mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2025-08-04 13:30:48 +00:00
Update Tauri to v2 and execute only the node graph in native (#2362)
* Migrate tauri app to v2 * Move flake files to sub directory * Remove unused plugins * Backport some of the tauri code * Implement async node graph execution Only move node runtime to native code * Always use gpu feature for tauri * Fix serialization * Add logging filters * Enable native window rendering with vello * Cleanup * Remove unused editor instance * Remove changes from vite config * Remove warnings * Remove unused files * Fix most tests * Cleanup * Apply frontend lint * Readd flake.nix * Fix tests using --all-features * Code review * Enable all backends * Fix monitor node downcast types * Change debug log to a warning * Disable shader passthrough * Cleanup unused imports * Remove warning * Update project setup instructions --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
parent
29479f6e3e
commit
9b23c7e2db
39 changed files with 10429 additions and 2831 deletions
|
@ -30,7 +30,7 @@ use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement};
|
|||
|
||||
#[node_macro::node(category("Debug: GPU"))]
|
||||
async fn create_surface<'a: 'n>(_: impl Ctx, editor: &'a WasmEditorApi) -> Arc<WasmSurfaceHandle> {
|
||||
Arc::new(editor.application_io.as_ref().unwrap().create_window())
|
||||
return Arc::new(editor.application_io.as_ref().unwrap().create_window());
|
||||
}
|
||||
|
||||
// #[cfg(target_arch = "wasm32")]
|
||||
|
@ -254,11 +254,11 @@ async fn render<'a: 'n, T: 'n + GraphicElementRendered + WasmNotSend>(
|
|||
let data = data.eval(ctx.clone()).await;
|
||||
let editor_api = editor_api.eval(None).await;
|
||||
|
||||
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
|
||||
#[cfg(all(feature = "vello", not(test)))]
|
||||
let surface_handle = _surface_handle.eval(None).await;
|
||||
|
||||
let use_vello = editor_api.editor_preferences.use_vello();
|
||||
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
|
||||
#[cfg(all(feature = "vello", not(test)))]
|
||||
let use_vello = use_vello && surface_handle.is_some();
|
||||
|
||||
let mut metadata = RenderMetadata {
|
||||
|
@ -274,12 +274,12 @@ async fn render<'a: 'n, T: 'n + GraphicElementRendered + WasmNotSend>(
|
|||
ExportFormat::Svg => render_svg(data, SvgRender::new(), render_params, footprint),
|
||||
ExportFormat::Canvas => {
|
||||
if use_vello && editor_api.application_io.as_ref().unwrap().gpu_executor().is_some() {
|
||||
#[cfg(all(feature = "vello", target_arch = "wasm32"))]
|
||||
#[cfg(all(feature = "vello", not(test)))]
|
||||
return RenderOutput {
|
||||
data: render_canvas(render_config, data, editor_api, surface_handle.unwrap(), render_params).await,
|
||||
metadata,
|
||||
};
|
||||
#[cfg(not(all(feature = "vello", target_arch = "wasm32")))]
|
||||
#[cfg(any(not(feature = "vello"), test))]
|
||||
render_svg(data, SvgRender::new(), render_params, footprint)
|
||||
} else {
|
||||
render_svg(data, SvgRender::new(), render_params, footprint)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue