New node: Noise Pattern (#1518)

Add the Noise Pattern node

Closes #1517
This commit is contained in:
Keavon Chambers 2023-12-17 02:06:25 -08:00
parent 9d3344808f
commit 9f0ea35d9b
10 changed files with 749 additions and 134 deletions

10
Cargo.lock generated
View file

@ -1461,6 +1461,15 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "fastnoise-lite"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea2b3d9ffd3c9e98a5fc12f58ac3f7c48943dac14c6638e96db09ac77880fa9a"
dependencies = [
"num-traits",
]
[[package]]
name = "fastrand"
version = "1.9.0"
@ -2218,6 +2227,7 @@ dependencies = [
"bytemuck",
"compilation-client",
"dyn-any",
"fastnoise-lite",
"futures",
"glam",
"gpu-compiler-bin-wrapper",

View file

@ -61,6 +61,7 @@ quote = "1.0"
axum = "0.6"
chrono = "^0.4.23"
ron = "0.8"
fastnoise-lite = "1.1.0"
wgpu-types = "0.17"
wgpu = "0.17"
wasm-bindgen-futures = { version = "0.4.36" }

View file

@ -11,7 +11,10 @@ use graph_craft::ProtoNodeIdentifier;
#[cfg(feature = "gpu")]
use graphene_core::application_io::SurfaceHandle;
use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::{BlendMode, Color, Image, ImageFrame, LuminanceCalculation, NoiseType, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice};
use graphene_core::raster::{
BlendMode, CellularDistanceFunction, CellularReturnType, Color, DomainWarpType, FractalType, Image, ImageFrame, LuminanceCalculation, NoiseType, RedGreenBlue, RelativeAbsolute,
SelectiveColorChoice,
};
use graphene_core::text::Font;
use graphene_core::transform::Footprint;
use graphene_core::vector::VectorData;
@ -567,17 +570,33 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
..Default::default()
},
DocumentNodeDefinition {
name: "Pixel Noise",
name: "Noise Pattern",
category: "General",
implementation: NodeImplementation::proto("graphene_std::raster::PixelNoiseNode<_, _, _>"),
implementation: NodeImplementation::proto("graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>"),
inputs: vec![
DocumentInputType::value("Width", TaggedValue::U32(100), false),
DocumentInputType::value("Height", TaggedValue::U32(100), false),
DocumentInputType::value("None", TaggedValue::None, false),
// All
DocumentInputType::value("Dimensions", TaggedValue::UVec2((512, 512).into()), false),
DocumentInputType::value("Seed", TaggedValue::U32(0), false),
DocumentInputType::value("Noise Type", TaggedValue::NoiseType(NoiseType::WhiteNoise), false),
DocumentInputType::value("Scale", TaggedValue::F32(10.), false),
DocumentInputType::value("Noise Type", TaggedValue::NoiseType(NoiseType::Perlin), false),
// Domain Warp
DocumentInputType::value("Domain Warp Type", TaggedValue::DomainWarpType(DomainWarpType::None), false),
DocumentInputType::value("Domain Warp Amplitude", TaggedValue::F32(100.), false),
// Fractal
DocumentInputType::value("Fractal Type", TaggedValue::FractalType(FractalType::None), false),
DocumentInputType::value("Fractal Octaves", TaggedValue::U32(3), false),
DocumentInputType::value("Fractal Lacunarity", TaggedValue::F32(2.), false),
DocumentInputType::value("Fractal Gain", TaggedValue::F32(0.5), false),
DocumentInputType::value("Fractal Weighted Strength", TaggedValue::F32(0.), false), // 0-1 range
DocumentInputType::value("Fractal Ping Pong Strength", TaggedValue::F32(2.), false),
// Cellular
DocumentInputType::value("Cellular Distance Function", TaggedValue::CellularDistanceFunction(CellularDistanceFunction::Euclidean), false),
DocumentInputType::value("Cellular Return Type", TaggedValue::CellularReturnType(CellularReturnType::Nearest), false),
DocumentInputType::value("Cellular Jitter", TaggedValue::F32(1.), false),
],
outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
properties: node_properties::pixel_noise_properties,
properties: node_properties::noise_pattern_properties,
..Default::default()
},
DocumentNodeDefinition {

