Image adjustment nodes restructure (#1013)

* Add macro for creation of Map image nodes

* Move nodes to adjustments module

* Add Saturation and Lightness to hue shift node

* Fix raster node macro

* Add Threshold Node

* Convert all adjustment nodes to new format

* Start implementing vibrance node

* Remove package-lock.json

* Code review

---------

Co-authored-by: isiko404 <isihd.ko@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert 2023-02-09 01:17:09 +01:00 committed by Keavon Chambers
parent 202b0ee6ed
commit 8e3480e952
6 changed files with 222 additions and 198 deletions

View file

@ -162,7 +162,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Grayscale",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::GrayscaleNode", &[concrete!("Image")]),
identifier: NodeImplementation::proto("graphene_core::raster::GrayscaleNode", &[concrete!("Image")]),
inputs: &[DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true)],
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::no_properties,
@ -219,7 +219,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Invert RGB",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::InvertRGBNode", &[concrete!("Image")]),
identifier: NodeImplementation::proto("graphene_core::raster::InvertRGBNode", &[concrete!("Image")]),
inputs: &[DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true)],
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::no_properties,
@ -228,7 +228,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
name: "Hue/Saturation",
category: "Image Adjustments",
identifier: NodeImplementation::proto(
"graphene_std::raster::HueSaturationNode<_, _, _>",
"graphene_core::raster::HueSaturationNode<_, _, _>",
&[concrete!("Image"), concrete!("f64"), concrete!("f64"), concrete!("f64")],
),
inputs: &[
@ -243,7 +243,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Brightness/Contrast",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::BrightnessContrastNode<_, _>", &[concrete!("Image"), concrete!("f64"), concrete!("f64")]),
identifier: NodeImplementation::proto("graphene_core::raster::BrightnessContrastNode<_, _>", &[concrete!("Image"), concrete!("f64"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Brightness", TaggedValue::F64(0.), false),
@ -255,7 +255,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Gamma",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::GammaNode<_>", &[concrete!("Image"), concrete!("f64")]),
identifier: NodeImplementation::proto("graphene_core::raster::GammaNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Gamma", TaggedValue::F64(1.), false),
@ -263,10 +263,32 @@ static STATIC_NODES: &[DocumentNodeType] = &[
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::adjust_gamma_properties,
},
DocumentNodeType {
name: "Threshold",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_core::raster::ThresholdNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Threshold", TaggedValue::F64(1.), false),
],
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::adjust_threshold_properties,
},
DocumentNodeType {
name: "Vibrance",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_core::raster::VibranceNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Vibrance", TaggedValue::F64(1.), false),
],
outputs: &[FrontendGraphDataType::Raster],
properties: node_properties::adjust_vibrance_properties,
},
DocumentNodeType {
name: "Opacity",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::OpacityNode<_>", &[concrete!("Image"), concrete!("f64")]),
identifier: NodeImplementation::proto("graphene_core::raster::OpacityNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Factor", TaggedValue::F64(1.), false),
@ -277,7 +299,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Posterize",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::PosterizeNode<_>", &[concrete!("Image"), concrete!("f64")]),
identifier: NodeImplementation::proto("graphene_core::raster::PosterizeNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Value", TaggedValue::F64(5.), false),
@ -288,7 +310,7 @@ static STATIC_NODES: &[DocumentNodeType] = &[
DocumentNodeType {
name: "Exposure",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_std::raster::ExposureNode<_>", &[concrete!("Image"), concrete!("f64")]),
identifier: NodeImplementation::proto("graphene_core::raster::ExposureNode<_>", &[concrete!("Image"), concrete!("f64")]),
inputs: &[
DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
DocumentInputType::new("Value", TaggedValue::F64(0.), false),

View file

@ -189,6 +189,18 @@ pub fn adjust_gamma_properties(document_node: &DocumentNode, node_id: NodeId, _c
vec![LayoutGroup::Row { widgets: gamma }]
}
pub fn adjust_threshold_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let thereshold = number_widget(document_node, node_id, 1, "Threshold", NumberInput::default().min(0.).max(1.), true);
vec![LayoutGroup::Row { widgets: thereshold }]
}
pub fn adjust_vibrance_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let vibrance = number_widget(document_node, node_id, 1, "Vibrance", NumberInput::default().min(-100.).max(100.).unit("%"), true);
vec![LayoutGroup::Row { widgets: vibrance }]
}
#[cfg(feature = "gpu")]
pub fn gpu_map_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let map = text_widget(document_node, node_id, 1, "Map", true);

