Rename more of the project structure. Fixes #39.

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Keavon Chambers 2021-03-22 11:49:17 -07:00
parent 4407c671c5
commit 7a9be14a10
15 changed files with 14 additions and 12 deletions

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#spacing: 120
#arrowSize: 0.5
#leading: 1.5
#gravity: 1
#direction: down
#bendSize: 0.2
#.dependencies: visual=note direction=right title=bold
#.client: visual=roundrect fill=lightgreen title=bold
#.editor: fill=lightblue title=bold
#.document: fill=darkorange title=bold
#.renderer: fill=gold title=bold
// Hierarchy
[<dependencies> Core Libraries|
[<client> Frontend Editor Client]
[<client> Headless Editor Client]
[<client> Application Client
(like a game engine or game that renders .grd graphs at runtime)]
[<editor> Editor Core Library]
[<document> Document Core Library]
[<renderer> Renderer Core Library]
[Frontend Editor Client] Depends On -> [Editor Core Library]
[Editor Core Library] Depends On -> [Document Core Library]
[Headless Editor Client] Depends On -> [Document Core Library]
[Document Core Library] Depends On -> [Renderer Core Library]
[Application Client] Depends On -> [Renderer Core Library]
]
// Client
[<client> Frontend Implementation|
One of many possible frontend implementations,
such as the native or web client.
]
[Frontend Implementation] -> Event [Editor Event Dispatcher]
[<client> CLI Implementation|
A possible text-based CLI program that
wraps Graphite Document. Users can
pass a .gdd document and operation to
add to the document history by saving
to the supplied .gdd file. Users can also
pass a .gdd document and request a
render. Caches are saved to disk.
]
[CLI Implementation] -> [Design Document Maintainer]
// Editor
[<editor> Editor Event Dispatcher|
Convert all events from the frontend into Actions
and Operations. Actions are diffs to update state
stores. Operations are history events in a .gdd
file. Operations and document-specific Actions
include the document ID in the call.
]
[Editor Event Dispatcher] -> Action [Editor State Store]
[Editor Event Dispatcher] -> Action [Open Documents State Store]
[Editor Event Dispatcher] -> Update Bounds [Scheduler]
[Editor Event Dispatcher] -> Operation [Design Document Maintainer]
[<editor> Editor State Store|
[<state> Panel Layout]|
[<state> Working Colors]|
[<state> Active Tool]|
[<state> Tool Options]|
[<state> Modifier Key Input]|
[<state> Currently Hovered Panel]
]
[Editor State Store] -> [Frontend Implementation]
[Editor State Store] -> [Tool State Machine]
[<editor> Open Documents State Store|
For each open document:|
[<state> Pan and zoom viewport bounds]|
[<state> Selected layers]
]
[Open Documents State Store] -> [Tool State Machine]
[Open Documents State Store] -> [Frontend Implementation]
[<editor> Tool State Machine|
List possible operations in current context
]
[Tool State Machine] -> [Frontend Implementation]
// Document
[<document> Design Document Maintainer|
Process each operation and apply changes to the given document's
operation chain. Consolidate changes where possible by modifying
the previous operation if it's the same as this one and append partial
updates to operations from in-progress interactive tools.
]
[Design Document Maintainer] -> Design Document Diff [Render Graph Maintainer]
[Design Document Maintainer] <-> Design Document [Open Documents File Store]
[<document> Render Graph Maintainer|
Bake operations into a complete graph including history references.
Starting from the beginning of document history, each operation
modifies the graph in a specific way. If an operation creates a node
that references this point in history, duplicate the current graph pieces
between the live graph and each additional history reference so
changed nodes in history are "ghost variants" living in the live graph.
]
[Render Graph Maintainer] -> Render Graph [Scheduler]
[Render Graph Maintainer] <-> Render Graph [Open Documents File Store]
[<document>Open Documents File Store|
Kept in-memory or written to disk.|
For each open document:|
[<state> Design Document (.gdd)]|
[<state> Render Graph (.grd)]
]
// Renderer
[<renderer> Scheduler|
Manage a thread pool and GPU time. Perform progressive enhancement
and speculative tile rendering. Request re-render of dirtied document within
bounds and stitch them over dirty raster cache tiles. Maintain interactive
responsiveness by targeting a minimum framerate and picking a requisite
render quality level at all times. Precompute nodes downstream of changes
when there is spare CPU thread pool and GPU time. Primary purpose is to
keep the Precompute and Raster Tile caches up-to-date with minimal
onscreen latency. Also notifies the Final Render Assembler when the cache
tiles for the root document visible in bounds have finished being updated.
]
[Scheduler] -> [Node Rasterizer]
[Scheduler] <-> [Node Cache Manager]
[Scheduler] -> [Final Render Assembler]
[<renderer> Node Cache Manager|
Purges old or less useful cached data
as necessary.|
[<state> Precompute Node Cache|
Prepare data for rasterization step.
Evaluate algorithms (CPU or GPU).
Changes when upstream changes.
]|
[<state> Raster Tile Node Cache|
Must be fast, fragment shader only.
Only reevaluate downstream.
Reuse when panning.
]
]
[Node Cache Manager] -> [Final Render Assembler]
[<renderer> Node Rasterizer|
Rasterize and update the cache for a specified node
given a preferred bounds (but it can give a different
sized output), resolution, and quality level.
]
[Node Rasterizer] <-> [Node Cache Manager]
[<renderer> Final Render Assembler|
Look up the rasterized cached tiles from
the document root and assemble them into
an image for live display by the frontend.
Operates when woken up by the scheduler
when root tiles or render bounds are updated.
]
[Final Render Assembler] --> Rendered Viewport [Frontend Implementation]