View file

@ -11,11 +11,13 @@ use graph_craft::document::value::TaggedValue;
use graph_craft::document::{DocumentNode, NodeId, NodeInput};
use graph_craft::imaginate_input::{ImaginateMaskStartingFill, ImaginateSamplingMethod, ImaginateServerStatus, ImaginateStatus};
use graphene_core::memo::IORecord;
use graphene_core::raster::{BlendMode, Color, ImageFrame, LuminanceCalculation, NoiseType, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice};
use graphene_core::raster::{
BlendMode, CellularDistanceFunction, CellularReturnType, Color, DomainWarpType, FractalType, ImageFrame, LuminanceCalculation, NoiseType, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice,
};
use graphene_core::text::Font;
use graphene_core::vector::style::{FillType, GradientType, LineCap, LineJoin};
use glam::{DVec2, IVec2};
use glam::{DVec2, IVec2, UVec2};
pub fn string_properties(text: impl Into<String>) -> Vec<LayoutGroup> {
let widget = TextLabel::new(text).widget_holder();
@ -129,57 +131,84 @@ fn bool_widget(document_node: &DocumentNode, node_id: NodeId, index: usize, name
widgets
}
fn vec2_widget(document_node: &DocumentNode, node_id: NodeId, index: usize, name: &str, x: &str, y: &str, unit: &str, mut assist: impl FnMut(&mut Vec<WidgetHolder>)) -> LayoutGroup {
fn vec2_widget(document_node: &DocumentNode, node_id: NodeId, index: usize, name: &str, x: &str, y: &str, unit: &str, min: Option<f64>, mut assist: impl FnMut(&mut Vec<WidgetHolder>)) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::Vector, false);
assist(&mut widgets);
if let NodeInput::Value {
tagged_value: TaggedValue::DVec2(vec2),
tagged_value: TaggedValue::DVec2(dvec2),
exposed: false,
} = document_node.inputs[index]
{
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
NumberInput::new(Some(vec2.x))
NumberInput::new(Some(dvec2.x))
.label(x)
.unit(unit)
.min(-((1u64 << std::f64::MANTISSA_DIGITS) as f64))
.min(min.unwrap_or(-((1u64 << std::f64::MANTISSA_DIGITS) as f64)))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(move |input: &NumberInput| TaggedValue::DVec2(DVec2::new(input.value.unwrap(), vec2.y)), node_id, index))
.on_update(update_value(move |input: &NumberInput| TaggedValue::DVec2(DVec2::new(input.value.unwrap(), dvec2.y)), node_id, index))
.widget_holder(),
Separator::new(SeparatorType::Related).widget_holder(),
NumberInput::new(Some(vec2.y))
NumberInput::new(Some(dvec2.y))
.label(y)
.unit(unit)
.min(-((1u64 << std::f64::MANTISSA_DIGITS) as f64))
.min(min.unwrap_or(-((1u64 << std::f64::MANTISSA_DIGITS) as f64)))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(move |input: &NumberInput| TaggedValue::DVec2(DVec2::new(vec2.x, input.value.unwrap())), node_id, index))
.on_update(update_value(move |input: &NumberInput| TaggedValue::DVec2(DVec2::new(dvec2.x, input.value.unwrap())), node_id, index))
.widget_holder(),
]);
} else if let NodeInput::Value {
tagged_value: TaggedValue::IVec2(vec2),
tagged_value: TaggedValue::IVec2(ivec2),
exposed: false,
} = document_node.inputs[index]
{
let update_x = move |input: &NumberInput| TaggedValue::IVec2(IVec2::new(input.value.unwrap() as i32, vec2.y));
let update_y = move |input: &NumberInput| TaggedValue::IVec2(IVec2::new(vec2.x, input.value.unwrap() as i32));
let update_x = move |input: &NumberInput| TaggedValue::IVec2(IVec2::new(input.value.unwrap() as i32, ivec2.y));
let update_y = move |input: &NumberInput| TaggedValue::IVec2(IVec2::new(ivec2.x, input.value.unwrap() as i32));
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
NumberInput::new(Some(vec2.x as f64))
NumberInput::new(Some(ivec2.x as f64))
.int()
.label(x)
.unit(unit)
.min(-((1u64 << std::f64::MANTISSA_DIGITS) as f64))
.min(min.unwrap_or(-((1u64 << std::f64::MANTISSA_DIGITS) as f64)))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(update_x, node_id, index))
.widget_holder(),
Separator::new(SeparatorType::Related).widget_holder(),
NumberInput::new(Some(vec2.y as f64))
NumberInput::new(Some(ivec2.y as f64))
.int()
.label(y)
.unit(unit)
.min(-((1u64 << std::f64::MANTISSA_DIGITS) as f64))
.min(min.unwrap_or(-((1u64 << std::f64::MANTISSA_DIGITS) as f64)))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(update_y, node_id, index))
.widget_holder(),
]);
} else if let NodeInput::Value {
tagged_value: TaggedValue::UVec2(uvec2),
exposed: false,
} = document_node.inputs[index]
{
let update_x = move |input: &NumberInput| TaggedValue::UVec2(UVec2::new(input.value.unwrap() as u32, uvec2.y));
let update_y = move |input: &NumberInput| TaggedValue::UVec2(UVec2::new(uvec2.x, input.value.unwrap() as u32));
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
NumberInput::new(Some(uvec2.x as f64))
.int()
.label(x)
.unit(unit)
.min(min.unwrap_or(0.))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(update_x, node_id, index))
.widget_holder(),
Separator::new(SeparatorType::Related).widget_holder(),
NumberInput::new(Some(uvec2.y as f64))
.int()
.label(y)
.unit(unit)
.min(min.unwrap_or(0.))
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.on_update(update_value(update_y, node_id, index))
.widget_holder(),
@ -323,7 +352,7 @@ fn number_widget(document_node: &DocumentNode, node_id: NodeId, index: usize, na
widgets
}
//TODO Use generalized Version of this as soon as it's available
//TODO Generalize this instead of using a separate function per dropdown menu enum
fn color_channel(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
@ -346,30 +375,117 @@ fn color_channel(document_node: &DocumentNode, node_id: u64, index: usize, name:
LayoutGroup::Row { widgets }.with_tooltip("Color Channel")
}
//TODO Use generalized Version of this as soon as it's available
// TODO Generalize this instead of using a separate function per dropdown menu enum
fn noise_type(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
tagged_value: TaggedValue::NoiseType(calculation),
tagged_value: TaggedValue::NoiseType(noise_type),
exposed: false,
} = &document_node.inputs[index]
{
let calculation_modes = NoiseType::list();
let mut entries = Vec::with_capacity(calculation_modes.len());
for method in calculation_modes {
entries.push(MenuListEntry::new(method.to_string()).on_update(update_value(move |_| TaggedValue::NoiseType(method), node_id, index)));
}
let entries = vec![entries];
let entries = NoiseType::list()
.iter()
.map(|noise_type| MenuListEntry::new(noise_type.to_string()).on_update(update_value(move |_| TaggedValue::NoiseType(*noise_type), node_id, index)))
.collect();
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
DropdownInput::new(entries).selected_index(Some(calculation as u32)).widget_holder(),
DropdownInput::new(vec![entries]).selected_index(Some(noise_type as u32)).widget_holder(),
]);
}
LayoutGroup::Row { widgets }.with_tooltip("Type of Noise")
LayoutGroup::Row { widgets }.with_tooltip("Style of noise pattern")
}
// TODO: Use generalized version of this as soon as it's available
// TODO Generalize this instead of using a separate function per dropdown menu enum
fn fractal_type(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool, disabled: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
tagged_value: TaggedValue::FractalType(fractal_type),
exposed: false,
} = &document_node.inputs[index]
{
let entries = FractalType::list()
.iter()
.map(|fractal_type| MenuListEntry::new(fractal_type.to_string()).on_update(update_value(move |_| TaggedValue::FractalType(*fractal_type), node_id, index)))
.collect();
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
DropdownInput::new(vec![entries]).selected_index(Some(fractal_type as u32)).disabled(disabled).widget_holder(),
]);
}
LayoutGroup::Row { widgets }.with_tooltip("Style of layered levels of the noise pattern")
}
// TODO Generalize this instead of using a separate function per dropdown menu enum
fn cellular_distance_function(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool, disabled: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
tagged_value: TaggedValue::CellularDistanceFunction(cellular_distance_function),
exposed: false,
} = &document_node.inputs[index]
{
let entries = CellularDistanceFunction::list()
.iter()
.map(|cellular_distance_function| {
MenuListEntry::new(cellular_distance_function.to_string()).on_update(update_value(move |_| TaggedValue::CellularDistanceFunction(*cellular_distance_function), node_id, index))
})
.collect();
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
DropdownInput::new(vec![entries])
.selected_index(Some(cellular_distance_function as u32))
.disabled(disabled)
.widget_holder(),
]);
}
LayoutGroup::Row { widgets }.with_tooltip("Distance function used by the cellular noise")
}
// TODO Generalize this instead of using a separate function per dropdown menu enum
fn cellular_return_type(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool, disabled: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
tagged_value: TaggedValue::CellularReturnType(cellular_return_type),
exposed: false,
} = &document_node.inputs[index]
{
let entries = CellularReturnType::list()
.iter()
.map(|cellular_return_type| MenuListEntry::new(cellular_return_type.to_string()).on_update(update_value(move |_| TaggedValue::CellularReturnType(*cellular_return_type), node_id, index)))
.collect();
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
DropdownInput::new(vec![entries]).selected_index(Some(cellular_return_type as u32)).disabled(disabled).widget_holder(),
]);
}
LayoutGroup::Row { widgets }.with_tooltip("Return type of the cellular noise")
}
// TODO Generalize this instead of using a separate function per dropdown menu enum
