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Set Raster<GPU> to have usize::MAX render complexity
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1 changed files with 2 additions and 2 deletions
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@ -10,7 +10,7 @@ pub trait RenderComplexity {
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impl<T: RenderComplexity> RenderComplexity for Instances<T> {
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fn render_complexity(&self) -> usize {
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self.instance_ref_iter().map(|instance| instance.instance.render_complexity()).sum()
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self.instance_ref_iter().map(|instance| instance.instance.render_complexity()).fold(0, usize::saturating_add)
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}
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}
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@ -45,7 +45,7 @@ impl RenderComplexity for Raster<CPU> {
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impl RenderComplexity for Raster<GPU> {
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fn render_complexity(&self) -> usize {
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(self.width() * self.height()) as usize
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usize::MAX // GPU textures can't have a thumbnail
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}
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}
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