View file

@ -5,14 +5,8 @@ use crate::Node;
pub mod color;
pub use self::color::Color;
#[derive(Debug, Clone, Copy, Default)]
pub struct GrayscaleColorNode;
#[node_macro::node_fn(GrayscaleColorNode)]
fn grayscale_color_node(input: Color) -> Color {
let avg = (input.r() + input.g() + input.b()) / 3.0;
Color::from_rgbaf32_unchecked(avg, avg, avg, input.a())
}
pub mod adjustments;
pub use adjustments::*;
#[derive(Debug, Default)]
pub struct MapNode<MapFn> {
@ -237,36 +231,6 @@ fn brighten_color_node(color: Color, brightness: f32) -> Color {
Color::from_rgbaf32_unchecked(per_channel(color.r()), per_channel(color.g()), per_channel(color.b()), color.a())
}
#[derive(Debug)]
pub struct GammaColorNode<Gamma> {
gamma: Gamma,
}
#[node_macro::node_fn(GammaColorNode)]
fn gamma_color_node(color: Color, gamma: f32) -> Color {
let per_channel = |col: f32| col.powf(gamma);
Color::from_rgbaf32_unchecked(per_channel(color.r()), per_channel(color.g()), per_channel(color.b()), color.a())
}
#[cfg(not(target_arch = "spirv"))]
pub use hue_shift::HueShiftColorNode;
#[cfg(not(target_arch = "spirv"))]
mod hue_shift {
use super::*;
#[derive(Debug)]
pub struct HueShiftColorNode<Angle> {
angle: Angle,
}
#[node_macro::node_fn(HueShiftColorNode)]
fn hue_shift_color_node(color: Color, angle: f32) -> Color {
let hue_shift = angle;
let [hue, saturation, lightness, alpha] = color.to_hsla();
Color::from_hsla(hue + hue_shift / 360., saturation, lightness, alpha)
}
}
#[derive(Debug)]
pub struct ForEachNode<Iter, MapNode> {
map_node: MapNode,
@ -410,7 +374,7 @@ mod test {
#[test]
fn map_node() {
// let array = &mut [Color::from_rgbaf32(1.0, 0.0, 0.0, 1.0).unwrap()];
GrayscaleColorNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
GrayscaleNode.eval(Color::from_rgbf32_unchecked(1., 0., 0.));
/*let map = ForEachNode(MutWrapper(GrayscaleNode));
(&map).eval(array.iter_mut());
assert_eq!(array[0], Color::from_rgbaf32(0.33333334, 0.33333334, 0.33333334, 1.0).unwrap());*/