fn domain_warp_type(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool, disabled: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
tagged_value: TaggedValue::DomainWarpType(domain_warp_type),
exposed: false,
} = &document_node.inputs[index]
{
let entries = DomainWarpType::list()
.iter()
.map(|domain_warp_type| MenuListEntry::new(domain_warp_type.to_string()).on_update(update_value(move |_| TaggedValue::DomainWarpType(*domain_warp_type), node_id, index)))
.collect();
widgets.extend_from_slice(&[
Separator::new(SeparatorType::Unrelated).widget_holder(),
DropdownInput::new(vec![entries]).selected_index(Some(domain_warp_type as u32)).disabled(disabled).widget_holder(),
]);
}
LayoutGroup::Row { widgets }.with_tooltip("Type of domain warp")
}
// TODO: Generalize this instead of using a separate function per dropdown menu enum
fn blend_mode(document_node: &DocumentNode, node_id: u64, index: usize, name: &str, blank_assist: bool) -> LayoutGroup {
let mut widgets = start_widgets(document_node, node_id, index, name, FrontendGraphDataType::General, blank_assist);
if let &NodeInput::Value {
@ -803,17 +919,158 @@ pub fn extract_channel_properties(document_node: &DocumentNode, node_id: NodeId,
// Noise Type is commented out for now as there is only one type of noise (White Noise).
// As soon as there are more types of noise, this should be uncommented.
pub fn pixel_noise_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let width = number_widget(document_node, node_id, 0, "Width", NumberInput::default().unit("px").min(1.), true);
let height = number_widget(document_node, node_id, 1, "Height", NumberInput::default().unit("px").min(1.), true);
let seed = number_widget(document_node, node_id, 2, "Seed", NumberInput::default().min(0.), true);
let _noise_type = noise_type(document_node, node_id, 3, "Noise Type", true);
pub fn noise_pattern_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
// Get the current values of the inputs of interest so they can set whether certain inputs are disabled based on various conditions.
let current_noise_type = match &document_node.inputs[4] {
NodeInput::Value {
tagged_value: TaggedValue::NoiseType(noise_type),
..
} => Some(*noise_type),
_ => None,
};
let current_domain_warp_type = match &document_node.inputs[5] {
NodeInput::Value {
tagged_value: TaggedValue::DomainWarpType(domain_warp_type),
..
} => Some(*domain_warp_type),
_ => None,
};
let current_fractal_type = match &document_node.inputs[7] {
NodeInput::Value {
tagged_value: TaggedValue::FractalType(fractal_type),
..
} => Some(*fractal_type),
_ => None,
};
let fractal_active = current_fractal_type != Some(FractalType::None);
let coherent_noise_active = current_noise_type != Some(NoiseType::WhiteNoise);
let cellular_noise_active = current_noise_type == Some(NoiseType::Cellular);
let ping_pong_active = current_fractal_type == Some(FractalType::PingPong);
let domain_warp_active = current_domain_warp_type != Some(DomainWarpType::None);
let domain_warp_only_fractal_type_wrongly_active =
!domain_warp_active && (current_fractal_type == Some(FractalType::DomainWarpIndependent) || current_fractal_type == Some(FractalType::DomainWarpProgressive));
// All
let dimensions = vec2_widget(document_node, node_id, 1, "Dimensions", "W", "H", "px", Some(1.), add_blank_assist);
let seed = number_widget(document_node, node_id, 2, "Seed", NumberInput::default().min(0.).is_integer(true), true);
let scale = number_widget(document_node, node_id, 3, "Scale", NumberInput::default().min(0.).disabled(!coherent_noise_active), true);
let noise_type_row = noise_type(document_node, node_id, 4, "Noise Type", true);
// Domain Warp
let domain_warp_type_row = domain_warp_type(document_node, node_id, 5, "Domain Warp Type", true, !coherent_noise_active);
let domain_warp_amplitude = number_widget(
document_node,
node_id,
6,
"Domain Warp Amplitude",
NumberInput::default().min(0.).disabled(!coherent_noise_active || !domain_warp_active),
true,
);
// Fractal
let fractal_type_row = fractal_type(document_node, node_id, 7, "Fractal Type", true, !coherent_noise_active);
let fractal_octaves = number_widget(
document_node,
node_id,
8,
"Fractal Octaves",
NumberInput::default()
.mode_range()
.min(1.)
.max(10.)
.range_max(Some(4.))
.is_integer(true)
.disabled(!coherent_noise_active || !fractal_active || domain_warp_only_fractal_type_wrongly_active),
true,
);
let fractal_lacunarity = number_widget(
document_node,
node_id,
9,
"Fractal Lacunarity",
NumberInput::default()
.mode_range()
.min(0.)
.range_max(Some(10.))
.disabled(!coherent_noise_active || !fractal_active || domain_warp_only_fractal_type_wrongly_active),
true,
);
let fractal_gain = number_widget(
document_node,
node_id,
10,
"Fractal Gain",
NumberInput::default()
.mode_range()
.min(0.)
.range_max(Some(10.))
.disabled(!coherent_noise_active || !fractal_active || domain_warp_only_fractal_type_wrongly_active),
true,
);
let fractal_weighted_strength = number_widget(
document_node,
node_id,
11,
"Fractal Weighted Strength",
NumberInput::default()
.mode_range()
.min(0.)
.max(1.) // Defined for the 0-1 range
.disabled(!coherent_noise_active || !fractal_active || domain_warp_only_fractal_type_wrongly_active),
true,
);
let fractal_ping_pong_strength = number_widget(
document_node,
node_id,
12,
"Fractal Ping Pong Strength",
NumberInput::default()
.mode_range()
.min(0.)
.range_max(Some(10.))
.disabled(!ping_pong_active || !coherent_noise_active || !fractal_active || domain_warp_only_fractal_type_wrongly_active),
true,
);
// Cellular
let cellular_distance_function_row = cellular_distance_function(document_node, node_id, 13, "Cellular Distance Function", true, !coherent_noise_active || !cellular_noise_active);
let cellular_return_type = cellular_return_type(document_node, node_id, 14, "Cellular Return Type", true, !coherent_noise_active || !cellular_noise_active);
let cellular_jitter = number_widget(
document_node,
node_id,
15,
"Cellular Jitter",
NumberInput::default()
.mode_range()
.range_min(Some(0.))
.range_max(Some(1.))
.disabled(!coherent_noise_active || !cellular_noise_active),
true,
);
vec![
LayoutGroup::Row { widgets: width },
LayoutGroup::Row { widgets: height },
// All
dimensions,
LayoutGroup::Row { widgets: seed },
//_noise_type
LayoutGroup::Row { widgets: scale },
noise_type_row,
LayoutGroup::Row { widgets: Vec::new() },
// Domain Warp
domain_warp_type_row,
LayoutGroup::Row { widgets: domain_warp_amplitude },
LayoutGroup::Row { widgets: Vec::new() },
// Fractal
fractal_type_row,
LayoutGroup::Row { widgets: fractal_octaves },
LayoutGroup::Row { widgets: fractal_lacunarity },
LayoutGroup::Row { widgets: fractal_gain },
LayoutGroup::Row { widgets: fractal_weighted_strength },
LayoutGroup::Row { widgets: fractal_ping_pong_strength },
LayoutGroup::Row { widgets: Vec::new() },
// Cellular
cellular_distance_function_row,
cellular_return_type,
LayoutGroup::Row { widgets: cellular_jitter },
]
}
@ -1163,7 +1420,7 @@ pub fn star_properties(document_node: &DocumentNode, node_id: NodeId, _context:
}
pub fn line_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let operand = |name: &str, index| vec2_widget(document_node, node_id, index, name, "X", "Y", "px", add_blank_assist);
let operand = |name: &str, index| vec2_widget(document_node, node_id, index, name, "X", "Y", "px", None, add_blank_assist);
vec![operand("Start", 1), operand("End", 2)]
}
pub fn spline_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
@ -1195,7 +1452,7 @@ pub fn transform_properties(document_node: &DocumentNode, node_id: NodeId, _cont
add_blank_assist(widgets);
}
};
let translation = vec2_widget(document_node, node_id, 1, "Translation", "X", "Y", " px", translation_assist);
let translation = vec2_widget(document_node, node_id, 1, "Translation", "X", "Y", " px", None, translation_assist);
let rotation = {
let index = 2;
@ -1226,7 +1483,7 @@ pub fn transform_properties(document_node: &DocumentNode, node_id: NodeId, _cont
LayoutGroup::Row { widgets }
};
let scale = vec2_widget(document_node, node_id, 3, "Scale", "W", "H", "x", add_blank_assist);
let scale = vec2_widget(document_node, node_id, 3, "Scale", "W", "H", "x", None, add_blank_assist);
let vector_data = start_widgets(document_node, node_id, 0, "Data", FrontendGraphDataType::Vector, false);
let vector_data = LayoutGroup::Row { widgets: vector_data };
@ -1836,7 +2093,7 @@ pub fn stroke_properties(document_node: &DocumentNode, node_id: NodeId, _context
}
pub fn repeat_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let direction = vec2_widget(document_node, node_id, 1, "Direction", "X", "Y", " px", add_blank_assist);
let direction = vec2_widget(document_node, node_id, 1, "Direction", "X", "Y", " px", None, add_blank_assist);
let count = number_widget(document_node, node_id, 2, "Count", NumberInput::default().min(1.), true);
vec![direction, LayoutGroup::Row { widgets: count }]
@ -1895,8 +2152,8 @@ pub fn fill_properties(document_node: &DocumentNode, node_id: NodeId, _context:
}
pub fn artboard_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let location = vec2_widget(document_node, node_id, 1, "Location", "X", "Y", " px", add_blank_assist);
let dimensions = vec2_widget(document_node, node_id, 2, "Dimensions", "W", "H", " px", add_blank_assist);
let location = vec2_widget(document_node, node_id, 1, "Location", "X", "Y", " px", None, add_blank_assist);
let dimensions = vec2_widget(document_node, node_id, 2, "Dimensions", "W", "H", " px", None, add_blank_assist);
let background = color_widget(document_node, node_id, 3, "Background", ColorButton::default().allow_none(false), true);
let clip = LayoutGroup::Row {
widgets: bool_widget(document_node, node_id, 4, "Clip", true),

View file

@ -84,7 +84,7 @@
$: sliderStepValue = isInteger ? (step === undefined ? 1 : step) : "any";
$: styles = {
...(minWidth > 0 ? { "min-width": `${minWidth}px` } : {}),
...(mode === "Range" ? { "--progress-factor": (rangeSliderValueAsRendered - rangeMin) / (rangeMax - rangeMin) } : {}),
...(mode === "Range" ? { "--progress-factor": Math.min(Math.max((rangeSliderValueAsRendered - rangeMin) / (rangeMax - rangeMin), 0), 1) } : {}),
};
// Keep track of the Ctrl key being held down.
@ -129,7 +129,7 @@
// Called internally to update the value indirectly by informing the parent component of the new value,
// so it can update the prop for this component, finally yielding the value change.
function updateValue(newValue: number | undefined) {
function updateValue(newValue: number | undefined): number | undefined {
// Check if the new value is valid, otherwise we use the old value (rounded if it's an integer)
const oldValue = value !== undefined && isInteger ? Math.round(value) : value;
let newValueValidated = newValue !== undefined ? newValue : oldValue;
@ -138,6 +138,8 @@
if (typeof min === "number" && !Number.isNaN(min)) newValueValidated = Math.max(newValueValidated, min);
if (typeof max === "number" && !Number.isNaN(max)) newValueValidated = Math.min(newValueValidated, max);
if (isInteger) newValueValidated = Math.round(newValueValidated);
rangeSliderValue = newValueValidated;
rangeSliderValueAsRendered = newValueValidated;
}
@ -145,6 +147,9 @@
text = displayText(newValueValidated);
if (newValue !== undefined) dispatch("value", newValueValidated);
// For any caller that needs to know what the value was changed to, we return it here
return newValueValidated;
}
// ================
@ -185,7 +190,10 @@
// The `unFocus()` call at the bottom of this function and in `onTextChangeCanceled()` causes this function to be run again, so this check skips a second run.
if (!editing) return;
let newValue = evaluateMathExpression(text);
// Insert a leading zero before all decimal points lacking a preceding digit, since the library doesn't realize that "point" means "zero point".
const textWithLeadingZeroes = text.replaceAll(/(?<=^|[^0-9])\./g, "0."); // Match any "." that is preceded by the start of the string (^) or a non-digit character ([^0-9])
let newValue = evaluateMathExpression(textWithLeadingZeroes);
if (newValue !== undefined && isNaN(newValue)) newValue = undefined; // Rejects `sqrt(-1)`
updateValue(newValue);
@ -321,9 +329,12 @@
cumulativeDragDelta += dragDelta;
const combined = initialValueBeforeDragging + cumulativeDragDelta;
const combineSnapped = e.ctrlKey || isInteger ? Math.round(combined) : combined;
const combineSnapped = e.ctrlKey ? Math.round(combined) : combined;
updateValue(combineSnapped);
const newValue = updateValue(combineSnapped);
// If the value was altered within the `updateValue()` call, we need to rectify the cumulative drag delta to account for the change.
if (newValue !== undefined) cumulativeDragDelta -= combineSnapped - newValue;
}
ignoredFirstMovement = true;
};

View file

@ -611,20 +611,178 @@ impl core::fmt::Display for RedGreenBlue {
#[cfg_attr(feature = "std", derive(specta::Type))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
pub enum NoiseType {
Perlin,
OpenSimplex2,
OpenSimplex2S,
Cellular,
ValueCubic,
Value,
WhiteNoise,
}
impl core::fmt::Display for NoiseType {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
NoiseType::Perlin => write!(f, "Perlin"),
NoiseType::OpenSimplex2 => write!(f, "OpenSimplex2"),
NoiseType::OpenSimplex2S => write!(f, "OpenSimplex2S"),
NoiseType::Cellular => write!(f, "Cellular"),
NoiseType::ValueCubic => write!(f, "Value Cubic"),
NoiseType::Value => write!(f, "Value"),
NoiseType::WhiteNoise => write!(f, "White Noise"),
}
}
}
impl NoiseType {
pub fn list() -> [NoiseType; 1] {
[NoiseType::WhiteNoise]
pub fn list() -> &'static [NoiseType; 7] {
&[
NoiseType::Perlin,
NoiseType::OpenSimplex2,
NoiseType::OpenSimplex2S,
NoiseType::Cellular,
NoiseType::ValueCubic,
NoiseType::Value,
NoiseType::WhiteNoise,
]
}
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "std", derive(specta::Type))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
pub enum FractalType {
None,
FBm,
Ridged,
PingPong,
DomainWarpProgressive,
DomainWarpIndependent,
}
impl core::fmt::Display for FractalType {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
FractalType::None => write!(f, "None"),
FractalType::FBm => write!(f, "Fractional Brownian Motion"),
FractalType::Ridged => write!(f, "Ridged"),
FractalType::PingPong => write!(f, "Ping Pong"),
FractalType::DomainWarpProgressive => write!(f, "Progressive (Domain Warp Only)"),
FractalType::DomainWarpIndependent => write!(f, "Independent (Domain Warp Only)"),
}
}
}
impl FractalType {
pub fn list() -> &'static [FractalType; 6] {
&[
FractalType::None,
FractalType::FBm,
FractalType::Ridged,
FractalType::PingPong,
FractalType::DomainWarpProgressive,
FractalType::DomainWarpIndependent,
]
}
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "std", derive(specta::Type))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
pub enum CellularDistanceFunction {
Euclidean,
EuclideanSq,
Manhattan,
Hybrid,
}
impl core::fmt::Display for CellularDistanceFunction {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
CellularDistanceFunction::Euclidean => write!(f, "Euclidean"),
CellularDistanceFunction::EuclideanSq => write!(f, "Euclidean Squared (Faster)"),
CellularDistanceFunction::Manhattan => write!(f, "Manhattan"),
CellularDistanceFunction::Hybrid => write!(f, "Hybrid"),
}
}
}
impl CellularDistanceFunction {
pub fn list() -> &'static [CellularDistanceFunction; 4] {
&[
CellularDistanceFunction::Euclidean,
CellularDistanceFunction::EuclideanSq,
CellularDistanceFunction::Manhattan,
CellularDistanceFunction::Hybrid,
]
}
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "std", derive(specta::Type))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
pub enum CellularReturnType {
CellValue,
Nearest,
NextNearest,
Average,
Difference,
Product,
Division,
}
impl core::fmt::Display for CellularReturnType {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
CellularReturnType::CellValue => write!(f, "Cell Value"),
CellularReturnType::Nearest => write!(f, "Nearest (F1)"),
CellularReturnType::NextNearest => write!(f, "Next Nearest (F2)"),
CellularReturnType::Average => write!(f, "Average (F1 / 2 + F2 / 2)"),
CellularReturnType::Difference => write!(f, "Difference (F2 - F1)"),
CellularReturnType::Product => write!(f, "Product (F2 * F1 / 2)"),
CellularReturnType::Division => write!(f, "Division (F1 / F2)"),
}
}
}
impl CellularReturnType {
pub fn list() -> &'static [CellularReturnType; 7] {
&[
CellularReturnType::CellValue,
CellularReturnType::Nearest,
CellularReturnType::NextNearest,
CellularReturnType::Average,
CellularReturnType::Difference,
CellularReturnType::Product,
CellularReturnType::Division,
]
}
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "std", derive(specta::Type))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, DynAny)]
pub enum DomainWarpType {
None,
OpenSimplex2,
OpenSimplex2Reduced,
BasicGrid,
}
impl core::fmt::Display for DomainWarpType {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
DomainWarpType::None => write!(f, "None"),
DomainWarpType::OpenSimplex2 => write!(f, "OpenSimplex2"),
DomainWarpType::OpenSimplex2Reduced => write!(f, "OpenSimplex2 Reduced"),
DomainWarpType::BasicGrid => write!(f, "Basic Grid"),
}
}
}
impl DomainWarpType {
pub fn list() -> &'static [DomainWarpType; 4] {
&[DomainWarpType::None, DomainWarpType::OpenSimplex2, DomainWarpType::OpenSimplex2Reduced, DomainWarpType::BasicGrid]
}
}

