Update readme and Task Board links

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Keavon Chambers 2023-03-27 11:13:53 -07:00
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<h1 align="center">Redefining state-of-the-art graphics editing.</h1>
<h1 align="center">Redefining state-of-the-art graphics editing</h1>
Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.
Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing, and a native desktop application, are current high-level development goals.
Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing and a native desktop application are the current focus of development and will be made available in the coming months.
Launch the [latest alpha version](https://editor.graphite.rs) and learn more on the [project website.](https://graphite.rs/)
Launch the [latest alpha version](https://editor.graphite.rs) and learn more on the [project website](https://graphite.rs/).
⭐ Please star this GitHub repository to help build momentum.
⭐ Please remember to star this project here on GitHub!
## Discord
[Join our Discord community](https://discord.graphite.rs) to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help design and develop the software and this is where we communicate.
[Join our Discord community](https://discord.graphite.rs) to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help test, design, and develop the software and this is where we communicate.
## Building/Contributing
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## Design
The #1 priority for the Graphite software is providing a delightful user experience. The UI, UX, and product design is not an afterthought, but is a central guiding light in the software development process.
The #1 priority for the Graphite software is providing an approachable, delightful user experience. The UI, UX, and product design is not an afterthought; rather, it is a central guiding principle in the software development process.
Below are some mockups demonstrating future goals for the user interface once nodes and raster photo editing is fully available.
Below are some mockups demonstrating near-future goals for the user interface once nodes and raster photo editing is fully available.
![Graphite raster UI viewport mockup](https://static.graphite.rs/content/index/gui-mockup-viewport.png)
![Graphite raster UI viewport mockup](https://static.graphite.rs/content/index/gui-mockup-viewport__2.png)
_Viewport interface mockup showcasing a photo editing project that utilizes Graphite's raster graphics pipeline, one of the upcoming roadmap milestones. Raster editing is not yet supported._
_Viewport interface mockup showcasing a photo editing project that utilizes Graphite's raster graphics pipeline, one of the upcoming roadmap milestones. Photo editing is not yet supported._
![Graphite raster UI node graph mockup](https://static.graphite.rs/content/index/gui-mockup-nodes.png)
![Graphite raster UI node graph mockup](https://static.graphite.rs/content/index/gui-mockup-nodes__2.png)
_Node graph mockup demonstrating how the layers directly correspond to nodes. Thick vertical (upward) lines represent compositing stacks and horizontal (rightward) links represent data flow connections._
_Node graph mockup demonstrating how the the Layer Tree panel directly corresponds to the node graph. Thick vertical (upward) lines represent compositing stacks between layers and horizontal (rightward) links represent data flow connections between nodes._
## Features/Roadmap

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## Task board.
Visit our [**task board**](https://github.com/GraphiteEditor/Graphite/projects/1) board and look through the current sprint's column. You are also welcome to work on tasks prioritized for upcoming sprints. Find any issues with the green "Available" tag.
Visit our [**Task Board**](https://github.com/orgs/GraphiteEditor/projects/1/views/1) and look through the current sprint's column. You are also welcome to work on tasks prioritized for upcoming sprints. Find any issues with the green "Available" tag.
Pay attention to the tags which provide some useful information like which ones are a [**Good First Issue**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AAvailable+label%3A%22Good+First+Issue%22+) and whether they involve [**only Rust**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3ARust+label%3AAvailable+-label%3AWeb+), [**only Web**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AWeb+label%3AAvailable+-label%3ARust+) (HTML/CSS/TypeScript/Svelte), or [**both**](https://github.com/GraphiteEditor/Graphite/issues?q=is%3Aissue+is%3Aopen+label%3AAvailable+label%3ARust+label%3AWeb+). Feel free to pick whatever task interests you, then comment on the issue that you would like to start. After commenting, you can dig in right away, then we will assign the issue to your GitHub user to keep the status of things organized.

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The present priority is building the node graph system and integrating it with the existing vector editing toolset. Once ready, work will shift to building a raster-based render engine. More advanced features will build off those core capabilities.
Short-term feature development at a granular level is tracked in the [Task Board](https://github.com/GraphiteEditor/Graphite/projects/1) on GitHub. Check that out to see what's coming down the pipeline during monthly sprints. Graphite does not use formal version numbers because of the constant rate of feature development and continuous release cycle. Changes can be tracked by [commit hash](https://github.com/GraphiteEditor/Graphite/commits/master) and progress divided into [monthly sprints](https://github.com/GraphiteEditor/Graphite/milestones). The hosted web app deploys a [recent commit](https://github.com/GraphiteEditor/Graphite/releases/tag/latest-stable) from the past week or two.
Short-term feature development at a granular level is tracked in the [Task Board](https://github.com/orgs/GraphiteEditor/projects/1/views/1) on GitHub. Check that out to see what's coming down the pipeline during monthly sprints. Graphite does not use formal version numbers because of the constant rate of feature development and continuous release cycle. Changes can be tracked by [commit hash](https://github.com/GraphiteEditor/Graphite/commits/master) and progress divided into [monthly sprints](https://github.com/GraphiteEditor/Graphite/milestones). The hosted web app deploys a [recent commit](https://github.com/GraphiteEditor/Graphite/releases/tag/latest-stable) from the past week or two.
## Milestones

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vector graphics workflow. After that, raster graphics and more are planned in the <a href="/features">roadmap</a>.
</p>
<p>
Features and fixes will continue rolling out every few days. Please report bugs and vote on issue prioritization <a href="https://github.com/GraphiteEditor/Graphite/projects/1">through
GitHub</a>. While you're there, give the project a star to help grow its momentum.
Features and fixes will continue rolling out every few days. Please report bugs and vote on issue prioritization <a href="https://github.com/orgs/GraphiteEditor/projects/1/views/1">through GitHub</a>. While you're there, give the project a star to help grow its momentum.
</p>
<p>
Try Graphite instantly in your browser: