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Image adjustment nodes restructure (#1013)
* Add macro for creation of Map image nodes * Move nodes to adjustments module * Add Saturation and Lightness to hue shift node * Fix raster node macro * Add Threshold Node * Convert all adjustment nodes to new format * Start implementing vibrance node * Remove package-lock.json * Code review --------- Co-authored-by: isiko404 <isihd.ko@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
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6 changed files with 222 additions and 198 deletions
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@ -89,26 +89,13 @@ pub fn export_image_node<'i, 's: 'i>() -> impl Node<'i, 's, (Image, &'i str), Ou
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}
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*/
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#[derive(Debug, Clone, Copy)]
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pub struct GrayscaleNode;
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_image(image: Image) -> Image {
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let mut image = image;
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for pixel in &mut image.data {
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let avg = (pixel.r() + pixel.g() + pixel.b()) / 3.;
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*pixel = Color::from_rgbaf32_unchecked(avg, avg, avg, pixel.a());
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MapImageNode<MapFn> {
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map_fn: MapFn,
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}
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#[node_macro::node_fn(MapImageNode)]
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fn grayscale_image<MapFn>(image: Image, map_fn: &'any_input MapFn) -> Image
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fn map_image<MapFn>(image: Image, map_fn: &'any_input MapFn) -> Image
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where
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MapFn: for<'any_input> Node<'any_input, Color, Output = Color> + 'input,
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{
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@ -119,135 +106,11 @@ where
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct InvertRGBNode;
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#[node_macro::node_fn(InvertRGBNode)]
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fn invert_image(mut image: Image) -> Image {
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let mut image = image;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(1. - pixel.r(), 1. - pixel.g(), 1. - pixel.b(), pixel.a());
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct HueSaturationNode<Hue, Sat, Lit> {
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hue_shift: Hue,
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saturation_shift: Sat,
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lightness_shift: Lit,
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}
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#[node_macro::node_fn(HueSaturationNode)]
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fn shift_image_hsl(image: Image, hue_shift: f64, saturation_shift: f64, lightness_shift: f64) -> Image {
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let mut image = image;
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let (hue_shift, saturation_shift, lightness_shift) = (hue_shift as f32, saturation_shift as f32, lightness_shift as f32);
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for pixel in &mut image.data {
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let [hue, saturation, lightness, alpha] = pixel.to_hsla();
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*pixel = Color::from_hsla(
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(hue + hue_shift / 360.) % 1.,
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(saturation + saturation_shift / 100.).clamp(0., 1.),
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(lightness + lightness_shift / 100.).clamp(0., 1.),
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alpha,
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);
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BrightnessContrastNode<Brightness, Contrast> {
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brightness: Brightness,
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contrast: Contrast,
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}
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// From https://stackoverflow.com/questions/2976274/adjust-bitmap-image-brightness-contrast-using-c
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#[node_macro::node_fn(BrightnessContrastNode)]
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fn adjust_image_brightness_and_contrast(image: Image, brightness: f64, contrast: f64) -> Image {
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let mut image = image;
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let (brightness, contrast) = (brightness as f32, contrast as f32);
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let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
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let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct GammaNode<G> {
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gamma: G,
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}
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// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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#[node_macro::node_fn(GammaNode)]
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fn image_gamma(image: Image, gamma: f64) -> Image {
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let mut image = image;
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let inverse_gamma = 1. / gamma;
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let channel = |channel: f32| channel.powf(inverse_gamma as f32);
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct OpacityNode<O> {
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opacity_multiplier: O,
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}
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#[node_macro::node_fn(OpacityNode)]
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fn image_opacity(image: Image, opacity_multiplier: f64) -> Image {
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let mut image = image;
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let opacity_multiplier = opacity_multiplier as f32;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(pixel.r(), pixel.g(), pixel.b(), pixel.a() * opacity_multiplier)
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct PosterizeNode<P> {
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posterize_value: P,
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}
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// Based on http://www.axiomx.com/posterize.htm
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#[node_macro::node_fn(PosterizeNode)]
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fn posterize(image: Image, posterize_value: f64) -> Image {
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let mut image = image;
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let posterize_value = posterize_value as f32;
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let number_of_areas = posterize_value.recip();
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let size_of_areas = (posterize_value - 1.).recip();
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let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ExposureNode<E> {
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exposure: E,
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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#[node_macro::node_fn(ExposureNode)]
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fn exposure(image: Image, exposure: f64) -> Image {
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let mut image = image;
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let multiplier = 2f32.powf(exposure as f32);
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let channel = |channel: f32| channel * multiplier;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImaginateNode<E> {
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cached: E,
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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#[node_macro::node_fn(ImaginateNode)]
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fn imaginate(image: Image, cached: Option<std::sync::Arc<graphene_core::raster::Image>>) -> Image {
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info!("Imaginating image with {} pixels", image.data.len());
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