View file

@ -9,7 +9,7 @@ use graphene_core::{Color, Node, Type};
use dyn_any::DynAny;
pub use dyn_any::StaticType;
pub use glam::{DAffine2, DVec2};
pub use glam::{DAffine2, DVec2, UVec2};
use std::hash::Hash;
pub use std::sync::Arc;
@ -23,6 +23,7 @@ pub enum TaggedValue {
F32(f32),
F64(f64),
Bool(bool),
UVec2(UVec2),
DVec2(DVec2),
OptionalDVec2(Option<DVec2>),
DAffine2(DAffine2),
@ -45,6 +46,10 @@ pub enum TaggedValue {
VecDVec2(Vec<DVec2>),
RedGreenBlue(graphene_core::raster::RedGreenBlue),
NoiseType(graphene_core::raster::NoiseType),
FractalType(graphene_core::raster::FractalType),
CellularDistanceFunction(graphene_core::raster::CellularDistanceFunction),
CellularReturnType(graphene_core::raster::CellularReturnType),
DomainWarpType(graphene_core::raster::DomainWarpType),
RelativeAbsolute(graphene_core::raster::RelativeAbsolute),
SelectiveColorChoice(graphene_core::raster::SelectiveColorChoice),
LineCap(graphene_core::vector::style::LineCap),
@ -76,70 +81,75 @@ impl Hash for TaggedValue {
core::mem::discriminant(self).hash(state);
match self {
Self::None => {}
Self::String(s) => s.hash(state),
Self::U32(u) => u.hash(state),
Self::F32(f) => f.to_bits().hash(state),
Self::F64(f) => f.to_bits().hash(state),
Self::Bool(b) => b.hash(state),
Self::DVec2(v) => v.to_array().iter().for_each(|x| x.to_bits().hash(state)),
Self::String(x) => x.hash(state),
Self::U32(x) => x.hash(state),
Self::F32(x) => x.to_bits().hash(state),
Self::F64(x) => x.to_bits().hash(state),
Self::Bool(x) => x.hash(state),
Self::UVec2(x) => x.to_array().iter().for_each(|x| x.hash(state)),
Self::DVec2(x) => x.to_array().iter().for_each(|x| x.to_bits().hash(state)),
Self::OptionalDVec2(None) => 0.hash(state),
Self::OptionalDVec2(Some(v)) => {
Self::OptionalDVec2(Some(x)) => {
1.hash(state);
Self::DVec2(*v).hash(state)
Self::DVec2(*x).hash(state)
}
Self::DAffine2(m) => m.to_cols_array().iter().for_each(|x| x.to_bits().hash(state)),
Self::Image(i) => i.hash(state),
Self::ImaginateCache(i) => i.hash(state),
Self::Color(c) => c.hash(state),
Self::Subpaths(s) => s.iter().for_each(|subpath| subpath.hash(state)),
Self::RcSubpath(s) => s.hash(state),
Self::BlendMode(b) => b.hash(state),
Self::LuminanceCalculation(l) => l.hash(state),
Self::ImaginateSamplingMethod(m) => m.hash(state),
Self::ImaginateMaskStartingFill(f) => f.hash(state),
Self::ImaginateController(s) => s.hash(state),
Self::LayerPath(p) => p.hash(state),
Self::ImageFrame(i) => i.hash(state),
Self::VectorData(vector_data) => vector_data.hash(state),
Self::Fill(fill) => fill.hash(state),
Self::Stroke(stroke) => stroke.hash(state),
Self::VecF32(vec_f32) => vec_f32.iter().for_each(|val| val.to_bits().hash(state)),
Self::VecDVec2(vec_dvec2) => vec_dvec2.iter().for_each(|val| val.to_array().iter().for_each(|x| x.to_bits().hash(state))),
Self::RedGreenBlue(red_green_blue) => red_green_blue.hash(state),
Self::NoiseType(noise_type) => noise_type.hash(state),
Self::RelativeAbsolute(relative_absolute) => relative_absolute.hash(state),
Self::SelectiveColorChoice(selective_color_choice) => selective_color_choice.hash(state),
Self::LineCap(line_cap) => line_cap.hash(state),
Self::LineJoin(line_join) => line_join.hash(state),
Self::FillType(fill_type) => fill_type.hash(state),
Self::GradientType(gradient_type) => gradient_type.hash(state),
Self::GradientPositions(gradient_positions) => {
gradient_positions.len().hash(state);
for (position, color) in gradient_positions {
Self::DAffine2(x) => x.to_cols_array().iter().for_each(|x| x.to_bits().hash(state)),
Self::Image(x) => x.hash(state),
Self::ImaginateCache(x) => x.hash(state),
Self::Color(x) => x.hash(state),
Self::Subpaths(x) => x.iter().for_each(|subpath| subpath.hash(state)),
Self::RcSubpath(x) => x.hash(state),
Self::BlendMode(x) => x.hash(state),
Self::LuminanceCalculation(x) => x.hash(state),
Self::ImaginateSamplingMethod(x) => x.hash(state),
Self::ImaginateMaskStartingFill(x) => x.hash(state),
Self::ImaginateController(x) => x.hash(state),
Self::LayerPath(x) => x.hash(state),
Self::ImageFrame(x) => x.hash(state),
Self::VectorData(x) => x.hash(state),
Self::Fill(x) => x.hash(state),
Self::Stroke(x) => x.hash(state),
Self::VecF32(x) => x.iter().for_each(|val| val.to_bits().hash(state)),
Self::VecDVec2(x) => x.iter().for_each(|val| val.to_array().iter().for_each(|x| x.to_bits().hash(state))),
Self::RedGreenBlue(x) => x.hash(state),
Self::NoiseType(x) => x.hash(state),
Self::FractalType(x) => x.hash(state),
Self::CellularDistanceFunction(x) => x.hash(state),
Self::CellularReturnType(x) => x.hash(state),
Self::DomainWarpType(x) => x.hash(state),
Self::RelativeAbsolute(x) => x.hash(state),
Self::SelectiveColorChoice(x) => x.hash(state),
Self::LineCap(x) => x.hash(state),
Self::LineJoin(x) => x.hash(state),
Self::FillType(x) => x.hash(state),
Self::GradientType(x) => x.hash(state),
Self::GradientPositions(x) => {
x.len().hash(state);
for (position, color) in x {
position.to_bits().hash(state);
color.hash(state);
}
}
Self::Quantization(quantized_image) => quantized_image.hash(state),
Self::OptionalColor(color) => color.hash(state),
Self::ManipulatorGroupIds(mirror) => mirror.hash(state),
Self::Font(font) => font.hash(state),
Self::BrushStrokes(brush_strokes) => brush_strokes.hash(state),
Self::BrushCache(brush_cache) => brush_cache.hash(state),
Self::Segments(segments) => {
for segment in segments {
Self::Quantization(x) => x.hash(state),
Self::OptionalColor(x) => x.hash(state),
