Rename "Layer Tree" panel to "Layers"

This commit is contained in:
Keavon Chambers 2023-07-28 17:00:06 -07:00
parent 6d2ae02c19
commit 9d425db5a4
4 changed files with 5 additions and 5 deletions

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@ -26,13 +26,13 @@ Work in progress.
- Origin
- Transform
- Node-specific properties
- Layer Tree
- Layers
- Interface
- Compositing flow
- Groups
- Masks
- Isolation
- Layer Graph
- Graph
- Interface
- Layer/node equivalence
- Compositing flow

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@ -12,7 +12,7 @@ Useful containers that control the flow of content held within.
## Panels: `panels/`
The dockable tabbed regions like the Document, Properties, Layer Tree, and Node Graph panels.
The dockable tabbed regions like the Document, Properties, Layers, and Node Graph panels.
## Widgets: `widgets/`

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@ -125,7 +125,7 @@
</LayoutRow>
<LayoutRow class="workspace-grid-resize-gutter" data-gutter-vertical on:pointerdown={(e) => resizePanel(e)} />
<LayoutRow class="workspace-grid-subdivision" styles={{ "flex-grow": panelSizes["layers"] }} data-subdivision-name="layers">
<Panel panelType="LayerTree" tabLabels={[{ name: "Layer Tree" }]} tabActiveIndex={0} />
<Panel panelType="LayerTree" tabLabels={[{ name: "Layers" }]} tabActiveIndex={0} />
</LayoutRow>
</LayoutCol>
</LayoutRow>

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@ -11,7 +11,7 @@ twitter = "https://twitter.com/GraphiteEditor/status/1524664010091556864"
Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more. Inspired by the open source success of Blender in the 3D domain, it aims to bring 2D content creation to new heights with efficient workflows influenced by Photoshop/Gimp and Illustrator/Inkscape and backed by a powerful node-based, nondestructive approach proven by Houdini, Nuke, Blender, and others.
The user experience of Graphite is of central importance, offering a meticulously-designed UI catering towards an intuitive and efficient artistic process. Users may draw and edit in the traditional interactive (WYSIWYG) viewport with the Layer Tree panel or jump in or out of the node graph at any time to tweak previous work and construct powerful procedural image generators that seamlessly sync with the interactive viewport. A core principle of the application is its 100% nondestructive workflow that is resolution-agnostic, meaning that raster-style image editing can be infinitely zoomed and scaled to arbitrary resolutions at a later time because editing is done by recording brush strokes, vector shapes, and other manipulations parametrically.
The user experience of Graphite is of central importance, offering a meticulously-designed UI catering towards an intuitive and efficient artistic process. Users may draw and edit in the traditional interactive (WYSIWYG) viewport with the Layers panel or jump in or out of the node graph at any time to tweak previous work and construct powerful procedural image generators that seamlessly sync with the interactive viewport. A core principle of the application is its 100% nondestructive workflow that is resolution-agnostic, meaning that raster-style image editing can be infinitely zoomed and scaled to arbitrary resolutions at a later time because editing is done by recording brush strokes, vector shapes, and other manipulations parametrically.
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