Fix Path tool behavior with Shift-dragging an already selected point, where it wrongly got deselected (#2395)

* Send path tool FSM to Dragging state on MouseDown if clicking selected point

* Cleanup

* Store selected point state before new selection is made and setup deselect logic

* update previously saved point data on every point selection

* Decide whether to deselect or select on extended_select if node not already selected,  when DragStop state is reached instead of inside the  mouse_down function.

* Fix broken merge and remove leftover debug statements

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Utsav Singh 2025-04-17 15:27:56 +05:30 committed by GitHub
parent bd1c0ff287
commit 7cb16a8bec
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GPG key ID: B5690EEEBB952194
2 changed files with 63 additions and 9 deletions

View file

@ -388,6 +388,37 @@ impl ShapeState {
None
}
pub fn get_point_selection_state(&mut self, network_interface: &NodeNetworkInterface, mouse_position: DVec2, select_threshold: f64) -> Option<(bool, Option<SelectedPointsInfo>)> {
if self.selected_shape_state.is_empty() {
return None;
}
if let Some((layer, manipulator_point_id)) = self.find_nearest_point_indices(network_interface, mouse_position, select_threshold) {
let vector_data = network_interface.compute_modified_vector(layer)?;
let point_position = manipulator_point_id.get_position(&vector_data)?;
let selected_shape_state = self.selected_shape_state.get(&layer)?;
let already_selected = selected_shape_state.is_selected(manipulator_point_id);
// Offset to snap the selected point to the cursor
let offset = mouse_position - network_interface.document_metadata().transform_to_viewport(layer).transform_point2(point_position);
// Gather current selection information
let points = self
.selected_shape_state
.iter()
.flat_map(|(layer, state)| state.selected_points.iter().map(|&point_id| ManipulatorPointInfo { layer: *layer, point_id }))
.collect();
let selection_info = SelectedPointsInfo { points, offset, vector_data };
// Return the current selection state and info
return Some((already_selected, Some(selection_info)));
}
None
}
pub fn select_anchor_point_by_id(&mut self, layer: LayerNodeIdentifier, id: PointId, extend_selection: bool) {
if !extend_selection {
self.deselect_all_points();

View file

@ -375,6 +375,7 @@ struct PathToolData {
current_selected_handle_id: Option<ManipulatorPointId>,
angle: f64,
opposite_handle_position: Option<DVec2>,
last_clicked_point_was_selected: bool,
snapping_axis: Option<Axis>,
alt_clicked_on_anchor: bool,
alt_dragging_from_anchor: bool,
@ -501,11 +502,21 @@ impl PathToolData {
let old_selection = shape_editor.selected_points().cloned().collect::<Vec<_>>();
// Select the first point within the threshold (in pixels)
if let Some(selected_points) = shape_editor.change_point_selection(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD, extend_selection) {
// Check if the point is already selected; if not, select the first point within the threshold (in pixels)
if let Some((already_selected, mut selection_info)) = shape_editor.get_point_selection_state(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD) {
responses.add(DocumentMessage::StartTransaction);
if let Some(selected_points) = selected_points {
self.last_clicked_point_was_selected = already_selected;
// If the point is already selected and shift (`extend_selection`) is used, keep the selection unchanged.
// Otherwise, select the first point within the threshold.
if !(already_selected && extend_selection) {
if let Some(updated_selection_info) = shape_editor.change_point_selection(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD, extend_selection) {
selection_info = updated_selection_info;
}
}
if let Some(selected_points) = selection_info {
self.drag_start_pos = input.mouse.position;
// If selected points contain only handles and there was some selection before, then it is stored and becomes restored upon release
@ -1386,7 +1397,23 @@ impl Fsm for PathToolFsmState {
PathToolFsmState::Ready
}
(_, PathToolMessage::DragStop { extend_selection, .. }) => {
if tool_data.handle_drag_toggle && tool_data.drag_start_pos.distance(input.mouse.position) > DRAG_THRESHOLD {
let extend_selection = input.keyboard.get(extend_selection as usize);
let drag_occurred = tool_data.drag_start_pos.distance(input.mouse.position) > DRAG_THRESHOLD;
let nearest_point = shape_editor.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD);
if let Some((layer, nearest_point)) = nearest_point {
if !drag_occurred && extend_selection {
let clicked_selected = shape_editor.selected_points().any(|&point| nearest_point == point);
if clicked_selected && tool_data.last_clicked_point_was_selected {
shape_editor.selected_shape_state.entry(layer).or_default().deselect_point(nearest_point);
} else {
shape_editor.selected_shape_state.entry(layer).or_default().select_point(nearest_point);
}
responses.add(OverlaysMessage::Draw);
}
}
if tool_data.handle_drag_toggle && drag_occurred {
shape_editor.deselect_all_points();
shape_editor.select_points_by_manipulator_id(&tool_data.saved_points_before_handle_drag);
@ -1404,12 +1431,8 @@ impl Fsm for PathToolFsmState {
tool_data.select_anchor_toggled = false;
}
let extend_selection = input.keyboard.get(extend_selection as usize);
let nearest_point = shape_editor.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD);
if let Some((layer, nearest_point)) = nearest_point {
if tool_data.drag_start_pos.distance(input.mouse.position) <= DRAG_THRESHOLD && !extend_selection {
if !drag_occurred && !extend_selection {
let clicked_selected = shape_editor.selected_points().any(|&point| nearest_point == point);
if clicked_selected {
shape_editor.deselect_all_points();