Self::ManipulatorGroupIds(x) => x.hash(state),
Self::Font(x) => x.hash(state),
Self::BrushStrokes(x) => x.hash(state),
Self::BrushCache(x) => x.hash(state),
Self::Segments(x) => {
for segment in x {
segment.hash(state)
}
}
Self::DocumentNode(document_node) => document_node.hash(state),
Self::GraphicGroup(graphic_group) => graphic_group.hash(state),
Self::Artboard(artboard) => artboard.hash(state),
Self::Curve(curve) => curve.hash(state),
Self::IVec2(v) => v.hash(state),
Self::SurfaceFrame(surface_id) => surface_id.hash(state),
Self::Footprint(footprint) => footprint.hash(state),
Self::RenderOutput(render_output) => render_output.hash(state),
Self::Palette(palette) => palette.hash(state),
Self::DocumentNode(x) => x.hash(state),
Self::GraphicGroup(x) => x.hash(state),
Self::Artboard(x) => x.hash(state),
Self::Curve(x) => x.hash(state),
Self::IVec2(x) => x.hash(state),
Self::SurfaceFrame(x) => x.hash(state),
Self::Footprint(x) => x.hash(state),
Self::RenderOutput(x) => x.hash(state),
Self::Palette(x) => x.hash(state),
}
}
}
@ -154,6 +164,7 @@ impl<'a> TaggedValue {
TaggedValue::F32(x) => Box::new(x),
TaggedValue::F64(x) => Box::new(x),
TaggedValue::Bool(x) => Box::new(x),
TaggedValue::UVec2(x) => Box::new(x),
TaggedValue::DVec2(x) => Box::new(x),
TaggedValue::OptionalDVec2(x) => Box::new(x),
TaggedValue::DAffine2(x) => Box::new(x),
@ -176,6 +187,10 @@ impl<'a> TaggedValue {
TaggedValue::VecDVec2(x) => Box::new(x),
TaggedValue::RedGreenBlue(x) => Box::new(x),
TaggedValue::NoiseType(x) => Box::new(x),
TaggedValue::FractalType(x) => Box::new(x),
TaggedValue::CellularDistanceFunction(x) => Box::new(x),
TaggedValue::CellularReturnType(x) => Box::new(x),
TaggedValue::DomainWarpType(x) => Box::new(x),
TaggedValue::RelativeAbsolute(x) => Box::new(x),
TaggedValue::SelectiveColorChoice(x) => Box::new(x),
TaggedValue::LineCap(x) => Box::new(x),
@ -210,8 +225,8 @@ impl<'a> TaggedValue {
TaggedValue::F32(x) => x.to_string() + "_f32",
TaggedValue::F64(x) => x.to_string() + "_f64",
TaggedValue::Bool(x) => x.to_string(),
TaggedValue::BlendMode(blend_mode) => "BlendMode::".to_string() + &blend_mode.to_string(),
TaggedValue::Color(color) => format!("Color {color:?}"),
TaggedValue::BlendMode(x) => "BlendMode::".to_string() + &x.to_string(),
TaggedValue::Color(x) => format!("Color {x:?}"),
_ => panic!("Cannot convert to primitive string"),
}
}
@ -224,6 +239,7 @@ impl<'a> TaggedValue {
TaggedValue::F32(_) => concrete!(f32),
TaggedValue::F64(_) => concrete!(f64),
TaggedValue::Bool(_) => concrete!(bool),
TaggedValue::UVec2(_) => concrete!(UVec2),
TaggedValue::DVec2(_) => concrete!(DVec2),
TaggedValue::OptionalDVec2(_) => concrete!(Option<DVec2>),
TaggedValue::Image(_) => concrete!(graphene_core::raster::Image<Color>),
@ -246,6 +262,10 @@ impl<'a> TaggedValue {
TaggedValue::VecDVec2(_) => concrete!(Vec<DVec2>),
TaggedValue::RedGreenBlue(_) => concrete!(graphene_core::raster::RedGreenBlue),
TaggedValue::NoiseType(_) => concrete!(graphene_core::raster::NoiseType),
TaggedValue::FractalType(_) => concrete!(graphene_core::raster::FractalType),
TaggedValue::CellularDistanceFunction(_) => concrete!(graphene_core::raster::CellularDistanceFunction),
TaggedValue::CellularReturnType(_) => concrete!(graphene_core::raster::CellularReturnType),
TaggedValue::DomainWarpType(_) => concrete!(graphene_core::raster::DomainWarpType),
TaggedValue::RelativeAbsolute(_) => concrete!(graphene_core::raster::RelativeAbsolute),
TaggedValue::SelectiveColorChoice(_) => concrete!(graphene_core::raster::SelectiveColorChoice),
TaggedValue::LineCap(_) => concrete!(graphene_core::vector::style::LineCap),
@ -283,6 +303,7 @@ impl<'a> TaggedValue {
x if x == TypeId::of::<f32>() => Ok(TaggedValue::F32(*downcast(input).unwrap())),
x if x == TypeId::of::<f64>() => Ok(TaggedValue::F64(*downcast(input).unwrap())),
x if x == TypeId::of::<bool>() => Ok(TaggedValue::Bool(*downcast(input).unwrap())),
x if x == TypeId::of::<UVec2>() => Ok(TaggedValue::UVec2(*downcast(input).unwrap())),
x if x == TypeId::of::<DVec2>() => Ok(TaggedValue::DVec2(*downcast(input).unwrap())),
x if x == TypeId::of::<Option<DVec2>>() => Ok(TaggedValue::OptionalDVec2(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::Image<Color>>() => Ok(TaggedValue::Image(*downcast(input).unwrap())),
@ -305,6 +326,10 @@ impl<'a> TaggedValue {
x if x == TypeId::of::<Vec<DVec2>>() => Ok(TaggedValue::VecDVec2(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::RedGreenBlue>() => Ok(TaggedValue::RedGreenBlue(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::NoiseType>() => Ok(TaggedValue::NoiseType(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::FractalType>() => Ok(TaggedValue::FractalType(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::CellularDistanceFunction>() => Ok(TaggedValue::CellularDistanceFunction(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::CellularReturnType>() => Ok(TaggedValue::CellularReturnType(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::DomainWarpType>() => Ok(TaggedValue::DomainWarpType(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::RelativeAbsolute>() => Ok(TaggedValue::RelativeAbsolute(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::raster::SelectiveColorChoice>() => Ok(TaggedValue::SelectiveColorChoice(*downcast(input).unwrap())),
x if x == TypeId::of::<graphene_core::vector::style::LineCap>() => Ok(TaggedValue::LineCap(*downcast(input).unwrap())),