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docs/codebase/index.md Normal file
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# Graphite codebase docs
This is a great place to start learning about the Graphite codebase and its architecture and code structure.
## Core libraries
Graphite's core rust codebase is split into three reusable libraries:
- Graphite Editor Core Library
- Graphite Document Core Library
- Graphite Renderer Core Library
Each depends on its successor in the list. These are used internally but also intended for usage by third parties through Rust or linked by a project in C, C++, or another language.
## Code structure
The main modules of the project architecture are outlined below. Some parts describe future features and the directories don't exist yet. **Bold** modules are required for Graphite 0.1 which is purely an SVG editor.
- **Web frontend**: `/client/web/`
Initial GUI for Graphite that will eventually be replaced by a native GUI implementation
- **Vue web app**: `src/`
Imports the WASM code and uses Vue props to customize and reuse most GUI components
- **Rust WebAssembly wrapper**: `wasm/`
Wraps the Editor Core Library and provides an API for the web app to use unburdened by Rust's complex data types that are not supported by WASM
- Native frontend: `/client/native/`
The future official desktop client. Blocked on Rust's GUI ecosystem improving or dedicating the time to build a custom system that can nicely support editor extensions. The whole GUI should use WGPU for rendering and compile to WASM to make those calls to the WebGPU API.
- CLI: `/client/cli/`
A headless, command line GDD document editor (using the Document Core Library) and GRD render graph renderer (using the Renderer Core Library). Not the initial focus of development, but perhaps useful in testing for certain features throughout the development process. A future version of the CLI will probably redesign the command structure.
- **Graphite Editor Core Library**: `/core/editor/`
Used by a frontend editor client to maintain GUI state and dispatch user events. The official Graphite editor is the primary user, but others software like game engines could embed their own customized editor implementations. Depends on the Document Core Library.
- Graphite Document Core Library: `/core/document/`
A stateless library for updating Graphite design document (GDD) files. The official Graphite CLI and Editor Core Library are the primary users, but this library is intended to be useful to any application that wants to link the library for the purpose of updating GDD files by sending edit operations. Optionally depends on the Renderer Core Library if rendering is required.
- Graphite Renderer Core Library: `/core/renderer/`
A stateless library (with the help of in-memory and/or on-disk caches for performance) for rendering Graphite's render graph (GRD) files. The official Graphite CLI and Document Core Library are the primary users, but this library is intended to be useful to any application that wants to link the library for the purpose of rendering Graphite's render graphs. For example, games can link the library and render procedural textures with customizable parametric input values.
## Architecture diagram
Take this [Architecture Overview](architecture-overview.nomnoml) diagram and paste it into the [Nomnoml](https://nomnoml.com/) diagram editor. We'll set up a better way to render Nomnoml diagrams when we have a proper home for this documentation.