View file

@ -0,0 +1,150 @@
use super::Color;
use crate::Node;
use core::fmt::Debug;
#[derive(Debug, Clone, Copy, Default)]
pub struct GrayscaleNode;
#[node_macro::node_fn(GrayscaleNode)]
fn grayscale_color_node(input: Color) -> Color {
let avg = (input.r() + input.g() + input.b()) / 3.0;
map_rgb(input, |_| avg)
}
#[derive(Debug)]
pub struct GammaNode<Gamma> {
gamma: Gamma,
}
// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
#[node_macro::node_fn(GammaNode)]
fn gamma_color_node(color: Color, gamma: f64) -> Color {
let inverse_gamma = 1. / gamma;
let per_channel = |channel: f32| channel.powf(inverse_gamma as f32);
map_rgb(color, per_channel)
}
#[cfg(not(target_arch = "spirv"))]
pub use hue_shift::HueSaturationNode;
// TODO: Make this work on GPU so it can be removed from the wrapper module that excludes GPU (it doesn't work because of the modulo)
#[cfg(not(target_arch = "spirv"))]
mod hue_shift {
use super::*;
#[derive(Debug)]
pub struct HueSaturationNode<Hue, Saturation, Lightness> {
hue_shift: Hue,
saturation_shift: Saturation,
lightness_shift: Lightness,
}
#[node_macro::node_fn(HueSaturationNode)]
fn hue_shift_color_node(color: Color, hue_shift: f64, saturation_shift: f64, lightness_shift: f64) -> Color {
let [hue, saturation, lightness, alpha] = color.to_hsla();
Color::from_hsla(
(hue + hue_shift as f32 / 360.) % 1.,
(saturation + saturation_shift as f32 / 100.).clamp(0., 1.),
(lightness + lightness_shift as f32 / 100.).clamp(0., 1.),
alpha,
)
}
}
#[derive(Debug, Clone, Copy)]
pub struct InvertRGBNode;
#[node_macro::node_fn(InvertRGBNode)]
fn invert_image(color: Color) -> Color {
map_rgb(color, |c| 1. - c)
}
#[derive(Debug, Clone, Copy)]
pub struct ThresholdNode<Threshold> {
threshold: Threshold,
}
#[node_macro::node_fn(ThresholdNode)]
fn threshold_node(color: Color, threshold: f64) -> Color {
let avg = (color.r() + color.g() + color.b()) / 3.0;
if avg >= threshold as f32 {
Color::WHITE
} else {
Color::BLACK
}
}
#[derive(Debug, Clone, Copy)]
pub struct VibranceNode<Vibrance> {
vibrance: Vibrance,
}
// TODO: The current results are incorrect, try implementing this from https://stackoverflow.com/questions/33966121/what-is-the-algorithm-for-vibrance-filters
#[node_macro::node_fn(VibranceNode)]
fn vibrance_node(color: Color, vibrance: f64) -> Color {
let [hue, saturation, lightness, alpha] = color.to_hsla();
let vibrance = vibrance as f32 / 100.;
let saturation = saturation + vibrance * (1. - saturation);
Color::from_hsla(hue, saturation, lightness, alpha)
}
#[derive(Debug, Clone, Copy)]
pub struct BrightnessContrastNode<Brightness, Contrast> {
brightness: Brightness,
contrast: Contrast,
}
// From https://stackoverflow.com/questions/2976274/adjust-bitmap-image-brightness-contrast-using-c
#[node_macro::node_fn(BrightnessContrastNode)]
fn adjust_image_brightness_and_contrast(color: Color, brightness: f64, contrast: f64) -> Color {
let (brightness, contrast) = (brightness as f32, contrast as f32);
let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
map_rgb(color, channel)
}
#[derive(Debug, Clone, Copy)]
pub struct OpacityNode<O> {
opacity_multiplier: O,
}
#[node_macro::node_fn(OpacityNode)]
fn image_opacity(color: Color, opacity_multiplier: f64) -> Color {
let opacity_multiplier = opacity_multiplier as f32;
Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
}
#[derive(Debug, Clone, Copy)]
pub struct PosterizeNode<P> {
posterize_value: P,
}
// Based on http://www.axiomx.com/posterize.htm
#[node_macro::node_fn(PosterizeNode)]
fn posterize(color: Color, posterize_value: f64) -> Color {
let posterize_value = posterize_value as f32;
let number_of_areas = posterize_value.recip();
let size_of_areas = (posterize_value - 1.).recip();
let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
map_rgb(color, channel)
}
#[derive(Debug, Clone, Copy)]
pub struct ExposureNode<E> {
exposure: E,
}
// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
#[node_macro::node_fn(ExposureNode)]
fn exposure(color: Color, exposure: f64) -> Color {
let multiplier = 2_f32.powf(exposure as f32);
let channel = |channel: f32| channel * multiplier;
map_rgb(color, channel)
}
pub fn map_rgba<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), f(color.a()))
}
pub fn map_rgb<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), color.a())
}

