New node: Noise Pattern (#1518)

Add the Noise Pattern node

Closes #1517
This commit is contained in:
Keavon Chambers 2023-12-17 02:06:25 -08:00
parent 9d3344808f
commit 9f0ea35d9b
10 changed files with 749 additions and 134 deletions

View file

@ -26,7 +26,7 @@ use graphene_std::wasm_application_io::WasmEditorApi;
use wgpu_executor::WgpuExecutor;
use dyn_any::StaticType;
use glam::{DAffine2, DVec2};
use glam::{DAffine2, DVec2, UVec2};
use once_cell::sync::Lazy;
use std::collections::HashMap;
use std::sync::Arc;
@ -655,7 +655,7 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: RenderOutput, params: [RenderOutput]),
register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
register_node!(graphene_std::raster::PixelNoiseNode<_, _, _>, input: u32, params: [u32, u32, NoiseType]),
register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: (), params: [UVec2, u32, f32, NoiseType, DomainWarpType, f32, FractalType, u32, f32, f32, f32, f32, CellularDistanceFunction, CellularReturnType, f32]),
#[cfg(feature = "quantization")]
register_node!(graphene_std::quantization::GenerateQuantizationNode<_, _>, input: ImageFrame<Color>, params: [u32, u32]),
register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]),