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Fix the Imaginate node from crashing (#1512)
* Allow generic node input for type inference * Make imaginate resolution picking depend on the image resolution instead of the transform * Remove dead code * Fix console spam after crash * Fix crash when disconnecting Imaginate node input * Update Imaginate tool tooltip --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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commit
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15 changed files with 98 additions and 133 deletions
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@ -2,8 +2,8 @@
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//! It serves as a thin wrapper over the editor backend API that relies
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//! on the dispatcher messaging system and more complex Rust data types.
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use crate::helpers::{translate_key, Error};
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use crate::{EDITOR_HAS_CRASHED, EDITOR_INSTANCES, JS_EDITOR_HANDLES};
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use crate::helpers::translate_key;
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use crate::{Error, EDITOR_HAS_CRASHED, EDITOR_INSTANCES, JS_EDITOR_HANDLES};
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use document_legacy::document_metadata::LayerNodeIdentifier;
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use document_legacy::LayerId;
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@ -596,13 +596,6 @@ impl JsEditorHandle {
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}
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}
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/// Sends the blob URL generated by JS to the Imaginate layer in the respective document
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#[wasm_bindgen(js_name = renderGraphUsingRasterizedRegionBelowLayer)]
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pub fn render_graph_using_rasterized_region_below_layer(&self, document_id: u64, layer_path: Vec<LayerId>, _input_image_data: Vec<u8>, _width: u32, _height: u32) {
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let message = PortfolioMessage::SubmitGraphRender { document_id, layer_path };
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self.dispatch(message);
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}
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/// Notifies the backend that the user connected a node's primary output to one of another node's inputs
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#[wasm_bindgen(js_name = connectNodesByLink)]
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pub fn connect_nodes_by_link(&self, output_node: u64, output_node_connector_index: usize, input_node: u64, input_node_connector_index: usize) {
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@ -1,68 +1,4 @@
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use crate::JS_EDITOR_HANDLES;
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use editor::messages::input_mapper::utility_types::input_keyboard::Key;
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use editor::messages::prelude::*;
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use std::panic;
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use wasm_bindgen::prelude::*;
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/// When a panic occurs, notify the user and log the error to the JS console before the backend dies
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pub fn panic_hook(info: &panic::PanicInfo) {
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error!("{info}");
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JS_EDITOR_HANDLES.with(|instances| {
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instances
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.borrow_mut()
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.values_mut()
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.for_each(|instance| instance.send_frontend_message_to_js_rust_proxy(FrontendMessage::DisplayDialogPanic { panic_info: info.to_string() }))
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});
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}
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/// The JavaScript `Error` type
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#[wasm_bindgen]
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extern "C" {
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#[derive(Clone, Debug)]
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pub type Error;
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#[wasm_bindgen(constructor)]
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pub fn new(msg: &str) -> Error;
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}
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/// Logging to the JS console
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#[wasm_bindgen]
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extern "C" {
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#[wasm_bindgen(js_namespace = console)]
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fn log(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn info(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn warn(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn error(msg: &str, format: &str);
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}
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#[derive(Default)]
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pub struct WasmLog;
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impl log::Log for WasmLog {
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fn enabled(&self, metadata: &log::Metadata) -> bool {
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metadata.level() <= log::Level::Info
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}
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fn log(&self, record: &log::Record) {
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let (log, name, color): (fn(&str, &str), &str, &str) = match record.level() {
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log::Level::Trace => (log, "trace", "color:plum"),
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log::Level::Debug => (log, "debug", "color:cyan"),
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log::Level::Warn => (warn, "warn", "color:goldenrod"),
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log::Level::Info => (info, "info", "color:mediumseagreen"),
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log::Level::Error => (error, "error", "color:red"),
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};
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let msg = &format!("%c{}\t{}", name, record.args());
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log(msg, color)
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}
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fn flush(&self) {}
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}
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/// Translate a keyboard key from its JS name to its Rust `Key` enum
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pub fn translate_key(name: &str) -> Key {
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@ -7,12 +7,12 @@ extern crate log;
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pub mod editor_api;
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pub mod helpers;
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use helpers::{panic_hook, WasmLog};
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use editor::messages::prelude::*;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::panic;
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use std::sync::atomic::AtomicBool;
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use std::sync::atomic::{AtomicBool, Ordering};
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use wasm_bindgen::prelude::*;
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// Set up the persistent editor backend state
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@ -33,3 +33,63 @@ pub fn init_graphite() {
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log::set_logger(&LOGGER).expect("Failed to set logger");
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log::set_max_level(log::LevelFilter::Debug);
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}
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/// When a panic occurs, notify the user and log the error to the JS console before the backend dies
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pub fn panic_hook(info: &panic::PanicInfo) {
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EDITOR_HAS_CRASHED.store(true, Ordering::SeqCst);
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error!("{info}");
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JS_EDITOR_HANDLES.with(|instances| {
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instances
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.borrow_mut()
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.values_mut()
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.for_each(|instance| instance.send_frontend_message_to_js_rust_proxy(FrontendMessage::DisplayDialogPanic { panic_info: info.to_string() }))
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});
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}
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/// The JavaScript `Error` type
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#[wasm_bindgen]
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extern "C" {
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#[derive(Clone, Debug)]
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pub type Error;
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#[wasm_bindgen(constructor)]
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pub fn new(msg: &str) -> Error;
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}
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/// Logging to the JS console
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#[wasm_bindgen]
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extern "C" {
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#[wasm_bindgen(js_namespace = console)]
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fn log(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn info(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn warn(msg: &str, format: &str);
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#[wasm_bindgen(js_namespace = console)]
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fn error(msg: &str, format: &str);
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}
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#[derive(Default)]
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pub struct WasmLog;
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impl log::Log for WasmLog {
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fn enabled(&self, metadata: &log::Metadata) -> bool {
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metadata.level() <= log::Level::Info
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}
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fn log(&self, record: &log::Record) {
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let (log, name, color): (fn(&str, &str), &str, &str) = match record.level() {
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log::Level::Trace => (log, "trace", "color:plum"),
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log::Level::Debug => (log, "debug", "color:cyan"),
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log::Level::Warn => (warn, "warn", "color:goldenrod"),
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log::Level::Info => (info, "info", "color:mediumseagreen"),
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log::Level::Error => (error, "error", "color:red"),
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};
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let msg = &format!("%c{}\t{}", name, record.args());
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log(msg, color)
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}
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fn flush(&self) {}
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}
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