View file

@ -89,26 +89,13 @@ pub fn export_image_node<'i, 's: 'i>() -> impl Node<'i, 's, (Image, &'i str), Ou
}
*/
#[derive(Debug, Clone, Copy)]
pub struct GrayscaleNode;
#[node_macro::node_fn(GrayscaleNode)]
fn grayscale_image(image: Image) -> Image {
let mut image = image;
for pixel in &mut image.data {
let avg = (pixel.r() + pixel.g() + pixel.b()) / 3.;
*pixel = Color::from_rgbaf32_unchecked(avg, avg, avg, pixel.a());
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct MapImageNode<MapFn> {
map_fn: MapFn,
}
#[node_macro::node_fn(MapImageNode)]
fn grayscale_image<MapFn>(image: Image, map_fn: &'any_input MapFn) -> Image
fn map_image<MapFn>(image: Image, map_fn: &'any_input MapFn) -> Image
where
MapFn: for<'any_input> Node<'any_input, Color, Output = Color> + 'input,
{
@ -119,135 +106,11 @@ where
image
}
#[derive(Debug, Clone, Copy)]
pub struct InvertRGBNode;
#[node_macro::node_fn(InvertRGBNode)]
fn invert_image(mut image: Image) -> Image {
let mut image = image;
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(1. - pixel.r(), 1. - pixel.g(), 1. - pixel.b(), pixel.a());
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct HueSaturationNode<Hue, Sat, Lit> {
hue_shift: Hue,
saturation_shift: Sat,
lightness_shift: Lit,
}
#[node_macro::node_fn(HueSaturationNode)]
fn shift_image_hsl(image: Image, hue_shift: f64, saturation_shift: f64, lightness_shift: f64) -> Image {
let mut image = image;
let (hue_shift, saturation_shift, lightness_shift) = (hue_shift as f32, saturation_shift as f32, lightness_shift as f32);
for pixel in &mut image.data {
let [hue, saturation, lightness, alpha] = pixel.to_hsla();
*pixel = Color::from_hsla(
(hue + hue_shift / 360.) % 1.,
(saturation + saturation_shift / 100.).clamp(0., 1.),
(lightness + lightness_shift / 100.).clamp(0., 1.),
alpha,
);
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct BrightnessContrastNode<Brightness, Contrast> {
brightness: Brightness,
contrast: Contrast,
}
// From https://stackoverflow.com/questions/2976274/adjust-bitmap-image-brightness-contrast-using-c
#[node_macro::node_fn(BrightnessContrastNode)]
fn adjust_image_brightness_and_contrast(image: Image, brightness: f64, contrast: f64) -> Image {
let mut image = image;
let (brightness, contrast) = (brightness as f32, contrast as f32);
let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct GammaNode<G> {
gamma: G,
}
// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
#[node_macro::node_fn(GammaNode)]
fn image_gamma(image: Image, gamma: f64) -> Image {
let mut image = image;
let inverse_gamma = 1. / gamma;
let channel = |channel: f32| channel.powf(inverse_gamma as f32);
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct OpacityNode<O> {
opacity_multiplier: O,
}
#[node_macro::node_fn(OpacityNode)]
fn image_opacity(image: Image, opacity_multiplier: f64) -> Image {
let mut image = image;
let opacity_multiplier = opacity_multiplier as f32;
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(pixel.r(), pixel.g(), pixel.b(), pixel.a() * opacity_multiplier)
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct PosterizeNode<P> {
posterize_value: P,
}
// Based on http://www.axiomx.com/posterize.htm
#[node_macro::node_fn(PosterizeNode)]
fn posterize(image: Image, posterize_value: f64) -> Image {
let mut image = image;
let posterize_value = posterize_value as f32;
let number_of_areas = posterize_value.recip();
let size_of_areas = (posterize_value - 1.).recip();
let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct ExposureNode<E> {
exposure: E,
}
// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
#[node_macro::node_fn(ExposureNode)]
fn exposure(image: Image, exposure: f64) -> Image {
let mut image = image;
let multiplier = 2f32.powf(exposure as f32);
let channel = |channel: f32| channel * multiplier;
for pixel in &mut image.data {
*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct ImaginateNode<E> {
cached: E,
}
// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
#[node_macro::node_fn(ImaginateNode)]
fn imaginate(image: Image, cached: Option<std::sync::Arc<graphene_core::raster::Image>>) -> Image {
info!("Imaginating image with {} pixels", image.data.len());

