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Fix spelling in several code comments (#1860)
Signed-off-by: renshuncui <renshun@111.com>
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e1df23c28e
commit
9712f9b037
4 changed files with 4 additions and 4 deletions
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@ -1083,7 +1083,7 @@ fn selective_color_node(
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.into_iter()
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.fold((0., 0., 0.), |acc, (color_parameter_group, (c, m, y, k))| {
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// Skip this color parameter group...
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// ...if it's unchanged from the default of zero offset on all CMYK paramters, or...
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// ...if it's unchanged from the default of zero offset on all CMYK parameters, or...
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// ...if this pixel's color isn't in the range affected by this color parameter group
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if (c < f32::EPSILON && m < f32::EPSILON && y < f32::EPSILON && k < f32::EPSILON) || (!pixel_color_range(color_parameter_group)) {
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return acc;
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@ -147,7 +147,7 @@ pub struct Footprint {
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pub resolution: glam::UVec2,
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/// Quality of the render, this may be used by caching nodes to decide if the cached render is sufficient
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pub quality: RenderQuality,
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/// When the transform is set downstream, all upsream modifications have to be ignored
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/// When the transform is set downstream, all upstream modifications have to be ignored
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pub ignore_modifications: bool,
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}
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@ -419,7 +419,7 @@ impl super::VectorData {
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.filter_map(to_bezier)
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}
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/// Construct a [`bezier_rs::Bezier`] curve from an iterator of segments with (handles, start point, end point). Returns None if any ids are invalid or if the semgents are not continuous.
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/// Construct a [`bezier_rs::Bezier`] curve from an iterator of segments with (handles, start point, end point). Returns None if any ids are invalid or if the segments are not continuous.
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fn subpath_from_segments(&self, segments: impl Iterator<Item = (bezier_rs::BezierHandles, PointId, PointId)>) -> Option<bezier_rs::Subpath<PointId>> {
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let mut first_point = None;
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let mut groups = Vec::new();
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@ -433,7 +433,7 @@ async fn morph(footprint: Footprint, source: impl Node<Footprint, Output = Vecto
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let mut source_paths = source.stroke_bezier_paths();
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let mut target_paths = target.stroke_bezier_paths();
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for (mut source_path, mut target_path) in (&mut source_paths).zip(&mut target_paths) {
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// Deal with mistmatched transforms
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// Deal with mismatched transforms
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source_path.apply_transform(source.transform);
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target_path.apply_transform(target.transform);
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