- Editor
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- Options bar
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The bar that spans horizontally across the top of a *panel* (located under the *tab bar*) which displays options related to the *panel*.
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- Viewport
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The area that takes up the main space in a *panel* (located beneath the *options bar*) which displays the primary content of the *panel*.
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- Toolbar
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The bar that spans vertically across the left side of some *panels* (located left of the *viewport*) which displays a catalog of available items, such as document editing *tools* or common *nodes*.
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- Tool
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An instrument for interactively editing *documents* through a collection of related behavior. Each tool puts the editor into a mode that provides the ability to perform certain *operations* on the document interactively. Each *operation* is run based on the current context of mouse and modifier buttons, key presses, tool options, selected layers, editor state, and document state. The *operations* that get run are appended to the document history and update the underlying *layer graph* in real time.
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- Canvas
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The infinite coordinate system that shows the visual output of an open *document* at the current zoom level and pan position. It is drawn in the document panel's *viewport* within the area inside the scroll bars on the bottom/right edges and the *rulers* on the top/left edges. The canvas can be panned and zoomed in order to display all or part of the artwork in any *frames*. A canvas has a coordinate system spanning infinitely in all directions with an origin always located at the top left of the primary *frame*. The purpose of an infinite canvas is to offer a convenient editing experience when there is no logical edge to the artwork, for example a loosely-arranged board of logo design concepts, a mood board, or whiteboard-style notes.
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- Frame
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An area inside a *canvas* that provides rectangular bounds to the artwork contained within, as well as default bounds for an exported image. This is also called an "artboard" in some other software. The *crop tool* adjusts the bounds and placement of frames in the *document* and each frame is stored in a "frame list" property of the *root layer*. When there is at least one frame, the infinite *canvas* area outside any frame displays a configurable background color. Artwork can be placed outside of a frame but it will appear mostly transparent. The purpose of using one frame is to provide convenient cropping to the edges of the artwork, such as a single digital painting or photograph. The purpose of using multiple frames is to work on related artwork with separate bounds, such as the layout for a book.
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- Layer graph
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A (directed acyclic) graph structure composed of *layers* with *connections* between their input and output *ports*. This is commonly referred to as a "node graph" in other software, but Graphite's layer graph is more suited towards layer-based compositing compared to traditional compositor node graphs.
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- Node
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A definition of a *layer*. A node is a graph "operation" or "function" that receives input and generates deterministic output.
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- Layer
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Any instance of a *node* that lives in the *layer graph*. Layers (usually) take input data, then they transform it or synthesize new data, then they provide it as output. Layers have *properties* as well as exposed input and output *ports* for sending and receiving data.
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- Node
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A definition of a
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- Root layer
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- Group
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- Raster
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- Vector
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- Subgraph
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- Port
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- Connection
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- Pixel bounds
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- Canvas
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- Core Libraries
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- Editor Core Library
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- Document Core Library
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- Renderer Core Library
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- Trace
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- Path
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- Shape
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- Shape
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@ -7,14 +7,17 @@ Work in progress.
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- [Glossary of terminology](1-overview.md#glossary-of-terminology)
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- Interface
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- Title bar
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- Menu bar
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- Focused document title
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- Window buttons
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- Workspace
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- Panel interface (tab, pin, options bar, left menu)
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- Arrangement and docking
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- Status bar
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- Multiple windows
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- Panels
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- Viewport
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- Canvas
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- Document
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- Canvas and frames
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- Rulers
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- Tool menu
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- Options bar
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