View file

@ -26,6 +26,19 @@ macro_rules! register_node {
})
};
}
macro_rules! raster_node {
($path:ty, params: [$($type:ty),*]) => {
( {NodeIdentifier::new(stringify!($path), &[concrete!("Image"), $(concrete!(stringify!($type))),*])},
|args| {
let mut args = args.clone();
args.reverse();
let node = <$path>::new($(graphene_std::any::input_node::<$type>(args.pop().expect("Not enough arguments provided to construct node"))),*);
let map_node = graphene_std::raster::MapImageNode::new(graphene_core::value::ValueNode::new(node));
let any: DynAnyNode<Image, _, _> = graphene_std::any::DynAnyNode::new(graphene_core::value::ValueNode::new(map_node));
Box::pin(any) as TypeErasedPinned
})
};
}
//TODO: turn into hashmap
static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
@ -45,28 +58,28 @@ static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
register_node!(graphene_core::ops::AddParameterNode<_>, input: &f64, params: [f64]),
register_node!(graphene_core::ops::AddParameterNode<_>, input: f64, params: [&f64]),
register_node!(graphene_core::ops::AddParameterNode<_>, input: &f64, params: [&f64]),
register_node!(graphene_core::raster::GrayscaleColorNode, input: Color, params: []),
register_node!(graphene_core::raster::BrightenColorNode<_>, input: Color, params: [f32]),
register_node!(graphene_core::raster::HueShiftColorNode<_>, input: Color, params: [f32]),
(NodeIdentifier::new("graphene_core::structural::ComposeNode<_, _, _>", &[generic!("T"), generic!("U")]), |args| {
let node = ComposeTypeErased::new(args[0], args[1]);
node.into_type_erased()
}),
(NodeIdentifier::new("graphene_core::ops::IdNode", &[generic!("T")]), |_| IdNode::new().into_type_erased()),
register_node!(graphene_std::raster::GrayscaleNode, input: Image, params: []),
register_node!(graphene_std::raster::InvertRGBNode, input: Image, params: []),
// Filters
raster_node!(graphene_core::raster::GrayscaleNode, params: []),
raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
raster_node!(graphene_core::raster::InvertRGBNode, params: []),
raster_node!(graphene_core::raster::ThresholdNode<_>, params: [f64]),
raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
raster_node!(graphene_core::raster::GammaNode<_>, params: [f64]),
raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),
raster_node!(graphene_core::raster::PosterizeNode<_>, params: [f64]),
raster_node!(graphene_core::raster::ExposureNode<_>, params: [f64]),
(NodeIdentifier::new("graphene_core::structural::MapImageNode", &[]), |args| {
let map_fn: DowncastBothNode<Color, Color> = DowncastBothNode::new(args[0]);
let node = graphene_std::raster::MapImageNode::new(ValueNode::new(map_fn));
let any: DynAnyNode<Image, _, _> = graphene_std::any::DynAnyNode::new(graphene_core::value::ValueNode::new(node));
any.into_type_erased()
}),
register_node!(graphene_std::raster::HueSaturationNode<_, _, _>, input: Image, params: [f64, f64, f64]),
register_node!(graphene_std::raster::BrightnessContrastNode< _, _>, input: Image, params: [f64, f64]),
register_node!(graphene_std::raster::GammaNode<_>, input: Image, params: [f64]),
register_node!(graphene_std::raster::OpacityNode<_>, input: Image, params: [f64]),
register_node!(graphene_std::raster::PosterizeNode<_>, input: Image, params: [f64]),
register_node!(graphene_std::raster::ExposureNode<_>, input: Image, params: [f64]),
(
NodeIdentifier::new("graphene_std::raster::ImaginateNode<_>", &[concrete!("Image"), concrete!("Option<std::sync::Arc<Image>>")]),
|args| {
@ -84,8 +97,7 @@ static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
let empty: TypeNode<_, (), Image> = TypeNode::new(empty_image.then(CloneNode::new()));
//let image = &image as &dyn for<'a> Node<'a, (), Output = &'a Image>;
// dirty hack: we abuse that the cache node will ignore the input if it is
// evaluated a second time
// dirty hack: we abuse that the cache node will ignore the input if it is evaluated a second time
let image = empty.then(image).then(ImageRefNode::new());
let window = WindowNode::new(radius, image.clone());
@ -276,6 +288,7 @@ pub fn constrcut_node<'a>(ident: NodeIdentifier, construction_args: Vec<TypeEras
panic!("NodeImplementation: {:?} not found in Registry. Types for which the node is implemented:\n {:#?}", ident, other_types);
}
}
/*
#[cfg(test)]
mod protograph_testing {