View file

@ -27,6 +27,7 @@ resvg = ["dep:resvg"]
wayland = []
[dependencies]
fastnoise-lite = { workspace = true }
rand = { workspace = true, features = [
"alloc",
"small_rng",

View file

@ -1,24 +1,27 @@
use crate::wasm_application_io::WasmEditorApi;
use dyn_any::{DynAny, StaticType};
use glam::{DAffine2, DVec2, Vec2};
use graph_craft::imaginate_input::{ImaginateController, ImaginateMaskStartingFill, ImaginateSamplingMethod};
use graph_craft::proto::DynFuture;
use graphene_core::raster::{Alpha, Bitmap, BitmapMut, BlendMode, BlendNode, Image, ImageFrame, Linear, LinearChannel, Luminance, NoiseType, Pixel, RGBMut, RedGreenBlue, Sample};
use graphene_core::transform::{Footprint, Transform};
use crate::wasm_application_io::WasmEditorApi;
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
use graphene_core::raster::{
Alpha, Bitmap, BitmapMut, BlendMode, BlendNode, CellularDistanceFunction, CellularReturnType, DomainWarpType, FractalType, Image, ImageFrame, Linear, LinearChannel, Luminance, NoiseType, Pixel,
RGBMut, RedGreenBlue, Sample,
};
use graphene_core::transform::{Footprint, Transform};
use graphene_core::value::CopiedNode;
use graphene_core::{AlphaBlending, Color, Node};
use fastnoise_lite;
use glam::{DAffine2, DVec2, UVec2, Vec2};
use rand::prelude::*;
use rand_chacha::ChaCha8Rng;
use std::collections::HashMap;
use std::fmt::Debug;
use std::hash::Hash;
use std::marker::PhantomData;
use std::path::Path;
use rand::prelude::*;
use rand_chacha::ChaCha8Rng;
#[derive(Debug, DynAny)]
pub enum Error {
IO(std::io::Error),
@ -192,7 +195,7 @@ pub struct MaskImageNode<P, S, Stencil> {
}
#[node_macro::node_fn(MaskImageNode<_P, _S>)]
fn mask_imge<
fn mask_image<
// _P is the color of the input image. It must have an alpha channel because that is going to
// be modified by the mask
_P: Copy + Alpha,
@ -405,7 +408,7 @@ fn extend_image_to_bounds_node(image: ImageFrame<Color>, bounds: DAffine2) -> Im
let new_end = bounds_in_image_space.end.ceil().max(orig_image_scale);
let new_scale = new_end - new_start;
// Copy over original image into embiggened image.
// Copy over original image into enlarged image.
let mut new_img = Image::new(new_scale.x as u32, new_scale.y as u32, Color::TRANSPARENT);
let offset_in_new_image = (-new_start).as_uvec2();
for y in 0..image.image.height {
@ -553,25 +556,155 @@ fn image_frame<_P: Pixel>(image: Image<_P>, transform: DAffine2) -> graphene_cor
}
#[derive(Debug, Clone, Copy)]
pub struct PixelNoiseNode<Height, Seed, NoiseType> {
height: Height,
pub struct NoisePatternNode<
Dimensions,
Seed,
Scale,
NoiseType,
DomainWarpType,
DomainWarpAmplitude,
FractalType,
FractalOctaves,
FractalLacunarity,
FractalGain,
FractalWeightedStrength,
FractalPingPongStrength,
CellularDistanceFunction,
CellularReturnType,
CellularJitter,
> {
dimensions: Dimensions,
seed: Seed,
scale: Scale,
noise_type: NoiseType,
domain_warp_type: DomainWarpType,
domain_warp_amplitude: DomainWarpAmplitude,
fractal_type: FractalType,
fractal_octaves: FractalOctaves,
fractal_lacunarity: FractalLacunarity,
fractal_gain: FractalGain,
fractal_weighted_strength: FractalWeightedStrength,
fractal_ping_pong_strength: FractalPingPongStrength,
cellular_distance_function: CellularDistanceFunction,
cellular_return_type: CellularReturnType,
cellular_jitter: CellularJitter,
}
#[node_macro::node_fn(PixelNoiseNode)]
fn pixel_noise(width: u32, height: u32, seed: u32, noise_type: NoiseType) -> graphene_core::raster::ImageFrame<Color> {
let mut rng = ChaCha8Rng::seed_from_u64(seed as u64);
#[allow(clippy::too_many_arguments)]
#[node_macro::node_fn(NoisePatternNode)]
fn noise_pattern(
_no_primary_input: (),
dimensions: UVec2,
seed: u32,
scale: f32,
noise_type: NoiseType,
domain_warp_type: DomainWarpType,
domain_warp_amplitude: f32,
fractal_type: FractalType,
fractal_octaves: u32,
fractal_lacunarity: f32,
fractal_gain: f32,
fractal_weighted_strength: f32,
fractal_ping_pong_strength: f32,
cellular_distance_function: CellularDistanceFunction,
cellular_return_type: CellularReturnType,
cellular_jitter: f32,
) -> graphene_core::raster::ImageFrame<Color> {
// All
let [width, height] = dimensions.to_array();
let mut image = Image::new(width, height, Color::from_luminance(0.5));
let mut noise = fastnoise_lite::FastNoiseLite::with_seed(seed as i32);
noise.set_frequency(Some(scale / 1000.));
// Domain Warp
let domain_warp_type = match domain_warp_type {
DomainWarpType::None => None,
DomainWarpType::OpenSimplex2 => Some(fastnoise_lite::DomainWarpType::OpenSimplex2),
DomainWarpType::OpenSimplex2Reduced => Some(fastnoise_lite::DomainWarpType::OpenSimplex2Reduced),
DomainWarpType::BasicGrid => Some(fastnoise_lite::DomainWarpType::BasicGrid),
};
let domain_warp_active = domain_warp_type.is_some();
noise.set_domain_warp_type(domain_warp_type);
noise.set_domain_warp_amp(Some(domain_warp_amplitude));
// Fractal
let noise_type = match noise_type {
NoiseType::Perlin => fastnoise_lite::NoiseType::Perlin,
NoiseType::OpenSimplex2 => fastnoise_lite::NoiseType::OpenSimplex2,
NoiseType::OpenSimplex2S => fastnoise_lite::NoiseType::OpenSimplex2S,
NoiseType::Cellular => fastnoise_lite::NoiseType::Cellular,
NoiseType::ValueCubic => fastnoise_lite::NoiseType::ValueCubic,
NoiseType::Value => fastnoise_lite::NoiseType::Value,
NoiseType::WhiteNoise => {
let mut rng = ChaCha8Rng::seed_from_u64(seed as u64);
for y in 0..height {
for x in 0..width {
let pixel = image.get_pixel_mut(x, y).unwrap();
let luminance = rng.gen_range(0.0..1.) as f32;
*pixel = Color::from_luminance(luminance);
}
}
return ImageFrame::<Color> {
image,
transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),
alpha_blending: AlphaBlending::default(),
};
}
};
noise.set_noise_type(Some(noise_type));
let fractal_type = match fractal_type {
FractalType::None => fastnoise_lite::FractalType::None,
FractalType::FBm => fastnoise_lite::FractalType::FBm,
FractalType::Ridged => fastnoise_lite::FractalType::Ridged,
FractalType::PingPong => fastnoise_lite::FractalType::PingPong,
FractalType::DomainWarpProgressive => fastnoise_lite::FractalType::DomainWarpProgressive,
FractalType::DomainWarpIndependent => fastnoise_lite::FractalType::DomainWarpIndependent,
};
noise.set_fractal_type(Some(fractal_type));
noise.set_fractal_octaves(Some(fractal_octaves as i32));
noise.set_fractal_lacunarity(Some(fractal_lacunarity));
noise.set_fractal_gain(Some(fractal_gain));
noise.set_fractal_weighted_strength(Some(fractal_weighted_strength));
noise.set_fractal_ping_pong_strength(Some(fractal_ping_pong_strength));
// Cellular
let cellular_distance_function = match cellular_distance_function {
CellularDistanceFunction::Euclidean => fastnoise_lite::CellularDistanceFunction::Euclidean,
CellularDistanceFunction::EuclideanSq => fastnoise_lite::CellularDistanceFunction::EuclideanSq,
CellularDistanceFunction::Manhattan => fastnoise_lite::CellularDistanceFunction::Manhattan,
CellularDistanceFunction::Hybrid => fastnoise_lite::CellularDistanceFunction::Hybrid,
};
let cellular_return_type = match cellular_return_type {
CellularReturnType::CellValue => fastnoise_lite::CellularReturnType::CellValue,
CellularReturnType::Nearest => fastnoise_lite::CellularReturnType::Distance,
CellularReturnType::NextNearest => fastnoise_lite::CellularReturnType::Distance2,
CellularReturnType::Average => fastnoise_lite::CellularReturnType::Distance2Add,
CellularReturnType::Difference => fastnoise_lite::CellularReturnType::Distance2Sub,
CellularReturnType::Product => fastnoise_lite::CellularReturnType::Distance2Mul,
CellularReturnType::Division => fastnoise_lite::CellularReturnType::Distance2Div,
};
noise.set_cellular_distance_function(Some(cellular_distance_function));
noise.set_cellular_return_type(Some(cellular_return_type));
noise.set_cellular_jitter(Some(cellular_jitter));
// Calculate the noise for every pixel
for y in 0..height {
for x in 0..width {
let pixel = image.get_pixel_mut(x, y).unwrap();
let luminance = match noise_type {
NoiseType::WhiteNoise => rng.gen_range(0.0..1.0) as f32,
};
let (mut x, mut y) = (x as f32, y as f32);
if domain_warp_active && domain_warp_amplitude > 0. {
(x, y) = noise.domain_warp_2d(x, y);
}
let luminance = (noise.get_noise_2d(x, y) + 1.) * 0.5;
*pixel = Color::from_luminance(luminance);
}
}
// Return the coherent noise image
ImageFrame::<Color> {
image,
transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),

View file

@ -26,7 +26,7 @@ use graphene_std::wasm_application_io::WasmEditorApi;
use wgpu_executor::WgpuExecutor;
use dyn_any::StaticType;
use glam::{DAffine2, DVec2};
use glam::{DAffine2, DVec2, UVec2};
use once_cell::sync::Lazy;
use std::collections::HashMap;
use std::sync::Arc;
@ -655,7 +655,7 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: RenderOutput, params: [RenderOutput]),
register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
register_node!(graphene_std::raster::PixelNoiseNode<_, _, _>, input: u32, params: [u32, u32, NoiseType]),
register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: (), params: [UVec2, u32, f32, NoiseType, DomainWarpType, f32, FractalType, u32, f32, f32, f32, f32, CellularDistanceFunction, CellularReturnType, f32]),
#[cfg(feature = "quantization")]
register_node!(graphene_std::quantization::GenerateQuantizationNode<_, _>, input: ImageFrame<Color>, params: [u32, u32]),
register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]),